Enhancing an Online Digital Storytelling Course for Older Adults
through the Implementation of Andragogical Principles
Robyn Schell, Diogo da Silva and David Kaufman
Simon Fraser University, 8888 University Dr. Burnaby, Canada
Keywords: Digital Storytelling, Older Adults, Andragogy, Online Course Design.
Abstract: In earlier research on face-to-face digital storytelling courses for older adults 65 years of age and over,
findings showed that this activity provided an opportunity to forge social connections with others through
story as well increase the technical proficiency of participants. A digital story is a type of movie that embeds
multimedia such as narration, photographs, music and text. In these courses, participants created legacy
digital stories that reflected significant events, people and places in their lives. To reach a wider audience,
our original face-to-face course was transformed to a fully online course. In this paper, we describe the
andragogical approach used for designing this course for older adults and the perceptions of their learning
experience within the context of these principles. Our findings show that participants prefer the facilitator
take a greater role in discussion forums and providing technical assistance.
1 INTRODUCTION
By 2050, it is estimated that 30% of the world’s
population will be over 60 years of age (WHO,
2014). This change in demographics has created an
interest in how the quality of life can be maintained
as we age. While supporting physical and cognitive
health is important, well-being can also be enhanced
by activities that involve creativity, social
engagement and lifelong learning (Hanna et al.,
2015).
Digital storytelling incorporates the elements of
the traditional story structure but moves it to a
digital medium that allows it to be easily shared with
others. Our research focusses on personal stories that
capture an important moment in an individual’s life.
Our online digital storytelling course is oriented to
older adults who wish to leave a story as a legacy for
their family and friends. For older adults, writing
their legacy story can be an opportunity for
reflecting on experiences and sharing how they
overcame life’s challenges.
Creating a digital story not only enables older
adults to create their own life stories but also offers
an opportunity to develop a greater level of technical
literacy (Behmer et al., 2006) which has been shown
to enhance the lives of older adults (Mitzner et al.,
2010) and help them overcome some of the
cognitive, physical, and social limitations that
accompany the ageing process.
Storytelling is thought to be pivotal to the way
humans make sense of their world (Polkinghorne,
1988). Stories help us to contextualize experience,
retrieve memories, and use them to cope with new
situations that occur throughout life (Schank and
Cleary, 1995). Story can be a medium for presenting
difficulties and how they can be overcome (Hunter,
1991). Legacy stories in particular can be venue for
embedding memories and exploring identity (Birren
and Deutchman, 1991). Because of these
characteristics, digital storytelling can be a valuable
method for exploring and sharing life experiences
while becoming more familiar and comfortable with
technology (Hausknecht et al., 2017)
.
A digital story is a kind of movie that combines
multimedia such as audio, photographs, video,
animation, music, text, with a voice-over
narration. To create a digital story, the author writes
and scripts the story, finds the resources to illustrate
the story, for example, using family photos and
found images, then publishes the story online. The
digital story format was established by the Center
for Digital Storytelling in the early 1980s (Rule,
2010) and later taken up by Cardiff University in the
UK, in partnership with the BBC. From there the
concept has spread to other countries and has been
deployed for a variety of purposes (Robin, 2008).
Schell, R., da Silva, D. and Kaufman, D.
Enhancing an Online Digital Storytelling Course for Older Adults through the Implementation of Andragogical Principles.
DOI: 10.5220/0007579603130320
In Proceedings of the 11th International Conference on Computer Supported Education (CSEDU 2019), pages 313-320
ISBN: 978-989-758-367-4
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
313
Through digital storytelling, individuals become
raconteurs of local or personal history (Klaebe et al.,
2007). Though telling their personal stories, a bond
can be between generations while helping older
adults to be socially engaged (Hausknecht and
Kaufman, 2018). By digitalizing stories, authors
have the possibility to reach a wider audience
(Burgess, 2006) and because of this, have the
potential to raise the visibility of authors who may
be members of a marginalized group (Sawhney,
2009). According to Hausknecht et al (2016), digital
storytelling builds empathy with others and creates
meaning through self-reflection. As such, this
medium can enhance the lives of older adults who
have limited opportunities to be heard because of
issues associated with ageing such as isolation and
immobility. In addition, as authors develop story
elements such as character and plot, engagement and
involvement deepen, supporting comprehension and
memory (Laurillard, 1998) while helping them to
keep their legacy alive and increase their sense of
value (Cruikshank, 2013). For older adults,
producing digital stories presents the opportunity to
gain experience with new technologies (Czarnecki,
2009) that support greater social connectedness.
