Blink and Wink Detection in a Real Working Environment
Dariusz Sawicki
a
, Paweł Tarnowski
b
, Andrzej Majkowski
c
,
Marcin Kołodziej
d
and Remigiusz Rak
e
Warsaw University of Technology, Warsaw, Poland
Keywords: Multimedia, Eye Winking Recognition, Safety Glasses.
Abstract: A simple and effective method of recognizing eye blinking in industrial conditions is presented. The
developed method uses a camera built into safety glasses. The presented algorithm can be applied to recognize
whether glasses are correctly put on to check if employees use personal protective equipment. Recognition
of open or closed eyes allows control by intentional winking. The algorithm uses only light sources present
in the workplace and does not require infrared radiation (IR). The solution was tested on a set of 1797 eye
photos recorded in a group of 10 participants. An analysis of the correctness of blink recognition and the
correctness of the algorithm's operation in various lighting conditions was carried out. Experiments showed
that the proposed algorithm met required project assumptions. The averaged results of blink recognition
obtained using the developed method are: accuracy 96.5%, precision 93.8%, specificity 98.9% and sensitivity
84.9%. Additionally the algorithm is insensitive to changes in lighting and allows the use of one type of
glasses for different employees.
1 INTRODUCTION
1.1 Motivation
Ensuring work safety is one of the most important
tasks in industrial conditions. Eyes are particularly
vulnerable to injuries. In industrial conditions, our
eyes are exposed to many potentially dangerous
factors: mechanical, chemical, biological and optical.
The eyes can be protected by appropriate safety
glasses or protective goggles. In selected conditions,
full face protective gear can also be used. The use of
personal protective equipment is strictly required
(Bartkowiak, et al., 2012) in many workplaces.
However, not in all of the required situations do
employees use personal protective equipment
(Workers Fail to Wear, 2011). Unfortunately, this
happens often, despite restrictions. This is the result
of low awareness of threats (despite training),
individual negligence and disregard for regulations.
A very important problem arises that should be
solved: how to check whether an employee correctly
a
https://orcid.org/0000-0003-3990-0121
b
https://orcid.org/0000-0003-0392-4084
c
https://orcid.org/0000-0002-6557-836X
d
https://orcid.org/0000-0003-2856-7298
e
https://orcid.org/0000-0003-0674-453X
uses his/her protective glasses. To check this, we can
propose different sensors to measure the parameters
(Kowalczyk and Sawicki, 2019). We can measure:
distances between glasses and nearest surfaces;
temperature in the environment of the glasses
(looking for human body temperature); the color of
the nearest surface (looking for skin color); and
vibration (looking for heart rate). All these
parameters can inform us as to whether glasses are
correctly applied. However, this type of analysis is
impractical too many additional factors interfere
with the correct assessment. As a result, it can only be
performed in laboratory conditions, and not in
industrial ones. It seems that an effective assessment
could be made on the basis of eye image registration
and blink recognition. For this, an effective algorithm
for eye blink detection is required; an algorithm that
can work in connection with safety glasses in
industrial conditions.
On the other hand, work in industrial conditions is
often supported by additional equipment. Computers,
monitors or other displays can facilitate the work, can
78
Sawicki, D., Tarnowski, P., Majkowski, A., Kołodziej, M. and Rak, R.
Blink and Wink Detection in a Real Working Environment.
DOI: 10.5220/0008479800780085
In Proceedings of the 3rd International Conference on Computer-Human Interaction Research and Applications (CHIRA 2019), pages 78-85
ISBN: 978-989-758-376-6
Copyright
c
2019 by SCITEPRESS – Science and Technology Publications, Lda. All rights reserved
provide additional information, and give the
possibility of additional control. However, the
employee's hands are most often occupied with the
activities being performed. In this situation, the best
solution is a touchless interface using eye gestures,
head gestures or other body language (Evans et al.,
2000, Kim and Ryu, 2006). The use of eye gestures is
not a new idea. Eye gesture, eye tracking and gaze
tracking (oculography) can be used in many areas of
human activity, including human-computer
interaction (HCI) (Duchowski, 2007, Singh and
Singh, 2012). A survey of eye blinking applications
in HCI can be found in (Majaranta and Bulling, 2014,
Singh and Singh, 2018). There are also many
applications were a wearable technology is proposed
for multimodal HCI. For example, a touchless
computer control method based on analysis of head
movement and eye gestures is presented in (Sawicki
and Kowalczyk, 2018). This solution has been
patented (Kowalczyk and Sawicki, 2017) and allows
replacement of the standard mouse in effective way.
