SMILE Goes Gaming: Gamification in a Classroom Response System for Academic Teaching
Leonie Feldbusch, Felix Winterer, Johannes Gramsch, Linus Feiten, Bernd Becker
2019
Abstract
The classroom response system SMILE (SMartphones In LEctures) is regularly used in academic lectures. Among other features, it enables lecturers to start quizzes that can be answered anonymously by students on their smartphones. This aims at both activating the students and giving them feedback about their understanding of the current content of the lecture. But even though many students use SMILE in the beginning of a course, the number of active participants tends to decrease as the term progresses. This paper reports the results of a study looking at incorporating gamification into SMILE to increase the students’ motivation and involvement. Game elements such as scores, badges and a leaderboard have been integrated paired with a post-processing feature enabling students to repeat SMILE quizzes outside of the lectures. The evaluations show that the gamification approach increased the participation in SMILE quizzes significantly.
DownloadPaper Citation
in Harvard Style
Feldbusch L., Winterer F., Gramsch J., Feiten L. and Becker B. (2019). SMILE Goes Gaming: Gamification in a Classroom Response System for Academic Teaching.In Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-758-367-4, pages 268-277. DOI: 10.5220/0007695102680277
in Bibtex Style
@conference{csedu19,
author={Leonie Feldbusch and Felix Winterer and Johannes Gramsch and Linus Feiten and Bernd Becker},
title={SMILE Goes Gaming: Gamification in a Classroom Response System for Academic Teaching},
booktitle={Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2019},
pages={268-277},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0007695102680277},
isbn={978-989-758-367-4},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 11th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - SMILE Goes Gaming: Gamification in a Classroom Response System for Academic Teaching
SN - 978-989-758-367-4
AU - Feldbusch L.
AU - Winterer F.
AU - Gramsch J.
AU - Feiten L.
AU - Becker B.
PY - 2019
SP - 268
EP - 277
DO - 10.5220/0007695102680277