namely: (1) the concept (concept), (2) designing
(Design), (3) material collection (material
Collecting), (4) manufacture (assembly), (5) testing
(testing), (6) distributions (distribution). The concept
phase generates objectives, types, media concepts,
learning materials, usability and user goals. The
design phase generates flowcharts and media
storyboards. At the material collection stage,
researchers gather material materials in the form of
text, images, animations, audio, video and so on.
The build stage generates learning media according
to the designed flowcharts and storyboards. At the
testing stage, researchers conducted a media test
with two stages: Alpha Testing (Media expert and
expert) and Beta Testing (Student/respondent). And
at the distribution stage generates interactive
learning media in the form of APK files. The
interactive mobile learner's application of Android-
based 2-dimensional animation techniques are built
to its flexibility in Alpha Testing and Beta Testing.
Learning feasibility test results based on the media
experts in the category are excellent with an average
overall score of 4.42 and a percentage of media
quality of 87.14%. Based on material experts in the
category is excellent, with an average overall score
of 4,14 and, the percentage of material quality is
83.00%. Based on student/respondent trials, this
learning medium is in a good category with an
average overall score of 4.26 with a percentage of
media quality of 75.25% so that this learning
medium deserves to be used to support learning
activities Taught students of XI Multimedia class at
SMK Negeri 1 Sonder.
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