A good solution for industrial environments would be
to use eyeglasses to recognize eye gestures, because
it would not limit the employee's movements in the
workplace.
1.2 The Aim of the Article
A very important problem in industrial environment
is to check whether an employee correctly uses
protective glasses. Analysis of eye image would give
the possibility to combine both functions considered
here: safety glasses with the ability to control with the
help of eye gestures and head movements. The key
problem in this case is the correct and effective
recognition of eye blinking for such an application.
The main aim of this paper is to develop a simple and
effective method that allows recognition of eye
blinking in industrial conditions using sensors built
into glasses.
2 BLINK DETECTION FOR EYE
GESTURES: THE SHORT
SURVEY OF SOLUTIONS
The most popular method for blinking detection is the
visual analysis of a facial image. It is also the oldest
method. When an image is captured using a camera,
we can step by step recognize individual elements. In
the first step, we isolate the face shape, in the second
the eye region and individual eye parts. In the third
step, we try to detect eye state: open or closed. in this
way, blinking / winking can be detected. In the last
step, various methods are applied. Most popular are
those based on pupil detection (Kim et al., 2011).
These methods include: statistical methods
(Bacivarov et al., 2008), methods based on image
comparison to templates (Grauman et al., 2001), use
of principal component analysis (PCA) (Le and Liu,
2013), or use of median filter in shape analysis (Lee
et al., 2010). The main disadvantages of these
methods are their high sensitivity to changes in
lighting conditions or to changes in the position of the
camera relative to the eye pupil.
To solve the problem of the external lighting
conditions, an additional source of infrared radiation
(IR) is applied. In paper (Kapoor and Picard, 2001),
IR LEDs and a proper IR camera allow analysis of an
image independently of the lighting conditions. An
effective method based on IR for blinking and
winking detection is presented in (Kowalczyk and
Sawicki, 2019). This method also includes a ready
algorithm for replacing the mouse keys with eye
gestures. There are also many interesting commercial
solutions where eye blinking and/or gaze are
recognized. A system of eye blinking detection using
IR can be applied for communication by disabled
people (Blink-It, 2018). Driver fatigue can also be
recognized on the basis of blinking analysis (and IR
LEDs and cameras): see (Kojima, 2001), and (Driver
Monitoring Technology, 2018) for an idea and a
commercial solution, respectively.
3 INDUSTRIAL CONDITIONS
AND THE MAIN
ASSUMPTIONS OF THE
PROJECT
The use of an additional IR source and camera allows
for practically error-free blink recognition
(Kowalczyk and Sawicki, 2019). It is documented
that infrared radiation with a wavelength greater than
1400 nm does not penetrate the retina of the eye
(Wolska, 2013). Additionally, the emissions from the
IR source should not exceed 100W/m
2
at the retinal
level. It is assumed that IR radiation with such
parameters is safe for the human eye (Wolska, 2013).
However, even such low parameters are not accepted
during continuous operation in industrial conditions.
In industrial conditions, no IR source is accepted in
close proximity to the eye. Therefore, we were
looking for an algorithm that uses only light sources
present at the workplace.
Blink and Wink Detection in a Real Working Environment
79
A camera that recognizes blinking will be placed
close to the eye in the frame of the glasses. Thanks to
this, typical errors in the interpretation of facial
images are eliminated: the camera will register the
correct image of the eye (always the same) although
any position of the user's head and direction of the
eyes in any direction is possible. It also does not
matter if there is partial covering of the user's head or
face; provided, of course, that the lighting is not be
completely obscured. The algorithm we are looking
for should meet the following conditions:
The proposed algorithm should allow correct
recognition of the eye state (closed or open); it
means recognition of eye blinking as well as
intentional winking.
It should work correctly with any position of the
pupil and gaze direction.
It should work correctly at close distances between
camera and eye. Cameras should be placed in the
frame of a pair of glasses. It cannot obscure the
wearer's field of vision. This means that a wide-
angle lens will be used; it will be characterized by
large distortions (perspective and non-linear). In
this situation, we cannot expect, for example, that
the pupil will have a round shape. Such an
assumption is often adopted in the analysis of an
eye image.
