Blender. The application reviewed by the material
expert, the teacher of this subject, and the students.
The results showed that this instructional media
application was practical, valid, and easy to use for
the students of the 12th multimedia class with the
Moving Picture Shooting technique subject.
2 RESEARCH METHODOLOGY
2.1 Place and Time
This research was conducted in August 2019 on the
students of the 12th multimedia class of SMK N 5
Manado, North Sulawesi, Indonesia. The subject
limited to Moving Picture Shooting technique.
2.2 System Development Model
We were used Multimedia System Development
Life Cycle (MDLC) to developing this Android-
based instructional media, which consist of 6 (six)
phases: the analysis phase, the design phase,
implementation phase, testing phase, evaluation
phase, and publishing phase. This media was
developed using Adobe Flash Professional CS 6,
Adobe Photoshop, and Blender.
Figure 1: Multimedia System Development Life Cycle
(MDLC)
2.2.1 Concept
Research on the development of Android-based
production photoshoots technique instructional
media, starting with data collection and ending with
the preparation of the document.
At this phase, the idea of the instructional
media is explored and elaborated. The concept phase
is the foundation for all other phases of instructional
design. During this phase, we must define the
problem, identify the source of the problem, and
determine possible solutions. The purpose of this
phase is to examine the feasibility of this research.
In this initiation phase, the requirements that are
related to this media are specified as clearly as
possible. It is essential that all parties that are
involved in the project can collaborate during this
phase, particularly the end-users who will directly
use this application. The phase may include some
research techniques such as requirements analysis,
user analysis, and task analysis.
The result of this phase is the requirements of
the various parties who are involved in the project.
The requirements are developed and presented for
the approval of the projects decision-makers. These
results will be the inputs for the next phase, which is
the Design phase. Once the list has been verified, the
design phase can begin.
2.2.2 Design
The list of requirements that are developed in the
definition phase can be used to make design choices.
In the design phase, one or more models are
developed, with which the project result can be
achieved. Depending on the main subject of the
project, the products of the design phase can include
a sitemap and storyboard.
In this phase, we concluded the contents that
have to be included in this learning application.
There are four menu learning materials, and one
additional content as the total content in this
instructional media. During the design stage, we take
over the visual aspects of the project to determine
how it looks and feels. Using the notes from the
storyboard, we create graphics, design the
navigation, and give direction regarding the correct
shots.
We used the storyboard to describe the content
on every page of this instructional media, as shown
in Figure 2.
2.2.3 Implementation
The Implementation phase refers to the actual
development of the instruction, whether it's
classroom-based,lab-based, or computer-based. The
primary purpose of this phase is the effective and
efficient delivery of media. This phase must support
the students' mastery of objectives, and ensure the
students' transfer of knowledge from the
instructional setting to the job. During this phase,
you will implement the instruction contents, all
component that will be used in the instruction media,