Exploring Media Art Curating in Indonesia: A Case Study of a
Locally-grown Curator Collective
Jeong Ok Jeon
Department of Visual Art, Jakarta State University, Jakarta, Indonesia
Keywords: ARCOLABS, Indonesian media art, media art curating, collaboration, participation and interactivity.
Abstract: Year 2019 seems to be one of the most fascinating years in recent history of Indonesian media art. A number
of media art exhibitions and festivals have been anticipated throughout the year by numerous organizers as
diverse as artist collectives, independent curators, and government sectors. The return of the Cellsbutton, a
media art festival led by Yogyakarta-based new media artist collective, MAG 19, which is the first showcase
of Media Arts Globale organized by Europe-settled Indonesian independent curator, and Media Art Week
(Pekan Seni Media) and Instrumenta, annual media art festivals hosted by Ministry of Education and Culture
in Indonesia are part of this exciting map. In such diverse circumstances, an Indonesian curator collective
called ARCOLABS has played an instrumental role in enhancing the development of media art curatorial
practices in the country. In this paper, I begin with explaining ARCOLABS’s consistent efforts to building
numerous thematic and aesthetic approaches in order to introduce media art exhibitions in Indonesia. Then, I
further explore the importance of collaboration in media art curating with various individuals and sectors
across disciplines. I also discuss the new role granted to audience at the participatory and interactive structure
of the exhibition in which their multiple sensory experiences are the key elements in media art appreciation.
Essentially, this paper aims to reveal the various facets of current phenomena of media art practices in
Indonesia by answering to the questions of what knowledge is required in curating media art exhibition in
terms of theory and practice; what new role is granted to media art curator; and what new experience is
expected to audience.
1 INTRODUCTION
Since 1993 when the concept of curatorship as an art
profession was first introduced to The 9
th
Jakarta
Biennale (Biennale Seni Rupa Jakarta IX),
Indonesian contemporary art has grown parallel with
the development of Indonesian curatorial practice
(Supangkat, 2018, p.1). By altering its title from
Indonesian Painting Exhibition (Pameran Seni Lukis
Indonesia) initiated in 1974 to Jakarta Biennale in
1993, this international art platform adopted
curatorship as an attempt to present contemporary art
development of the 1980s through the post-modern
perspectives. Unlike the previous biennales focusing
on two-dimensional painting as the main medium, the
exhibition featured the diverse presentation of
creative mediums including installation, video, and
performance (Timeline, 2018), the practices that are
based on time or the fourth-dimension.
In the 1990s, the Indonesian art landscape could
be characterized by the pluralism of various
expressions. The creation of technology-based media
art contributed to such diverse phenomena. One of the
artists devoted to the earlier development of media art
was Krisna Murti, who is considered a pioneer in
exploring video as an art medium. His artistic
concerns include criticizing the ideological power
behind media technology, the television. Through his
work, he elaborated his first-hand observation on how
the television, or mass media, manipulated the public
during the military dictatorship, and further made a
shift to the society during the collapse of the New
Order regime (Hujatnika, 2009, pp.2-3).
In the similar sense, Krisna’s works were also
concerned with television’s ‘one-way’
communication that places audience as a passive
recipient. As if suggesting a solution, another
Indonesian forerunner Heri Dono looked into
‘interactivity’ between art and audience. By manually
assembling and providing a new life to the second-
hand electrical components, Heri’s animism inspired
kinetic installation raised a question on the meaning
of technology for the locals. Mostly dealing with the
humble machine of everyday life, people surrounding
88
Jeon, J.
Exploring Media Art Curating in Indonesia: A Case Study of a Locally-grown Curator Collective.
DOI: 10.5220/0008527100880100
In Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology (CREATIVEARTS 2019), pages 88-100
ISBN: 978-989-758-430-5
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
the artist in Yogyakarta considered everyday machine
as valuable as cutting-edge technology due to its
strong connection to their daily life that is influenced
by tradition and culture (Hujatnika, 2009, p.4). It is
legitimate to say that sound, light, and movement
generated by means of interactivity shown in much of
his works later became seminal elements in works of
Indonesian media art.