Since digital storytelling is a multimedia
production, the combination of narrative and media
has the capacity to support learning in a rich learning
environment. Mayer points out that multimedia
presentations have a greater impact on retention and
transfer than using words or pictures by themselves
(Mayer, 2001). Paivio suggests that visualization can
support learning and recall because images and
words are processed in different parts of the brain
(Paivio, 1991). The addition of multimedia elements
can produce a more complex, authentic environment
for learners to interpret a variety of visual, auditory,
and nonverbal cues that can help prepare viewers for
a variety of real-life problems (Hoffman and Ritchie,
1997). For example, in medical education, rich
narrative text cases combined with multimedia have
shown potential to provide a context for developing
empathy and understanding of a patient’s
perspective among health professionals (Bizzocchi
and Schell, 2009).
With the assets of digital storytelling revealed in
the literature and our multi-year research
(Hausknecht et al., 2017), our next goal is to
develop an online version of the original face-to-face
course designed for older adults. The face-to-face
sessions included a story creation phase, followed by
media production phase. The entire course was
delivered over a 10-week period. Facilitators were
available to help participants develop storytelling
skills and use a free software called WeVideo to
digitalize their story. The in-person courses provided
a social learning environment and offered a
personalized experience. Over three iterations of the
course, there were 40 participants aged 55+ in seven
groups who completed evaluation forms.
Researchers noted the following results in relation to
course facilitation, process, and software.
All were able to use the software with varying
degrees of assistance
Two thirds of the participants found the
difficulty of the course at an acceptable level
The level of facilitation was found adequate in
terms of communication (70%) and helpfulness
(82.5%)
Close to 82.5% of the participants rated the
software used as “good” or “very good”
The researchers acknowledge that although online
learning has proven to be a credible and valued
component of higher education (Merriam, Caffarella
and Baumgartner, 2007), it can be a new
environment for older adults who may have limited
technical literacy. Furthermore, a search of the
literature reveals that online course design for older
adults is a subject that has not been deeply explored
despite the growth of this demographic. In this
paper, we examine andragogical approach to
developing an online course for those 65+: and
outline how we applied these principles. We then
review some of the feedback gathered through
interviews with the online course participants to
better understand their perceptions and assessment
of their learning experience in light of andragogical
framework used when designing the course.
2 APPLYING ANDRAGOGICAL
PRINCIPLES AS A
FRAMEWORK FOR ONLINE
COURSE DESIGN
Malcolm Knowles pioneered the theory of
andragogy which describes the assumptions behind
how adults learn. Merriam et al. (2007) summarizes
these assumptions as:
Adults bring deep, valuable life experience and
draw upon these experiences when learning
Adult learners are more motivated by their own
internal goals and are less motivated by external
goals
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Adult learners are interested in understanding the
value of what they’re learning
Adult learners are self-directed and independent
Adult learners are ready to learn
The theme of legacy stories is expected to be of
interest to an older audience because they may be
motivated by a desire to share stories that reflect
their deep life experience with their family and
friends. In the face-to-face digital storytelling course
the older participants reported they found creating a
digital story a positive socio-emotional experience,
and welcomed the opportunity to share their legacy
digital story with others.
The online course consists of 10 course modules,
and a final 11
th
module used to share participants’
digital stories with each other. Each course module
begins with an overview of the content and lists the
activities the learner will carry out in that module.
As older adults are expected to be self-directed and
independent learners, it is possible for participants to
take a self-paced approach, using less or more time
as needed.
The first five modules in the online version were
designed to help participants acquire the skills
necessary to craft a compelling story. In the second
half of the course, a series of step-by-step
instructional videos demonstrate how to digitalize
their story. The online course modules included:
1. Course Outline
2. Your Legacy Story
3. Writing Your Story
4. Bringing in Digital Story
5. Sharing Your Story
6. Preparing Your Script, Images, and Storyboard
7. Starting with WeVideo
8. Recording Your Voice
9. Adding Your Photos to Your Narration
10. Adding Music and Publishing Your Story
11. Sharing Your Movie with Others
A diversity of activities is needed to provide learners
with the opportunity to apply new knowledge and
skills across a range of abilities and life experience
(Rose and Meyer, 2008). Adult learners are
interested in examples that model and develop their
metacognitive skills (Stacey, 2005). To support this
process in the online course, there is a variety of
examples, resources, and assignments that help
participants from generating story ideas to
publishing the final version of their digital story. For
example, since imagining potential story ideas was
found to be quite challenging for some in the face-
to-face course, we designed activities to assist online
participants to find a topic for their digital story. In
one activity, learners are asked to think of a story of
how they dealt with a difficult situation in their
lives. To encourage participants to begin to think
how pictures and text can propel a story forward,
learners are asked to write a short paragraph inspired
by one of a series of photographs displayed in the
course.
