lisation led us to propose an approach, meta-level in-
teractive evolution, that overcomes these limitations.
The core idea is to allow users to become designers of
the fitness function, by allowing them to specify their
preferences and goals through the use of a responsive
user interface, which implicitly defines fitness. This
approach frees users from the need of evaluating thou-
sands of images, as is the case of user-guided evolu-
tion, while still engaging the users, allowing them to
influence the result of the system and, above all, gi-
ving them a sense of authorship. Following this line
of research, Photogrowth (Machado et al., 2016), a
system that relies on the simulation of artificial ant
species to produce Non-Photorealistic Renderings, al-
lows the user to design fitness functions by specifying
features pertaining the desired behaviour of the ants,
as well as features related with the output image.
A final word goes to recent advancements in the
field of Machine Learning. Considering the success
of Generative Adversarial Networks and Style Trans-
fer approaches, which set new expectations for the ap-
plication of Artificial Intelligence to artistic domains,
we analyse their strengths and limitations, identifying
opportunities for research.
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