view, which would be crucial in an application of this
genre.
The class was composed of 32 students and was
divided into three large groups. The children - 3 girls
and 2 boys, aged between 9 and 13 years old – were
also divided into three groups (2 pairs and 1
individual), and were interviewed as a “circuit” (they
went through all groups).
Besides the observation of this dynamic by the
course professor, the software architect, member of
the Agency’s technical team, also took part in the
lesson, observing the activity.
One of the activity highlights was to “break” some
preconceived views students had regarding children
in general (many of their “certainties” about children
behavior ended up not being confirmed), proving the
importance of knowing the users intended to be
achieved.
4.4 Self-knowledge
As stated in the previous section, knowing your
potential users is critical, but self-knowledge and self-
reflection are also key steps in the teaching and
learning process. In some cases, HCI students
themselves were invited to participate as users, in the
scope of users’ opinion collection work (T1.1).
In one of the assignments, the focus was on the
project of a system directly related to the Agency, to
capture ideas of new projects to be executed in it. In
this assignment, students, through semi-structured
interviews, should collect opinions from students of
the Software Engineering program.
In total (in the consolidation of answers from
different groups of the class), 42 students from the
program were interviewed. In addition to specific
points related to the project, the students’ knowledge
(or not) about the Agency’s objective in the Program
was emphasized. Some students pointed out that they
would have restrictions on sending ideas to the
Agency – through the system in question- fearing
plagiarism of their ideas, and others stated they
expected some sort of bonus for the projects
developed in it. These points, more than helping to
(re)think the tool in question, help in a refinement of
the presentation of the Agency and its objective,
which is, as mentioned before, to provide the students
with the experience of real project situations in an
environment focused on learning, through the
development of projects with real clients.
Another example of the students’ participation as
users during the period of opinion collection, focused
on the same project of the game to support children in
the prevention of diseases previously mentioned, but
in the course that took place in the semester following
that of the interview with the children. On this
occasion, with a greater understanding of what the
project would be (a quiz game), an activity was
carried out with the application of usage logs, in
which, for a week, the students should use known
quiz tools daily (some of which even mentioned by
the children in the previous stage), recording their
interaction every day. After the recording stage, the
students participated in focus groups to define main
characteristics, positive and negative points, which
were then returned to the game design team.
Another interesting factor worth highlighting in
this Agency’s project analysis is that sometimes
students are in Fundamental courses and developing
the Practices at the same time, and can bring feedback
from the class to their teams in an immediate way,
besides serving as a support point of the class for
doubts about the projects as well.
5 DISCUSSION
Each semester and each new analyzed project bring a
new set of learned lessons, challenges, and
perspectives for reflection and change. Some
assignments, for example, required to have their focus
changed during their implementation period, either
due to unavailability of the target audience for data
collection or some specific platform for usage of the
system under development. Similarly to what would
happen in a project in the industry, the students in
class needed to adapt to changes, new demands, and
new scopes of work.
The contact with people outside the class, whether
being project stakeholders and/or potential end users,
is always a challenge. The search for profiles they
wanted to achieve, as well as and especially the
contact with these people, make the students have to
improve their interpersonal communication skills.
Communication is of paramount importance in the
course, when most of the work – whether by the
methods used or by the need to reach a broader
audience – is carried out in groups, which also makes
cooperation and collaboration essential for its
success. Written communication is also essential
while writing the reports for each assignment, with
detailed specifications to be followed not only for the
course evaluation but also to be subsequently passed
on to the Agency for studies and usage in ongoing
projects.
In order to comprise the students’ vision regarding
this integration as well, an online survey was
conducted, questioning them about their opinion on