3.1 Vector Graphics in Elementary
School Instruction
In schools, teachers can use a number of different (both
printed and electronic) sources when teaching
computer graphics – e.g. professional channels on
social networks, MOOC courses, shared forums,
clouds, portals aimed at experience exchange (e.g.
Adobe Education Exchange).
Vector graphics instruction helps pupils develop
imagination and creativity. The national curriculum
document – The Framework Educational Program for
Basic Education (MSMT, 2017) – places it under the
area of information processing and management.
Upper primary school pupils should be able to:
Work with text, graphic and table editors and use
appropriate applications,
Apply the basic esthetic and typographic rules for
working with text and image,
Work with information in accordance with
Intellectual Property Law,
Use information from different sources and
evaluate relations between facts,
Process and present information at the user level in
text, graphic and multimedia form.
Pupils are usually first introduced to vector software in
computer science class. Zoner Callisto and Inkscape
are the most popular free software used in Czech
elementary schools. The current version of Zoner
Callisto 5 Free is free of charge. The advantage of this
program is Czech location and technical support.
Inkscape is an open-source vector graphics editor, with
capabilities similar to Adobe Illustrator, CorelDraw,
etc. using the W3C standard Scalable Vector Graphics
file format.
3.2 Basic Terms: Vector Graphic File,
Curve, Path
A vector graphic file (or a graphic object) is a set of
individual graphic elements which create a graphic
image. A vector graphic file can be described as a set
of curves containing information about an object’s
shape (if it is a circle, square, rectangle, curve, etc.),
coordinates, color fill or contour thickness
(Procházková et al., 2007).
Curves are the basic building block of vector
graphics. They are defined by node points – there are
node control points (which indicate the shape of the
curve) and node anchor points (which provide
information about the beginning and the end of the
curve). Glitschka (2013, p. 22) defines a Bézier curve
as “a path which can be bent at either end using handles
sticking out of the node points at the path’s ends”.
Vector graphic images can be:
taken from other authors,
newly created.
Each graphic design is preceded by an idea. Lieng
(2017) argues that graphic designers often draw
inspiration from online sources, using selected parts of
such designs in their work. There are various online
databases that contain both free and paid computer
graphic images (e.g. freepik.com, deviantart.com,
stock.adobe.com, vecteezy.com, etc.), which can be
used in projects or in instruction. Since a vector image
can be downloaded from the Internet and then edited
in one of the many vector softwares (both commercial
and open source), pupils can learn how graphic objects
are created – learn about the layout of node control and
anchor points which determine path trajectory, of how
many points individual curves consist, etc.
In vector graphics, images can be created in a
variety of ways, i.e. there is no one correct solution.
3.3 Basic Tools in Vector Graphics
Instruction
In vector graphics instruction, pupils/pupils learn to
use graphic software. They learn the following:
Become familiar with the working environment,
Create and modify basic shapes and curves,
Set basic properties of graphic objects (contour,
filling),
Alignment and arrangement of graphic objects,
Transform objects (rotation, mirroring, etc.),
Work with text,
Hand drawing (a pen, a pencil).
The ability to use a computer and graphic software
(being able to use at least the basic tools) and knowing
the principles for creating vector graphics are the
prerequisites for doing so. In order to be able to create
a graphic object, one needs to know how to work with
graphic objects and what tools can be used when
working with curves.
The following are the basic tools used in vector
graphics instruction:
Selection tool,
Node point transformation tool,
Tool for creating basic geometric shapes,
Hand drawing tool (a pen, calligraphic pen, brush,
pencil, etc.).
The selection tool is the default tool of every
graphic editor. It allows the user to select, move, rotate
and change the size of objects. The node point
transformation tool enables the user to change:
The position of node points,
Properties of node points (e.g. a smooth or corner