The proposed algorithm should be insensitive to
changes in lighting. In industrial conditions, good
lighting of the workplace is required. However,
there are different zones: lighter and darker (with
a soft shadow). In addition, usually a lot of
different light sources are mounted. This means
that reflections (flashes) appear on the surface of
the open eye.
It should work correctly when use only light
sources present at the workplace. The special
sources of light (mounted LEDs), especially IR
will not be allowed.
The proposed algorithm should be as simple as
possible and should work fast when applied on
simple microcontroller. The application should
work effectively in real time.
The adopted assumptions regarding distortions of
the eye image are very important, they allow the use
of one type of glasses (with a specific camera setting)
with different employees. There will be no
requirement for an initial calibration for each
individual employee before starting work. On the
other hand, such an assumption means that solutions
similar to those used in eyeglasses with IR sources
cannot be considered. That is, the use of the analysis
of luminance levels at specific, precisely defined
points of the image (e.g. along a specific image
section) is not accepted.
4 ALGORITHM FOR EYE
BLINK/WINK DETECTION
The proposed Algorithm is as follows:
A1. Download the RGB image from the
camera.
A2. Convert the RGB image into a
monochrome image (Image_Mono)
with a relatively small resolution
(about 600 x 400).
A3. Apply Gaussian blur to Image_Mono
and determine Image_Gauss.
A4. Determine the differential image:
Image_Diff =
255 - Image_Mono + Image_Gauss.
A5. Apply thresholding and transform
Image_Diff into binary
form Image_Bin.
A6. Calculate the measure of detail MD.
MD = the sum of all pixel values of
Image_Bin.
A7. Test the closing / opening of the
eye
If MD > = MofOE,
then the eye is closed.
If MD < MofOE,
then the eye is open.
Where MofOE is a Measure of the Open Eye. The
value of this parameter was determined
experimentally based on a series of photos taken for
different people.
The algorithm uses the observation that the image
of the closed eye in fact contains much less detail than
the image of the open eye. In the image of the open
eye, we can see many different elements: pupil, iris,
whites, eyelids (independently lower and upper), and
eyelashes. These elements and the boundaries of
areas related to these elements (and differences in
contrast between them) create a rich set of details.
They are emphasized after subtracting the blurred
image (Image_Gauss). On the other hand, the image
of the closed eye is primarily a large area of the
eyelids the area in which the image of skin with a
very similar color (gray level) dominates. This is an
area without differences, borders, contrasts and
details. In the image of the closed eye, we cannot see
the elements of the eye; the only elements apart from
the eyelids might be eyelashes, and possibly skin
wrinkles at the corners of the eyes. Of course, in
practice, the camera will not always capture the image
of a perfectly closed eye. However, the state of eye
CHIRA 2019 - 3rd International Conference on Computer-Human Interaction Research and Applications
80
during blinking (not completely closed) also differs
significantly in terms of detail from the image of the
open eye. The more closed the eye, the smaller the
area of the elements of the open eye becomes and
the more the area of the eyelids dominates.
Consecutive images corresponding to individual
stages of the algorithm's implementation are
presented in Figure 1.
Figure 1: Images of eye in consecutive stages of proposed
algorithm: a) open eye b) closed eye.
The Gaussian blur parameter (stDev = 20), the
binarization threshold (0.95) and the change of the
value of MofOE were experimentally determined
based on a series of 15,000 photos taken for 10
different people. An example graph of the sum of
pixel values (MD) of Image_Bin for one person is
shown in Figure 2.
Figure 2: An MD chart for one person for subsequent
registered images.
5 BLINK DETECTION FOR EYE
MODEL OF GLASSES AND
PERFORMED TESTS
5.1 The Model of Glasses
We have developed and manufactured a model for
glasses. Original industrial safety glasses were used.
We did not have a sufficiently small camera with a
wide-angle lens. Therefore, we cut out the surface of
one glass in the glasses, mounted the camera there
and equipped it with an additional wide-angle lens
(Figure 3). In this way, the camera is positioned close
to the nose and covers the image of the entire eye
from a very close distance. This corresponds to the
situation of placing the microcamera in the frame of
glasses in the target solution. The specific setting (at
the corner of the eye), the small distance and the wide
angle of the lens mean that the image of the eye can
differ significantly from the typical image of the eye
which we get by looking at the face from a sufficient
distance (“full face” view).
