Animal Observation Support System based on Body Movements:
Hunting with Animals in Virtual Environment
Takaya Iio
1
, Yui Sasaki
2
, Mikihiro Tokuoka
1
, Ryohei Egusa
3
, Fusako Kusunoki
4
,
Hiroshi Mizoguchi
1
, Shigenori Inagaki
2
and Tomoyuki Nogami
5
1
Department of Mechanical Engineering, Tokyo University of Science, 2641 Yamazaki, Noda-shi, Chiba-ken, Japan
2
Department of Developmental Sciences, Kobe University, Hyogo, Japan
3
Department of Education and Child Development, Meiji Gakuin University, Tokyo, Japan
4
Department of Computing, Tama Art University, Tokyo, Japan
5
Professor Emeritus, Kobe University, Hyogo, Japan
Keywords: Ecological Learning, Body Movement, Kinect Sensor, Immersive Reality, Virtual Reality, Zoo.
Abstract: We have developed a preliminary learning support system for zoos where children can learn about the
ecologies of animals while moving their bodies. For children, the zoo is a place of learning, where they can
observe live animals carefully and learn about ecology. However, some animals are exceptionally difficult to
observe carefully, and the observers may find it challenging to learn in such scenarios. Therefore, in this
research, we developed a learning support system that efficiently acquires knowledge about the ecologies of
animals that are difficult to observe in zoos. This system uses a sensor to measure the body movements of the
learner; certain animals also tend to respond based on these movements. By doing so, live animals can be
carefully observed virtually, and ecological learning is achieved via touch. In this work, we describe the results
of evaluating the usefulness of the current system by developing a prototype and evaluating experiments as
the first step towards realizing a learning support system to achieve ecological learning of animal observations
in zoos.
1
INTRODUCTION
Every year, hundreds of millions of people
worldwide visit zoos, and most of these visitors are
children (Wagoner and Jensen, 2010). For children
visiting these zoos, the zoo is an important place of
learning outside the classroom where they can engage
with live animals (Wagoner and Jensen, 2010; Allen,
2002). The primary reason why the zoo is a popular
place of learning is that one can learn about animals
and their ecologies in a more detailed manner by
observing live animals in their own environments
(Braund and Reiss, 2006; Mallapur, Waran and Sinha,
2008). Therefore, it is quite meaningful for children
to observe animals in zoos. However, it is oftentimes
difficult to observe live animals, which thrive in
exceptional circumstances, over time, e.g., animals
that are difficult to observe because they move fast
or remain hidden. In such cases, children cannot
carefully observe the animals or learn efficiently
about their ecologies. This is a challenge that has to
be solved in order to improve the quality of learning.
Various studies have been conducted and reported to
support such learning measures. Studies that use
tablets and mobile phones are the mainstream in these
research works. For instance, a penguin’s movement
is difficult to observe when it is moving fast; A
previously reported study aimed to learn the ecology
of penguins by looking at an animation of a penguin
moving slowly by using a tablet (Tanaka et al., 2017).
Animals that have small statures are generally
difficult to detect and observe. Ohashi, Ogawa and
Arisawa (2008) used mobile phones to impart
knowledge on such animals. These learning systems
provide opportunities to acquire knowledge even if
the actual animals are difficult to observe. However,
these systems have challenges as well. For electronic
items such as tablets and mobile phones, the amount
of work required to build such systems is less, and the
learning experience for children is not very great. Far
from the opportunity actually involved in animals,
has not reached the original meaning of observing
living animals. Therefore, a system that addresses
these problems is required. A zoo that solves this
problem by allowing children to visually observe live
animals in a virtual environment in close proximity is
Iio, T., Sasaki, Y., Tokuoka, M., Egusa, R., Kusunoki, F., Mizoguchi, H., Inagaki, S. and Nogami, T.
Animal Observation Support System based on Body Movements: Hunting with Animals in Virtual Environment.
DOI: 10.5220/0007753404210427
In Proceedings of the 11th International Conference on Computer Supported Education (CSEDU 2019), pages 421-427
ISBN: 978-989-758-367-4
Copyright
c
2019 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved
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