Teaching Modern Greek Literature to Teenagers through a
Collaborative Webquest: Design, Implementation, Evaluation
Aikaterini Maragkou
1
and Maria Rangoussi
2
1
MSc “ICT for Education”, Dept. of Early Childhood Education, University of Athens, 13A, Navarinou str, Athens, Greece
2
Department of Electrical and Electronics Engineering, University of West Attica, 250, Thivon str, Athens-Egaleo, Greece
Keywords: Modern Greek Literature, Webquest, ICT Integration, ICT Addition, Collaborative Learning, Junior High
School, Motivation, Educational Design, Evaluation, Learning Outcomes.
Abstract: This paper presents the design, implementation and evaluation of an innovative, collaborative learning
approach to the teaching of Modern Greek Literature to teenage students of Junior High School. The
proposed method is based on a WebQuest especially designed for this study and aimed to motivate students,
increase their collaborative skills, achieve enhanced learning outcomes and change their attitude towards the
subject of Literature to the positive. An educational intervention is designed and implemented in a Model
Junior High School in Athens, Greece, for comparative evaluation purposes. Two 2nd grade cohorts of
students are taught in parallel the same material with (experimental group) or without (control group) the
use of the WebQuest. Research questions comparatively evaluate ICT ‘integration’ through the WebQuest
as compared to ICT ‘addition’ of more conventional ICT-based assistive tools, along the axes of student
motivation, collaborative skills, learning outcomes and attitude towards a ‘difficult’, unpopular school
subject such as Literature. Experimental results show that the proposed approach of ICT integration using
the WebQuest effectively promotes student motivation, collaborative skills and attitude towards the subject;
no significant improvement is detected, though, as to the learning outcomes achieved an issue that
deserves further research, as discussed in the conclusions.
1 INTRODUCTION
While Information and Communication Technologies
(ICT) establish their presence in modern education
systems worldwide, the educationally and
pedagogically appropriate ways of incorporating ICT
in daily school practice remain open to research to
this day. Educational innovations are judged along
two axes of quality: students should learn ‘better’ and
should enjoy the process at the same time. Today it is
generally agreed that blended learning is
advantageous over purely conventional or purely
electronic learning (Garrison and Kanuka, 2004). The
degree to which the quality of the educational event is
affected by (a) the additive’ use of ICT as an
assistive tool for the teacher, as compared to (b) the
holistic or ‘integrative’ use of ICT as a tool for
implementing multidisciplinary learning, however, is
not so clear. The additive use of ICT tends to be the
rule in education because it does not require any
major shift of position or change of method from the
teacher’s part; rather, it is easily inserted in the
teacher’s habitual teacher-centered strategy where
ICT plays the role of yet another attractive tool,
certainly fancier than books, maps and black- or
white-boards. The hype’ generated this way will
soon deflate, though, if the new tool is not made part
of a carefully designed, integrative teaching/learning
plan based on authentic, learner-centered activities.
Research findings indicate that inappropriate,
superficial use of ICT in class is worse than no use at
all (Hennessy et al., 2005). One major goal of the
research presented here is to experimentally compare
ICT integration against ICT addition along specific
axes: motivation of students, collaboration in group
work, learning outcomes attained and attitude towards
the subject taught. The subject selected as the test-bed
is that of Modern Greek Literature, as taught to
teenage students in Junior High School, and the
learning strategy of choice is the incorporation of a
WebQuest implemented in a collaborative learning
scenario, as detailed in the following.
200
Maragkou, A. and Rangoussi, M.
Teaching Modern Greek Literature to Teenagers through a Collaborative Webquest: Design, Implementation, Evaluation.
DOI: 10.5220/0007799902000207
In Proceedings of the 11th International Conference on Computer Supported Education (CSEDU 2019), pages 200-207
ISBN: 978-989-758-367-4
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
2 ICT AND LITERATURE
The motivation for this study comes from the double
observation that (a) the school subject of Literature is
not popular among teenagers, who tend to ascribe
their poor performance to the conventionality of both
the subject per se and the instruction methods
employed, while (b) thanks to ICT, Literature outside
school is undergoing a series of transformative
changes. Would the introduction of ICT in the
didactics of Literature render it an attractive subject
and allow student to benefit in multiple ways from
their interaction with it and if yes, under what form
should this be implemented?
