Are 21st Century Skills Evaluated in Robotics Competitions?
The Case of First LEGO League Competition
Mireia Usart
a
, Despoina Schina
b
, Vanessa Esteve-Gonzalez
c
and Mercè Gisbert
d
Universitat Rovira I Virgili, Tarragona, Spain
Keywords: Educational Robotics, 21st Century Skills, FLL, Learning Assessment Tools, Core Values.
Abstract: Citizens of the 21st century need to acquire skills related to collaboration and project design in order to be
able to meet the current demands for the workplace. Challenge-based learning contexts such as FIRST LEGO
League (FLL) Competition connect students with professionals and enable them to solve real-world problems
and develop 21st century skills. Main aim of this study is to examine whether 21st century skills are evaluated
in the context of FIRST LEGO League (FLL) Competition within Core Values, Project and Robot Design
competition categories. Our study is based on an expert analysis of the 21st century skills as presented in the
FIRST LEGO League (FLL) evaluation rubrics. Results show that the main 21st century skills are displayed
at the FLL evaluation rubric, in particular communication and problem solving. This study could be helpful
to FLL experts and coaches and could enable them to better target 21st century skills in the teams’ training
and evaluation.
1 INTRODUCTION
The World Economic Forum (2016) projected that
from 2020, there will be a shift in employee skill
requirements. Most needed skills would be
(Complex) problem solving, Critical thinking,
Creativity, and Coordinating with others.
Most curricula in formal education in primary and
secondary school cover science and math subjects,
however, less effort is applied in developing
creativity and problem solving (Pellegrino and
Hilton, 2012) - skills that are usually identified as 21st
century skills (Binkley et al., 2010; Voogt and Pareja
Roblin, 2012). Formal learning alone is not sufficient
to anticipate these evolutions in society since it takes
too long to set it up (Baert, 2000). In order to reinforce
the development of students skills, new learning
methods need to be implemented in both formal and
informal educational contexts. As Trilling and Fadel
(2009) points out new learning methods should
include inquiry, design and collaborative learning
projects”.
a
https://orcid.org/0000-0003-4372-9312
b
https://orcid.org/0000-0002-6691-9170
c
https://orcid.org/0000-0001-5909-1099
d
https://orcid.org/0000-0002-8330-1495
During the last decade, results from different
studies in the field of educational robotics (ER)
highlight that primary and secondary school students’
engagement with ER has the potential to transmit key
skills for future citizens and equip them with
important for the 21st century skills (Eguchi, 2013;
Afari and Khine, 2017). ER is popular among
students of all ages however, it is mainly being
applied in informal learning contexts (Alimisis,
2013). Robotics competitions is an informal
educational context that offers a lot of opportunities
for learning and proposes new learning methods.
In our research, the main aim is to explore whether
21st century skills are evaluated in the context of First
Lego League (FLL) competition. We will study the
21st century skills (as defined in the most mentioned
frameworks) in comparison with the categories and
skill areas of the FLL evaluation rubric.
Usart, M., Schina, D., Esteve-Gonzalez, V. and Gisbert, M.
Are 21st Century Skills Evaluated in Robotics Competitions? The Case of First LEGO League Competition.
DOI: 10.5220/0007757404450452
In Proceedings of the 11th International Conference on Computer Supported Education (CSEDU 2019), pages 445-452
ISBN: 978-989-758-367-4
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
445
2 21st CENTURY SKILLS
Puncreobutr (2016) states that the 21st century
context requires a new set of competences and skills
such as critical thinking, creativity and innovation,
cross-cultural understanding, information and media
literacy, career and learning skills. This new set of
skills goes far beyond the 20th century skills
addressed in formal education (Wisniewski, 2010),
based on the 3 R’s of Reading, wRiting, and
aRithmetic and focusing on the ‘‘lower levels of
Bloom’s taxonomyknowledge, comprehension and
application’’. According to Trilling and Fadel (2009),
21st century skills are those skills required to succeed
in learning, working, and living.
