The experimentation shows that significant differ-
ences where found on five variables: animation, like-
ability, attractiveness, safety and usability. No signif-
icant differences were found on anthropomorphism,
perceived intelligence and hedonic quality.
The analysis of the participants’ recommendations
shows that they can potentially accept social robots in
the classroom if we come up with a better design. The
major improvements to be made are to support he-
donic qualities of identification and stimulation. The
stimulation goal could be achieved by using anthropo-
morphic characteristics such as voice, movement and
expression of emotion in order to make the robot more
interactive. The identification goal could be achieved
with the intelligence and animation characteristics of
the robot. They can be used to provide the students
with personalized feedback or to play an adaptive role
in collaborative situations.
In the next steps of our work we will implement
the discovered critical improvements and conduct a
new and larger study to confirm the insights that were
exposed in this work. This next study will also pro-
vide us with the opportunity to explore the idea to use
the social robot as a regulating tool for collaborative
learning activities.
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