tinuous succinct display (ShoCons, Figure 1 and the
top of Figure 2); continuous verbose display, with text
in the icon (Figure 3(a)); or conditional display, with
higher-contrast icon text appearing only when the Alt
key was pressed and disappearing with the next action
(Figure 3(b)). To interact with the interface, partici-
pants could click on an icon, or use the matching key-
board shortcut. To select an object, participants could
click on it, or use the tab key to cycle through them.
To move an object, participants could either drag it
with the mouse, or use arrow keys.
4.1.3 Procedure
We provided each participant with written instruc-
tions explaining their task and illustrating each of
the shortcut displays. The instructions asked partic-
ipants to complete each task as quickly as possible,
use shortcuts as often as they were able, and take
breaks as needed between any two trials. To gain
some familiarity with the gardening interface and the
different shortcut displays without also beginning to
learn about their combination, participants practiced
each in isolation: they built simple gardens using a
purely textual interface without shortcuts until suc-
cessful twice, and then practiced with each short-
cut display without gardening functionality until they
input the matching keystrokes twice. The interface
displayed a visual message informing participants of
when they successfuly completed the garden. How-
ever, participants were free to continue to the next
garden before this message appeared, causing an er-
ror. On average, only 3 of a participant’s 108 gardens
were errors.
4.1.4 Design
We used a two-factor (3 shortcut displays x 3 blocks)
design. Both variables were within subject. Short-
cut display showed shortcut key mappings to partici-
pants using verbose, ShoCons or conditional display.
Blocks formed trials within each shortcut display into
three sequential groups, letting us sample the learning
process. To control for learning interference between
different shortcut displays, the order in which par-
ticipants worked with different shortcut displays was
completely counterbalanced across subjects. More-
over, as in Grossman et al. (2007), each participant
used three different key mappings, so that learning
of key mappings would not continue as shortcut dis-
play varied. All participants experienced the same key
mappings, but their order and pairing with shortcut
display was completely counterbalanced across sub-
jects.
As dependent measures of task performance, we
used time, the average number of seconds elapsed be-
tween target garden display and trial completion; and
error, the percentage of trials completed incorrectly.
To measure shortcut usage we recorded achievement,
the proportion of all operations executed that were
shortcuts; and accuracy, the proportion of the num-
ber of all key combinations that successfully executed
a shortcut. There was no reason to use key combi-
nations unless one was attempting a shortcut, so ac-
curacy measured the success of participants when at-
tempting to use shortcuts.
Participants performed 108 trials: 36 with each
display, with each block containing 12 trials. Aver-
age trial time was 27.67 seconds, meaning that par-
ticipants finished their trials in just under 50 minutes.
The number of commands performed per garden var-
ied between 2 and 11, with a median of 5.
4.2 Results
For all of our analyses, we averaged the times, errors,
achievement and accuracy within each block. Each
block contained 12 trials, producing 9 aggregated tri-
als from the original 108 for each participant: one for
each combination of shortcut display and block.
To confirm that key mapping and shortcut dis-
play order did not cause a confound in our results,
we performed a four-way ANOVA (key mapping, dis-
play order, shortcut display and block) that included
these experimental parameters as independent vari-
ables. Neither had any significant main effects, nor
any meaningful interactions with display or block.
We therefore performed a 2-way ANOVA on
shortcut display and block alone. We found no effects
on achievement (overall achievement was 51%), and
while block significantly affected error (F(2, 34) =
4.35, p < 0.01), its effect size was quite limited,
changing error from 1.8% to 4.6%, an increase of
roughly 1 in 36 gardens per display. We therefore
confine our remaining discussion of results to time
and accuracy.
In a 2-way ANOVA, shortcut display had sig-
nificant main effects on both time (F(2,34)=2833.5,
p < .0001) and accuracy (F(2,34)=84.5, p < .0001).
Block had no effect, and did not interact significantly
with display.
Figure 4 shows the effects on time. Significant
pairwise comparisons using contrasts showed that all
three mean times (34.16, 26.67 and 22.17 seconds;
σ = 10.91, 11.96 and 8.43) differed from one an-
other significantly. Both the verbose and ShoCons
displays enabled task performance that was meaning-
fully (22% and 35%) faster than performance with
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