Margaret T. and Kathrine SA (2012) conducted 
research to collect data through investigations to their 
students about their perception of Bluetooth security, 
resulting in communication via Bluetooth can be safe 
but still careful in its use. This study suggests that 
learning about Bluetooth communication technology 
be included in the college curriculum. 
Research conducted by Mahajan, Verma, Erale, 
Bonde and Arya (2014) resulted in a Bluetooth 
system that can be integrated into Android, which is 
the main cellular phone operating system as a mobile 
communication tool today. This study also developed 
a chat application using 2-way communication on a 
Bluetooth network, without other infrastructure. This 
research is used to develop learning processes based 
on Bluetooth networks. 
Previous research conducted by Hasad A. and 
Paronda AH. (2016) on a Bluetooth Piconet Pervasive 
system, it produces the best performance from the 
system in transmitting data rates via Bluetooth 
networks. But the research still runs on the symbian 
platform on the client side. Therefore, in this research 
Piconet Pervasive system was developed, which runs 
on the Android open source operating system on the 
client side; which is a cellular phone operating system 
that is widely used today. The system produces the 
best performance on the transmission of real-time 
video streaming data rates through the Bluetooth 
Piconet Pervasive network, according to Cisco 
streaming video standards. 
The purpose of this study was to develop a  
Piconet Pervasive system that uses a client-server 
connection point to multi-point topology using the 
Android and Symbian operating systems on the client 
side (cellular phones), which meet the video 
streaming QoS standards, both when transmitting 
video streaming data rates and on the system Piconet 
Pervasive, in environments that have Wi-Fi 
interference or that do not have Wi-Fi interference. 
The results expected through this research are a 
system that has the best performance and best 
parameters for video streaming data rate transmission 
that meets Cisco standard video streaming QoS for 
throughput, delay, jitter and packet loss values for 
video streaming applications on the environment. 
which does not have Wi-Fi interference or in an 
environment that has Wi-Fi interference. 
The results of this study can also be implemented 
on Bluetooth technology-based learning that is low 
power, low-cost and easy to use in the teaching and 
learning process in universities can improve student 
skills so that it is in line with the demands of the 
business world and industry.. 
2 RESEARCH METHODS 
This research was conducted in the laboratory of 
Electrical Engineering Telecommunications of 
Universitas Islam 45 in Bekasi and in the laboratory 
of the Network Computer Centric (NCC) Department 
of Computer Science, Bogor Agricultural University 
which runs from January to April 2018. 
The material used in this study is a video with a 
.3gp format with a data rate of 8 kbps. Video encoding 
resolution is 176x144 pixels. The tools used in the 
server-side development environment include 
computers that have Intel Core i5 CPU processor 
specifications, 8 GB RAM, system type: 64 bit OS, 
Microsoft Windows 10 Operating System, USB 
Bluetooth Generic, Intel (R) Core (TM) computers i3-
3110 M 2.40 GHz CPU, 4 GB RAM, 32 bit system 
type, Windows 10 Operating System, Wireshark 
Software and Darwin Streaming Server. In the client-
side development environment cell phones are used 
which have specifications for Android OS and 
Symbian OS, Bluetooth v 4.0. Supporting software 
used include GnuBox, AnalogX, and MP4Box. 
The research method includes several stages of 
research, including Piconet Pervasive Bluetooth 
network system analysis, system design, audio-video 
compression, track hint, optimization, system testing, 
performance measurement, and analysis of 
measurement results, system optimization, and 
implementation. 
1. Piconet Pervasive Bluetooth System Analysis 
The Pervasive Piconet system is a piconet system 
that connects two different devices so that the 
existence of these different devices is no longer felt 
(Arnaldy, 2010). At this stage, identification of the 
needs of the Bluetooth Piconet Pervasive network 
system. Needs identification is based on literature 
studies and literature on hardware and software 
needed during the research. Literature studies also 
include multimedia on cellular phones, audio video 
processing, Bluetooth connections from cellular 
phones to computers, and from computers to cellular 
phones. 
2. System Design 
At this stage, prototype design and construction is 
carried out for Bluetooth connections from the 
computer (server) to the cellular telephone (client). 
The design and configuration carried out on the server 
side consist of software and hardware. On the server-
side, the software used is Darwin Streaming Server 
and AnalogX, DSS is an open source version of 
Quicktime Streaming Server (QSS) and can run on 
Windows, Linux and Mac OS operating systems 
(Klingsheim, 2004).