Improving Arabic Learning Outcomes through Cooperative Learning
Type of Team Games Tournament
Marhamah
1
, Suparman
2
, Yen Nguyen
3
and Gusneti Ilyas
4
1
Islamic University of Jakarta, Indonesia
2
State Madrasah Aliyah 3 Jakarta, Indonesia
3
Can Tho University, Vietnam
4
Universitas Krisnadwipayana, Jakarta
Keywords: Learning Outcomes, Cooperative Learning, Team Games Tournament, Arabic Learning, Classroom Action
Research.
Abstract: This study aims to improve students' learning outcomes in learning Arabic language with cooperative learning
type of TGT on students of X-Religious class in State Madrasah Aliyah 3 Central Jakarta, amounting to 32
students. Research methodology is Classroom Action Research and the procedure used the Hopkin model in
each cycle consists of four stages of planning, implementation, observation and reflection. The assessment
process starts from the planning, implementation and learning stages of pre-test, cycle I and cycle II post-
tests, interviews, observations, field note documentation and peer information. The results of this study found
that first, there were significant differences in learning outcomes during three measurements: pre-test (X1),
cycle I (X2) and second cycle (X3) test. F
count
= 307.99> F
table
= 4.84 at significant level α = 0.01 with dk
numerator that is dk (A) = 2 and dk denominator is dk (D) = 93. Secondly there is a significant difference
between the mean pre-test (test I) And test II ( score of cycle I) where t
count
= -18.193 < t
table
= -1.661, there
is a significant difference between the mean of pre-test (test I) and test score III ( score of cycle II ) where t
count
= -24.813 < t
table
= -1.661, and there is also a significant difference between the mean of test II ( score of
cycle I ) and the score of test III (score of cycle II ) where t
count
= -12.897 < t
table
= -1.661. Based on the above
findings, it can be concluded that the use of cooperative learning type TGT model proved to improve student
learning outcomes, especially on Arabic subject matter. Therefore, in the opinion of the authors cooperative
learning type of TGT can serve as an alternative learning strategy that can be developed in the learning process
in school.
1 INTRODUCTION
Every teacher basically wants the learning process
that is carried out is fun and student-cantered. For
example, students are always enthusiastic in the
learning process, including raising their hands to
answer questions, express opinions, exchange
information and encourage each other among friends.
But the attitude is less passionate in learning, student
activity is still low and sometimes there are some
students playing or chatting with friends is a problem
faced in State Madrasah Aliyah Jakarta, especially for
Arabic subjects in State Madrasah Aliyah Jakarta
students. This has an impact on the mastery of the
concepts and their learning completeness is low. The
conditions like this are clearly not expected in the
learning process.
Some teachers have conducted several learning
methods such as discussion methods, question and
answer and practicum. However, because teachers
have not been able to package learning to be
interesting and have not introduced or applied
learning models, the results of the learning process
have not been able to increase motivation and
learning activities of students maximally. During the
learning process, State Madrasah Aliyah students
generally feel ashamed or have no courage to ask
questions or answer questions. A student will answer
a question if the teacher is appointed him/her to
answer it. Most students do not use existing books to
help them to complete the task, they only use notes
given by the teacher.
If these conditions are not found a solution or
alternative solution to the problem, then the teacher
Marhamah, ., Suparman, ., Nguyen, Y. and Ilyas, G.
Improving Arabic Learning Outcomes through Cooperative Learning Type of Team Games Tournament.
DOI: 10.5220/0009917708090817
In Proceedings of the 1st International Conference on Recent Innovations (ICRI 2018), pages 809-817
ISBN: 978-989-758-458-9
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
809
remains the only source of information in the class.
Students become less passionate about learning, lack
of learning activity, no exchanging of information
among friends, mastering the concepts of learning
Arabic becomes less attractive and tends to be boring,
so some students are not motivated to improve their
language skills while assuming that Arabic is a
difficult lesson.
2 LITERATURE REVIEW
2.1 Cooperative Learning
Cooperative learning is a teaching method where
students learn in small groups that have different
levels of ability. In completing group assignments
each member works with each other and helps to
understand a learning material. Learning is said to be
unfinished if one of the friends in the group has not
mastered the learning material.
