Atomic Structure Interactive Personalised Virtual Lab:
Results from an Evaluation Study in Secondary Schools
Ioana Ghergulescu
1a
, Arghir-Nicolae Moldovan
2b
,
Cristina Hava Muntean
2c
and Gabriel-Miro Muntean
3d
1
Adaptemy, Dublin, Ireland
2
School of Computing, National College of Ireland, Dublin, Ireland
3
School of Electronic Engineering, Dublin City University, Dublin, Ireland
Keywords: Virtual Labs, Personalisation, STEM Education, Inquiry-based Learning, Evaluation.
Abstract: Virtual labs are increasingly used both as an alternative to physical labs or as a complementary technology
enhanced (TEL) solution for STEM education. Virtual labs enable students to conduct experiments in a
controlled environment at their own pace. However, despite much research on personalisation and adaptation
in the TEL area, most virtual labs that have been developed lack personalisation features. This paper presents
results from a study with 78 secondary school students, aimed at evaluating an interactive personalised virtual
lab called Atomic Structure. The virtual lab integrates personalisation, interactive experimentation, videos, e-
assessment and gamification, to provide an engaging environment for learning chemistry concepts related to
atoms, isotopes and molecules. The evaluation study followed a multi-dimensional methodology to assess the
effectiveness of the virtual lab in terms of knowledge achievement, learner motivation and usability. The
results show that the experimental group that learned with the virtual lab achieved statistically significant
higher knowledge than the control group that attended a traditional teacher led session. The experimental
group also had higher increase than the control group for different motivation dimensions between the pre
and post questionnaires. The usability results showed that most students found the virtual lab useful, easy to
use and liked/loved its features such as videos, quizzes and interactive atom builder.
1 INTRODUCTION
According to many research and government studies,
there is an ongoing concern related to the low and
decreasing engagement with STEM (Science,
Technology, Engineering and Maths) education as
students are progressing from primary to secondary to
tertiary level (Howard, 2017; Milner-Bolotin, 2018;
Patall et al., 2018). Addressing this issue is of major
interest given the growing need for STEM employees
to support technological innovation and economic
growth (European Comission, 2016; OECD, 2015).
The lack of interest in STEM subjects is very
complex and often students lose interest at a too early
stage due to various contributing factors including
perceived difficulty of STEM subjects (Patall et al.,
a
https://orcid.org/0000-0003-3099-4221
b
https://orcid.org/0000-0003-4151-1432
c
https://orcid.org/0000-0001-5082-9253
d
https://orcid.org/0000-0002-9332-4770
2018; Shirazi, 2017), negative images of the field and
negative ability and self-efficacy beliefs (van
Aalderen-Smeets and van der Molen, 2018; van Tuijl
and van der Molen, 2016). Among the factors that
were identified to address the issue include adaptive
and personalised learning which was shown to
positively corelate with science performance even on
country level data (Mostafa et al., 2018), inquire-
based learning (Howard, 2017), and remote fab labs
and virtual labs (Potkonjak et al., 2016).
The NEWTON Project (http://newtonproject.eu)
is a large scale EU H2020 innovation action project
that focuses on employing novel technologies in
STEM education in order to increase learner quality
of experience, improve learning process and increase
learning outcomes. Innovative technologies include
Ghergulescu, I., Moldovan, A., Muntean, C. and Muntean, G.
Atomic Structure Interactive Personalised Virtual Lab: Results from an Evaluation Study in Secondary Schools.
DOI: 10.5220/0007767806050615
In Proceedings of the 11th International Conference on Computer Supported Education (CSEDU 2019), pages 605-615
ISBN: 978-989-758-367-4
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
605
Augmented Reality and Virtual Reality (D.
Bogusevschi et al., 2018), virtual teaching and
learning laboratory (Bogusevschi et al., 2019), remote
fabrication labs (Togou et al., 2018), adaptive and
personalised multimedia and multiple sensorial
media (Bi et al., 2018; Moldovan et al., 2016), user
modelling and personalisation (Mawas et al., 2018)
and interactive educational computer-based video
games (Mawas et al., 2018). Different innovative
pedagogical approaches are also deployed as part of
the STEM teaching and learning process such as
flipped classroom, game-based and problem-based
learning (Chis et al., 2018; Muntean et al., 2018; Zhao
et al., 2018).