Undoubtedly, the video art of Krisna Murti and
interactive kinetic installation of Heri Dono paved the
way for younger generation to expand their
experiments with more advanced technology in
creating their work of art. Growing up with various
digital tools and computer in particular, such young
artist initiatives recognized the importance of digital
technology and explored its possibility within their
artistic experimentation and creative process. The
earlier groups include HONF in Yogyakarta (1999),
Ruang Rupa in Jakarta (2000) and Bandung Center
for New Media Arts in Bandung (2001) (Timeline,
2018)
i
. Although their subject matter and the way of
practice differs from one another, they commonly
pursue blending art with different disciplines, such as
science and technology in order to address the way
technological development has changed a daily life in
Indonesia.
It is interesting to note that these artist groups
rather than curator first conducted media art curating
in Indonesia. Therefore, apart from practicing as
media artist, they also initiated video and technology-
based art exhibitions and festivals in the city of their
base. For example, Ruang Rupa kicked off biannually
held OK. Video: Jakarta International Video Festival
in 2003 to support video art development in
Indonesia. Starting in 2015 it changed its name to OK.
Video: Indonesia Media Arts Festival showcasing
expanded art forms ranging from sound, Internet,
social media and audio-visual art, along with
traditional medium of video and film (Sukmana,
2015, p.5). In 2005, HONF started to organize video
focused international festival called YIVF –
Yogyakarta International Videowork Festival and ran
annually until 2012, but their enthusiasm for pursuing
innovation and convergence between art and science
made them initiate the first Cellsbutton – Yogyakarta
International Media Art Festival in 2007. One of the
core missions of this annual media art festival lies in
education and supporting local creative communities.
After a six-year hiatus, Cellsbutton returns this year
and is held concurrently with annual Transformaking,
a maker’s platform that began in 2013 (Christ, 2019).
OK. Video and Cellsbutton were based on the
form of festival. Along with an artwork showcase, the
festival consisted of numerous other programs such
as open labs, workshops, film screening, audio-visual
performances, and discussion series. The festival was
undoubtedly an exciting event in that it offered a
variety of attractions and various programs to
participate, but it was sometimes overwhelming in
terms of the number of works and programs, which
results in some works not fitting to the theme of the
festival and not all programs thoroughly appreciated.
On the other hand, the media art exhibition organized
on a smaller scale provided an opportunity for
audience to concentrate on each work of art in relation
to the exhibition theme. As a result, audience could
comprehend the message of the exhibition that
curator attempts to deliver. In mid 2010, a curator
collective called ARCOLABS came into the
contemporary art scene in Indonesia and made fresh
efforts, particularly in developing different curatorial
approaches to media art.
In 2014 ARCOLABS began its curatorial
practices as Center for Art and Community
Management within Surya University, aiming to
enhance creativity and innovation through a variety
of practice-based programs including visual art
exhibitions, community development projects, hands-
on workshops, student research, and other academic
and non-academic events. Led by three female
curators with various backgrounds
ii
, ARCOLABS
became independent of the university in 2016 and has
currently focused on curatorial and education
programs. Through their art and technology program,
ARCOLABS has developed and experimented
specific curating methods for media art exhibition.
Unlike curating traditional exhibitions, media art
curating requires different knowledge and the way of
presentation. The works in the traditional exhibition
mostly represented by paintings and sculptures, or so-
called object-based, are static and visual, and
therefore often categorized by medium, scale, and
chronology in their arrangement. On the other hand,
by utilizing digital technology, media art, by its
nature, is often based on time (unless it is a digitally
manipulated two-dimensional photography or
illustration) and contains non-material elements that
demand new understanding on its presentation.