Basically cooperative learning contains
understanding as an attitude or shared behavior in
working or helping among others in the structure of
regular cooperation in groups, consisting of two or
more people where work success is greatly influenced
by the involvement of each member of the group itself
(Etin Solihatin, Raharjo, 2008: 4). Nur Asma (2006:
12) said that: "Cooperative learning bases on an idea
that students work together in group learning and at
the same time are responsible for the learning
activities of their group members, so that all group
members can master the subject matter well".
Meanwhile, according to Anita Lie (2004: 12),
suggests that learning that gives students the
opportunity to work together with their peers in
structured tasks is called a system of "mutual
learning" or cooperative learning.
Muslimin Ibrahim (2006: 6-7), argues that most
learning that uses cooperative models can have the
following characteristics:
a. Students work in groups cooperatively to
complete their learning material.
b. The group is in the form of students who have
high, medium, and low abilities. If possible
group members come from different races,
cultures, tribes, genders.
c. Awards are more group-oriented than
individuals.
According to Roger and David Johson in Anita
Lie (2004: 31) that not all group work can be
considered cooperative learning so that to achieve
maximum results it is necessary to apply the 5
elements of the cooperative learning model, namely:
1. Positive interdependence, meaning that the
success of the group is strongly influenced by the
efforts of each member. To create an effective
working group, the teacher needs to arrange in
such a way that each group member must
complete his own task so that others can achieve
their goals.
2. Individual responsibility means that each group
member must carry out his duties well for the
success of his group.
3. Face to face, meaning that each group must be
given the opportunity to meet and discuss.
Interaction activities will encourage students to
form synergies that benefit all members of their
group. The essence of this synergy is to
appreciate differences, take advantage of
strengths and fill their respective shortcomings.
4. Communication between members, this element
requires that students be equipped with various
communication skills, because the success of the
group also depends on the willingness of its
members to listen to each other and their ability
to express their opinions.
5. Evaluation of the group process, the teacher
needs to schedule a special time for the group to
evaluate the group work process and the results
of their collaboration so that they can work
together effectively.
According to Muslimin Ibrahim (2006: 7),
cooperative learning models have at least three
learning objectives. (1). Increase academic learning
outcomes where students are required to complete
academic tasks. (2). Cooperative learning provides
opportunities for students with different backgrounds
and conditions to depend on each other for shared
tasks and through the use of cooperative reward
structures, learn to respect each other. (3). To teach
students cooperative and cooperative skills. These
skills are important to have in a society where adult
work is mostly done in organizations that are
interdependent.
There are 6 main steps in using cooperative
learning (Muslimin Ibrahim, 2006: 10). These steps
can be seen in the table 1.
2.2 Cooperative Learning Model
Learning model is a pattern that is used as a guide
in planning classroom learning and tutorials. The
learning model can also be interpreted as a pattern
used for the preparation of the curriculum, arranging
material, and giving instructions to the teacher in the
classroom. Sulking Joyce's thinking, the model
function is each model guides us as we design
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instruction to help students achieve various
objectives. Through teacher learning models can help
students get information, ideas, skills, ways of
thinking, and express ideas (Agus Suprijono, 2015:
65).
Table 1: Cooperative learning steps
Phase Teacher's behavior
Phase-1
Delivering
goals and
motivate
students
The teacher conveys all the
learning objectives to be
achieved in the lesson and
motivates students to learn.
Phase-2
Presenting
information
The teacher presents
information to students by
demonstration or through
reading material.
Phase-3
Organize
students into
study groups
The teacher explains to
students how to form
learning groups and help
each group to make the
transition efficiently.
Phase-4
Guiding
groups to work
and study
The teacher guides learning
groups as they work on their
assignments.
Phase-5
Evaluation
The teacher evaluates
learning outcomes about the
material that has been studied
or each group presents their
work.
Phase-6
Give awards
Teachers look for ways to
appreciate both individual
and group learning and
learning outcomes.
