Margaret T. and Kathrine SA (2012) conducted
research to collect data through investigations to their
students about their perception of Bluetooth security,
resulting in communication via Bluetooth can be safe
but still careful in its use. This study suggests that
learning about Bluetooth communication technology
be included in the college curriculum.
Research conducted by Mahajan, Verma, Erale,
Bonde and Arya (2014) resulted in a Bluetooth
system that can be integrated into Android, which is
the main cellular phone operating system as a mobile
communication tool today. This study also developed
a chat application using 2-way communication on a
Bluetooth network, without other infrastructure. This
research is used to develop learning processes based
on Bluetooth networks.
Previous research conducted by Hasad A. and
Paronda AH. (2016) on a Bluetooth Piconet Pervasive
system, it produces the best performance from the
system in transmitting data rates via Bluetooth
networks. But the research still runs on the symbian
platform on the client side. Therefore, in this research
Piconet Pervasive system was developed, which runs
on the Android open source operating system on the
client side; which is a cellular phone operating system
that is widely used today. The system produces the
best performance on the transmission of real-time
video streaming data rates through the Bluetooth
Piconet Pervasive network, according to Cisco
streaming video standards.
The purpose of this study was to develop a
Piconet Pervasive system that uses a client-server
connection point to multi-point topology using the
Android and Symbian operating systems on the client
side (cellular phones), which meet the video
streaming QoS standards, both when transmitting
video streaming data rates and on the system Piconet
Pervasive, in environments that have Wi-Fi
interference or that do not have Wi-Fi interference.
The results expected through this research are a
system that has the best performance and best
parameters for video streaming data rate transmission
that meets Cisco standard video streaming QoS for
throughput, delay, jitter and packet loss values for
video streaming applications on the environment.
which does not have Wi-Fi interference or in an
environment that has Wi-Fi interference.
The results of this study can also be implemented
on Bluetooth technology-based learning that is low
power, low-cost and easy to use in the teaching and
learning process in universities can improve student
skills so that it is in line with the demands of the
business world and industry..
2 RESEARCH METHODS
This research was conducted in the laboratory of
Electrical Engineering Telecommunications of
Universitas Islam 45 in Bekasi and in the laboratory
of the Network Computer Centric (NCC) Department
of Computer Science, Bogor Agricultural University
which runs from January to April 2018.
The material used in this study is a video with a
.3gp format with a data rate of 8 kbps. Video encoding
resolution is 176x144 pixels. The tools used in the
server-side development environment include
computers that have Intel Core i5 CPU processor
specifications, 8 GB RAM, system type: 64 bit OS,
Microsoft Windows 10 Operating System, USB
Bluetooth Generic, Intel (R) Core (TM) computers i3-
3110 M 2.40 GHz CPU, 4 GB RAM, 32 bit system
type, Windows 10 Operating System, Wireshark
Software and Darwin Streaming Server. In the client-
side development environment cell phones are used
which have specifications for Android OS and
Symbian OS, Bluetooth v 4.0. Supporting software
used include GnuBox, AnalogX, and MP4Box.
The research method includes several stages of
research, including Piconet Pervasive Bluetooth
network system analysis, system design, audio-video
compression, track hint, optimization, system testing,
performance measurement, and analysis of
measurement results, system optimization, and
implementation.
1. Piconet Pervasive Bluetooth System Analysis
The Pervasive Piconet system is a piconet system
that connects two different devices so that the
existence of these different devices is no longer felt
(Arnaldy, 2010). At this stage, identification of the
needs of the Bluetooth Piconet Pervasive network
system. Needs identification is based on literature
studies and literature on hardware and software
needed during the research. Literature studies also
include multimedia on cellular phones, audio video
processing, Bluetooth connections from cellular
phones to computers, and from computers to cellular
phones.
2. System Design
At this stage, prototype design and construction is
carried out for Bluetooth connections from the
computer (server) to the cellular telephone (client).
The design and configuration carried out on the server
side consist of software and hardware. On the server-
side, the software used is Darwin Streaming Server
and AnalogX, DSS is an open source version of
Quicktime Streaming Server (QSS) and can run on
Windows, Linux and Mac OS operating systems
(Klingsheim, 2004).