Virtual labs in particular, have been proposed as
one solution to overcome the costs associated with
traditional labs that are resource intensive and costly
to maintain for schools, as well as a solution to make
practical science education available to online
learners (Lynch and Ghergulescu, 2017a; 2017b).
The goal of a virtual lab is to enable students to create
and analyse their own experiments as well as to repeat
them multiple times at their own pace. However,
despite many studies showing the benefits of adaptive
and personalised learning in both classroom and
online settings, most virtual labs for STEM education
lack personalisation features. Furthermore, there is a
limited number of comprehensive case studies and
experiments that evaluated the virtual labs in terms of
their impact on learner motivation aspects such as
engagement, interest and self-efficacy.
In this context, this paper presents the results of a
study performed in an Irish school involving
secondary school students. The study’s goal was to
evaluate an interactive personalised virtual lab called
Atomic Structure. The 78 students that participated in
the study were divided in two groups: an
experimental group that learned following interaction
with the Atomic Structure virtual lab and a control
group that attended a traditional teacher led session.
The research study followed a multidimensional
methodology that applied knowledge tests and
surveys before and after the learning session in order
to comprehensively assess the impact of the Atomic
Structure virtual lab on learners’ knowledge,
motivation and usability.
The rest of the paper is organized as follows.
Section 2 discusses recent related works on virtual
labs. Section 3 overviews the Atomic Structure
virtual lab. Section 4 presents the research
methodology for the evaluation study. Section 5
presents the results analysis. Section 6 discusses the
main findings and limitations of the study and
concludes the paper.
2 RELATED WORK
While many virtual labs were developed over the
years, most of them targeted third-level education
rather than secondary school education, although
universities typically have more resources and better
physical laboratories and equipment. Moreover, this
is despite the fact that learners’ disengagement from
the STEM area starts during secondary level
education in many countries when students start
choosing which subjects they wish to pursue (Bøe and
Henriksen, 2015; van Aalderen-Smeets and van der
Molen, 2018).
Table 1 presents a summary of some existing
virtual labs and platforms. Several European projects
have focused on virtual labs. The Go-Lab project (de
Jong et al., 2014) has created a platform that enables
educators to host and share with other users virtual
labs, apps and inquiry learning spaces. The VccSSe
project (Gorghiu, 2009) created a virtual community
collaborating space for science education that
provided virtual labs and training materials in
physical laws including simulation-based exercises.
The GridLabUPM (Fernández-Avilés et al., 2016)
platform hosts a number of virtual laboratories that
offers students practical experiences in the fields of
electronics, chemistry, physics and topography. The
BioInteractive (HHMI, n.d.) platform provides
science education resources including activities,
videos and interactive media (i.e., virtual labs, click
& learn, interactive videos, 3D models, short
courses). Other virtual labs / platforms include the
Gizmos mathematics and science simulations
(ExploreLearning, n.d.), Chemistry Lab and Wind
Energy Lab (Migkotzidis et al., 2018),
ChemCollective (Yaron et al., 2010), Open Source
Physics (Christian et al., 2011), and Labster (Stauffer
et al., 2018).
Most of these virtual labs offer simulation-based
exercises, interactive activities and online tutorials to
assist the student in their learning journey. The online
tutorials and the multimedia educational resources are
suitable to present the theoretical aspects, while the
interactive activities and simulation-based exercises
are important in achieving the practical skills and in
understanding the phenomena / concepts. While
virtual labs offer students a chance to practice their
all-important practical skills in a safe environment,
most virtual labs lack personalization and adaptation
features, and neglect inclusive education. Many
virtual labs have also been criticised for over
simplification of experiments, with the result that
students do not learn all the necessary skills
associated with specific exercises.
CSEDU 2019 - 11th International Conference on Computer Supported Education
606
Table 1: Summary of existing virtual labs and platforms.
Virtual Lab / Platform Name Activities and Learning Materials Adaptation and Personalisation
The Go-Lab Project
(de Jong et al., 2014)
Multimedia material, Interactive learning
activities
Gamification, Internationalisation, Inquiry
Learning Spaces
Open Source Physics
(Christian et al., 2011)
Chat, email, virtual reality N/A
VccSSe (Gorghiu, 2009) Interactive learning activities N/A
Bio Interactive (HHMI, n.d.) Activities, videos, interactive media N/A
Gizmos (ExploreLearning, n.d.) Interactive simulations N/A
Chemistry Lab, Wind Energy Lab (Migkotzidis
et al., 2018)
Mini-games Difficulty adjustment
ChemCollective (Yaron et al., 2010) Interactive learning activities N/A
Labster (Stauffer et al., 2018) Simulations-based exercises N/A
A number of research studies have conducted
evaluation studies of virtual labs. Aljuhani et al.,
(2018) evaluated a chemistry virtual lab in terms of
usability and knowledge improvement. The virtual
lab was found to be an exciting, useful, and enjoyable
learning environment during user trials. The main
drawbacks of their study were the low number of
participants and the lack of control and experimental
group.
