Interfaces of the Agriculture 4.0
Letizia Bollini
1
a
, Alessio Caccamo
2
b
and Carlo Martino
2
c
1
Department of Psychology, University of Milano-Bicocca, Piazza dell’Ateneo Nuovo 1, Milan, Italy
2
Department of Planning, Design, Technology of Architecture, Sapienza University of Rome, Via Flaminia 72, Rome, Italy
Keywords: Agriculture 4.0, Agritech and Design, Human-Decentered Design, Conversational Interfaces, Multimodal
User Interfaces.
Abstract: The introduction of information technologies in the environmental field is impacting and changing even a
traditional sector like agriculture. Nevertheless, Agriculture 4.0 and data-driven decisions should meet user
needs and expectations. The paper presents a broad theoretical overview, discussing both the strategic role of
design applied to Agri-tech and the issue of User Interface and Interaction as enabling tools in the field. In
particular, the paper suggests to rethink the HCD approach, moving on a Human-Decentered Design approach
that put together user-technology-environment and the importance of the role of calm technologies as a way
to place the farmer, not as a final target and passive spectator, but as an active part of the process to aim the
process of mitigation, appropriation from a traditional cultivation method to the 4.0 one.
1 INTRODUCTION
Today, we live in an immaterial society, based on the
so-called fifth dimension (Cosenza, 2012), an
information dimension in which knowledge passes
through the analysis and communication of data: the
pervasive information society (Resmini, Rosati,
2011), or Society 4.0. Today more than ever, contexts
of use and digital technologies should be investigated
in order to understand the perspective of the future
world.
Historically influenced by HCI, Computer
Science and cognitive ergonomics (Drucker, 2014),
the interface design takes today’s cultural
connotations and socio-political influences to
question not only on the functional aspect, but the
communicative and expressive, aesthetic and
educational. Borrowing the term from the theatre, the
novelty of the new interfaces is the ability to break the
fourth wall, since they go beyond the screen (Kortum,
2007) and, far from being just and exclusively
invisible windows of connection between the data and
the user, are today more than ever a pervasive reality
that - from the screen to the AR - take on the
characteristics of the new media. The interface leaves
a
https://orcid.org/0000-0001-6491-4838
b
https://orcid.org/0000-0002-2045-6385
c
https://orcid.org/0000-0002-0664-0549
the frame of monitors, moving into the world
becoming a structure that is architecturally grafted
onto existing reality. Going beyond the interface as a
tool for help and support - seeing it instead as a
partner with whom to live - means affirming the
pervasiveness of the same and its repercussions in its
social, political, cultural and therefore educational
aspects.
Today, the interface effectively becomes a hybrid
environment between the physical and virtual. A
mixed reality that assumes architectural features and
spatial qualities. For this reason, the future of the
interface requires investigation to understand what
we should borrow from the design physical spaces to
create mixed ones, in terms of methods and
approaches. Starting from this theoretical framework,
the paper presents a broad theoretical overview part
of an on-going research - discussing both the strategic
role of design applied to Agriculture 4.0 and the User
Interface and Interaction as enabling tools in the field.
Paragraph 2 presents the shifting role of Design in
the field of Agriculture, from product to service,
suggesting the cultural approach that design could
give in the transmission of knowledge in the
agricultural and ethno-botanical fields.
Bollini, L., Caccamo, A. and Martino, C.
Interfaces of the Agriculture 4.0.
DOI: 10.5220/0008164802730280
In Proceedings of the 15th International Conference on Web Information Systems and Technologies (WEBIST 2019), pages 273-280
ISBN: 978-989-758-386-5
Copyright
c
2019 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
273
Paragraph 3 explores, firstly, the definition and
the possible skills of the farmer of the future,
secondly, the importance of calm technologies as a
mediated tool to aid the passage from traditional
cultivation method to the 4.0 one.
Paragraph 4 suggests a new approach to the
interaction design project that from a human centered
point of view, shifts to a human de-centered one,
involving the environment. At the end, an
international case study shows one of the possible
applications of non-traditional interface in home-
made farming.
2 DESIGN- INNOVATION-
AGRICULTURE 4.0
Until the late 70s, in the mechanization age, the
contribution of Design for Agriculture was limited to
the design of material artefacts, tools and means for
working in the field or, at the end of the chain, in the
arena of corporate graphics, the branch that studies
and create the packaging for agricultural products or
to the visual communication of agribusiness brands.