5.2 Conducted Tests
We conducted tests using large set of photos. We
have recorded 1797 images of eyes (closed and open)
in experiment in which 10 participants took part: 3
women aged 40 to 50 (average age 45) and 7 men
aged 29 to 55 (average age 40). Each participant
blinked spontaneously (in a natural way) for 1 minute.
The images were recorded by a camera attached to the
frame of the glasses. The participants could move
Blink and Wink Detection in a Real Working Environment
81
Figure 3: Prepared model of glasses used in our experiments.
Table 1: Results of tests True Positive (TP), False Negative (FN), True Negative (TN), False Positive (FP), Accuracy (ACC),
Precision (PREC), Specificity (SPEC), Sensitivity (SENS).
Participant
TP
FP
TN
FN
ACC
PREC
SPEC
SENS
1.
15
1
739
6
0.991
0.938
0.999
0.714
2.
40
3
729
0
0.996
0.930
0.996
1.000
3.
37
0
730
3
0.996
1.000
1.000
0.925
4.
19
0
733
15
0.980
1.000
1.000
0.559
5.
19
1
736
8
0.988
0.950
0.999
0.704
6.
19
1
739
3
0.995
0.950
0.999
0.864
7.
16
2
736
10
0.984
0.889
0.997
0.615
8.
35
0
733
0
1.000
1.000
1.000
1.000
9.
40
1
729
1
0.997
0.976
0.999
0.976
10.
18
8
737
0
0.990
0.692
0.989
1.000
All
258
17
1476
46
0.965
0.938
0.989
0.849
Mean
25,8
1,7
733,95
4,6
0.992
0.932
0.998
0.836
their head. In this case, the camera changed its
position according to the movements of the head and
the image was registered correctly. On the other hand,
movements of the head caused changes in the face
lighting, resulting in images of the eye with slightly
different histograms. However, the use of the
proposed algorithm gave very similar final images
(Image_Bin).
The images for analysis were pre-selected. As the
blink detection algorithm was being tested, the test
data should be unambiguous. Therefore, all images
where state of the eye was ambiguous were deleted.
A set of images was prepared for the analysis, on
which the eye was correctly closed or correctly open.
5.3 Analysis of the Performed Tests
We carried out an analysis of the performed
experiments. The results in the form of calculated
parameters are presented in Table 1. True Positive
(TP) means that the algorithm correctly recognized
blinking eye as closed. True Negative (TN) means
that the algorithm correctly recognized the eye as
open. False Positive (FP) means that the algorithm
incorrectly recognized blinking (open eye recognized
as closed). False Negative (FN) means that the
algorithm incorrectly recognized an open eye (closed
eye recognized as open).
Analyzing the results, it can be concluded that the
algorithm recognized the state of the eye very well.
CHIRA 2019 - 3rd International Conference on Computer-Human Interaction Research and Applications
82
There were very few mistakes, as evidenced by the
high values of the determined parameters in Table 1.
We noticed an interesting position in Table 1.
Participant 4. FN=15. She was a woman with heavy
make-up. The shiny eyelid reflected lights and bright
objects. This could be qualified as a large number of
details, so the algorithm could recognize the eye as
open. The only solution for this case is the hope that
employees at the workplace do not use heavy make-
up. An individualized threshold setting could help.
It is worth emphasizing the properties of the
proposed algorithm. The properties that are consistent
with the assumptions and that are relevant to the
future application.
Experiments have shown that the algorithm is
insensitive to camera settings. It is only important that
the camera covers the image of the eye (smaller or
larger, placed in the image in any position). The
rotation of the camera is also irrelevant. The
algorithm is not sensitive to the perspective projection
method. This is very important, because the location
of the camera in the corner of the glasses, very close
to the eye, can cause large distortions.
The proposed algorithm is not sensitive to flashes
appearing due to the reflection of light (or very bright
objects) at the surface of the eye. What is more, the
reaction to flashes becomes an advantage of this
algorithm. In practice, flashes can arise only on the
surface of an open eye adding in this case further
details. And the more details there are, the easier it is
to recognize an open eye in the proposed algorithm.
Similar reflections will be not created at the surface
of the eyelid, which has light-scattering properties.