This paper aims to discuss the instrumental role
that ARCOLABS plays in enhancing the
development of media art curatorial practices in
Indonesia. It begins explaining ARCOLABS’s
constant efforts to introducing media art exhibitions
in Indonesia by means of experimenting with
numerous thematic and aesthetic approaches. Then, it
further explores the importance of collaboration in
media art curating with various individuals and
sectors across disciplines. It also discusses the new
role granted to audience at the participatory and
interactive structure of the exhibition in which their
multiple sensory experiences are the key elements in
media art appreciation. Essentially, this paper aims to
reveal the various facets of the current phenomena of
media art practices in Indonesia and provide a
Exploring Media Art Curating in Indonesia: A Case Study of a Locally-grown Curator Collective
89
theoretical and practical knowledge to local curators
who are interested in media art for their curatorial
work.
2 THEORETICAL
FRAMEWORKS
2.1 Elements and Principles of Media
Art
The term ‘media’ in media art, as generally known,
refers to mass media that is based on media
technology (Rancajale, 2017, p.xix). Hence, when we
say media, we are talking about all the different
methods of communication in massive scale that
reaches out to large number of people. Commonly
known media include print, recordings, cinema in
earlier form and radio and television in later system.
Through these media technology, our ideas and
information have been able to be stored and
distributed (in the physical form of book, CD and
video), or transmitted (via cable networks). Since
1990s all aforementioned media made it possible into
one system called the Internet, or ‘newer media’
based on computer technology and now by using
smartphone, we can communicate at anytime and
anywhere (Eric, 2015).
Media art that incorporates media technology
requires new set of aesthetic elements and principles.
Unlike in traditional art of paintings and sculptures
where lines, colors, shapes, and space matter, the
seminal elements in media art include time, light,
sound, and movements with which one can create,
discuss and criticize a work of art. In addition, as
ways to arrange the elements of art to communicate
creatively and effectively, media art is based on such
principles as causality, duration, interactivity and
musicality, rather than value, balance, rhythm, and
unity found in paintings and sculptures (Mueller,
2017). Now we are experiencing media art with more
extended technology such as augmented reality,
virtual reality, robotics, bio-technology, AI, and real-
time data transmission. In this circumstance of
emerging technology, or new media, and its adoption
by artist, understanding the concepts and
characteristics of the elements and principles
pertinent to media art is a crucial task not just for artist
but also for curator who pursue working with media
and new media art.
For example, when an artist deals with the
duration of a work, he/she should consider its
effectiveness to viewer’s concentration and
comprehension of the work. As Mueller states,
duration of the work can range from milliseconds to
years and the experience of the work can be
instantaneous. Based on telematic operation system,
Ken Goldberg’s art and technology installation titled
“Telegarden” lasted for 9 years (1995-2004).
Consisting of a soil bed and a robotic arm, the work
allowed remote gardeners to water, plant and view a
garden via online control. The work seemingly
emphasized the role of the community by inviting
people from all over the world to cultivate small
ecological systems collectively. In contrast to the
speed of the Internet, this cyber garden grows in
slower pace that can last as long as it is connected to
a remote social network (Mueller, 2017, pp.216-217).
2.2 New Media Art Curating
The complexity of new media art curating is due to
the characteristics/behaviors of the works of new
media art as argued by Beryl Graham and Sarah
Cook, the practicing curators, academicians and co-
authors of “Rethinking Curating: Art after New
Media”. In the book they define new media art as “art
that is made using electronic media technology and
that displays any or all of the three behaviors of
interactivity, connectivity, and computability in any
combination” (Graham, 2010, p.10). In other words,
even if artwork is themed around science technology,
if it is not made through digital process of technology,
then they are not part of this art form. The authors
further argue that new media should be understood as
behaviors not as mediums because it is characterized
as process rather than object (Graham, 2010, p.5).
“Many new media art projects (though certainly not
all) are not interested in the object outcome, but rather
in the process, the engagement, and the
interaction…new media art is not necessarily
materialistic, but is instead concerned with method
rather than with final form” (Graham, 2010, p.61).