As to the first part of this observation, existing
studies at the national level, e.g., (Greek Ministry of
Education, 2009) as well as the relevant experience of
the first author as a teacher of Literature in high
school, are in line with similar observations coming
from international reports and publications on
education, e.g., (Ajayi, 2015; Clarke, 2013; Doering
et al., 2007; Schrijvers et al., 2016). Within the formal
K-12 education system in Greece, in particular,
Modern Greek Literature is the school subject that has
until recently held out against the introduction and use
of ICT in class. Concepts and beliefs that demote ICT
to the level of a mere tool as compared to the greater,
everlasting value of the literary texts have often
served as the grounds for this policy.
As to the second part of this observation, the last
couple of decades have witnessed an interesting
convergence of ICT and Literature, expressed in the
new concepts and forms of e-literature, cyber-
literature, hyper-literature, digital or web or
computer literature. Each of these neologisms sheds
light on a different aspect of the convergence; taken
together, they emphasize the fact that digital
technologies, multimedia and the Internet are
essential elements to the conception, writing, reading
and publishing of modern Literature. Today,
Literature is undergoing a number of significant
transformations, the non-linear constructs, blogging,
fan-fiction and transmedia storytelling being the most
evident ones. The hope to attract new readers from
among new target groups re-emerges, backed up by
the attractiveness, availability and portability of the
new media, devices and technologies.
Teenagers have always been a tough’ target
group for Literature, either in or out of the school
class. Modern education has now a strong weapon in
the forms of hyper-literature and ICT-enabled practice
to reverse this situation.
3 RESEARCH METHODS &
TOOLS
3.1 Research Outline
An educational intervention has been designed for the
purposes of this research and has been carried out
comparatively, in two cohorts of Junior High School
students of the 2
nd
grade. The experimental group has
participated in a WebQuest that was set up within the
curriculum of Literature and was designed as an open,
realistic, collaborative activity intended to integrate
ICT in the learning process. The same course contents
were taught to the control group conventionally,
through handouts and collaborative assignments; in
that case, ICT has served as an assistive tool (students
watched presentations, videos, etc.).
Research questions investigate (i) the motivation
of the students, (ii) the level and quality of their
collaboration, (iii) their attitude towards this course,
and (iv) the learning outcomes achieved in the subject
taught. Practical issues also evaluated refer to the
quality of the particular WebQuest, its suitability for
the target group, and the feasibility of the employed
learning scenario within the limitations of the
Curriculum.
Evaluation has been performed on the basis of
data collected before, during and after the
intervention, from (i) students in both groups,
experimental and control, (ii) two non-intervening
teachers-observers, and (iii) twelve (12) other teachers
who volunteered to evaluate the WebQuest and the
learning scenario off-line.
The tools used for data collection include: (i) the
IMMS questionnaire of Keller (see section 4.4 below)
to measure the motivation of students, (ii) a custom
questionnaire composed by the teacher, to measure
the level of collaboration and the reception of the
intervention and the WebQuest, (iii) the students
group projects during the intervention and their
individual projects after that, along with a post-test
delivered by the teacher in class, to assess the learning
outcomes, (iv) the observation sheets prepared by the
teacher and completed by the two teachers-observers,
along with their interviews held by the teacher a-
posteriori, as to the deployment of the intervention
and the interaction among students, (v) the forum of
the WebQuest platform itself, through which the
twelve (12) volunteering teachers evaluated off-line
the WebQuest design, structure, contents and overall
quality.
Results indicate a clear positive impact of
integrative ICT use (experimental group, WebQuest)
as compared to the additive ICT use (control group)
Teaching Modern Greek Literature to Teenagers through a Collaborative Webquest: Design, Implementation, Evaluation
201
on all research questions except the one on learning
outcomes: there, the two groups attain comparable
results an interesting finding that certainly
deserves further research, analysis and discussion.