Migkotzidis et al., (2018) evaluated the
Chemistry and the Wind Energy Lab in terms of
usability, adoption, and engagement with the virtual
labs. The participants expressed a positive opinion
regarding the virtual lab interface and high
engagement rates.
Bogusevschi et al., (2018) evaluated a virtual lab
with 52 secondary school students in terms of
learning effectiveness. The results had shown a
statistically significant improvement in the
experimental group using the virtual lab as compared
to the control group learning using classic teacher-
based approach.
Bellou et al., (2018) did a systematic review of
empirical research on digital learning technologies
and secondary Chemistry education. The results of
the review of 43 studies had shown that the
researchers were mainly interested in the chemistry
topics and to use digital learning technologies for
visualisation and simulations but not in personalising
the learning journey.
Despite much research and development in the
area, there still is a lack of personalised virtual labs
and a need for more comprehensive evaluation
studies that look at the impact of virtual labs from
multiple dimensions such as learner knowledge,
motivation and usability. This study contributes to the
area of research through a comprehensive
multidimensional evaluation study of the Atomic
Structure interactive personalised virtual lab with
secondary school students.
3 ATOMIC STRUCTURE
Atomic Structure is an interactive personalised virtual
lab for secondary levels students, that teaches abstract
scientific concepts such as the structure of atoms,
bonding of molecules, gaining and losing electrons,
that can be hard for students to grasp, and difficult for
teachers to present with traditional teaching materials
(Ghergulescu et al., 2018; Lynch and Ghergulescu,
2018). The Atomic Structure virtual lab places the
student in the centre of the learning experience by
implementing personalisation at various layers.
The pedagogical foundations of this virtual lab are
self-directed learning, learning in flow, and inquiry-
based learning. These innovative pedagogies are
beneficial for enabling learners to carry out their own
experiments, analyse and question, and take
responsibility for their own learning (Wang et al.,
2015), while personalisation makes the learning
experience an individual one and keeps the learner
engaged.
Figure 1 shows the models built into the Atomic
Structure virtual lab to enable personalisation and
adaptation. The virtual lab covers concepts such as:
atoms, isotopes and molecules. The learning path is
guided by the Curriculum Model structure and
organisation. For example, a student can only start the
isotopes part of the virtual lab when they meet the
prerequisite of completing the atoms.
Atomic Structure Interactive Personalised Virtual Lab: Results from an Evaluation Study in Secondary Schools
607
Figure 2: Instructional video of atom with embedded sign language translation to support hearing impaired students.
Figure 3: Building an atom of Beryllium.
Figure 1: Adaptation and Personalisation input models:
Pedagogical Model, Curriculum Model, Content Model and
Learner Model.
The Content Model contains various learning
materials and contents available in the virtual labs:
instructional content with videos, e-assessment,
interactivity where students can create and perform
their own experiments through inquiry-based
learning. The Learner Model is updated during the
entire learner journey and includes information about
the learner knowledge, level of self-directness,
motivation (confidence), and special education needs.
Personalisation in the Atomic Structure virtual lab
is implemented at different levels throughout the
entire learning journey. The levels of personalisation
include:
learning loop-based personalisation;
Adaptation
and
Personalisation
Pedagogical
Model
Curriculum
Model
Content
Model
Learner Model
CSEDU 2019 - 11th International Conference on Computer Supported Education
608
Figure 4: Gamification badge awarded for completing the Atom stage.
feedback-based personalisation;
innovative pedagogies-based personalisation
(inquiry-based learning, learning in flow, and self
- directed learning);
gamification-based personalisation;
special education needs-based personalisation
(e.g., sign language translation for hearing
impaired students as shown in Figure 2).
Student’s levels of motivation and self-directness are
determined at the beginning of the lab by asking them
to answer few questions displayed on the screen.