In new media art curating, space and time are the
essential elements to comprehend. Today’s art is
getting more immaterialized that it is often
experienced through the system of networks and/or
virtual space. Hence one shall get into the system to
be connected to the work of art (Graham, 2010, p.60),
which in turn gives the new condition to new media
art space with an environmental infrastructure that is
appropriate for web-based art
iii
. As far as space is
concerned in new media art curating, time is
correspondingly essential as both time and space are
inseparable. Curators dealing with new media art
must understand how the characteristics of time in
new media art differs from the time in video and
performance: for example, new media art that is based
on “behaviors of connectivity and computability”
(Graham, 2010, p.92) provides a “real-time”
experience while video art and performance art are
understood as “time-based” or “live” (Graham, 2010,
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p.87). Furthermore, “if video’s default option is the
simple recording and transmission…of real-time
visual information, then the computer’s talents lie in
the manipulation of data (ideally in real time)”
(Graham, 2010, p.97). Considering co-operation
between absolute time inherent in art and relative
time of experiencing art, curators of new media art
must pay attention to time issue when mounting an
exhibition.
Reflecting the notion that new media art is
characterized as process rather than object, who is
involved in the process and how, should be taken into
consideration (Graham, 2010, p.111). In traditional
exhibition, one experiences a work of art through
internal and spiritual interaction in one’s state of
mind. This type of interaction is based on a visual
experience that stimulates an aesthetic sense of the
individual by very personal levels. In the case of
media art exhibitions, however, interactive activities
are carried out by the direct intervention of and
communication by the audience's body. In this
circumstance the audience becomes a participant who
actively intervenes in the work using one’s various
senses beyond visual. However, as Graham and Cook
pointed out, it is important to note that in many cases
interaction is not truly “acting upon each other”. In
other words, it is not a two-way interaction, but
instead, one-way “reaction”. By “reaction” it means
that if an audience operates a mechanic part in art,
then the art reacts by the audience’s stimulus
(Graham, 2010, p.112). How to make true
interactivity (two-way interaction) still remains as a
challenge for curators because it is one of the
important parts of behaviors in new media art.
3 RESEARCH METHODOLOGY
The research refers to a qualitative method based on
the data about Indonesian media art and artist in order
to explore the growing phenomena of media art
practices in the country. It also refers to a qualitative
method over the specific media art exhibitions
organized by ARCOLABS, a locally-grown curator
collective focusing on media art exhibition in order to
examine its role and contribution to developing media
art scene in Indonesia. The research analyzed a wide
range of collected data from theoretical text in media
art and curating, conference paper, artist statement,
exhibition catalogue and curatorial essay. The
research is also based on personal involvement of
curating numerous media art exhibitions over the past
years; therefore, it provides a curator’s direct
experience and perspective. This paper hopes to
reveal the various facets in the recent development of
media art in Indonesia while answering to the
questions of what knowledge is required in curating
media art exhibition in terms of theory and practice;
what new role is granted to media art curator; and
what new experience is expected to audience.
4 FINDINGS
4.1 Various Themes and Aesthetics of
ARCOLABS’s Media Art
Exhibition
Since its inception in 2014, ARCOLABS has
constantly curated exhibitions that include media art.
Each exhibition is developed based on certain theme
that reflects the importance of time when the
exhibition was made. From big data to nomadism,
from eco-politics to artificial intelligence, the media
art exhibitions by ARCOLABS aim to broaden a
thematic possibility that media art can express, rather
than merely concentrating on technological impact of
‘media’ to our society and/or demonstrating
characteristics of media as a ‘medium’ that is often
seen in other media art exhibitions. By suggesting
various interesting themes, ARCOLABS has enabled
media art exhibitions to be more accessible by the
public. Among many examples, three exhibitions
shall be analyzed and discussed in this section,
namely Visualizing the Invisible (2016), Nomadic
Traveler (2017), and Typotopia (2014).
4.1.1 Visualizing the Invisible
Visualizing the Invisible (2016) was held in
conjunction with Data for Life Conference 2016, an
international conference that aimed to raising
awareness about the power of big data and its related
technology. The exhibition aimed to present a variety
of perspectives toward the idea of data through the
eyes of media artists who demonstrate how media art
pushes boundaries between art and technology (Jeon,
2016b). The curatorial process began with an
acknowledgement that data is an unfamiliar subject
for both artists and public. Although overwhelmingly
connected through online, we did not notice how our
online activities are related to data in terms of its
production and dissemination. Considering
increasing concern about data from many different
fields, this exhibition was made timely enough,
giving a new flavor on how to understand invisible
data as an exhibition theme by means of artistic
attempt (ARCOLABS, 2016b).
