based on the audiation. The application of the con-
cept of gamification in our project is a key point,
as its elements (described by (Nah et al., 2014))
have a proved positive impact on learners, increas-
ing their motivation, performance and attitudes to-
ward the course. As we have already explained in
Section 3, the CrazySquare project follows a TEL-
oriented UCD schema and, moreover, in every step of
this design approach we have collaborated with do-
main experts, who expressed positive impression and
that validated, thanks to their experience, the psycho-
pedagogical solution obtained after the 2
◦
step of the
2
◦
cycle of iteration. Consequently, in the next fu-
ture, we have planned to evaluate the current proto-
type with end users. Moreover, further testing on the
validity of the proposed psycho-pedagogical method-
ology is going to be carried on. The results, that will
emerge from this evaluation phase, will allow us to
proceed with a more refined cycle of iteration of the
TEL-oriented UCD.
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