3.2 Webquest: A Collaborative Tool
The WebQuest, first introduced in 1995 by B. Dodge
and T. March in SDSU, California, USA, is an
effective alternative learning method that engages
students in well-designed activities towards clear and
meaningful educational/learning targets, (Dodge,
1997). WebQuest is essentially a guided inquiry on a
given problem or question, it falls, therefore, into
problem-based or inquiry-based learning. Progress
relies on data retrieved from sources that are chiefly
electronic (the web); these are processed by the
learner who constructs new knowledge and meaning
and synthesizes answers.
The term ‘quest’ refers to a game or entertaining
activity; indeed, WebQuests are set up as
collaborative activities, where learners are required to
work in (possibly competing) teams to complete the
task set. This collaborative feature is considered as
one of the major advantages of a WebQuest.
WebQuests are therefore doubly founded on cognitive
and on social constructivism (Kachina, 2012). What
differentiates a WebQuest from other Internet-related
educational activities is that (i) it stimulates in the
learner mental processes of a higher level, such as
critical thinking and analytic / synthetic thinking,
while (ii) it promotes learner-centered, authentic,
realistic and attractive learning activities, carefully
designed by the instructor to fulfil a didactic aim
(Richards, 2005). Ever since its first appearance
around 1995, the WebQuest has been considered as
an ideal example of effective incorporation of ICT in
Education and has maintained its popularity up to
now (Abbitt and Ophus, 2008).
In practice, a WebQuest may be a short-term (2-4
hours) activity or a long-term (1-2 months) project; by
its context and plot, it falls into one of twelve (12)
major classes (mystery, reporter, creative, scientific,
etc.). It is structured into six (6) phases: Introduction,
Task, Process, Resources, Evaluation and Conclusion.
A teacher’s webpage is often launched afterwards, to
share material and instruction plans with colleagues.
The teacher’s role is to design the WebQuest, set the
educational/learning targets, assign tasks, facilitate the
learning process and keep learners focused, and
eventually make sure results are evaluated and
presented/published. For a successful WebQuest,
Dodge (2001) advices teachers to ‘FOCUS’: ‘Find
great sites; Orchestrate learners and resources;
Challenge learners to think; Use the medium;
Scaffold high expectations’.
3.3 Motives, Motivation and Learning
The role of motives in education and learning is
explained through the theories of Piaget, Erickson and
Bandura. Given the importance of motives in
leveraging knowledge and learning, (Ames and
Ames, 1991; Covington, 1992), a variety of strategies
has been proposed to develop and sustain motives in
learners. Keller’s ARCS (Attention Relevance
Confidence - Satisfaction) model directly connects the
motivation of the learner to the design of the
educational event carried out by the teacher (Keller,
2010). A critical point is that Satisfaction is
guaranteed through internal rewards, external rewards
and equity for all. Keller’s model has been validated
on CSCL scenarios, as a tool both to design and to
evaluate a motivating learning event. In the present
research, it is exploited in both these capacities, along
the model’s ‘define-design-develop-evaluate’ cyclic
path.
4 EDUCATIONAL
INTERVENTION AND
EVALUATION
4.1 Design and Development of the
Stories of RefugeesWebquest
The award-winning juvenile novel Birds on the
snow’, by author Toula Tigka (2006, in greek) has
been selected as the literary text for the WebQuest,
after extensive search by the teacher (first author). It
features juvenile heroes in a realistic situation (a
refugee adopted by an elderly lady and going to
school in the host town), it includes a puzzling
element (‘what might a bird be scribbling on the
snow?) that lends itself nicely to a WebQuest, it is
free of social stereotypes and conveniently structured
in one-chapter-per-character style.
Popular platforms for WebQuest development
include Zunal (http://zunal.com), QuestGarden
(http://questgarden.com) and OpenWebQuest
(http://eprl.korinthos.uop.gr/openwebquest/). For the
purposes of this research, the WebQuest Stories of
Refugees is designed and developed in the
OpenWebQuest platform, which is offered free of
charge and provides an interface in greek
(http://eprl.korinthos.uop.gr/openwebquest/view/inde
x.php?wq=1534).