Excluding intensive, extensive and advanced
cultivations in the USA, in the rest of the world
cultivation processes were the prerogative of
agricultural traditions reiterated through the
generational transfer of knowledge (Ison and Russell,
2000). In the most advanced cases, they were
integrated by the consultancy of technical-scientific
figures, agronomists, well trained on the so-called
hard sciences chemistry, botany, biology but
poorly trained on the entrepreneurial and managerial
aspects of agricultural production on an industrial
scale. Technological innovation applied to artefacts
for agriculture as the central theme on which design
was focused for a long time has always been
pursued to free mankind from physical fatigue
(Maldonado, 1987; Boni, 2014) and to increase the
productivity of cultivation processes.
The digital revolution and the innovations
developed over the last 30 years within Computer
Science, Robotics and AI, applied to agriculture first
with precision farming (Auernhammer, 2001) and
then with [...] the transposition of the paradigm of
Industry 4.0 in the agricultural sector, that is the
tendency towards automation and the
interconnection of agricultural activities and all
supply chain processes [...] (Osservatorio
SmartAgrifood, 2018). This paradigm today defines
Agriculture 4.0 or digital farming, and it has opened
up new problems and new areas of experimentation
to which Design, as a plastic discipline, is called to
give answers.
In the 90s, we witness the first forms of
technology and process innovation in Agriculture,
thanks to the development of Precision Agriculture
(Auernhammer, 2001). Today, these innovation - as a
result of Agriculture 4.0 - extends to the monitoring
of crops, to the traceability of the entire supply chain,
up to the Supply Chain. The introduction of
technological elements - on one hand has clear and
noble goals - on the other brings out new and more
complex problems. In fact, if this application
responds to a growing demand for food connected
to the increase in the world population or seeks new
solutions to adapt the cultivation processes to climate
change (Howden, SM et al, 2007), it also raises
questions related to the dissemination and integration
of the same in the traditional cultivation processes as
well as open a debate about the role that the farmer
has and will have to have in hybridised contexts. The
farmer could, in fact, evolve into a professional
agronomist / farmer with digital knowledge and skills
digital farmer with a wealth of expertise resulting
from the combination of ICT and agronomic skills,
expressly dedicated to the implementation of the so-
called Smart & Precision agriculture and automation
processes. Design can continue to contribute to the
production of artefacts for cultivation processes, even
in an increased performance logic deriving from
ergonomic innovations or from the integration of new
technologies Smart Farming the relationship
between Design and Agriculture 4.0 shifts the
application centre of gravity, investing in mainly
intangible areas, ranging from the transfer of
Intelligent Environments to the agricultural
environment, to the design of the services defined
by new processes, to the definition of new Users, and
to the design of functional interfaces in a HCD
approach, useful for the management of new systems
and new technological devices. In the scenario of
Agriculture 4.0 the spaces for Design-Driven
Innovation (Verganti, 2009) seem to be unlimited and
on very different scales. In fact, they can be
approached according to the logic of Strategic
Design, Social Innovation, Systemic Design or
according to the Human Centred Design modality.
The research that our team is carrying out is part of
the latter, positioning it in a scenario that strongly
integrates scientific research in the context of the IoT,
the UX and the UI design.
Design-driven innovation in agriculture can now,
focus on the relationship between new devices and
their usability, for the construction of interfaces
capable of facilitating the use of the former ones by
WEBIST 2019 - 15th International Conference on Web Information Systems and Technologies
274
more advanced farmers, characterized by a different
technological and cultural imagination.
The challenge for the new interfaces that go
beyond the screen to reach the environment
becoming pervasive seems to be the translation of
the different ethno-botany as stated by Treccani
Encyclopaedia - into an interface that becomes a
medium of agri-culture in the meaning of culture of
cultivation according to a logic of customization
that can lead to an empathic and natural fruition,
which does not deny it flattens as it settles in previous
peasant cultures. Added to this point, there is the need
for dynamic-responsive, customizable and
interoperable tools able not just to make people
read and/or transmit information but also to suggest
actions and solutions to be adopted in a DSS logic
Decision Support Systems or machine learning.
3 CALM TECHNOLOGIES FOR
SMART FARMERS IN
HYPER-LOCAL
PRODUCTIONS
As stated by Nielsen back in 2004, internet and digital
technologies are undoing the industrial revolution
balancing a mass and centralized vision of the
production, media and social organization with a
more holistic eco-systemic and dispersed life-way
(Nielsen, 2004). Moreover, the dramatic ecological
crisis and climate changes we are facing are a vast and
compelling motivation to rethink our economic
model. We can define it as a sort of digital eco-nomic
paradigm that claims a social innovation move from
an XVII-XX century way of life to a post-industrial,
post-modern post-capitalist era in which the
development of technology is no more a promise of
infinite growth, but rather a commodity to improve a
decentralized individual and collective lifestyle.
