monitoring instead. Again, a delay in the assistants’
feedback should be avoided, because it cripples user
experience, inverting the benefits of conversational
agents and leaving the users uncomfortable and
confused.
ACKNOWLEDGEMENTS
We would like to thank Dr. Daniel Wessel for his help
planning the evaluation and the many participants
who sacrificed their spare time for the Historytelling
project. The HCD+ approach would never work
without them.
REFERENCES
Arik, S. O., Chrzanowski, M., Coates, A., Diamos, G.,
Gibiansky, A., Kang, Y., … others. (2017). Deep voice:
Real-time neural text-to-speech. ArXiv Preprint
ArXiv:1702.07825.
Bornat, J. (2001). Reminiscence and oral history: parallel
universes or shared endeavour?. Ageing and Society,
21(02), 219–241. https://doi.org/10.1017/S0144686X0
1008157
Brandt, E. and Grunnet, C. (2000). Evoking the future:
Drama and props in user centered design. In
Proceedings of Participatory Design Conference (PDC
2000) (pp. 11–20).
Cassell, J. (2000). Embodied conversational interface
agents. Communications of the ACM, 43(4), 70–78.
Cohen, P. R. and Oviatt, S. L. (1995). The role of voice
input for human-machine communication. Proceedings
of the National Academy of Sciences, 92(22), 9921–
9927.
Dingler, T., Lindsay, J. and Walker, B. N. (2008).
Learnabiltiy of sound cues for environmental features:
Auditory icons, earcons, spearcons, and speech.
International Community for Auditory Display.
Eisma, R., Dickinson, A., Goodman, J., Syme, A., Tiwari,
L. and Newell, A. F. (2004). Early user involvement in
the development of information technology-related
products for older people. Universal Access in the
Information Society, 3(2), 131–140. https://doi.org/
10.1007/s10209-004-0092-z
Fisk, A. D. (Ed.). (2009). Designing for older adults:
principles and creative human factors approaches (2nd
ed). Boca Raton: CRC Press.
Franke, T., Attig, C. and Wessel, D. (2018). A Personal
Resource for Technology Interaction: Development and
Validation of the Affinity for Technology Interaction
(ATI) Scale. International Journal of Human–
Computer Interaction, 1–12. https://doi.org/10.1080/
10447318.2018.1456150
Hailpern, J., Karahalios, K., DeThorne, L. and Halle, J.
(2010). Vocsyl: Visualizing syllable production for
children with ASD and speech delays. In Proceedings
of the 12th international ACM SIGACCESS conference
on Computers and accessibility (pp. 297–298). ACM.
Hazen, T. J., Saenko, K., La, C. H. and Glass, J. R. (2004,
October). A segment-based audio-visual speech
recognizer: Data collection, development, and initial
experiments. In Proceedings of the 6th international
conference on Multimodal interfaces (pp. 235-242).
ACM.
Isbell, R., Sobol, J., Lindauer, L. and Lowrance, A. (2004).
The Effects of Storytelling and Story Reading on the
Oral Language Complexity and Story Comprehension
of Young Children. Early Childhood Education
Journal, 32(3), 157–163. https://doi.org/10.1023/B:
ECEJ.0000048967.94189.a3
Isbister, K. and Doyle, P. (2002). Design and evaluation of
embodied conversational agents: A proposed
taxonomy. In The first international joint conference on
autonomous agents & multi-agent systems.
Klein, L. (2016). Design for Voice Interfaces. USA,
Sebaastopol, CA: O’Reilly.
Levin, G. and Lieberman, Z. (2004). In-situ speech
visualization in real-time interactive installation and
performance (p. 7). ACM Press. https://doi.org/10.
1145/987657.987659
Lindsay, S., Jackson, D., Schofield, G. and Olivier, P.
(2012). Engaging Older People Using Participatory
Design. In Proceedings of the SIGCHI Conference on
Human Factors in Computing Systems (pp. 1199–
1208). New York, NY, USA: ACM. https://doi.org/
10.1145/2207676.2208570
Muller, M. J. (2003). Participatory design: the third space
in HCI. Human-Computer Interaction: Development
Process, 4235, 165–185.
Newell, A., Arnott, J., Carmichael, A. and Morgan, M.
(2007). Methodologies for Involving Older Adults in
the Design Process. In C. Stephanidis (Ed.), Universal
Acess in Human Computer Interaction. Coping with
Diversity (Vol. 4554, pp. 982–989). Berlin, Heidelberg:
Springer Berlin Heidelberg. https://doi.org/10.1007/
978-3-540-73279-2_110
Orso, V., Spagnolli, A., Gamberini, L., Ibañez, F. and
Fabregat, M. E. (2015). Involving Older Adults in
Designing Interactive Technology: The Case of
SeniorChannel. In Proceedings of the 11th Biannual
Conference on Italian SIGCHI Chapter (pp. 102–109).
New York, NY, USA: ACM. https://doi.org/10.1145/
2808435.2808464
Ortiz, A., del Puy Carretero, M., Oyarzun, D., Yanguas, J.
J., Buiza, C., Gonzalez, M. F. and Etxeberria, I. (2007).
Elderly Users in Ambient Intelligence: Does an Avatar
Improve the Interaction? In C. Stephanidis and M.
Pieper (Eds.), Universal Access in Ambient Intelligence
Environments (pp. 99–114). Berlin, Heidelberg:
Springer Berlin Heidelberg.
Reich, K. (Hg.): Methodenpool. In: url: http://methoden
pool.uni-koeln.de
Rice, M., Newell, A. and Morgan, M. (2007). Forum
Theatre as a requirements gathering methodology in the
design of a home telecommunication system for older