Given the highly informal nature of 21st century
skills (Kickmeier-Rust and Dietrich 2012) and the
fact that researchers and educational projects have
developed different definitions of the 21st century
skills (Voogt and Pareja Roblin, 2012), there is yet no
commonly accepted definition nor list of skills
(Romero et al., 2015). However, the existing
frameworks are largely consistent and generally
focused on skills related to communication,
collaboration and problem solving.
Our aim is to better understand the evaluation of
21st century skills in the context of robotics
competitions and in particular in the FLL
Competition. To achieve that, we will study the 21st
skills century skills as reported by Romero et al.
(2015), in the context of Game-based Learning Their
research was based on the Voogt and Pareja Roblin
(2012) meta-analysis of the six following
frameworks: , P21 (2007), EnGauge 21st century
skills (Metiri Group and North Central Regional
Educational Laboratory, 2003), Assessment and
teaching of 21st century skills (ATCS), National
Educational Technology Standards and International
Society for Technology in Education (NETS/ISTE)
framework, competences for new millennium
learners by Organization for Economic Cooperation
and Development (OECD, 2005), and Center for
Social and Economic Research (Gordon et al., 2009).
In this research, the focus is on the eight most
mentioned skills of the 21st century skills
frameworks, as stated by Romero et al. (2015),
(Figure 1).
From the perspective of skills development and
evaluation, some authors consider that 21st century
skills should be instructed early from primary school
levels and be addressed both in formal and in informal
learning settings (DeJarnette, 2012). However, as
mentioned above, formal learning alone could not be
sufficient, since it takes too long to set it up (Baert,
2000). In this regard, according to Voogt et al. (2013),
there is substantial potential to acquire 21st century
skills in informal learning settings. Furthermore, the
adoption of active learning methodologies seems to
encourage self-regulated learning and help students
develop these skills (Bell and Kozlowski, 2008).
Figure 1: 21st century skills mentioned in six related
frameworks (adapted from Romero et al., 2015).
Active learning enhances engagement in learning
tasks and offers significant added value to provide
learners with the abilities to cope with new
challenges, solve problems of real life, and adapt to
changes in technology and knowledge (Edens, 2000).
When developing, assessing and evaluating 21st
century skills, two main areas can be defined
(Pellegrino and Hilto, 2012): Interpersonal and
intrapersonal domains. These authors state that
research in formal education, e.g. English language
arts, illustrated the potential for developing both
intrapersonal and interpersonal domains of 21st
century skills, and its relation to motivational factors.
Nevertheless, the authors admit that these domains
are difficult to measure in formal instruction, as they
focus on domain-specific learning goals.
Furthermore, Ma and Williams (2013), studied
the development of 21st century skills in a robotics
competition (FLL) from learners’ standpoint. The
authors found that teamwork was one of the more
commented aspects when students were asked what
they have learned from the FLL process.
From this review on the development and
evaluation of 21st century skills in informal and
active educational contexts, we can see that a team-
based activity with robot design could assess most of
these skills.
2.1 21st Century Skills in Educational
Robotics
In the context of active and informal learning settings,
research on the 21st century skills is just beginning.
Our search for relevant literature was carried out with
a selective literature review, through the research
databases: Science Direct and EbscoHost. The two
CSEDU 2019 - 11th International Conference on Computer Supported Education
446
search engines were chosen because most of the
journals in the field of education can be found via
these engines. We used two keywords: “21st century
skills” and “robotics education” and publication years
2013-2019. From this process, 118 papers emerge.
After getting the results from the two databases, each
abstract and reference section were classified. All the
references on 21st century skills and robotics
education cited were also included and cross-
referenced with the results found in the first search.
From the database only 10 papers stand. Furthermore,
up to authors’ knowledge, no research has been
published in the particular topic of skills evaluation
in robotics education.