These are used to personalise the difficulty level of
questions they receive in the quizzes, what types of
atoms, isotopes and molecules they are given to build,
as well as what type of feedback they will receive. For
example, low and medium motivated students are
restricted to atoms, isotopes and molecules which
have been deemed suitable to each of those levels,
and highly motivated students have access to more
complex atoms, isotopes and molecules.
Figure 3 illustrates the process of building an atom
of boron with the Atomic Structure virtual lab. The
inquiry-based learning phase is offered at the end of
each of the three stages in the form of interactive
atom, isotope and molecule builders.
Once the students master building the suggested
objects, they can freely choose their own objects, and
experiment further within the atom, isotope and
molecule builders. The Atomic Structure virtual lab
also includes gamification elements such as award
badges for completing different stages (see Figure 4).
4 RESEARCH METHODOLOGY
This section details the research methodology for the
case study conducted with the aim to evaluate the
Atomic Structure virtual lab in secondary schools.
4.1 Participants
A total of 78 secondary level students from two
schools in Ireland have participated into the study.
The students were divided in a control group and an
experimental group. The wide majority of students
(i.e., 69 students) were in the 13-15 age group, 6
students were in the 16-18 age group, and 3
participants did not indicate their age group. The
control group had 36 students (23 boys, 11 girls, 2 did
not respond) and the experimental group had 42
students (26 boys, 15 girls, 1 did not respond).
Students from the control group attended a traditional
teacher-led classroom while the students from the
experimental group studied by using the Atomic
Structure virtual lab on computers in the classroom.
The control group was also exposed to the Atomic
Structure virtual lab after the evaluation study.
4.2 Evaluation Process
The evaluation of the Atomic Structure virtual lab
was done following the multi-dimensional
methodology for pedagogical assessment in STEM
technology enhanced learning (Montandon et al.,
2018). The dimensions assessed were: learning
Atomic Structure Interactive Personalised Virtual Lab: Results from an Evaluation Study in Secondary Schools
609
outcome, motivation and learner satisfaction
(usability-based). The flow of the evaluation is
illustrated in Figure 5, while the assessment
procedure is illustrated in Table 2.
Figure 5: Research study workflow.
A description of the research study was given to
participants, and consent and assent forms were
collected before the actual study. Pre-learning
experience surveys were given before and after the
learning experience. The pre-surveys included:
demographics questionnaire, knowledge pre-test and
learner motivation pre-survey for both the control and
experimental group. The learning experience of the
experimental group was a personalised learning
journey through Atomic Structure virtual lab, while
the learning experience of the experimental group
was traditional teacher led-class session. Knowledge
post-tests and Learner motivation post-survey were
given to students from both experimental and control
group. Furthermore, the experimental group filled in
a usability survey.
The knowledge tests contain both multiple choice
and input answer questions. Learner motivation was
assessed through dimensions such as interest, self-
efficacy, engagement, positive attitude and
enjoyment. Interest was assessed through Linkert
scale interest question (Moldovan et al., 2017; Ryan
and Deci, 2000), self-efficacy (confidence) was
assessed following Bandura’s guidelines (Bandura,
2006), while engagement, positive attitude and
enjoyment was assessed using a 5 point Likert scale
(Harmon-Jones et al., 2016). The usability survey
contained questions related to four dimensions
(usefulness, ease of use, ease of learning and
satisfaction), as well as questions where students
were asked to rate tow much they liked different
features on the Atomic Structure virtual lab on a 5-
point Likert scale, as well as open answer questions
to indicate the top three things they liked, top 3 things
they didn’t like, and if they have any comments or
suggestions.
Table 2: Assessment procedure.
Activity Type
Control
Group
Experimental
Group
Demographics Survey Pre-Learning
Knowledge Pre-test Pre-learning
Learner Motivation
Pre-survey
Pre-learning
Atomic Structure
Virtual Lab Session
Learning
-
Traditional Teacher
Led Session
Learning -
Learner
Motivation Post
survey
Post-learning
Learner Usability
Survey
Post-learning
-
Knowledge post-test Post learning
Interviews Post learning
5 RESULTS ANALYSIS
5.1 Learning Results
An analysis of the pre-test and post-tests knowledge
was conducted to investigate the impact of the
Atomic Structure virtual lab on students’ learning
outcome. This analysis excluded the participants that
did not answer any question of the pre-test and/or
post-test. This approach was treating the participants
as absent rather than awarding them a score of 0,
which would not be a correct representation of their
knowledge level. Participants with true 0 for pre
and/or post-test (i.e., answered all questions wrong),
were not excluded from the analysis. 11 participants
were excluded from the control group and 2
participants were excluded from the experimental
group. As such, the pre and post-test scores of 25
participants from the control group and 40
participants from the experimental group were
considered for the learning outcomes analysis.