The model that can be used to help students active
in learning is:
1. Student Team Achievement Division (STAD)
consists of the syntax of learning activities as
follows (Slavin, 2005: 143-144):
a. Teach. The teacher presents the subject
matter.
b. Learning in teams. Students work in teams /
groups consisting of 4/5 people guided by
student activity sheets to complete the
subject matter. In group work students share
tasks. The results of this group work were
collected.
c. Test. Students work on quizzes or other
individual assignments to find out what they
have learned individually as long as they
work in groups.
d. Team award. The teacher gives awards to
the team / group. Team scores are calculated
based on team member improvement scores,
and certificates, class periodic reports or
notice boards are used to reward the team
that scored the highest score.
2. Cooperative Learning Group Investigation
Model (IK) with the following syntax
(Komalasari, 2011: 75):
a. Identify topics and organize students in
groups. Students choose specific subtopics
in a common problem set by the teacher.
b. Plan the tasks to be studied. Students and
Teachers plan learning procedures and
specific goals that are consistent with the
selected subtopics.
c. Carry out investigations. Students
implement the plan they have set in the
second stage (gathering information,
analyzing data, and making conclusions by
exchanging information, discussing,
clarifying, and synthesizing ideas). The
teacher strictly follows the progress of each
group and provides assistance when needed.
d. Prepare a final report. Students analyze and
evaluate information obtained in the third
stage and plan how the information is
summarized and presented in class.
e. Present the final report. Some or all groups
present the results of their investigations,
with the aim that all students know the topic.
This presentation was coordinated by the
Teacher.
f. f. Evaluation. Evaluation can be individual
or group. Teachers and students collaborate
in evaluating student learning.
3. Think-Pair-Share (TPS) models with the
following syntax (Trianto, 2014: 130):
a. Thinking. The teacher gives questions or
issues related to the material to be studied
and asks students to think about the question
or issue independently for a while.
b. Pairing. The teacher asks students to pair up
with other students to discuss what they have
thought about at the stage of thinking.
Interaction at this stage is expected to share
answers if questions have been asked or
shared ideas if a problem has been
identified. Usually the teacher gives 4-5
minutes to pair up.
c. Sharing (sharing). The teacher asks the
couple to share classically about what they
have discussed. This is effectively done by
rotating pair by pair, until about a quarter of
couples have the opportunity to report.
4. Numbered-Head-Together (NHT) model with
the following syntax (Trianto, op. Cit: 131):
Improving Arabic Learning Outcomes through Cooperative Learning Type of Team Games Tournament
811
a. Numbering: The teacher divides students
into groups of 3-5 people and each member
is numbered 1 to 5.
b. Asking questions: The teacher asks a
question to students. This question can be in
the form of a question sentence or direction.
c. Thinking together: Students integrate their
opinions on the answers to the questions and
convince members in their team to know the
answers.
d. Answer: The teacher calls students with a
certain number, then he answers the
teacher's question for the whole class.
5. The Jigsaw model with the following syntax
(Agus Suprijono, 2015: 108-109):
a. The teacher divides students into teams /
groups with 3-5 members (called origin
groups).
b. Each student in the team is given a different
piece of material to learn.
c. Members from different teams / groups who
have studied the same section / subpart meet
in a new team / group (expert group) to
discuss their subchapters.
d. After completing the discussion as a team of
experts, each member returns to the original
group and takes turns teaching their
teammates about the sub-chapters they
control and every other member listens
intently.
e. Each team of experts presented the results of
their discussions.
f. The teacher evaluates.
6. Model Teams game tournament (TGT) with the
following syntax (Slavin 2009: 84-86):
a. Class presentation: The teacher introduces
learning material that is given directly or
discussed in class.
b. Division of groups: Students are divided into
groups of four to five heterogeneous people,
based on academic ability and gender.
c. Game: The teacher holds a game made with
the contents of the questions. The game is
played with a table containing three students
represented from different groups. Students
take numbered cards and try to answer
questions according to numbers. The rules
allow players to challenge other answers.
d. Tournament: The teacher groups students
from each team and then holds competitions
and scores for each team.
e. Group awards (team recognition): After
participating in games and tournaments, the
teacher announces the scores for each team
and awards according to the criteria that
have been determined. Group awards can be
in the form of gifts, certificates, and so on.
