their classmates in learning Chinese language
vocabulary. One of the cooperative learning methods
used in this study is Make a Match learning method
that uses cards as learning media to seek mates and a
method which allows learners to be able to discuss
and work together.
This learning method Make a Match is expected
to get the attention of the pupils so that they become
interested and enthusiastic in learning so as to
increase the confidence and good learning results.
2 THEORICAL FRAMEWORK
2.1 Learning
Learning can be defined as systematic and deliberate
efforts to create educational interaction activities
between pupils (learners) and teachers (learning
resources) in a learning environment (Sudjana,
2005). Learning is aspects of a complex human
activity, that can not be explained (Trianto, 2009).
Learning is simply defined as the product of
interaction between sustainable development and life
experience. Learning in the meaning of the complex
is a conscious effort of a teacher to get the pupils
learn in order to achieve the learning goals. Based
on the definitions above, learning can be defined as
the process of learning and teaching in which the
teacher provides an effective study program to make
the pupils get learning experience in achieving the
goals.
2.2 Make a Match Learning Method
The cooperative learning method is a learning model
that is widely used and is of concern as well as
recommended by experts of educators (Rusman,
2012). This is in accordance with the results of the
research conducted by Slavin (1995) that the use of
cooperative learning method can improve the pupils
learning and achievement while enhancing social
relationships, fostering attitudes of tolerance, and
respect for the opinions of others.
Cooperative learning is a learning activity that
uses the pattern of clusters of students learning to
establish cooperation and interdependence in the
structure of the task, purpose and rewards (Ibrahim,
2003). The students work together in cooperative
learning situations are encouraged to work together
on a shared task and they had to coordinate their
efforts to complete that task.
There are several types of cooperative learning
methods, although the basic principles of this
method does not change: Student Teams
Achievement Division (STAD), jigsaw, group
investigation, make a match, structural model, and
Teams Games Tournament (TGT).
Make a Match was first developed by Lorna
Curran in 1994 (Huda, 2014). The purpose of this
method is to study the material, excavation material,
and edutainment. Make a Match is one of
alternatives that can be applied to students, starting
from asking the students looking for a pair of cards
which is the answer or question before the time limit
and then students who obtain cards will be given
points. One of the advantages of this technique is the
student looking for a spouse while learning about a
concept or topic in a fun atmosphere of learning.
Make a Match is method of learning where
teachers prepare some cards that contain questions
or problems and prepare the answers then students
looking for the partner cards (Suyatno, 2009). Make
a Match can give the opportunity to students to
cooperate with others (Lie, 2008). Make a Match is
also a learning system that prioritizes the social
ability cultivation of the ability to work together,
especially the ability to interact and the ability to
have critical think through a game looking for
couples with assisted cards (Aziz, 2007).
2.3 Learning Step of Make a Match
Teachers must do some preparations before applying
Make a Match in a class, they are: (1) make some
questions related to the subject matter and then write
them on the question cards, (2) list the answer keys
from the questions before and write them on the
answer cards, (3) create rules that contain awards for
students who successfully answered and the
penalties for students who failed to answer, and (4)
provide a sheet to record pairs that successfully
while scoring the presentation (Huda, 2014).
The steps of learning Make a Match by (Huda,
2014) are: (1) teacher delivers the lessons or gives
assignment to students to study the lessons at home,
(2) students are divided into two group and asked to
face each other, (3) teacher distributes the question
cards to the first group and the answer cards for the
second group, (4) teacher instructs the students to
find the pair of the card they have with the card from
the other group in a time limit, (5) teacher asks the
students to find their own pair and report to the
teacher to be scored, (6) after the time limit, students
who have not find the pair must gather in a group,
(7) teacher asks a pair of students to present the
cards while the other students give response about
the pair of cards, (8) teacher lastly confirms the
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