Development of Diesel Engine Learning Multimedia for Acquisition
Learning Outcomes
Barokah
1
, Parabelem Tinno Dolf Rompas
2
, Marinus Tappy
1
, Jozua Huwae
1
, Jefta Ratela
1
,
Yohan Wibisono
3
1
Departement of Fisheries & Marine Enginering, Politeknik Kelautan dan Perikanan Bitung, Bitung, Indonesia
2
Department of Informatics Engineering, Engineering Faculty, Universitas Negeri Manado, Tondano, Indonesia
3
Engine Departement, Politeknik Pelayaran Surabaya, Surabaya, Indonesia
Keywords: Development, Learning Multimedia, Diesel Engines, Learning Outcomes
Abstract: This research paper analyzed the problem related to the level of passing the final examination, especially the
subjects of diesel engines, which are still low. In such conditions, a solution is needed to find out how to solve
it. The development of multimedia learning for diesel engines is made to increase the acquisition of
understanding and skills in diesel engines lessons. This research uses a qualitative method, collecting data in
a questionnaire, and in-depth interviews with 36 students. The results of the research proved that multimedia
diesel engines developed can increase the acquisition of learning outcomes. In addition to contributing to
learning techniques, this study also found learning outcomes involving multi-sensor. It is better if the results
of multimedia development can be developed to facilitate learning. This research is limited to the scope of
multimedia diesel engines with PowerPoint computer programs.
1 INTRODUCTION
The need for labour in the field of machinery is very
much needed nowadays, in which the era of the
industrial revolution is known to be 4.0 labour, and
requires work to meet job needs. The maritime and
fisheries sector still needs much labour, one of which
is engineering. Energy Preparation for fields needs to
be started from strategies, methods, and learning
techniques.
According to the students' experiences in the
department of fisheries and marine engineering,
students have difficulty in passing the maritime
examination, especially in the eyes of a diesel engine
lesson. Based on this matter, research on learning
technology needs to be done in various domains. One
of the areas in this research is the media scope.
The media developed in this study is multimedia.
Multimedia material incorporates aspects of
motivation into the cognitive theory of multimedia
learning (Mayer and Estrella, 2014). Multimedia also
integrates transformation, motivation, and other
affective variables. Overall, on multimedia features
can improve students' learning by encouraging
generative processes (Park, Plass, and Brünken, 2014;
Heidig, Müller and Reichelt, 2015; Al-hariri and Al-
hattami, 2017).
Media is a combination of tools or system tools
used for communication or other learning stimuli for
students. Multimedia learning that is supported by
information technology equipment, laptops,
cellphones, and tablets enhances positivity towards
the increase in separation results (Mayer, 2014).
Multimedia can help make it easier for students to
learn certain information so that knowledge can easily
be accepted (Najjar, 1996).
As time goes on the media continues to grow, as a
medium that enhances significant development
compared to multimedia with other media such as
types, audio, and visuals. With multimedia, there is
an increase in students' interest and understanding of
learning material (Zaid et al., 2013; Akhondi, 2011;
Aloraini, 2012).
Multimedia consists of several types of media
that are complete in one media package so that it is
more exciting and easy to make because some are not
both audio and visual. In learning to get more senses
involved in learning then the learning process against
lesser and easier lessons.
Barokah, ., Tinno Dolf Rompas, P., Tappy, M., Huwae, J., Ratela, J. and Wibisono, Y.
Development of Diesel Engine Learning Multimedia for Acquisition Learning Outcomes.
DOI: 10.5220/0010622100002967
In Proceedings of the 4th International Conference of Vocational Higher Education (ICVHE 2019) - Empowering Human Capital Towards Sustainable 4.0 Industry, pages 203-206
ISBN: 978-989-758-530-2; ISSN: 2184-9870
Copyright
c
2021 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
203
1.1 Problem Formulation
Learning media is a lot that can be used in learning.
However, the problem is what media and how to
implement it in learning so that the use of media in
learning can help provide meaningful learning
experiences.
From the description above, the problem can be
damaged, namely the first, how is the relevant media
profile to obtain an increase in the learning outcomes
of the diesel engine and the second is how to improve
the learning outcomes achieved after using learning
multimedia.
1.2 Research Aims
This study aims to find relevant media profiles to
obtain an increase in learning outcomes on diesel
engine courses and finds out the improvement in
learning outcomes after using multimedia learning.
2 METHOD
The research method used is the R & D method
(research and development) which includes several
stages of activities.
Identification: Perform initial analysis and
formulation of learning objectives,
Planning: Perform format selection and
media selection
Procedure for development: Arrange
learning design, determine the model &
prototype of learning media, compose
message designs, create storyboards,
develop media.
Before spread disseminating media
products, it was first validated by several
experts, namely design experts, media
experts, and material experts, then tested
individually, in groups, and mass in the
field. After getting the relevant media, you
then disseminate.
Multimedia products were tested on 36 students.
3 RESULT AND DISCUSSION
The study was conducted in several stages including
Preliminary analysis, Analysis of characteristic,
Need analysis, Expert validation, Individual trials,
Group trials, and Field trials.
3.1 Preliminary Analysis
The initial analysis was carried out to determine the
graduation rate for the last two years. The graduation
rate is 73.1% and 88.3%. With these conditions, the
researchers concluded that there was a need for
research and development to find learning methods to
increase graduation to achieve more than before.