Seven artists were invited to the exhibition.
Despite the limited numbers of the participating
artists, each artist presented his/her work in large
Exploring Media Art Curating in Indonesia: A Case Study of a Locally-grown Curator Collective
91
scale with in-depth exploration. They presented their
work in unique way on how to read, understand and
visualize the subject matter, leaving powerful
impression on the audience. For example, the real
time movement of currency data by Mioon, which is
portrayed as a digital forest, reminded us of its
dominant and ubiquitous impact on our lives (Fig. 1).
By using data from bacteria and plants and
incorporating scientific methodology of
photosynthesis process, HONF suggests a possibility
of art beyond its comfort zone. As a showcase of
artists from different parts of the world, the exhibition
provided an opportunity to witness the distinctive
characteristics of culture to culture on how to deal
with data. Most importantly, the interest and attention
by the public was given equally to every work of art,
as all were visually appealing and conceptually
acceptable. (ARCOLABS, 2016b).
Figure 1: Mioon, Contingent Rule (2009-2016), Jakarta.
Modified version of original artwork of 2009 to present
currencies of the countries around and related to Indonesia
which real-time exchange data transmitted every five
seconds. The image shows Indonesian Rupiah 13285.001
per 1 USD when it was captured.
In addition, as if a reproduction of the
anthropological classification, Angelica Dass’
anonymous portrait series profoundly touched on all
human dignity (Fig. 2).
Figure 2: Angélica Dass, partial display view of Humanaé
project (2016) in Jakarta, a work in progress since 2012.
Portrait of anonymous being labeled with a color code
from the PANTONE ® charts.
Visualizing the Invisible was held in an
unfinished lot at Pacific Place, one of the prestigious
malls in Jakarta. The mall itself has been a home for
a decade run Art Jakarta, one of the major art fairs in
the country, and hence it is a familiar art venue for
general public. By presenting art in a major shopping
mall, the exhibition reached out a broader audience
aside from the academic and art communities.
According to the record, the total number of visitors
throughout the exhibition for two weeks (Aug. 31 –
Sept. 13 2016) marks the approximately 3500 people
from various backgrounds: artist, art collectors,
gallery owners, students, data analysts, tech company
professionals, financial executives, interior designers,
architects, photographers, and musicians. Such a
remarkable number of attendees demonstrated that
this exhibition provided unusual opportunity of
cutting-edge art to a wide range of public in everyday
life context (ARCOLABS, 2016b).
There were several challenges for curatorial team
to deal with during the preparation. As the exhibition
was held in non-traditional gallery space, there were
many necessary yet unexpected settlements to be
done between the curatorial team and the venue
management, and due to a strict regulation in the mall
in terms of its use of space and duration of display,
curatorial team must settle an agreement a head of
time so the exhibition can be prepared better
(ARCOLABS, 2016b). Some of the main challenges
regarding the space is that as the space was unfinished
after an old tenant recently moved out, there were
much work to be done for renovating the space even
prior to artwork display. If the uneven cement floor
with tremendous dust was regards to building the
hardware infrastructure, ensuring network for real-
time data and web-based interactive work was for the
software infrastructure, both of which are important
matters to be taken into consideration. The exhibition
provided the curatorial team with a valuable lesson
for what is needed in mounting a media art exhibition
in a public space with raw condition.
4.1.2 Nomadic Traveler
Humans have always had the urge to move from one
place to another. Whether they do so for a permanent
objective, humans have been motivated to travel for
such various reasons for survival, desire for
exploration, life’s pleasures, and/or seeking a better
life. When human travel confronts the boundaries of
the state and the concept of citizen, it becomes a more
contested term as it is affected by the political and
economic conditions. Today with the aid of digital
technology, humans search for their move beyond
space and time, while others are exploring a
possibility of new human history in Mars (Huang,
2017, p.11).