Something in between the décroissance sereine
theorized by Latouche (2004, 2007) ad a glocal
approach to a sustainable and ecological transition of
the post society (Klein, 2014).
The new organizational paradigms that, at times,
seem to emerge, develop according to centrifugal and
contrasting tendencies. In some cases we can see the
concentration of large parts of the production and
distribution systems centralized in a few hands, as is
happening in Silicon Valley with the Gang of four as
Gallow (2015) defined them and where some players,
instead of dis-intermediating peoples access to
information and resources have simply replaced the
old intermediaries (as in the case of Amazon, even in
the food distribution sector) (Bauman, 2013). Beside
these realities, however, root-grass phenomena and
bottom-up economies, fragmented, local have been
developing according to the model of the long tail
theorized by Anderson (2006) in the world of media,
music, books, contents, and integrated platforms
Amazon and iTunes in primis.
In this scenario, even a traditional production
sectors such as agriculture is invested by
technological innovation at a different scale. On the
one hand, there are big business players able to
introduce and adopt a vast range of technological
devices and systems. It is the field of agritech and
smart-farming where drones, Artificial Intelligence,
machine learning, automation, sensors, IoT, and other
data-driven and science-driven information
technologies are applied to farming and agriculture.
However, this cultural shifting also allows small
realities, to adopt a smart approach with a high level
of IT and added-value innovation to sustainable
micro-cultures or local experiences to improve
harvesting and food productions (Bollini & Cerletti,
2009). It is the case of the MIT Media Lab project
headed by Caleb Harper: The open agriculture
initiative intended to offer a digital framework, an
open and accessible ecosystem that is raising and
growing a community of nerdfarmers and aims to
“builds open resources to enable a global community
to accelerate digital agricultural innovation […] that
enable and promote transparency, networked
experimentation, education, and hyper-local
production […] creating collaborative tools and
communities to explore future agricultural systems”
(OpenAg, 2015).
Nevertheless, the transformation between a global
and industrial approach to a local and digital
dimension implies further cultural changes. The
passage of scale from large estate-owned productions
to the possibility of self-production involves two
fundamental factors in the relationship with applied
technologies: the territory and the people. It questions
the ancestral value of this relationship. The tech
infrastructure, in fact, overlays on the spatial surface,
both physically and metaphorically, as a sort of
second overlapping eco-system (Bollini, 2016). At
the same time, it should be able to create an accessible
interface for people interacting with sensors, data, and
environment in an engaging and friendly way. The
technologies, in this case, are enabling tools in
automating natural processes and supporting what
could be defined as user-generated products, where
the products are harvests of agricultural crops at local
or hyperlocal scale and self-production of food.
Interfaces of the Agriculture 4.0
275
But who are the new farmers? Are they real
technology “geeks” and nerds well trained and skilled
in Computer Science? Or only people with a strong
concern for sustainability and affordable living
willing to respect the environment and to embrace the
de-growth or a different growth culture? Or, again,
small entrepreneurs willing to change the
relationships of production and distribution reducing
the production chain and using eco-compatible
practices in the agricultural sector, ready to revitalise
marginal rural areas or to protect and recover
traditional crops and biodiversity? Above all: what is
their relationship, their need for technology?
Within this varied world there are experiences
such as the one developed by the artistic collective
Futurefarmers founded and animated since 1995 by
personalities of the technological scene of the Bay
Area such as Amy Franceschini. The
multidisciplinary group explores issues concerning
the role of urban agriculture and citizenship
participation e.g. the Victory Gardens project in
2006 then became The Urban Garden Registry and
exhibited at the 13th Venice Architecture Biennale in
2012 or the relationship between tradition and
technologies. In the Ethnobotanical Station a
workshop and an online tool developed in 2012
(futurefarmers.com/ebotanical) “a mobile module
[drawn] upon a diverse lineage of knowledge to study
the complex relations between plants and humans. It
brings in the question our faith in modern
quantitative science as compared to the long tradition
of qualitative indigenous knowledge. An inventory of
distinctive tools, hands-on workshops and mappings
are the vehicle for research and sharing new
configurations of knowledge.” (Franceschini, 2012).