CSEDU 2019 - 11th International Conference on Computer Supported Education
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Stories of Refugeesis structured in the standard
six (6) phases for WebQuests and includes missions
for six (6) groups: the Linguists, the Historians, the
Archaeologists, the Movie Makers, the Philologists
and the Psychologists. The missions are outlined,
documented, guided and carried out collaboratively;
upon completion, they are presented through the
platform. Figure 1 shows the Title/ID and
Introduction webpages of the WebQuest (in greek).
The pebble art by the awarded syrian sculptor Nizar
Ali Badr and the poem ‘Argonauts’ by Nobel laureate
greek poet George Seferis are selected to be in
context with the Stories for Refugees topic of the
Quest.
Figure 1: Title/ID and Introduction webpages of the ‘Stories
for Refugees’ WebQuest (OpenWebQuest platform-in
greek).
4.2 Experimental Methodology, Settings
and Participants
A quasi-experiment is set up to investigate the
research questions stated in the Research Outline
section. Such a setting uses any pre-existing grouping
within the sample instead of random sampling (Cohen
et al., 2002). Care is taken to demote any biasing
factors between the experimental and the control
group: The two groups are equivalent in school
performance; they have the same class teacher in
Literature; collaborative learning is employed in both
cases (throughout, in the experimental group;
partially, in the control group) while collaborative
activities are of equal cognitive loads; common
multimedia learning contents are used; two (2)
teachers-observers (the class teachers for
Language/Literature and Computers) are present in all
sessions; the same literary text is taught in both
groups; common evaluation method and criteria are
used; the intervention is run in both groups by the
same teacher (first author). The evaluation of the
practical aspects of the intervention (quality of the
WebQuest developed; suitability for the target group;
feasibility of the learning scenario given the time
limitations set by the Curriculum) constitutes a case
study.
Forty seven (47) 2
nd
grade (13-14 years old)
students, in a public Model Junior High School in
Athens, Greece, took part in the educational
intervention. The experimental group (24 students: 16
boys and 8 girls) and the control group (23 students:
14 boys and 9 girls) are all of greek mother tongue
and constitute a ‘convenient’ sample (one to which
the instructor-first author of this paper has immediate
access). It is not a representative sample, as students
are admitted in Model Schools through a strict
selection process involving written exams. As this
could not be setup as a randomized experiment, care
was taken to choose two cohorts of equivalent
performance. Indeed, the cohorts selected have
equivalent motivation towards the subject of
Literature and equivalent class average grades (17.9
and 18.3 over 20); a pre-test was therefore not
necessary. The roles of the experimental and of the
control group were assigned randomly, for internal
validity. A preparatory action organized before the
intervention was the interdisciplinary instruction of
the Greek Language and Computers subjects in the 1
st
and 2
nd
graders of this school, for 1 hour / week, to
boost ICT skills and to get students to employ ICT
tools in critical reading and production of texts.
4.3 The Intervention in Phases
The intervention ran in four (4) face-to-face sessions
in class, of 45 minutes each, spread across two
consecutive weeks. The school’s digital coop
classroom was employed. It is equipped with eight (8)
workstations, desks arranged for groups of four (4)
around each workstation, an interactive whiteboard
and a video projector. Six (6) groups of students were
formed, of four (4) members each, heterogeneous as
to gender and performance. The learning plan was
purely collaborative for the experimental group and
hybrid collaborative-lecturing for the control group.
4.3.1 The Control Group Learning Plan
The text-centered interpretation approach is adopted
for the control group, in an attempt to stay close to the
habitual method of class instruction. Guided
discussions, free dialogue, brainstorming,
collaborative learning and ICT use (class wiki,
audiovisual contents drawn from the Internet, digital
storylines) are the strategies selected and used to
provoke the students’ interest and provide them with
information on the topics examined. In brief, the
intervention has proceeded per teaching session as
follows:
Teaching Modern Greek Literature to Teenagers through a Collaborative Webquest: Design, Implementation, Evaluation
203
1
st
Session: Motivation and introduction using mixed
material (a poem, an image and a video), followed by
oral interpretation: the teacher has read aloud the
literary text in class.