Defining learning objectives and the activities
and resources necessary to achieve them helps to
illuminate the value of the course to the adult
learners. Mapping the goals to course content and
assessments must be transparent to learners in order
to create a coherent message over the arc of the
course. In the digital storytelling course, the
outcomes were made clear on the opening page and
described what the learner will know how to do by
the end of the course. The learning objectives were:
Identify story ideas for your digital story.
Write a compelling short story about two to three
pages long.
Develop a script from the story you've written.
Use the script to record and tell your story.
Select and digitalize photos to illustrate your
story.
Add your images to your audio track that
visually describe your story.
Add music to add to the feel of your story.
Add titles and credits.
Publish your digital story
Discussion forums offer a venue for participants to
validate new concepts with peers and learn from
fellow participants. In discussion forums participants
can meet fellow learners, practice writing, develop
ideas for stories, share stories, and contribute and
receive feedback from one another if they wish.
Anticipating some older adults could be new to
online discussion forums, instructions describe how
to post in a discussion forum and provide
constructive feedback to others.
Although andragogy cannot explain every aspect
of adult learning, it offers a framework for the
design of online courses that respond to their desires
and needs. The following table briefly describes
andragogical principles and how they were applied
on the online digital storytelling course.
Enhancing an Online Digital Storytelling Course for Older Adults through the Implementation of Andragogical Principles
315
Table 1: Summary of Andragogical Principles and Design
Applications.
Andragogical Principle
Example of Application in
Online Course Design
Adults bring deep,
valuable life experience
and draw upon these
experiences when
learning
Developing legacy
stories are built on the life
experience of the
participants. Personal
resources of each learner
are considered the
essential ingredient of the
online experience.
Adult learners are
more motivated by their
own internal goals and
less motivated by
external goals
The subject of this
online course is oriented to
older adults.
Adult learners are
interested in
understanding the value
of what they’re learning
The course theme of
digital story telling has
been shown to be of value
to older adults.
Examples throughout
the course model what is
expected at each step in
the production process.
Learners are provided
clearly defined learning
objectives and activities
make the value of the
course transparent.
The modular
organization supports a
consistent theme
throughout the course.
Adult learners are
self-directed and
independent
Learners are free to go
through the course at their
own pace.
Resources are
provided for learners to
use as they wish to help
them to develop their own
stories.
Adult learners are
ready to learn
The learners are
offered the resources they
need to develop their own
story.
Learner’s diverse
learning preferences are
considered and
implemented through a
variety of resources and
activities.
Learners can apply
new skills and knowledge
immediately.
Our online digital storytelling course has been
developed on Canvas, the institutional Learning
Management System (LMS). An institutional LMS
provides a standardized look and feel that offers a
consistent design and approach throughout the
course such as frequent entry and exit points,
persistent metaphor, and visual organizers. Boll and
Brune advocate simple user guidance, along with
clear, consistent, and abbreviated menu structure
(Boll and Brune, 2015) and in Canvas, the menu
items can be reduced to only those that are needed.
While in the face-to-face course, facilitators were
available to help participants to use WeVideo to
produce their digital story, in the online course
instructional videos provided step-by-step assistance
at each stage of the production cycle. These videos
describe how to accomplish digital storytelling
procedures and techniques such as how to digitalize
photos, find images on the Internet, and how to
select appropriate photos to illustrate their stories.
3 PARTICIPANTS
The online digital storytelling course designed by
our research team was offered to participants who
lived at two retirement residences where the face-to-
face digital storytelling course had been offered in
the past. In addition, an invitation was sent out
through our university’s 55+ Program classes. Both
versions of the course were offered free to the
participants.
The choice was made to recruit a small number
of participants for the pilot phase in order to collect
data that could be used to improve the course design
before working with larger groups of participants.
Nine participants were enrolled in the initial
offering. All were female. While one was less than
60 years of age, four participants were between 65
and 69, and four participants were between 70 and
74. Eight of the participants used a computer on a
daily basis while one participant used a computer a
few times a week. Three participants rated their
computer skills between fair or good while six
others rated their computer skills as very good. Six
of the nine participants had not taken an online
course before.
The course may have attracted participants
depending on their interest in creating a legacy life
story, and perhaps, their confidence with technology.