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Nomadic Traveler (2017) is an exhibition to
explore ideas of travel in the realm of contemporary
art. Migration has become a discourse in
contemporary art today, and the diverse motives of
displacement can be observed through numerous
artistic activities. Themes of journey can be found in
the contexts of crossings between territorial
boundaries, as well as different cultures. These artists
also journey through artistic shifts as they experiment
with different media and techniques. With the aid of
digital technology, they search for virtual mobility
(Huang, 2017, p.11). Historically, geographic
relocation has been observed even before the term
“globalization” was introduced into the common
vocabulary. Today it is an ongoing phenomenon
experienced on global level.
The eight artists were invited to this exhibition
with works that do not limit to human travel within a
specific cultural context, but rather extending it to the
mobility of material, reason, and information
associated with our society. In Figure 3, Indonesian
media artist Julia Sarisetiati reveals challenges of
migrant workers during their time spent overseas.
One of the challenges that the artist proposed is the
day-to-day language used by Indonesian factory
workers who were employed in Korea. Her video
installation “Indo K-Work” engaged the Indonesian
migrant workers to share the on-site vocabularies that
are not taught during preparation before their
departure to new land. By placing the factory workers
as an alternative source of information, this video
installation suggested the new wave of human
migration that extends beyond geographical and
economical contexts (Sarisetiati, 2017, p.32).
Figure 3: Julia Sarisetiati, Indo K-Work (2017). Seen in
the video installation are Indonesian migrant factory
workers in Korea who share a wide range of vocabularies
useful in their everyday life, yet not learned during pre-
departure preparation.
Equally important, Venzha Christ has a lifelong
interest in science fiction, particularly in astronomy
and space science. He has created a series of radio
frequency transmitters to connect the Earth with the
outer space to look for signs of alien life (Fig. 4). His
practice as an artist-scientist provides a rare
opportunity to introduce the theme of outer space
travel within contemporary artistic practices. By
using advanced technology as a medium, he transmits
his hopes and vision to reach out to other civilizations
in our galaxy (Huang, 2017, p.12).
Figure 4: Venzha Christ, The Unknown: Received-
Transmitted (2017). Developed by v.u.f.o.c lab and
powered by ISSS-Indonesia Space Science Society. Real-
time data transmitter sending signal and frequency in the
gallery room to outer space.
Artists of this exhibition explore the idea of
nomadism and mobility that characterize the
contemporary society through various creative
means. Living in the midst of technologically-driven,
hyper-connected world, we have all become (virtual)
nomads and cross beyond boundaries. This reality
provides us with an opportunity to reflect on our
identities; it seems that the more we are (digitally)
connected with others, the more we tend to lose touch
with ourselves. Through a wide spectrum of art from
the two countries that combine new ideas with latest
approaches, the exhibition becomes a joyful
expansion of an artistic journey that reflects an aspect
of contemporary nomadic life in the 21st century
(Huang, 2017, p.13).
4.1.3 Typotopia
Exposing art in everyday life and reaching out to
general public beyond art sphere is an ongoing
inquiry for ARCOLABS’s curatorial practice. To
fulfill its mission, ARCOLABS has been exploring
the ways in which a wider range of public can access
to media art in their daily life context. In addition,
today’s art in many ways resembles play, and
therefore, a sense of playfulness has become an
important element in art. In this regard, Typotopia
(2014) is a good example to discuss on the matter of
public, everyday life and playfulness. Inspired by
typography, the artists from Korea and Indonesia
presented the rediscovery of alphabets, texts, and
symbols representing both Korea and Indonesia.
Typography was suggested not only as a tool of
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93
communication and means of aesthetic expression,
but also as a method of play.
Through a variety of media such as video
installation, motion graphics, animation, interactive
object, and typography furniture, the exhibition was
curated within three sub-themes: Typography + Art,
Typography + Technology, and Typography + Play.
Artworks that focus on the language and meaning of
typography were presented in Typography + Art. In
Typography + Technology, the artists manipulated
letters, text, and typography by means of digital
media. On the other hand, artists in Typography +
Play suggested that the power of imagination and
playful interaction with artwork is the key for
communicating with contemporary art.