The algorithm is practically insensitive to the
level of illumination. The Gaussian blur defines the
average brightness level of the image. The details that
remain after subtracting the blur have a level of
brightness not much different from the average and at
the same time are also dependent on the average level
of brightness. We conducted an analysis of the
experiment cases when the participant's face was
illuminated in different ways. In addition, we
conducted a series of experiments deliberately setting
different levels and positions of lighting. The results
of blink recognition were consistent with the results
for the same participant in experiments carried out
under typical/average (and also correct) lighting
conditions. In 95% of cases the algorithm worked
correctly. In other cases (5%) it was necessary to
manually correct the threshold level. Experiments
have shown that, for different levels of eye lighting,
the brightness levels of Image_Diff images are very
similar. This is consistent with the results described
in article (Le et al., 2010), where thresholding was
also used, but a median filter was applied.
6 THE NEW SOLUTION:
APPLICATION APPROACH
There already exists a lot of systems in vehicles that
analyze eye blink frequency to assess driver's fatigue.
They are effectively used in vehicles where the
position of the driver's head is fixed. But at
workplaces in industry it doesn’t happen. The
proposed solution (camera built into the frame of
glasses) solves the problem in any position of head
and allows for effective use in industrial
environments as well.
Industrial conditions place specific requirements
on the working of a discussed algorithm. In addition,
the algorithm is designed to analyze images from a
camera built into the frame of a pair of glasses. This
means additional conditions that result from the
specific projection that occurs while recording
images with a camera. A preliminary analysis of
known solutions showed that it is very difficult to use
pre-existing solutions. It is also difficult to match a
known solution to the set requirements.
The proposed simple solution allows recognizing
the blinking effectively. As a result, the eye state
(closed or open) can be correctly analyzed. It is
sufficient for effective diagnosis of fatigue (Caffier et
al., 2003, Galley et al., 2004). Good results can be
achieved by using PERCLOS parameter (Sommer
and Golz, 2010). PERCLOS is defined as the
percentage of time when the pupil is obscured by the
eyelid to degree greater than 80% (Wierwille et al.,
1994).
It is worth noting that no IR source is required in
close proximity to the eye. This is very important in
real, industrial conditions. The lack of IR source also
distinguishes the proposed solution from many well-
known methods, including patented one (Kowalczyk
and Sawicki, 2017).
On the other hand, it seems that to check whether
workers wear safety glasses, very simple methods can
be used. For example tactile sensors to measure
distance between frame of glasses and body.
Unfortunately, these methods work properly only in
ideal laboratory conditions and cannot be used in real
industrial conditions (Kowalczyk and Sawicki,
2019). In addition, the analysis of eye blinking does
not allow for any fraud attempt in practical situations.
Blink and Wink Detection in a Real Working Environment
83
7 CONCLUSIONS
The aim of the research was to develop a simple
algorithm for eye state recognition working in
industrial applications. A solution has been proposed
based on the fact that many more details are shown in
the image of an open eye than in an image of a closed
eye. An algorithm was introduced in which Gaussian
blur is applied. Then, using a differential comparison,
an image is prepared in which the pixel values
determine the measure of details for the image of the
eye.
We have also built the model of the glasses in
which the proposed algorithm was tested. The
solution was tested on a large set of eye photos. The
pictures were recorded in a group of 10 participants.
The accuracy of eye state recognition was 96.5%.
This was a very good result that allows for application
in the assumed conditions. Experiments have shown
that the proposed algorithm works correctly in
conditions of changeable lighting. The algorithm also
works correctly for the specific working conditions of
the camera position very close to the eye and
application of a wide-angle lens. In this way, the
required project assumptions have been met.
The algorithm allows correct recognition of the
eye state (closed or open). This recognition is not
affected by the opening time and closing time.
Therefore, the algorithm allows the identification of
spontaneous blinking as well as intentional winking.
In this way, it can be applied to the applications that
were considered: for recognition of whether glasses
are correctly put on and for control by eye blinking.
In the future, we plan to try to extend the
algorithm with the possibility of automatically
adjusting the threshold (parameter MofOE
Measure of the Open Eye) without experimental
analysis on a large set of photos. We are also planning
to use a special microcamera that will allow it to be
built into the frame of the glasses.
ACKNOWLEDGEMENTS
This paper has been based on the results of a research
project carried out within the framework of the fourth
stage of the National Programme "Improvement of
Safety and Working Conditions" partly supported in
20172019 within the framework of research and
development by the Ministry of Labour and Social
Policy. The Central Institute for Labour Protection
National Research Institute is the Programme's main
coordinator.
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