To encourage a more diverse audience, we
recommended participants work with family or
friends to produce their digital story and it was not
necessary to work alone.
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4 SUMMARY OF PARTICIPANT
PERCEPTIONS OF THE
LEARNING DESIGN
This section of the paper discusses the participant’s
perspective on their online course experience within
the context of the andragogical framework shown
earlier in Table 1.
Data on the participant’s perspectives were
gathered through personal interviews with all nine
participants carried out in real time on Skype. The
interviewer asked participants: 1) about their
experience in the course, 2) what they liked best
about the course 3) what they liked least about the
course, 4) did the written instructions and
instructional videos clearly explain what to do in the
modules 5) their perceptions of the role of the
facilitator 6) how the course could be improved, 7) if
they wished to add anything else.
Their responses were analysed in relation to the
guiding andragogical principle, how it was applied
in the design, and the participant’s experience of the
design implementation.
Principle: Adults bring deep, valuable life
experience and draw upon these experiences when
learning.
Applied: Developing legacy stories are built on
the life experience of the participants. Personal
resources of each learner are considered the essential
ingredient of the online experience.
Participant Experience: All participants
created stories that were a reflection of an important
specific time in their lives. There were numerous
comments on how valuable they found the process
of telling their story and how much they appreciated
the positive response they received from their
family. They also were impressed with stories told
by others in their course. As Erin said, “..other
people’s stories, that was interesting once I began to
read them…it really was inspiring.”. Pat found that:
“…other people’s stories were very interesting.
Showing women are capable…. We can actually
handle a crisis.”
Principle: Adult learners are more motivated by
their own internal goals and less motivated by
external goals.
Applied: The subject of this online course of
sharing a legacy story with family and friends is
important to older adults.
Participant Experience: Participants found the
process of telling their own story resulted in a
meaningful experience for them. Sue describes how,
“Immersing into memory, retrieving meaningful
events, reflecting on them, choosing one and bring it
to life through images and reports brought to me an
importance that I had not noticed before. But the fact
of reorganizing memories and trying to understand
them from the point of view of life’s lessons,
…brought a re-significance of these lessons of life.”
On the other hand, some of the external goals of
the developers were not as compelling to our
participants and considered an unnecessary
limitation. For example, several remarked on our 10-
week course timeline as a constraint that called for
too much of time commitment from them. As Liz
mentioned, “the course was longer that I expected.”
However, Liz’s suggestion is one we could easily
implement in the next iteration of the course. She
suggested clearly showing the range of time needed
for each module or each activity.
Principle: Adult learners are interested in
understanding the value of what they’re learning.
Applied: The course theme of digital
storytelling has been shown to be of value to older
adults. Examples throughout the course model what
is expected at each step in the production process.
Learners are provided with clearly defined learning
objectives and activities to make the value of the
course transparent. The modular organization
supports a consistent theme throughout the course.
Participant Experience: Legacy stories were
important to our participants and they appreciated
the positive response to their stories from their
families. Pat describes her feelings about the
feedback from her brother saying how impressed he
was and how her story revealed something about her
they didn’t know about her.
Only one person referred to the examples shown
throughout the course to model various activities.
This may be because the question posed in the
interview asked whether the written instructions
clearly explain what course participants needed to do
to complete each module, so the answer was often a
simple affirmative.
All achieved learning objectives, so from that
point of view, the objectives could be described as
clear and attainable. However, in terms of the
activities in the course, the value and goal of
discussion forums were not perceived as clearly
explained or supported in the course. As Lynn
suggested” …maybe, that’s an indication that they
didn’t understand. What the purpose of that [a
discussion forum] and how to share things. There’s a
bit of a knack to commenting on other people’s
work.”
Structurally, participants seemed to find the
course easy to follow and the instructions were clear.
Enhancing an Online Digital Storytelling Course for Older Adults through the Implementation of Andragogical Principles
317
Anne agreed, “Yeah, it was very clear. You
could focus …the modules were broken out and they
would lead you to the process step-by-step.”
Principle: Adult learners are self-directed and
independent.
Applied: Learners are free to go through the
course at their own pace. Resources are provided for
learners to use as they wish to help them to develop
their own stories.
Participant Experience: Some participants had
explicit goals in mind when considering taking part
in the online digital storytelling and often this goal
related to their wish to share their story with their
loved ones but in some cases, participants wanted to
develop new skills with technology as well. For
example, Jane stated her intended goal: “My initial
goal was to do a project that allowed me to share
some of my information about my life with my
children. The second part was to learn some other
technology.”