Alongside this neo-rural culture, which has a
powerful connection with the world of technology,
there are, however, realities where the potential of
agriculture 4.0 is grasped not as a goal in itself or as
a meta-project discourse, but as a tool to support
concrete results, in the field.
In the latter case, the people involved therefore
need distributed systems in the environment,
Industrial Internet of Things and smart technologies
that offer systems of interaction and calm interface. If
we extend the concept proposed by Weiser and
Brown (1995) the agritech applications must not
engage the peripheral attention of users, they must not
absorb energies, cognitive or not, in their learning,
decoding and monitoring process. The flow of
information from the territory, the environmental
conditions and the data collected in real time are used
to supervise the crops and to make informed decisions
that are optimized in relation to the context. User
research, user experience, and interface design,
multimodal and distributed are therefore key tools to
make the digital ecosystem accessible and useful
(Bollini, 2001). About the user interactions of the
OpenAg Ecosystem Harper claims: “as affective as it
is effective, and as desirable as it is accessible by
exploring how to incorporate the principles of human-
centered design, behaviour design, and calm
technology into user experience/user interaction. We
want to create emotionally-, socially-, and culturally-
intelligent food production technologies that respond
to and support folks who want to grow their own
food” (Harper, 2017).
4 APPROACHING THE
INTERFACE PROJECT IN
AGRICULTURE
Innovation in the agricultural sector is today one of
the greatest issues put in place also by the European
Union, as demonstrated within the specific objectives
of Horizon 2020, as necessary in order to respond to
problems (European and global), in the field
reduction of resources, increase in production costs,
and lowering of sales, environmental pollution and
climate change. According to the United Nations’
Food and Agriculture Organization (2018), food
production is expected to increase by at least 60% by
2050 in order to compensate for the increase in the
world population, which is expected to reach 9 billion
people. Technological innovation plays a key role in
the resolution of these issues. Precision agriculture,
as stated by Godwin (2003), is an example of
increasing crop performance through the
rationalization of inputs and the reduction of crop and
environmental costs. Nowadays, the integration
between precision agriculture and ICT has allowed
the definition of the so-called Agriculture 4.0 (De
Clercq, Vats, Biel, 2018) and Internet of Farming or
the application of different technological systems
aimed at improving agricultural production in terms
of yield and environmental sustainability, quality and
safety of the product along the whole supply chain
and transformation, as well as within the working
conditions.
HCI, interaction design and non-traditional
interface forms can provide solutions to the initial
difficulties of integrating technology with traditional
work as well as becoming an instrument for
anticipating emerging needs and demands from the
user (Harper, Rodden, Rogers, and Sellen, 2007).
Considering therefore the difficulties in approaching
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new methods and techniques, in agreement with
Rodriguez, Fernandez, and Hormazabal (2018), the
role of HCI and User Interfaces in agriculture can and
must be decisive, going beyond the interaction for
GUI Graphic Human Interface linked to a screen,
but going further rethinking the concept of interface
in a broader sense and integrating the normal GUI
into non-traditional interface forms that Kortum
(2007) divides into 11 groups: haptic, gestures,
movements, hearing, vocal action, interactive voice
response, smell, taste, interfaces on small screens,
bimodal and multimodal. It is clear that the big
question is not in itself generating new ICT tools but
rather defining the relationship between farmers/data
in order to mitigate and make the use of technology
efficient, making it easy to access and understand,
breaking the cultural barrier that sees agriculture as
an activity goes beyond the technology, offering a
non-traditional farmer-friendly interface based on a
new concept of HCD Human Centered Design
(Cooley, 1989) that it could be called Human-
Decentered Design (Bottà, 2018), a new and
contemporary approach to UI and UX design that
moves from the service experience thinking to the
ecological experience system. In this approach, the
design of the interface is not framed into the screen
and its relationship with the user, but focus on a
triangular relation based on user-technology-
environment. The design of the new interface could
work on this new paradigm, trying to understand the
real effect of what you could do thanks to Smart
Farming. It’s not a game as FarmVille, it is the real
environment therein lies the innovation. For this
reason, the role of interface designer and also of the
other form of that must be considered as a strategic
role, from a systemic point of view.
