Figure 5: Comparison among three teams.
this from reading or answers’ checking, or all uses
of the mouse (position, movements, clicks, etc.) to
create a gesture heatmaps (see for example (Vatavu
et al., 2014)) and detect those parts of a task that got
more carefully observed, that have been overlooked,
or have distracted the contestants.
Finally, the use of the model and methodology
presented in the paper, or its extensions, can be useful
to investigate more general research questions about
how the problem solving process is performed in the
area of computational thinking, e.g.: is there any cor-
relation between the way learners interact with the
system and the outcome of their effort? Is it pos-
sible to classify/characterize problem-solving tasks
with respect to the way they are experienced and per-
ceived by learners?
ACKNOWLEDGEMENTS
We would like to thank the Bebras community for the
great effort spent in producing exciting tasks.
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