Most of the studies in the field use self-reported
questionnaires to measure students’ and teachers’
perceptions on the improvement of knowledge and
skills in programming, problem solving, teamwork,
project management, and communication (Petre and
Price, 2004; Nourbakhsh et al., 2005; Robinson,
2005). However, the following studies aimed to
measure skills’ improvement in the area of ER.
Barker and Ansorge (2007) measured how robotics
activities improved students’ achievement in science,
engineering and technology in a quasi-experimental
setting. Also, Williams et al. (2007) found that
students’ physics content knowledge improved after
a summer camp on robotics, however, it failed to
show improvement on skills such as scientific
inquiry. In our study, we are going to go a step further
and attempt to study which skills that are being
evaluated in the context of a robotics competition. To
further look into the skills developed in a
competition, first the educational benefits that ER
brings regarding the acquisition of 21st century skills
will be examined and then the specific context of
robotics competitions will be presented.
The skills that students can acquire in the area of
21st century framework through ER activities are
really important. First of all, according to Eguchi
(2013), collaboration skills, communication skills,
creative thinking, and critical thinking/problem-
solving (4Cs), all skills that are needed to be
successful as a 21st century citizen, can be targeted in
an ER course. According to Eguchi (2017),
“educational robotics is rich with opportunities to
integrate not only STEM but also many other
disciplines, including literacy, social studies, dance,
music, and art”. Eguchi’s view on ER’s potential to
be integrated across disciplines is in line with the
Partnership For 21st Century Skills P21 (2015), that
supports that it is important to “build understanding
across and among key subjects as well as 21st century
interdisciplinary themes”. Furthermore, Eguchi
(2017), underlines that in ER settings “students have
the opportunity to find ways to work together to foster
collaboration skills, express themselves using the
technological tool, problem-solve, and think critically
and innovatively”. The need to develop skills such as
critical thinking, problem solving, communication
and collaboration is also highlighted by P21 (2007).
2.2 21st Century Skills in Robotic
Competitions
Regarding the context of robotics competitions, goal-
oriented and project-based learning (PBL)
approaches to learning are employed (Eguchi, 2016).
Given the fact that PBL supports 21st century
learning goals, (Buck Institute for Education, 2019),
we could infer that robotics competitions can promote
21st century skills development. To be more precise,
in the context of First Lego League (FLL)
Competition, students perceive that they have
improved their learning about real-world
applications, problem solving, engagement,
communication, and the application of the
technology/engineering cycle (Chalmers, 2013) skills
that are related to the 21st century skills framework.
In particular, problem solving skills development is
highly addressed in the context of FLL Competition
(Chen, 2018; Varnado, 2015). In addition, it has also
been reported that through FLL Competition, the
participants develop their collaboration skills (Ma
and Williams, 2013). The learning outcomes are
significant in the context of the FLL competition:
participants are equipped with necessary skills
important for success in the 21st century.
2.2.1 Evaluation of the 21st Century Skills
in Robotics Competitions (FLL)
Ma and Williams (2013) studied the potential of FLL
for teaching 21st century skills. It was found that FLL
provided opportunities for acquiring many 21st
century skills, in particular systems thinking, decision
making, problem solving, teamwork, conflict
resolution, flexibility, perseverance, and self-
management. However, all these skills outlined
above, have been reported by FLL participants. Our
research aims at going one step further and
investigating whether 21st century skills are also
evaluated in the context of FLL.
2.2.2 Context: First Lego League
Competition
FIRST LEGO League Competition (FLL) is an inter-
Are 21st Century Skills Evaluated in Robotics Competitions? The Case of First LEGO League Competition
447
national ER competition addressed to students from 9
to 16 years old (FIRST LEGO League, 2019). The
competition takes place in a lot of countries around
the world and the participants are assessed by the
same evaluation criteria regardless of the country in
which they compete. FLL Competition always has a
theme, the theme from 2018 season was
“Hydrodynamics” (FIRST LEGO League). Teams
compete in 4 categories, Robot Design, Core Values,
Project and Robot Game. The content of each
category will be briefly presented below.
