found the experience to be educational and that it
improved their understanding of the structure of carbon
nanocomposites. Eight (44.4%) strongly agreed that
the experience was educational and that it helped
improve their understanding of carbon
nanocomposites, 6 (33.3%) agreed that it improved
their understanding of carbon nanocomposites, 7
(38.9%) agreed that the experience was educational,
and no one answered disagree or strongly disagree on
either question. Participants gave suggestions for
longer simulations, labels for the atoms, and more
information in the scenes for what is being viewed.
Lastly, participants were asked to give short
answers in regards to what they enjoyed about the
experience, what they disliked, and for other comments
that may be helpful to the developers. All but 1
participant, who responded “N/A”, answered that they
mostly enjoyed using the different devices. One
participant stated, “I enjoyed being able to observe a
complex phenomenon in a way that made it simple to
understand.” In regards to what users disliked about the
experience, 4 reported motion sickness with the Vive
and 5 reported general usability issues with the
HoloLens.
6 CONCLUSIONS
In this paper, a framework for researching molecular
dynamic processes within virtual and augmented
reality settings was presented. We demonstrated that
our framework provides researchers an easily
accessible and robust tool for visualizing the
interactions within VR and/or AR settings. Based on
the survey results, it is evident that the participants
were able to make use of our application to enhance
their understanding of the atomic interactions they
were witnessing along with the structure of carbon
nano-composites. It is worth noting that many of the
criticisms the survey participants mentioned or the
issues they were encountering were mostly due to the
limitations of the device they were using as opposed to
the framework we were showcasing to them. Despite
these issues, the survey demonstrated that the
framework we created is useable in all of the VR and
AR settings we presented to the participants. Another
significant finding of our survey was that many of the
users stated that they found the VR and AR aspects of
our framework when viewing the MD simulations
served to enrich the viewing experience. Many
participants mentioned that the ability to navigate a
MD simulation in a fully immersive 3D setting helped
them to better understand both the micro-level atomic
reactions and the macro-level molecular dynamic
events themselves. This illustrates the potential
benefits of our framework to enable researchers to gain
a more 3D understanding of molecular dynamic events
in AR/VR settings.
We aim to expand our current framework to allow
for the real time simulation of molecular dynamics
processes and are currently working on implementing
a system in which users can interact with a given
simulation even if all of the atomic events within the
simulation are not being calculated in real time. We
also plan on further developing the framework to allow
for greater detail in regards to the atomic reactions
taking place within any given simulation such as
showing the bonding between atoms, temperature,
atomic mass, and other relevant details of a CNT/MD
simulation.
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