Math skills are generally weak and not integrated well
in the learning process. In many cases, students fail to
understand the details of the problem they want to
solve and are unable to link it to their shaky
understanding of the class material, not to mention the
insufficient mathematical skills students have. For
educators, lack of time and large number of students
force the problem solving part to be minimized.
Educators rely on traditional assigned homework but
this rarely builds the critical thinking and other
important skills. From our experience, students
consider homework a burden to be submitted with
minimum effort. Some students rely on plagiarism,
copy assignment from other students, or simply
perform a messy mathematical manipulation to
produce the required final numerical answer of a
problem. Students fail to realize that it is not the final
answer of the problem that is the important outcome
of the assignment, but rather the learning process, the
critical thinking, and other skills that are gained
through problem solving. On the other hand,
educators do not spend enough time on this part of
learning due to lengthy content and large number of
students. Many instructors feel very skeptic about
students’ effort in problem solving. Sadly, the claim
that college education aims at fostering critical
thinking skills turns out to have little ground proof.
Research on the different aspects of problem solving
in science is abundant in literature, examples include
(Larkin, 1979), (Stewart, 1982), (Woods, 1975),
(Ferreira and Trudel, 2012), (Duch,1996),
(Fuller,1982).
We believe that technology and mobile
applications can harvest the students’ attraction and
attention in the process of problem solving (see
(Martin-Blas, 2009), (Childress, 1996) and references
therein). Technology motivates students become
more receptive and even more willing to participate
in learning (Kim and Hannafin, 2011), (Shurygin et
al., 2016), (Walker and Shelton, 2008). Technology
has already found its place in education for young
learners (Papadakis and Kalogiannakis, 2017) and
higher education (Kikilias et al, 2009), (Papadakis et
al, 2017) with several existing platforms, solutions,
and applications. Available solutions can be divided
into two groups; Comprehensive Educational
platforms and stand-alone applications:
The Comprehensive Educational Platforms
includes but not restricted to Blackboard, Desire to
Learn, Moodle, and Masteringphysics. Those
platforms are based on a Learning Management
System (LMS). LMS allows instructors to carry out
learning activities, make announcements and assess
student work. LMSs store and deliver materials
developed in a variety of different formats. They
support interactions between faculty and students.
Online learning management systems can be hosted
locally or remotely. On those powerful platforms
students can access resources online, solve questions,
exercises, and problems with the ability to browser
through textbooks, videos, conceptual pre-lectures,
and other material and hints. New features are added
regularly as publishing companies invest heavily in
such applications. United Arab Emirates University,
our institution, is already using Blackboard and
Masteringphysics.
LMS platforms are very powerful and the only
limitation we have experienced is regarding guided
problem solving. Many instructors rely on those
platforms to generate simple exercises, multiple-
choice questions, true-false questions, and so on.
Those platforms offer students a small window to
enter equations and their final answers. For the more
involved problems such platforms remain of little use
and value as they are missing on the important feature
of enhancing and guiding the critical thinking process
itself. As stressed before it is not the final answer that
is the goal, rather it is shaping the critical thinking
skills of students. Therefore, those platforms are still
short of value for problem solving as they lack
interactive personalized support and guidance. Our
proposed application can make an important addition
to those platforms as it can fill the gap we are
experiencing in problem solving skills.
There are few stand-alone applications of physics
including but not limited to Physics Solver, Learn
Physics, Visual Physics, Physical Mechanical
problems. However, existing stand-alone mobile
applications in the market are of little value. They are
simply performing as a calculator aiming at
calculating a number to one of the most used
equations in physics or mathematics. Some
applications are offering explanations to various
topics but all lack an interactive guided support in
problem solving. Such applications provide minor
value to the process of critical thinking and problem
solving in general.
In this paper, we discuss the case of building an
interactive mobile application based on an algorithm
that relies on the major steps of problem solving. The
application should serve to guide, help, encourage,
and motivate students. The application should create
a more interactive and exciting environment for
students. This mobile application should foster the
problem solving skill among students and create a
supportive environment for critical thinking. This
application is not a type of calculator or plugin tool to
find a final numerical value; rather it is a guide for
Building an Interactive Mobile Application to Enhance Students’ Problem Solving Skills in Higher Education Physics
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