First of all, in the Robot Design category, the
teams are asked about the design of their robot in an
interview called the technical review (Kelly and
Daudelin, 2008). The judges look for well-designed
robots that can accomplish missions in consistent,
clever or unique ways (Kelly and Daudelin, 2008). As
far as Core Values category is concerned, the judges
make an evaluation based on how the team members
work together to accomplish a given task. Teams
show “Gracious professionalism” - meaning to act
gracefully and respectfully to teammates, other
teams, and visitors to the competition (FIRST LEGO
League, 2019). If a disagreement comes up, the
judges will expect the team members to listen to each
other and professionally resolve the disagreement.
The Project category is one of the non-robotic
categories of the FLL competition and resembles to a
science fair (Kelly and Daudelin, 2008). Based on the
theme of the competition, the teams carry out a
research, regarding a real-world and present their
research and solutions. Teams are urged to choose a
topic that has a direct impact to the community. The
teams are asked to present the original research, e.g.
personal interviews with scientists or information
discovered during experiments in the judging rooms
and in their pits. In the above-mentioned categories of
the competition, teams are evaluated based on the
respective evaluation sheets that will be presented in
the instruments section (3.2.).
3 OUR STUDY
The main aim of our study is to explore the evaluation
of 21st century skills in the context of the FLL
competition analyzing the FLL rubric. This research
is a first step in the study of 21st century skills in
comparison with the categories, skill areas and sub-
skill areas (items) of the FLL evaluation rubric.
The Research Question that will guide our work
is: Can 21st century skills be evaluated using the FLL
rubric?
3.1 Design
As previously mentioned, our main objective is to
study if 21st century skills are evaluated in the
competition by analyzing the evaluation rubrics used
by the judging committees. An interpretative
paradigm, with a qualitative methodology and an
expert evaluation technique has been chosen to
retrieve data.
Regarding the expert evaluation process, the 21st
century skills table (Figure 1) was compared and
contrasted with the evaluation rubrics for each
competition category by 4 experts. The 21st-century
skills table includes the following 8 skills:
communication, collaboration, social/cultural skills,
ICT literacy, creativity, critical thinking, problem-
solving and development of quality products. These 8
skills were juxtaposed and contrasted with FLL
evaluation rubrics in order to examine whether 21st
century skills are evaluated in the competition. The
experts examined carefully the evaluation rubrics and
their reference to 21st century skills. To solve the
issue of coding reliability, researchers worked
together and disagreements were solved after
discussion.
3.2 Instruments
The instruments used for data retrieval were the
official evaluation sheets as retrieved by the official
FIRST website https://firstinspires.org. There are
three evaluation rubrics corresponding to each of the
three judging committees Robot Design, Core Values
and Project. The evaluation of the Robot Game is not
based on a rubric related to assessment of skills, but
rather on a scoring system for accomplishing
missions. For this reason, Robot Game evaluation
will be excluded from this analysis. The three
evaluation sheets Robot Design, Core Values and
Project share the same structure and instructions.
Regarding structure, in each evaluation sheet, the
team is evaluated based on 9 sub-skills each
corresponding to 3 main skill areas. The judge is
instructed to evaluate the teams sub-skills by
choosing what best describes the team's
accomplishments among: Beginning,
Developing Accomplished and Exemplary.
Additionally, judges are asked to provide written
comments under each skill area as feedback for the
teams. The evaluation rubric for each judging
committee is further explained below:
In Robot Design, the teams are evaluated on the
following skill areas: mechanical design,
programming and strategy and innovation (Judging
CSEDU 2019 - 11th International Conference on Computer Supported Education
448
Rubrics, 2018). In mechanical design the teams are
evaluated based on the robots durability and
mechanical efficiency meaning the Economic use of
parts and time; easy to repair and modify (Judging
Rubrics, 2018). The second skill area is
Programming, and teams are evaluated in
programming quality, programming efficiency and
automation/navigation. The third skill area is strategy
and innovation and its evaluation is based on the
following sub-skills: design process, mission strategy
and innovation (Judging Rubrics, 2018).