4.1 A Human Decentered Approach to
UI
Nowadays we are living in a pervasive information
society (Resmini, Rosati, 2011), in which data are all
around us, move by the internet and envelop us totally
- Internet of Things - changing many aspects of our
lives. Despite a wide range of information, without a
structure they end up becoming just “noise” -
destructive and disinterested information. In
agreement with Tufte (1997), it is possible to
understand the management role of a designer who
manages data by visualization. In the agricultural
field for example data are shown as charts mostly.
All the data generated by the different sensors are
visualized in these simple ways. Because of that, into
an architecture of contents, information began
interface (Tufte, 1997). The definition of interactive
is not linked in itself to the sense of digital but to the
level of affordance as theorized by J. J. Gibson
(Norman, 2013), or as the property to facilitate use
and effectively respond to user actions.
The changing contexts of application of the
interface design moving historically from teletype,
punched cards, keyboard, mouse and touch screen
and beyond (Billinghurst, 2019) - poses the key
question on how designers should approach the
interaction project that goes beyond the screen and
envelops the environment (Billinghurst, 2019). The
inputs, outputs and even the scenarios are different.
In the past, technologies allowed us to see in an
imaginary world made of windows and icons (Laurel,
2013). Today, digital and physical world seems to
collide each other. Digital technologies and the
internet of things can generate the most from the
trans-disciplinary nature of interaction design
discipline in which visual contents, elements of
cognitive psychology, behavioural, contest history
and place are mixed together, and today, thanks to the
pervasive technologies involved, architectural
aspects too. Who is the interface designer today and
in the future? From a methodological point of view,
what are the professional skills that a designer must
have? Taking up a famous passage by Giovanni
Anceschi (2006), about the theme of the project
compared to the new digital media, he replied that the
role of the designer is comparable to Content DJ, who
selects, samples, and re-combines the elements of a
project to design a better solution despite the context
of use. The importance of the educational and
communication factor in the interaction process, if
applied to a sector such as that of agriculture, needs a
total re-definition of its paradigms and its language,
having to deal with the socio-cultural context
(Meroni, 2016).
The art of the mixite is one of the hardest skills of
the design approach, but the method is changing. In
agreement with Martino (2012, 2011, 2010), the way
in which the contamination of [different] cultures
with other artistic traditions and with different
knowledge is being implemented today is certainly
new: A modality based on a “mutual recognition” and
with a consequent “support of otherness”. This
approach could be clearly transferred to the
contemporary UI design discipline where interface is
not yet a screen, but it could be anything and applied
everywhere. Maybe it’s time to go beyond the UI
guidelines in order to achieve the different and new
context in which the designer could be asked to put
their skills. How can a UI designer in the ubiquitous
information society do this without losing their
Interfaces of the Agriculture 4.0
277
nature? In this scenario, big/small Data and Farmer
are not so far from each other if there is the presence
of a director who manages, structures and designs the
information in a living context: this is the director UI
designer who designs by a Human Decentered
Approach for a multimodal environment,
according to an intertextual scheme of the various
modes of expression, which are activated in the
presence of the co-authorial figure of the user
(Bollini, 2004). The new reality brings with it the
need to no longer see the end user as a generalized
target of the project, but to make it a “designer” in all
the phases of the project in a Co-Design perspective
view (Rizzo, 2018) and in the desire to offer an
interface/product in which information and data
empowers the collaborative remixability of Dybward
(Manovich, 2005) i.e. the customization of the data
visualization by graphics, or sounds - that come
closest to the user’s mental pattern.
This approach could clearly help the digital
metabolization of people with lower IT skills or to
ease the technological transfer from analogical
practices to digital ones. For the best possible result,
the involvement of farmers becomes instrumental for
the purposes of technological metabolization; to place
the farmer not as a final target and passive spectator,
but as an active part of the process so as to aim the
process of mitigation, appropriation (Preece, et al.,
2002) and passage from a “traditional” cultivation
method to the 4.0 method.
4.2 A Conversational Interface for
Agriculture
In 2015, IKEA founded Space 10 innovation hub
to extend its concept of creative freedom to a global
network of collaborators, allowing them to freely
explore topics such as food security, urbanization,
health and well-being and other macro-trends (Le
Pluart, 2016). Inside the hub, multidisciplinary teams
come together to imagine and design the world of the
future with an emphasis on sustainability and total
accessibility. One major topic is urban farming and
home-grown vegetables using the hydroponic
technique and to do this, the Space10 team re-create
an indoor cultivation totally monitored by sensors.
