Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies
Joan Casas-Roma, Mark Nelson, Joan Arnedo-Moreno, Swen Gaudl, Rob Saunders
2019
Abstract
Computer role-playing games (RPGs) often include a simulated morality system as a core design element. Games’ morality systems can include both god’s eye view aspects, in which certain actions are inherently judged by the simulated world to be good or evil, as well as social simulations, in which non-player characters (NPCs) react to judgments of the player’s and each others’ activities. Games with a larger amount of social simulation have clear affinities to multi-agent systems (MAS) research on artificial societies. They differ in a number of key respects, however, due to a mixture of pragmatic game-design considerations and their typically strong embeddedness in narrative arcs, resulting in many important aspects of moral systems being represented using explicitly scripted scenarios rather than through agent-based simulations. In this position paper, we argue that these similarities and differences make RPGs a promising challenge domain for MAS research, highlighting features such as moral dilemmas situated in more organic settings than seen in game-theoretic models of social dilemmas, and heterogeneous representations of morality that use both moral calculus systems and social simulation. We illustrate some possible approaches using a case study of the morality systems in the game The Elder Scrolls IV: Oblivion.
DownloadPaper Citation
in Harvard Style
Casas-Roma J., Nelson M., Arnedo-Moreno J., Gaudl S. and Saunders R. (2019). Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies.In Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART, ISBN 978-989-758-350-6, pages 244-251. DOI: 10.5220/0007496702440251
in Bibtex Style
@conference{icaart19,
author={Joan Casas-Roma and Mark Nelson and Joan Arnedo-Moreno and Swen Gaudl and Rob Saunders},
title={Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies},
booktitle={Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,},
year={2019},
pages={244-251},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007496702440251},
isbn={978-989-758-350-6},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 11th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,
TI - Towards Simulated Morality Systems: Role-Playing Games as Artificial Societies
SN - 978-989-758-350-6
AU - Casas-Roma J.
AU - Nelson M.
AU - Arnedo-Moreno J.
AU - Gaudl S.
AU - Saunders R.
PY - 2019
SP - 244
EP - 251
DO - 10.5220/0007496702440251