3 RESULTS
3.1 Comparison of the System
In this section, the differences and similarities of the
two introduced projects are confronted.
Components. In RegionAAL and Smart
VitAALity, the same tablet model is used with the
only difference that RegionAAL uses it with the asina
software package in kiosk mode and Smart
VitAALity uses it without any restrictions. Both pilot
regions use a smartwatch, but different devices.
RegionAAL uses a standard Finow X3plus with a
self-developed fall detection and Smart VitAALity
uses the provided self-implemented SafeMotion
watch.
Functions. The functions regarding health issues
are similar (although different in data acquisition and
purpose with/without further services), RegionAAL
provides additional physical training support via
videos; Smart VitAALity provides a diary component
instead. Calendar, internet and weather are provided
by both projects. Smart VitAALity uses a large
amount of already existing applications like
WhatsApp or a regional garbage collection reminder.
RegionAAL provides an additional safety
component: a fall detection. Both smartwatches
provide an emergency call functionality.
Handling. The tablet in RegionAAL is working
with kiosk mode and the smartwatch is unrestricted
regarding usage, in Smart VitAALity it is vice versa.
The smartwatch from Smart VitAALity would have a
camera functionality on board, but according
acceptance and privacy issues it was switched off.
Support. Both projects provide a technical
support hotline available on business days with the
option that a technician supports the users via
telephone or directly in their home environment.
Implementation. Here are the main differences
between the two pilot regions. Regarding the tablet,
RegionAAL used pre-selected asina platform apps
and the web based asina backend for maintenance of
asina clients on the tablets. The more flexible Apex
launcher with a self-designed UI replaced the asina
launcher. For usage tracking, the app “App Usage
Tracker” was installed as well as a self-
implementation of a web-based information portal in
WordPress
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. Smart VitAALity implemented an app,
which is automatically updateable by the ilogs Agent
based on ilogs’ James
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application. Additionally, a
barrier free design approach – users can change font
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WordPress - www.wordpress.org
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James by ilogs - www.freedomjames.com
size, and color scheme according to their
requirements (regular, night or high contrast mode) –
was implemented. Interfaces to the ilogs backend for
synchronization and updates, to the care center for
communicating the vital parameters and to the
Carinthia University of Applied Sciences FIWARE
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server for logging the data were implemented.
Regarding the smartwatches, both projects use
Android based watches; RegionAAL uses the watch
as it is on the market with an additional fall detection
and alarming app including logging facilities for
detected falls. In Smart VitAALity, a customized
Android version is used with the restriction that
camera functionality is switched off. The smartwatch
has an interface to the ilogs backend for emergency
call logging and step counting as well as for updates.
3.2 General Usage of the System
RegionAAL. The two mobile devices in RegionAAL
were adopted differently. The participants liked the
tablet including installed software and additional
hardware for easing its use. Many participants did not
like the smartwatch. The major issue with the
smartwatch was its short battery lifetime. This was a
consequence of applications, which consume a lot of
energy (e.g. GPS location and the fall detection), and
phone and internet services did many re-connects.
Nevertheless, the participants were very interested in
the feature fall detection and would be happy to use it
with a smartwatch if it is more comfortable to use.
Those participants that used the smartwatch,
experimented with available apps and changed the
watch’s settings like its available watch faces. In
interviews participants mentioned that the
smartwatch UI (smaller sized buttons and navigation)
is more difficult to use than the tablet UI.
The use of the tablet varied between participants.
Some of them used the tablet up to about 490 hours
over the whole test period while others nearly not
used it. A first analysis of app usage on the tablets
showed that information (internet access via a web
browser) was the most interesting item with 54%.
Entertainment (the installed games “Sudoku” and
“2048”) added another 36%. Communication was
following these two with 5%. Although interesting to
participants, video telephoning was not heavily used.
For video phoning, the Skype app was provided
(contacts maintained by supporting persons), but it
still seems to be too complicated to use as told by
some participants in interviews.
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FIWARE - www.fiware.org
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