The Core Values evaluation rubric contains the
main skill areas, inspiration, teamwork and gracious
professionalism (Judging Rubrics, 2018). Inspiration
is evaluated based on discovery, team spirit and
integration, while teamwork is evaluated based on
effectiveness, efficiency and kids do the work
referring to Appropriate balance between team
responsibility and coach guidance (Judging Rubrics,
2018). Gracious professionalism is evaluated based
on inclusion, respect and coopertition - spirit of
friendly competition and cooperation with others
(Judging Rubrics, 2018).
As far as Project category is concerned, the three
main skill areas are research, innovative solution and
solution development (Judging Rubrics, 2018). First,
research skill area is divided into the following sub-
skills: problem identification, sources of information
and problem analysis. The second skill area is
evaluated based on team solution, innovation and
solution development. Solution development refers to
the Systematic process used to select, develop,
evaluate, test, and improve the solution (Judging
Rubrics, 2018). Finally, presentation is assessed
based on sharing, creativity and presentation
effectiveness (Judging Rubrics, 2018). Based on the
sub-skills area analysis, it could be inferred that
Project category is related to Project Based Learning.
3.3 Data Analysis
To study the link between the rubric and the 21st
century skills, we had to take into account all three
levels of analysis of the Rubric, corresponding to
categories (Robot Design, Core Values and Project),
the skill areas (9) and sub-skills (27). The procedure
of the data analysis was based on an expert evaluation
of the table, where 4 experts at Education and
Robotics (two teachers and two researchers, one of
them with experience in FLL) classified all 27 sub-
skills of the evaluation rubric in 8 categories
corresponding to the 8 skills of 21st century
framework.
4 RESULTS
In this study there are two levels of analysis
corresponding to the Categories (3) and skill-areas (9)
of the FLL Rubric (Judging Rubrics, 2018). The 21st
century skills (Romero et al., 2015) were compared to
the two levels of analysis of the FLL rubric categories
and skill areas (Figure 2).
Figure 2: 21st-century skills distribution in the FLL Rubri.
Figure 3: FLL Evaluation matrix VS 21st-century skills.
Analyzing the results displayed in Figure 2, in the
Robot Design category, 21st century skills are
reported in the rubric 22 times. Strategy/Innovation
skill area refers 11 times to 21st century skills,
programming skill area 8 times, while Mechanical
Design 3 times. Project is the category measuring less
skills, they are in total 21. Finally, Core Values is the
category measuring more times the 21st century skills
with 29 entries. In particular, the skill area Inspiration
measures 21st century skills for 17 times, while
Gracious Professionalism, and Teamwork 6 times
each.
According to the results, the most evaluated 21st
century skills are communication and problem
Are 21st Century Skills Evaluated in Robotics Competitions? The Case of First LEGO League Competition
449
solving (Figure 3). Problem solving and
communication are both displayed 14 times in the
FLL rubric. Interestingly, the less evaluated skills are
critical-thinking and ICT literacy- they are measured
4 and 6 times respectively.
5 DISCUSSION
The main aim of this study was to explore the
evaluation of 21st century skills in the FLL
Competition, using the FLL evaluation rubric. Up to
our knowledge, there is no previous research regarding
the evaluation of the 21st century skills in this context.
Ma and Williams (2013) studied the case of FLL
Competition from the point of view of exploring its
potential for teaching 21st century skills. Continuing in
this line of research, our research results on the FLL
Competition encourage the development of the 21st
century skills as the evaluation sheets used by the
judging committees assess teams according to the 21st
century skills.
The four skills most often assessed in the FLL
evaluation rubric are presented and discussed in the
table 1.