Of the several models that can be used to develop
student learning activity in the classroom, researchers
chose to use the Model Teams game tournament
(TGT). For reasons because this model is easier to
make students active in learning and fun and simpler
in the implementation so that students do not feel
there is a burden and do not feel bored and boring
while doing the learning process.
2.3 Cooperative Learning Type of TGT
The Teams game tournament is a type of cooperative
learning developed by Robert E. Slavin and his
friends at John Hopkin University. This method is one
type or model of cooperative learning that is easy to
implement, involving the activities of all students
without having to have differences status, involving
the role of students as peer tutors and containing game
elements.
Slavin (2009: 163) says generally TGT is the
same as STAD except for one thing: TGT uses
academic tournaments, and uses quizzes and
individual progress score systems, where students
compete as their team representatives with other team
members who have previous academic performance
equivalent like them.
Nur Asma (2006: 54) asserts that the TGT
method is a learning method that is preceded by the
presentation of learning material by the teacher and
ends by giving a number of questions to students.
After that the students move to their respective groups
to discuss and resolve the questions or problems
given by the teacher. Instead of a written test, each
student will meet once a week at the tournament table
with two colleagues from other groups to compare
their group's abilities with other groups.
So the TGT is a type of cooperative learning that
results from the development of the STAD type
(Student Teams-Achievement Divisions), where
students learn in small groups with the main
components of class presentations, team discussions,
games, tournaments and team recognition. Whereas
the difference between these two types is the presence
of academic games on the TGT type, so that it can
make the learning process more enjoyable and deep
in a happy atmosphere and the creation of team
competitions based on the responsibilities of each
individual. With the discussion, the activeness of
students when exchanging opinions, asking other
students / teachers about things that are not
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understood will appear. Quizzes and team tournament
recognition will motivate students to get the highest
score by answering the teacher's questions correctly.
2.4 Steps for Cooperative Learning
TGT Type
According to Slavin (2009: 84-86), components in the
TGT: (1) Class presentations by the teacher to
introduce learning material given directly or discuss
in class. The teacher acts as a facilitator. Learning
refers to what is conveyed by the teacher to assist
students in participating in games and tournaments.
(2) Students are divided into groups consisting of four
heterogeneous students. The main purpose of group
formation is to convince students that all members of
the study group and all members prepare themselves
to participate in the best games and tournaments. It is
expected that each group member will do the best for
his group and the group effort will be done to help his
group members so that they can improve their
academic abilities and foster the importance of
cooperation among students and increase self-
confidence. (3) Games are made with the contents of
questions to test students' knowledge gained from
class presentations and group exercises. The game is
played with a table containing three students who are
represented by three different groups. Students take
numbered cards and try to answer questions
according to numbers. The rules allow players to
challenge other answers. (4) Tournaments are held at
the end of the week, after the teacher has made class
presentations and groups practice their tasks. For the
first tournament the teacher groups students with
similar abilities that represent each team. This
competition is an individual ability assessment
system in the TGT. This competition also allows
students from all levels in previous performances to
maximize their group's score to the best. (5) Group
awards can be obtained after participating in games
and tournaments, each group will earn points. The
average group points obtained from games and
tournaments will be used as a determinant of group
awards. Type of award according to predetermined
criteria. Group awards can be in the form of gifts,
certificates, and so on.
2.5 Strengths and Weaknesses of TGT
Cooperative Learning
2.5.1 Strengths
TGT is a learning method that provides full
opportunities for students to achieve competence
through group collaboration, resulting in multi-
directional interaction in learning. Can develop
academic learning outcomes acceptance of diversity
and development of social skills (Slavin, 2009: 121).
In addition to the emergence of students 'self-
confidence, the students' belief that they are important
and valuable individuals is very important to build
their ability to face disappointment in life and become
productive individuals (Slavin, 2009: 122).
Norms of group norms that are academic pros also
appear, in this case interest or motivation will grow
among students. When working on assignments,
students' behavior in class will improve, preference
for class and school, friendship or socialization will
also increase (Slavin, 2009: 142).