Others asked for more help from the facilitator to
achieve their goals. Jane found the technology
challenging, “Once I got to the technology part of it,
I found it was so confusing….I need someone to
help me with that.”
Discussion forums were provided as a resource
to learners as a venue for sharing and receiving
feedback on their stories. However, since
participants moved through the course at their own
pace, the discussion forums did not function as
intended because the participants were at different
points in the course and their conversations did not
overlap in real time. Lynn described this problem:
“At least not at the time when I made my comments
and I was behind most of the people. I mean, it
seemed to me as I went through the course that most
people were further ahead than me…So when I got
the end, I was kind of surprised that not more people
had put comments at the very last module.”
Principle: Adult learners are ready to learn.
Applied: The learners are offered the resources
they need to develop their own story.
Learner’s diverse learning preferences are
considered and implemented through a variety of
resources and activities. Learners can apply new
skills and knowledge immediately.
Participant Experience: Participants found that
they had the resources and activities they needed to
build their digital story if one considers that all
participants achieved the learning objectives and
completed a digital story with images, audio, music
and credits. Nevertheless, it’s important to note that
there is a huge range of experience and ability
among those over 65 years of age. As Lynn
described, “…when you talk to seniors and you’re
talking about people from 65 to 95, that’s covering a
whole range of abilities and levels of experience
with computers and stuff like that.” Lynn pointed
out the technical instructions could be repetitive but
conceded this approach might have been needed, “to
cover all the bases every time in case somebody has
forgotten or can’t remember [the steps].”
Summary of Results
Overall, it may be necessary to develop a greater
variety of resources and activities in the online
course to address the enormous diversity among
older learners. The abilities and experience of a 65-
year-old could be vastly different from someone
who is 95. The oldest participant in our study was 74
and all had some technical expertise.
As learning designers, it seems we need to be
more cognizant of technical terms and online
activities that may not be familiar to older adults
such as those mentioned by the participants: file
management, setting up a file, and most
significantly, discussion forum activities. More
information and modelling is needed to define the
proper etiquette and purpose of a discussion forum
in the course. A greater degree of facilitation would
be a welcome addition to the written instructions and
instructional media available to guide and build
storytelling and technical skills. A greater level of
facilitation may have also enhanced the online
discussions.
The analysis of the data collected in the personal
interviews is only one aspect of the overall data
collected during the entire ten weeks of the course.
An andragogical framework offers a perspective that
focuses on the adult learner specifically.
5 LIMITATIONS & FUTURE
WORK
Although andragogical theory considers adult
learners to be self- directed and independent, it was
discovered that the role of the facilitator was more
important to the success of the participants than
originally expected. Although many of the
participants did not need personal time with the
facilitator to successfully use the WeVideo editing
software, four participants accepted the facilitator’s
offer of assistance through one-on-one Skpye
sessions.
CSEDU 2019 - 11th International Conference on Computer Supported Education
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In the future, it may be possible to identify new,
easier to use, free video editing software. We could
also integrate personal help through Skype sessions
with the facilitator into the design of the course from
the beginning rather than offering this service on an
ad hoc basis. Overall, it might be useful to include
more facilitator time throughout the course
particularly in the discussions forums and when the
participants start using the WeVideo technology.
Taking part in discussion forums was a new
experience for nearly all our older adults in the
course, and because the potential benefits associated
with online forums to support peer learning and
social connectedness, an expanded role of a
facilitator could create a more effective social and
learning environment in future iterations.
6 CONCLUSIONS
Our goal was to create an online course that
enhances the online learning experience for an age
group that is a rapidly growing worldwide. Online
learning design for this demographic is an area that
has not been widely studied.
In our previous research, Hausknecht et al (2016,
2017, 2018) discovered that participants found
digital storytelling in the face-to-face environment a
positive learning and social experience. The online
participants also found that sharing their story in a
multimedia format fostered social connections both
within the course and outside of it.
In general, the facilitator played a significant
role assisting some participants to complete their
digital story and this is a role they would like to see
expanded. Also, the facilitator could take a greater
role in guiding discussions and encouraging
constructive feedback on the participant’s stories. In
general, our participants responses seem to indicate
that an andragogical perspective on learning design
can provide a framework for developing materials
and activities for older adults through the process of
digital storytelling as well as help identify where
online course design could be improved.
ACKNOWLEDGEMENTS
This work was supported by AGE-WELL National
Centre of Excellence Network, a member of a
Government of Canada program advancing research,
commercialization, knowledge mobilization and
capacity building activities focusing on creating
innovative solutions to support healthy aging.
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