Further discussing the results, on one hand, the
importance of the Communication and Social /
Cultural skills is highlighted. These skills are
evaluated in a number of FLL sub-skill areas, and
allow researchers and coaches of the Competition to
reflect on the importance of teamwork, respect and
sharing in the process of the competition. The
importance of teamwork in the FLL competition was
also pointed out by previous research in the field
(Petre and Price, 2004; Chalmers, 2013). According
to Chalmers, the FLL participants perceive the
importance of teamwork: they gain new ideas and/or
different perspectives when communicating with
other students. Our contribution to current literature
lies on the fact that teamwork and communication
skills are not only self-perceived skills by FLL
participants but, they are now traced in the official
FLL evaluation procedure.
On the other hand, Critical Thinking and ICT
literacy are the least evaluated skills in the rubric. The
first could be due to the fact that students between 9
and 16 years old still demand a high guidance from
coaches and teammates (Suthers and Hundhausen,
2003). Additionally, it could be inferred that in the
FLL evaluation rubrics, a greater emphasis is placed
on Problem Solving competence, rather than on
Critical Thinking. As also pointed out in previous
research (Chen, 2018; Varnado, 2015), problem
solving skills development is highly addressed in the
Table 1: The most addressed 21st century skills in the FLL
Evaluation Rubric.
21st century skills
FLL Categories and skill areas
evaluate (and can develop)
Communication
Project category, and
Presentation skill area in
particular evaluate this skill.
Also, Core Values category
(scoring higher in our study),
with Inspiration and Teamwork
to be the skill areas most closely
related to this 21st century skill.
Problem Solving
Programming and Strategy and
Innovation skill areas (from
Robot Design category) are the
areas that are most closely
related to problem solving.
Develop Quality
Products
Both Robot Design and Project
(Innovative Solution and
Inspiration skill areas) focus on
planning and managing useful
robots for real needs that are
tested during the competition.
Social/Cultural skills
As in the above-mentioned
Communication skill,
Social/Cultural skills are mainly
measured in Project and Core
Values categories.
context of FLL Competition. As far as ICT skills are
concerned, they are considered to be less frequently
present in the FLL evaluation rubric and this could be
due to the fact that FLL focuses on the development
of engineering and programming skills (Oppliger,
2002) rather than the development of ICT skills. In
accordance with this finding, Romero, Usart and Ott
(2015) stated that the 21st context requires a new set
of skills that go beyond the obvious information and
communication technology (ICT) literacy.
Our findings are of particular interest to the
coaches who will now be better aware of the skills
that need to be reinforced during FFL training.
Additionally, coaches could integrate suitable
activities to address their team members’ needs by
making amendments to the existent training plan.
6 CONCLUSIONS
This study addressed the topic of 21st century skills
evaluation in the context of FIRST LEGO League.
The results from our exploratory study enable us to
CSEDU 2019 - 11th International Conference on Computer Supported Education
450
draw the following conclusions:
21st century skills are indeed evaluated in the
FLL competition through the evaluation rubric
for each category (Robot Design, Core Values
and Project). The 21st century skills evaluated
in the competition are communication,
collaboration, social/ cultural skills, ICT
literacy, creativity, critical thinking, problem
solving, developing quality products.
The FLL evaluation rubric gives particular
emphasis on the evaluation of Communication
and Problem Solving skills.
The FLL rubric is a 21st century skills
evaluation instrument that FLL coaches and
experts should take into account when
delivering ER training sessions. In addition, the
skills outlined could be integrated in the
teaching of robotics in the formal curriculum.
Last but not least, the teaching of these skills
should be included into future teachers’ training
programs.
It must be underlined that this exploratory study
is a first step in the research of how 21st century skills
are reinforced and can be evaluated in the context of
ER. Further research -as part of a PhD study- will
include the integration and the evaluation of 21st
century skills in the teacher training for educational
robotics.
ACKNOWLEDGEMENTS
This project has received funding from the European
Union's Horizon 2020 research and innovation
programme under the Marie Skłodowska-Curie grant
agreement No. 713679 and from the Universitat
Rovira i Virgili (URV).
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