‘Trapped’: An Interactive Gamified Audiovisual Installation
Patrick G. Hartono, Bayu P. Dirgantoro
2019
Abstract
“Trapped” is a site-specific gamified audiovisual installation that aims to unify sonically the player and virtual environment by implementing the sonic pathfinder method into the underlying concept and interactivity process, so the player is no longer navigate only with his/her visual cognition but also through the auditory perception that employed to determine the location of the enemy object. These involve the investigation of the artistic and interactive elements of computer game using the three-dimensional game engine (unity3D) and three-dimensional sound engine (google resonance audio) to create a virtual 3D environment of the gamified audiovisual installation.
DownloadPaper Citation
in EndNote Style
TY - CONF
JO - Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology - Volume 1: CREATIVEARTS,
TI - ‘Trapped’: An Interactive Gamified Audiovisual Installation
SN - 978-989-758-430-5
AU - Hartono P.
AU - Dirgantoro B.
PY - 2019
SP - 56
EP - 61
DO - 10.5220/0008526600560061
in Harvard Style
Hartono P. and Dirgantoro B. (2019). ‘Trapped’: An Interactive Gamified Audiovisual Installation.In Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology - Volume 1: CREATIVEARTS, ISBN 978-989-758-430-5, pages 56-61. DOI: 10.5220/0008526600560061
in Bibtex Style
@conference{creativearts19,
author={Patrick G. Hartono and Bayu P. Dirgantoro},
title={‘Trapped’: An Interactive Gamified Audiovisual Installation},
booktitle={Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology - Volume 1: CREATIVEARTS,},
year={2019},
pages={56-61},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0008526600560061},
isbn={978-989-758-430-5},
}