Augmented Reality Types and Popular Use Cases
Yassir El Filali, Salah-ddine Krit
2018
Abstract
The museum sector, which has important iconographic backgrounds, appropriates this technology to design its educational and cultural projects. Already committed to a long history of communication and services, museums are keen to invest in the cultural multimedia market and to occupy a prominent place in it. Today, one of the main challenges in designing mobile augmented reality applications is to understand how our perception of reality can be increased in a cost-effective way and how this increase can be made to fit perfectly with the interaction of visitor with the deferent components of the museum.
DownloadPaper Citation
in Harvard Style
El Filali Y. and Krit S. (2018). Augmented Reality Types and Popular Use Cases.In Proceedings of the 1st International Conference of Computer Science and Renewable Energies - Volume 1: ICCSRE, ISBN 978-989-758-431-2, pages 107-110. DOI: 10.5220/0009776301070110
in Bibtex Style
@conference{iccsre18,
author={Yassir El Filali and Salah-ddine Krit},
title={Augmented Reality Types and Popular Use Cases},
booktitle={Proceedings of the 1st International Conference of Computer Science and Renewable Energies - Volume 1: ICCSRE,},
year={2018},
pages={107-110},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0009776301070110},
isbn={978-989-758-431-2},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 1st International Conference of Computer Science and Renewable Energies - Volume 1: ICCSRE,
TI - Augmented Reality Types and Popular Use Cases
SN - 978-989-758-431-2
AU - El Filali Y.
AU - Krit S.
PY - 2018
SP - 107
EP - 110
DO - 10.5220/0009776301070110