2
nd
Session: Comprehension and interpretation of the
literary text using worksheets. Tasks assigned, to be
completed initially at the class and subsequently at the
group level.
3
rd
Session: Students present their completed works
(assigned in 2nd session) to the class; teacher’s
feedback.
4
th
Session: Students present their completed works
(continued). The class watches a relevant video and
takes part in a brainstorming session to draw
conclusions as to the major message of the literary
text. Personal assignments follow for homework; the
intervention is concluded.
4.3.2 The Experimental Group Learning
Plan
The approach used in this group is text-centered,
communicative, interpretative and interdisciplinary.
In order to implement collaborative learning using a
WebQuest, ICT are employed as authoring tools for
multimedia content contributed by students,
presentation tools for completed group projects,
library space and information searching and retrieval
space. The intervention follows the WebQuest steps:
1
st
Session: Brief introduction by the teacher to the
WebQuest tool; navigation in the platform. Students
complete the Introduction and Activities parts in it,
under the teacher’s guidance. In the Evaluation part
they get informed on how and on what criteria they
will be evaluated and in the Process part they read
their missions and get self-organized (allocation of
roles and duties).
2
nd
Session: Students work in groups to accomplish
their missions. The teacher holds a guiding,
supportive role (Figure 2).
3
rd
Session: Students continue working in groups;
they complete their missions. Group projects are
uploaded to the class wiki after self-evaluation. The 3
out of 4 groups briefly present their projects live in
class.
4
th
Session: The 4th group presents their project live
in class. All groups complete the Conclusion part of
the WebQuest. Personal assignments follow for
homework; the intervention is concluded.
Unfortunately, cross-evaluation and discussion in
class to summarize major points and draw
conclusions had to be omitted, due to time limitations.
Figure 2: Snapshots of 4 out of the 6 experimental group
teams, while they work on their WebQuest missions.
4.4 Evaluation: Data Collection,
Analysis and Results
4.4.1 Research Question 1: Motivation
The Instructional Materials Motivation Survey
(IMMS) questionnaire, designed by Keller (1987) in
correspondence to the ARCS method, has been
employed to investigate the motivation of students in
the experimental versus the control group. Students’
answers to the revised IMMS (Huang et al., 2006)
used in the post-test are given in Table 1, in the form
of group averages +/- standard deviations, for each
one of the 4 components of Motivation, namely,
Attention, Relevance, Confidence and Satisfaction,
and for net Motivation (sum of the 4 components).
The experimental group (i) scores higher than the
control group, both in net Motivation (72.550 versus
65.173) and in each of the components, while (ii)
exhibits consistently lower standard deviations, which
is desirable.
Table 1: Evaluation results on students’ motivation along
ARCS components: average +/- standard deviation.
Experimental
Group
Control
Group
Attention
38.870 ± 7.822
34.087 ± 8.005
Relevance
11.500 ± 2.078
10.608 ± 2.294
Confidence
19.125 ± 3.430
18.000 ± 4.000
Satisfaction
03.041 ± 1.122
02.478 ± 1.201
Motivation
(total)
72.550 ± 12.449
65.173 ± 13.231
4.4.2 Research Question 2: Collaboration
The level and quality of collaboration among students
in the same group was assessed through the questions:
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204
(a) How much has your participation in this course
promoted collaboration with your classmates? and
(b) Are you satisfied by the quality of collaboration
with your classmates during this course? Students’
answers are given at five (5) levels ranging from ‘Not
at all’ (1) to Extremely’ (5). The results, summarized
in Table 2 in absolute student numbers per answer
level, agree to what the two teachers-observers have
stated in their interviews: In both groups students
have collaborated smoothly and managed to complete
all assignments and missions. Students in the
experimental group, however, have collaborated more
fervently’, being compelled to search and discover
and to use interesting new tools which motivated
them as the two teachers-observers have put it. As
they had to collaborate around and through the
computer, in order to resolve technical and non-
technical issues and format their projects and
presentations, they exhibited a higher level of verbal
and non-verbal exchange and communication than
students in the control group did. No quarrel ever did
arise in any one group; and yet, students in the
experimental group have held more discussions and
took part more actively in the group activities.
