4 DISCUSSION
In general, the educational goal of technical training
is to acquire specific skills or techniques through
repetitive learning. Techniques often refer to
proficiency in dealing with specific equipment; the
smooth use of equipment and machines is an
important educational goal. In this paper, VR
vocational training content that offers a way to
practice smoothly in a low-cost, safe educational
environment was presented, proposing educational
content with great potential. On the other hand, since
VR content may affect learners’ ethics, it is
necessary to minimize the gap between VR and
traditional learners. In addition, we need to discuss
how to adapt the role of educators according to
effective technology use.
We will need to further refine usability and
construct more diverse and clear indicators for
usability evaluation in the future. In addition, we
will increase the number of survey samples and will
systematically investigate the effectiveness,
efficiency, and satisfaction of VR vocational training
content.
ACKNOWLEDGEMENTS
This work was supported by the Technology
Innovation Program (10077367, Development of a
film-type transparent/stretchable 3-D touch
sensor/haptic actuator combined module and
advanced UI/UX) funded by the Ministry of Trade,
Industry, & Energy (MOTIE, Korea). This work was
supported by Priority Research Centers Program
through the National Research Foundation of Korea
(NRF) funded by the Ministry of Education, Science
and Technology (NRF-2018R1A6A1A03025526).
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