The aim of Space10 was not only to put the
already existing sensors and technologies in the field
of hydroponic cultivation into a system but also to
offer in a single simple and accessible interface a
whole series of data necessary for the improvement
of the cultivation, through a totally spontaneous
mode: the voice. This is Sprout: a conversational
interface. It is possible to ask questions about the
plants and it “talks” back via Google Home’s small
speaker (Ikea Space10, 2018). The importance of the
Space10 project can be linked to two key concepts in
the development of contemporary interfaces: the
design of a non-traditional Human Computer
Interface (Kortum, 2007) in terms of accessibility to
a large amount of data to farmers or not, and the
importance of the interoperability between different
sensors in order to achieve a better solution to grow
plants and to resolve possible diseases. As we said,
Sprout is a conversational interface designed with the
aim of creating a natural link between people - who
want to explore hydroponic agriculture - and “plants”.
Cultivation, in general, is a demanding task for
farmers, who usually “understand” the plants
behaviour just by experience and simple tools. Time
and crop selection are critical to product quality and
resource use, logistics and disease/pest control
requirements are high. Thanks to a conversational
interface, a natural language is used to interact,
allowing normal people or the new Digital Farmer a
better and easier understanding of what plants need
and make the right choice. For home-made farming,
there’s no necessity even if it would be always right
to have high agricultural skills because all the
information you should know are processed and
available just with a voice. If we consider Sprout as
an educational tool, we can clearly notice a bridge
between past and future. In ancient times, techniques
and knowledge based on hands-on experience -
were handed down by oral transmission, by voice,
father to son and so on. A Conversational Interface
uses the same approach, going beyond the screen and
going back to the “voice” even if it’s an artificial
one remixing past and future.
From an interoperability point of view, Sprout
takes another step forward to the current state of the
art of sensors in agriculture. The data generated by the
different sensors soil pH control, nitrate level,
humidity, water and temperature are processed by
an algorithm based on machine learning that can thus
offer real-time data and forecasts on the possible
actions to be taken for the development of cultivation.
All the information is processed through the Google
Home’s voice-assistant platform, thus offering a clear
and accessible unified non-traditional interface.
Sprout represents one of the possible applications
of the contemporary approach to UI. In this new
scenario, the interface is the key point in which
computer science, biology, heritage and behaviour
are completely mixed and re-mixed in order to
achieve a new way of living.
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5 CONCLUSIONS
Information technologies have a huge and pervasive
impact on many aspects of our present and future
lives. In particular, IT applied to traditional sectors
like agriculture are changing it on very different
scales: they impact the production process and the
supply chain both at the massive and the micro level,
they improve strategic decisions and controls thanks
to the use of big and local data collected from the
environment, and furthermore, they provide
companies and individuals with tools to directly
connect them with the physical space.
Nevertheless, Agriculture 4.0 and data-driven
decisions should meet user needs and expectations:
design, therefore, serves as a mediator and an enabler
both in a functional and cognitive way, between the
potentiality of the digital revolution and the real
demands of the people involved. Moreover, it is
fundamental when users are asked to interact with a
complex system without necessarily being expert in
the digital domain. If the data is never neutral and
needs interpretation, as a designer who de-signs,
selects, re-elaborates the contents how will we design
information in terms of accessibility, usability,
consistency and language? Today, should the visual
grammar of interaction with information be rewritten
in light of the expansion of contexts of use and
subjects?
According to Drucker (2014), technological
development has meant that the interface design was
dominated by a rationalist and functionalist attitude,
deriving from Computer Science and Information
Architecture. The interface is not an object but an
environment (Drucker, 2014) that through its
language favours a specific activity, mediating
between the computer patterns and the mental ones of
the subject. How and what does the designer translate
(Baule, Carratti, 2016) in terms of visual grammar,
signs and behaviour? What will remain of the visual
apparatus of individual knowledge? Designing with
the user (Rizzo, 2018) how can it absorb and integrate
the historical-visual anamnesis of the subject and its
activities, thus creating a bridge between tradition and
process innovation?
Interface design thus becomes the place where the
role and success of Agriculture 4.0 is strategically
played; a field in which the cultural and ethical role
of design, as a tool for preserving - enhancing -
increasing the cultural heritage of the traditional
professions currently invested by the digital
revolution, becomes conditio sine qua nonof the
interface design project: towards an ecology of the
man-information-context system.
ACKNOWLEDGEMENTS
Although the paper is a result of the joint work of all
the authors, Carlo Martino is in particular author of
paragraphs 2, Letizia Bollini of paragraph 3 and
Alessio Caccamo of paragraph 4.
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