Table 2: Comparative results on collaboration: student
numbers per answer level (experimental / control group).
Not at all
Slightly
Moderately
Very Much
Question (a)
2 / 2
2 / 2
4 / 9
8 / 6
Question (b)
4 / 2
1 / 2
5 / 12
6 / 5
4.4.3 Research Question 3: Attitude towards
the Course
Students were asked to characterize the
instruction/learning method employed as pleasant’ or
‘unpleasant’ and to justify their answer. The majority
of the experimental group students (21 out of 24)
answered ‘pleasant’; only three (3) students didn’t
find it pleasant. To justify their choice, they stated
that both the learning content and the learning method
were interesting, creative, enjoyable, not boring or
tiring at the least. As a result, they have enjoyed
working for their projects.
Further analysis of their answers to open-style
questions has revealed that this attitude is due to (i)
the teamwork (for the majority), (ii) their satisfaction
for the quality of their project outcomes, and (iii) the
fancy (and fun) of working through the computer and
over the Internet.
Students in the control group have also developed
a positive attitude towards this course, though not to
the degree of the experimental group: 15 out of the 23
students characterized it as pleasant’, while 8
students characterized it as ‘unpleasant’; 5 of them
explained ‘unpleasant’ as ‘boring’. Only 4 students
referred to collaboration in their learning plan to
justify their overall satisfaction a considerably lower
count than the experimental group, where the majority
referred to collaboration as a source of satisfaction.
4.4.4 Research Question 4: Learning
Outcomes Attained
The progress achieved through the intervention in the
cognitive domain is evaluated by (i) a post-test (8
marks) and (ii) the personal assignments given for
homework at the end of the 4th session, which
include a content comprehension task (6 marks) and a
creative writing task (8 marks), both graded by the
teacher using rubrics.
The results given in Table 3 show that the control
group scored clearly higher in the post test (retention
of new knowledge, 88% versus 78% for the
experimental group) as well as in the creative writing
personal homework assignment (75% versus 61.3%).
The experimental group scored marginally higher in
the content comprehension part of the homework
assignment (73% versus 70%).
Table 3: Evaluation results on learning outcomes attained:
group average scores (absolute values and % values).
Post-Test,
in class
(8 marks)
Homework:
Content
comprehension
(6 marks)
Homework:
Creative
writing
(8 marks)
Exper.
Group
6.25
(78.1 %)
4.40
(73.3 %)
4.91
(61.3 %)
Control
Group
7.04
(88.0 %)
4.20
(70.0 %)
6.00
(75.0 %)
The qualitative assessment of the projects completed
by the teams in the two group shows that most of the
experimental group teams have produced projects of a
clearly higher quality compared to the control group
although these projects do not constitute fully
comparable material, in terms of form, structure and
targets set.
4.4.5 Evaluation of the Webquest
The WebQuest was evaluated by (i) the students and
the two class teachers (design and implementation),
(ii) a group of volunteering language teachers
(design). Evaluated components include structure,
Teaching Modern Greek Literature to Teenagers through a Collaborative Webquest: Design, Implementation, Evaluation
205
contents, material organization and presentation,
usability, technical and pedagogical soundness,
suitability for the target group.
Students were positive as to all the components
and particularly as to the contents, which they found
to be clear’, ‘useful’, ‘directly correlated to the
subject of Literature’ and ‘captivating’. Assignments
were rated as ‘not too difficult’, ‘not stressing.
Structure and presentation of the material was
characterized by the majority as ‘attractive’, ‘not
overloaded’, ‘not cluttered’. As to the organization,
only 1/3 of the students considered it ‘captivating’ (10
students were neutral’), while answers on
presentation style, colours and emphasis were
balanced. The majority were positive as to the
usability: platform access and navigation were
‘straightforward’; interaction was ‘easy’; no technical
problems or software malfunctions have been
reported. Most students commented favourably on the
features of active participation, self-assessment,
explicit and open evaluation criteria and feedback.