Description of the research study
Collection of consent and assent
forms
Pre-learning experience surveys
Learning experience
Post-learning experience surveys
Interviews
CSEDU 2019 - 11th International Conference on Computer Supported Education
610
Figure 6 presents the average correct response
rates for the control and experimental groups on the
pre and post knowledge tests.
Figure 6: Learning results in terms of mean correct response
rates for the two groups.
The experimental group had a mean correct
response rate of 53.5% (SD = 22.8%) for pre-test and
75% (SD = 22.1%) for post-test, which results in a
21.5% increase. The results of a paired t-test for
dependant groups showed that the post-test results
were statistically significant higher than the pre-test
results for the experimental group at α = 0.05
significance level (t(39) = 5.845, p < 0.001).
The control group had a mean correct response
rate of 48% (SD = 23.1%) for pre-test and 60% (SD =
32.1%) for post-test, which results in a 12% increase.
The results of a paired t-test showed that the post-test
results were statistically significant higher than the
pre-test results for the control group at α = 0.05 (t(24)
= 2.268, p = 0.033).
The experimental group had 5.5% higher correct
response than the control group for pre-test, and 15%
higher for post-test. The results of a t-test for
independent groups showed that the experimental and
control groups had statistically equivalent pre-test
score at α = 0.05 (t(51) = 0.938, p = 0.353). However,
the post-test results for the experimental group were
statistically significant higher than for the control
group at α = 0.05 (t(38) = 2.051, p = 0.047).
5.2 Motivation Results
An analysis of the learner motivation and affective
state questionnaires filled by the students before and
after the session was conducted to investigate the
impact of the Atomic Structure virtual lab on
students’ motivation. This analysis excluded the
participants that did not answer all the questions (i.e.,
4 participants from the control group and 3
participants from the experimental group). The data
from 31 participants from the control group and 39
participants from the experimental group were
considered for the learner motivation analysis.
Figure 7 presents the motivation analysis results.
The percentage of students answering that they are
very or extremely interested in science classes has
increased between the pre and post-session
questionnaires with 18% for the experimental group
and with 9.6% for the control group.
The percentage of students answering that they
are very or extremely confident in being able to solve
science problems and challenges has increased with
28.2% for the experimental group and with 6.5% for
the control group.
The percentage of students answering that they
are very or extremely engaged in science lessons has
increased with 30.8% for the experimental group and
with 9.7% for the control group.
Figure 7: Increase in percentage of learners with high
ratings for different motivation dimensions between the
post and pre-session questionnaires.
The percentage of students that agreed or strongly
agreed that they felt positive during science classes
has increased with 20.5% for the experimental group
and with 3.3% for the control group.
The percentage of students that agreed or strongly
agreed that science classes are interesting has
increased with 20.5% for the experimental group and
with 6.5% for the control group.
53.5%
48%
75%
60%
0
20
40
60
Pre-t
e
st
P
o
s
t-tes
t
Knowledge Test
Mean Correct Response Rate [%]
Group
Control
Experimental
Learning Results
18%18%
9.6%9.6%
28.2%28.2%
6.5%6.5%
30.8%30.8%
9.7%9.7%
20.5%20.5%
3.3%3.3%
20.5%20.5%
6.5%6.5%
10.3%10.3%
0%0%
0
10
20
30
Inter
e
st
Confide
n
ce
Eng
a
ge
me
nt
Positive
I
n
t
e
r
e
sti
ng
E
n
j
oy
me
nt
Dimension
Increase [%]
Group
Control
Experimental
Learner Motivation Results
Atomic Structure Interactive Personalised Virtual Lab: Results from an Evaluation Study in Secondary Schools
611
The percentage of students that agreed or strongly
agreed that they enjoy science classes has increased
with 10.3% for the experimental group but did not
change for the control group.
5.2 Usability Results
An analysis of the learner usability questionnaire
completed by the experimental group after interacting
with the Atomic Structure virtual lab was also
conducted. 5 participants were excluded from this
analysis as they did not answer all the questions, thus
the data from 37 participants from the experimental
group were used.