2.5.2 Weaknesses
TGT often experiences obstacles if it has
shortcomings in socialization. In this case, students
who cannot make friends will hamper the TGT
method so that it cannot run smoothly. This problem
often arises because of differences in gender,
ethnicity and academic ability (Slavin, 2009: 274).
Therefore; a) it takes a relatively long time to
understand the team's learning philosophy, so that
students who have more abilities will feel hampered
by other students who have abilities under it; b) with
the creation of conditions of mutual learning between
students, it could be possible to create an
understanding that is not supposed to or not in line
with expectations; c) Assessment based on group
performance, the teacher must realize that the actual
results and expected achievements are the
achievements of each individual student; d) is not an
easy job, to collaborate students' individual abilities
together with their collaboration abilities.
2.5.3 Obstacles in the Implementation of
TGT in Schools
First, there is no habituation for teachers so teachers
cannot directly implement the TGT type cooperative
learning model effectively, they need adjustments or
training in the first meeting, but at the next meeting
the teachers are able to do that more effectively.
Second, there is no habituation for students so
students also need time to adjust to the new activities.
Teachers are required to further improve the
discipline of learning, especially the habits of
students to speak up and work more efficiently.
Third, group activities that activate students
require relatively longer learning time. This problem
can be overcome by increasing the efficiency of time
use, determining targets and time for each activity,
Improving Arabic Learning Outcomes through Cooperative Learning Type of Team Games Tournament
813
supervision and orders to immediately end an activity
and move to another activity.
Fourth, is the completeness of media and
sources. This problem is a common problem faced by
schools, it can be overcome by increasing
collaboration with elements of leadership and school
committees, and increasing the efforts of teachers to
develop their own media and learning resources.
(Syaodih Educar Education Journal, 2007: 18-19).
2.5.4 The Purpose and Scope of Arabic in
State Madrasah Aliyah
Arabic is a subject that is directed to encourage,
guide, develop, and foster abilities and foster a
positive attitude towards Arabic both receptive and
productive. Receptive ability is the ability to
understand other people's speech and understand
reading. Productive ability is the ability to use
language as a communication tool both verbally and
in writing. The ability to speak Arabic and a positive
attitude towards Arabic are very important in helping
to understand the sources of Islamic teachings,
namely the Qur'an and hadith, as well as the Arabic-
language books for students relating to Islam. For this
reason, Arabic in madrasas is prepared for the
achievement of basic language competencies, which
includes four language skills that are taught
integrally, namely listening, speaking, reading, and
writing. Even so, at the elementary (elementary)
education level focused on listening skills and
speaking as a language base. At the level of secondary
education, all four language skills are taught in a
balanced manner. As for the level of advanced
education (advanced) concentrated on reading and
writing skills, so students are expected to be able to
access various Arabic references.
Arabic subjects has a purpose; (1) Develop the
ability to communicate in Arabic, both oral and
written, which includes four language skills, namely
listening (istima '), speaking (kalam), reading
(qira'ah), and writing (kitabah); (2) To raise
awareness about the importance of Arabic as a
foreign language to be the main tool of learning,
especially in studying the sources of Islamic
teachings; (3) Develop an understanding of the
interrelationship between language and culture and
expand cultural horizons. Thus, students are expected
to have cross-cultural insight and involve themselves
in cultural diversity. (Permenag, 2013: 46).
3 METHODOLOGY
3.1 Classroom Action Research
Procedure
Research methodology used is Classroom Action
Research, which is a study that aims to make a real
contribution to improving teacher professionalism,
preparing knowledge and understanding and insight
into the behaviour of teaching teachers and students
learning.
In the implementation of classroom action
research there are four stages in each cycle with
reference to the Hopkins (1993) model. These stages
are planning, implementing or acting, observing or
observing and reflecting (Mulyasa, 2009: 181).
These stages are called one cycle of problem
solving activities. If a cycle has not shown signs of a
change towards improvement (quality improvement),
research activities are continued in the second cycle
and so on, until the researcher reaches his research
objectives. The design of the class action research
procedure is as follows:
3.2 Design
3.2.1 Procedure of Classroom Action
Research
Figure 1: Procedure of classroom action research.