3.2 Analysis of Characteristic
Data Characteristic analysis is essential to determine
the increase in student achievement in the learning
process (Cantabella et al., 2019). Based on the
analysis of student characteristics conducted through
observation and interviews, from the knowledge and
understanding of diesel engines, 15 students have
studied diesel engines, and 21 students have never
studied diesel engines.
Learning style analysis shows that auditory style
22, visual style 26, and kinesthetic styles 36. Not all
students have sufficient knowledge of diesel engines
so that they need to increase understanding of diesel
engines. In general, they have multi learning styles,
namely visual, auditory, and kinesthetic styles.
3.3 Need Analysis
To make the product relevant, the researcher analyzes
the students about several components, namely,
media usage, media type, media quality, components,
and content of the show. The description of the
findings of the analysis of needs derived from these
data can be seen that:
The learning of diesel motors already uses
learning media.
The dominant media used are computer and
LCD projectors and teaching aids. While
images, films/videos, and animations are
still very minimal to use.
The quality of the media is passable. Almost
every class of the school is equipped with an
LCD projector and a computer that are
installed regularly.
Most of them want learning media that has
been packaged and contains the title,
instructions, goals, content framework,
material, and contains practice questions.
The contents of the show you want besides
PowerPoint also contain animation, sound,
and film. Based on the results of the analysis
above, researchers develop learning media
that is interactive multimedia following the
learning needs of students.
ICVHE 2019 - The International Conference of Vocational Higher Education (ICVHE) “Empowering Human Capital Towards Sustainable
4.0 Industry”
204
Multimedia is based on PowerPoint, contains
instructions for use, the content of learning, and
evaluation (Lee, Hsiao, and Ho, 2014), (Lari, 2014).
Figure 1: Product Development of Multi-Media Diesel
Engine Learning.
3.4 Expert Validation
Multimedia drafts, before developed, were first
validated by several experts, namely design experts,
media, and material (Abdul, 2010). The assessment
of experts for each interactive multimedia instrument
described that the score for the criteria is very good
and good, reaching 66 of the maximum score of 134.
The achievement of the score can be 49.25, very
good, 49.25 good, and only two scores with good
enough criteria. From the data and description above,
the researcher continues to test the product at the next
stage.
3.5 Individual Trials
This trial was conducted by three representatives
from grade 1 students in the Department of Fisheries,
and Marine Engineering took one person from the top
rank, one person middle rank, and one person lower
rank. Everyone is given an interactive multimedia CD
operated independently in the audiovisual room.
Three students conducted individual trials.
Fourteen components were assessed in multimedia.
No revision was made. Then proceed to the next trial
that is a group trial conducted.
3.6 Group Trials
In the group trials, nine students were taken out and
shared with an interactive multimedia CD each
person one piece. The CD is operated independently.
Nine students give the assessment that out of the 14
elements in the assessment instrument, all students
recommended that multimedia be used for learning
diesel engines.
3.7 Field Trials
All of the 36 students did this trial. Students are given
an interactive multimedia CD for each person. Then
they operate independently. All students can perform
it because the CD has been designed autorun.
Students can be interactive, and learn according to the
discussion they want to know. Based on the results of
the field trial value, most students assessed both
interactive multimedia.
The number that judges very well reaches 75.99
percent while the rate is reasonable by 22.81. The rest
gave a pretty good rating. From the results of these
assessments, interactive multimedia media for
learning can be declared feasible to use.
3.8 Learning Outcomes
Students need to be observed individually at the time
of multimedia operations to ensure an increase in
learning outcomes. From the results of observations
of students, 36 people can operate multimedia well
and smoothly. Then after the trial of multimedia
products finished, the students worked on the
problem. The results of their answers were compared
with the previous test. Learning outcomes can be seen
in the following graph.
Figure 2: Acquisition Learning Outcomes of Diesel Engine
Learning.
From the graph, it can be explained that students who
experienced an increase in the value of 55 percent by
20 people while those with a fixed score of 45 percent
were 16 people, the total number of pre-tests was 253
and post-tests 287 so that there were 34 points added.
Eleven students were experiencing a significant
increase, from a value of 4.5.6 to a value of 8.
Development of Diesel Engine Learning Multimedia for Acquisition Learning Outcomes
205
4 CONCLUSIONS
The results of the development of multimedia diesel
engine learning were carried out by adopting a 4-D
development model. The development results of
multimedia learning for diesel engine learning have
been thoroughly tested, starting from expert trials or
validation, individual trials, group trials, and field
trials. The majority of assessments showed to be very
good. Thus no revisions were made.
One thing that can be concluded from learning
with multimedia is that it can improve the enthusiasm
for learning. Students are actively involved in
learning events and want to know everything in it.
Students want to complete their studies because they
are engaged in learning experiences that involve all
their senses.
Multimedia learning for diesel engines that are
designed interactively can bridge the differences in
the level of understanding between students while
harmonizing the rhythm of learning from various
characteristics of cadets. For those who feel they don't
understand, they can repeat it independently, because
multimedia can be used anytime, anywhere and in
conditions like anything or along with the guard, and
even though the lecturer is unable to attend, Students
can learn independently to complete their studies.
ACKNOWLEDGEMENTS
We would like to express our gratitude to the Director
of Bitung Marine and Fisheries Polytechnic as the
place to carry out this research.
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4.0 Industry”
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