The results analysis showed the following main
findings:
68.5% of students provided agree or strongly
agree ratings and 11.7% of students provided
disagree or strongly disagree ratings on usefulness
dimension;
71.2% of students provided agree or strongly
agree ratings and 18% of students provided
disagree or strongly disagree ratings on ease of
use dimension;
81.1% of students provided agree or strongly
agree ratings and 6.8% of students provided
disagree or strongly disagree ratings on ease of
learning dimension;
60.4% of students provided agree or strongly
agree ratings and 13.5% of students provided
disagree or strongly disagree ratings on
satisfaction dimension.
Figure 8 also show the percentage of users that
indicated that they liked or loved the different
features / technology of the virtual lab as follows:
86.5% for videos, 83.8% for quiz and reminder of
correct answer after the quiz, 73% for feedback after
the quiz, 64.9% for atom builder, isotope builder and
receiving badges, and 75.7% for reading facts about
atoms and isotopes.
Students also provided subjective feedback. As
part of the negative aspects, they mentioned the fact
that the atom and isotope builders “took a while” to
load and were “sometimes slow”, or “it was slow
loading the build atom game”. One student reported
that had to “load the page as it didn’t work”. Students
were using school’s computers and internet
connection. Another area for improvement suggested
by students was to add more “examples or
instructions to do the exercises”.
As part of the positive aspects, they mentioned “it
is easy to use”, “it is fun”, “it was interesting”, “gets
to the point”, “you can do it yourself”. They reported
on their perceived learning as well: “I have a better
understanding of it now”, “my knowledge of the topic
has improved”, “the videos helped me to learn by
hearing”, “I liked the quiz as I could see for myself
what I had learned”, “it helps you understand easier”,
“I liked how easy it was to understand.”
Figure 8: Percentage of learners that liked/loved the
different features of the Atomic Structure virtual lab.
6 CONCLUSIONS
Virtual labs have been identified as an effective
solution to addressing issues such as the learner’s
disengagement with STEM subjects, expensive
maintenance of physical labs, and availability of
experiential learning to online students. Despite the
research and development effort, most virtual labs
lack personalisation and adaptation, while the
evaluation studies often consider only a small number
of metrics or questions. This paper has presented
results from a comprehensive evaluation of the
Atomic Structure interactive personalised virtual lab,
with secondary school students. The evaluation
applied a multidimensional approach assessing the
virtual lab’s impact on knowledge achievement,
learner motivation, and usability dimensions.
The main conclusion that can be drawn from the
learning analysis is that the students using the Atomic
Structure virtual had a statistically significant higher
knowledge increase than the control group that
86.5%
83.8%
73%
83.8%
64.9% 64.9% 64.9%
75.7%
0
25
50
75
Vi
de
o
s
Q
u
i
z
F
e
ed
b
ac
k
C
o
r
re
ct
A
ns
w
er
A
t
o
m
Bu
i
l
de
r
Is
o
t
o
pe
Builder
Rece
i
v
i
ng Badges
R
e
a
di
n
g
F
a
cts
Feature / Technology
Percentage Users [%]
Percentage of users that liked or loved the feature
CSEDU 2019 - 11th International Conference on Computer Supported Education
612
attended the traditional teacher-led session. The main
limitation was the fact that many participants from the
control group had to be excluded from the analysis
(10 participants did not complete the post-test and 1
participant did not complete both pre-test and post-
test). The main observation was that some students
ran out of time at the end and did not manage to
complete the questionnaire before they left for the
next class. Therefore, it is important to better engage
with teachers to ensure they give enough time to
students to complete the forms within the allocated
session timeframe.
The main conclusion that can be drawn from the
motivation analysis is that the Atomic Structure
virtual lab had a higher impact on increasing learner’s
motivation as compared to traditional learning. The
main conclusion that can be drawn from the usability
analysis is that the wide majority of students have
provided agree/strongly agree ratings for the different
usability dimensions (usefulness, ease of use, ease of
learning and satisfaction), and liked/ loved the
features/ technology for the virtual lab.
ACKNOWLEDGEMENTS
This research is supported by the NEWTON project
(www.newtonproject.eu), funded by the European
Union's Horizon 2020 Research and Innovation
programme, Grant Agreement no. 688503.
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