This research was conducted in two cycles,
because the learning outcomes of students had
fulfilled the graduation standard value of 75, a
minimum of 85% of the number of students in the X-
Religion class had met these criteria. The research
stages are as follows:
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Figure 2: The research stages.
3.2.2 Data
The data obtained is the result of the assessment
process which starts from the planning stage, actions
and results of the assessment process itself in the form
of; (1) 1. Learning outcomes in the form of student
tests; (2) Interviews with students; (3) Observation;
(4) Questionnaire; (5) documentation of field
observations; (6) Field notes, and (7) information
from peers.
3.2.3 Research Instruments
a), test sheet / answer sheet, b) Questionnaire sheet
about students' opinions about the cooperative
learning strategy of the TGT model, c) teacher and
student observation sheets, d) interview guide sheets,
e) field notes, f) teacher evaluation tools and
evaluation tools student.
3.2.4 Data Validity Check Technique
Triangulation techniques in checking the validity of
the data, namely: (1) interviews, (2) observations, and
(3) questionnaires/documentation
4 RESEARCH RESULT
4.1 Pre-test Results
From the pre-test results obtained data that student
learning outcomes are less satisfactory because there
are no X-Religion class students who achieve the
minimum completeness criteria is 75. The highest
score is 66 and the lowest score is 50. While the
average grade obtained is 58.94.
Table 2: Score of Pre-Test Student
No
Students
code
M/F Score No
Students
code
M/F
Scor
e
1 S 1 M 56 17 S 17 M 50
2 S 2 F 56 18 S 18 M 54
3 S 3 F 60 19 S 19 M 66
4 S 4 M 66 20 S 20 F 56
5 S 5 F 60 21 S 21 F 62
6 S 6 M 56 22 S 22 F 62
7 S 7 F 64 23 S 23 F 64
8 S 8 M 54 24 S 24 F 56
9 S 9 F 66 25 S 25 F 56
10 S 10 F 58 26 S 26 F 52
11 S 11 F 58 27 S 27 F 66
12 S 12 F 64 28 S 28 M 56
13 S 13 F 60 29 S 29 F 56
14 S 14 F 56 30 S 30 M 54
15 S 15 M 66 31 S 31 M 58
16 S 16 M 60 32 S 32 M 58
Highest score 66 Sum of score 1886
Lowest score 50 Class average 58.94
Number of Completed
Students
0
% Of Complete
Students
0%
Number of Students
Not Completed
32
% Of students are not
complete
100%
4.2 Learning Outcomes Cycle I
Based on the learning outcomes of the first cycle (test
II) obtained data that there were still 17 students or
53.13% who had not obtained the score according to
the minimum completeness criteria of 75 while those
who obtained the same or exceeded the minimum
criteria were 15 students or 46.88 %. The highest
score of 80 and the lowest score was 64. While the
average grade obtained was 74.13. Thus the student
learning outcomes after using the TGT have increased
by 25.77% from the pre-test results (test I). To be
clearer, it can be seen in the table below:
Improving Arabic Learning Outcomes through Cooperative Learning Type of Team Games Tournament
815
Table 3: Learning outcomes of Student Cycles I
No
Students
Code
M/F Score No
Students
Code
M/F Score
1 S 1 M 70 17 S 17 L 76
2 S 2 F 78 18 S 18 L 68
3 S 3 F 70 19 S 19 L 80
4 S 4 M 80 20 S 20 P 72
5 S 5 F 70 21 S 21 P 70
6 S 6 M 70 22 S 22 P 78
7 S 7 F 80 23 S 23 P 74
8 S 8 M 70 24 S 24 P 80
9 S 9 F 80 25 S 25 P 78
10 S 10 F 72 26 S 26 P 64
11 S 11 F 68 27 S 27 P 74
12 S 12 F 80 28 S 28 L 80
13 S 13 F 70 29 S 29 P 76
14 S 14 F 80 30 S 30 L 66
15 S 15 M 80 31 S 31 L 68
16 S 16 M 80 32 S 32 L 70
Highest Score 80 Amount of score 2372
Lowest Score 64 Average Grade Score 74.13
Number of
Completed Students
15
% Of Complete
Students
46.88
%
Number of Students
Not Completed
17
% Of students are not
complete
53.13
%
Table 4: Comparison of Pre-Test Score and Post-Test
(Cycle I)
No Score Tes I Tes II Annotation
1 Score 1886 2372
Increased by
25.77%
2 Average 58.94 74.13
3 Maximal score 66 80
4 Minimal score 50 64
The learning outcomes of students in the first
cycle overall increased 25.77% after the students used
the cooperative learning of type TGT, but there were
still some weaknesses and shortcomings that existed
in the first cycle that needed to be improved and the
improvement is in the next cycle.