The level of content and platform usage requirements
were deemed suitable for the target group
(themselves). Minor collaboration problems have
been reported; time limitations were criticized.
The two class teachers were both strongly
positive: they found the topic ‘imaginative’,
‘uncommon’ and ‘interdisciplinary’, the structure
‘excellent’, the learning process ‘controlled by the
student’ thanks to ‘student autonomy’. Pedagogic
features of self-assessment, personalized instruction,
student autonomy and initiative, active-discovery
learning, and the development of problem-solving
skills were all commented upon favourably.
Suitability for the target group was answered de facto
by the enthusiastic collaboration and successful
completion of all missions, especially so from the
experimental group, reported to include strong, highly
competitive student personalities, with coordination
problems and a preference for individual work at
home. They found the flow of the intervention
‘smooth’; they stressed the need for the teacher to
plan carefully and to prepare alternatives for the case
of technical problems.
The volunteering teachers-evaluators were equally
or more positive in their views. They added positive
comments on the scenario, the topic and its
timeliness, the experiential nature of learning through
WebQuests, the clarity of the structure of this
WebQuest, the creativity it asked for, the multimedia
presentation of the material, as well as the technical
soundness and the easy platform access and
navigation. Pedagogical advantages mentioned are the
functional inclusion of ICT in learning, the active
participation of students ‘scaffolded’ by the teacher,
the students’ autonomy and experiential, discovery
learning and the added value as to the curriculum of
Literature. This type of intervention, however, was
considered ‘very demandingfor the teacher in terms
of preparation / class time required.
5 CONCLUSIONS - FURTHER
RESEARCH
The positive evaluation results obtained from post
tests and questionnaires of the students, observation
sheets and interviews of two class teachers-observers
and a number of volunteering teachers-evaluators, are
in good agreement with existing research results on
collaborative learning plans employing ICT. These
results reveal that the proposed approach holds a
considerable potential for motivating young students
towards a ‘difficult’ subject such as Literature, for
engaging them in active, discovery learning and for
cultivating their collaborative skills. They are in good
agreement with positive results reported on the
educational uses of WebQuests: increased motivation
and engagement (Friedman and VanFossen, 2010;
Ikpeze and Boyd, 2007; Tsai 2006); positive attitude
towards the subject taught (Beyerbach and Burrell,
2004; Murry 2006); increased collaboration (Laborda,
2009; Leahy and Twomey, 2005).
On the other hand, the learning outcomes
measured in the experimental group are comparable
or slightly inferior to those of the control group.
These results are in good agreement to existing
research as well (Strickland and Nazzal, 2005; Gaskill
et al., 2006). A possible explanation of this fact is that
the experimental group has had time just enough to
complete their missions; due to practical limitations,
they have not been given time to recapitulate and hold
a discussion in class a phase that did take place in
the control group. Another tentative explanation was
offered by one of the two teachers-observers, who
pointed out that no group did give wrong answers on
questions directly related to their own mission. In
assigning distinct roles and distinct missions to each
group, the WebQuest may be decimating the taught
material and thus preventing participants from
‘connecting the pieces’ and ‘constructing the whole
picture’.
In light of the fact that the construction of new
knowledge, i.e. the development of interpretation
strategies and creative writing skills through
Literature takes time and practice, such findings
should not come as a surprise. Rather, they
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constitute a clear indication that (a) both detailed
learning planning and meticulous execution are
critical to the quality of the results, while (b) further
research and analysis is necessary in order to fully
understand whether such results are inherent to the
WebQuest method or may be reversed and how. In
any case and beyond the WebQuest case the
major objectives of teaching Literature, namely, the
understanding and interpretation of literary texts and
the development of creative writing skills, render
Literature a demanding subject and leave the
question of the proper framework for ICT
integration in Literature open to further research.
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