Based on the reflection on the first cycle above,
there are still weaknesses and shortcomings both in
terms of the interaction and motivation of students in
group learning, discussion between students in the
group and the ability of teachers to manage learning
and learning outcomes of students who need to be
improved. So, to achieve the learning outcomes to the
maximal score, the cooperative learning of type TGT
should be done for the cycle II. The score can be seen
in table 5 as follow;
Table 5: Score of Student Cycles II
No
Students
Code
M/
F
Score No
Students
Code
M/
F
Score
1 S 1 M 88 17 S 17 M 96
2 S 2 F 96 18 S 18 M 86
3 S 3 F 96 19 S 19 M 96
4 S 4 M 96 20 S 20 F 92
5 S 5 F 90 21 S 21 F 86
6 S 6 M 86 22 S 22 F 88
7 S 7 F 94 23 S 23 F 88
8 S 8 M 80 24 S 24 F 96
9 S 9 F 96 25 S 25 F 96
10 S 10 F 90 26 S 26 F 82
11 S 11 F 80 27 S 27 F 94
12 S 12 F 96 28 S 28 M 90
13 S 13 F 96 29 S 29 F 96
14 S 14 F 96 30 S 30 M 82
15 S 15 M 94 31 S 31 M 82
16 S 16 M 90 32 S 32 M 84
Highest Score 96 Amount of Score 2898
Lowest Score 80 Average Grade Score 90.56
Number of Completed
Students
32
% Of Complete
Students
100%
Number of Students
Not Completed
0
% Of students are
not complete
0%
Based on the learning outcomes of cycle II above,
when the students use the cooperative learning type
of TGT, the mastery of students in receiving Arabic
language learning material experienced is a
significant increase in cycle II. Evaluation results of
students have an average grade value of 90.56 or
90.56% of the ideal score of 100. The highest score
of 96 and the lowest score of 80. Thus the learning
outcomes of students after using the cooperative
learning type of TGT increased by 22.18% of the
post- tests in the first cycle and increase of 53.66%
from the pre-test.
5 CONCLUSION
1. The use of the cooperative learning type of the
TGT that is applied in classroom is proven to
improve the learning outcomes of Arabic.
Mastery of students towards learning material
after action has experienced a significant
increase in learning outcomes. This can be shown
by the learning outcomes that have been obtained
by students in each cycle, namely in the first
cycle increased by 25.77% of the results of the
pre-test (test I) and in the second cycle increased
by 22.18% of test II in the first cycle and
increased by 53.66% of pre-test.
2. The development of cooperative learning type of
TGT in the classroom strongly prioritizes the
involvement of students to be active,
collaborative and help each other among their
fellow students because each individual
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contributes to the achievement of the goals of the
group members and it’s not for personal interests.
Therefore, to achieve personal goals namely
learning outcomes that satisfy each group
member, they must be willing to help their
teammates to do whatever is useful for the group
so that they succeed together, and more
importantly to motivate members of one group to
be active as maximum as possible. To achieve
maximum learning outcomes students are given
the freedom to interact with their friends so they
can exchange ideas and opinions both with their
groups and with other groups. Thus, students are
more motivated and enthusiastic in learning
Arabic because they can learn not only from the
teacher but also get help from their friends.
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Slavin, Robert, Cooperatif Learning (Teori Riset dan
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