The exhibition was held in an open space in
Lotte Shopping Avenue in Jakarta, attracting a great
number of visitors. Many artworks were interactive
and participative that audience experienced being part
of each work. In Adityo Pratomo’s generative
installation (Fig. 5), audience was invited to interact
with a pre-determined word by changing its shape and
visual. If audience pours water into the water
container, a custom-made algorithm implemented in
computer code generates new shape and visual of the
word ‘Civilization (Peradaban)’. Through his work,
Adityo talked about two important aspects of human
civilization; that is, roots and growth (Huang, 2014,
p.24).
Figure 5: Adityo Pratomo, Civilization (Peradaban)
(2014). Word in the screen changing its shape and visual
as audience activates computer algorithm by pouring
water into the container.
On the other hand, in Terra Bajraghosa’s
interactive computer game audience was invited to
produce one’s own avatar (Fig. 6). By selecting and
arranging illustrated items, the audience was able to
create a pixelated and virtual alter ego. (Jeon, 2014,
p.30-31).
Figure 6: Terra Bajraghosa, Pieces of Me (2010, 2014).
Outcomes of production of avatar on display on the wall.
Game engine by Gerdi Budi.
The exhibition was an earlier curatorial practice
in technology-based art by ARCOLABS. Hence,
there were some technical challenges faced by the
curators, one of which was the difficulty in ensuring
technician. In order to set up a Korean artist’s
interactive digital animation without his presence
during display, display team were struggled with
generating the computer application that was
customized by the artist, which allowed the artwork
to be activated by human movement. Video
conference between the artist, curators and display
team were conducted for two nights until the artwork
was properly set up. The open floor plan and bright
ambience of the mall was another challenge,
particularly for projection-based work that the
curators and display team must negotiate with the
venue in order to adjust the space.
4.2 Media Art Across Disciplines
In media art practices, collaboration cannot be
ignored. Whether it is between artist-scientist, artist-
technician, artist-curator and/or curator-curator,
collective process in media art cannot be absent in
order to ensure the success of a project. It is not
merely because of the complexity of technical
knowledge of constructing a work of art, but it is also
because of the benefit to conceptually deepen one’s
understanding of certain fields of studies. The
following two examples demonstrate ARCOLABS’s
efforts to exploring different working methods of
curating through collaboration with many different
parties; Arbotics (2014) and Five Passages to the
Future (2019).
4.2.1 Arbotics
Additionally, Arbotics (2014) is one of the earlier
curatorial projects of media art conducted by
ARCOLABS. The initial motivation was to explore a
new approach in interdisciplinary studies through the
concept of a robot. Curators observed the fact that the
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convergence between art and science had gained a
great deal of attention for the past decades through
which a new form of art had been introduced and an
alternative to the science driven society had been
suggested. Arbotics is an exhibition that revealed the
current urge of bridging between art and science.
Through the form of kinetic, interactive and robotic
installations, the invited artist groups tried to discover
a new language and new paradigm in art (Jeon,
2014b).
The first collaboration aspect of media art in
Arbotics lies in the characteristics of each artist
group. The exhibition invited five Yogyakarta based
artist collectives, Doni & Hafez, HONF,
Indieguerillas, ThedeoMIXBLOOD, and XXLABS.
Doni is an artist working with photography and now
expands to three dimensional installations while
Hafez is known as a paper artist and pop-up book
designer. HONF, as a new media artist group, is
working closely with artist, designer, architect, sound
artist, programmer, and electronic engineers.
Indieguerillas is a duet of Santi Ariestyowanti and
Dyatmiko “Miko” Bawono whose backgrounds are
Visual Communication Design and Interior Design
respectively. ThedeoMIXBLOOD is a project group
of Dila (Fahla Fadhillah Lotan) and Otong (R. Bonar
D. Senan Putro) with an interest in Graffiti and Pop
Art. XXLABS
iv
is a female artists’ initiative whose
main focus is electronic art using both open source
software and hardware (Jeon, 2014b).
Prior to the exhibition, the artist groups attended
a series of workshop programs in order to sharpen the
understanding of robotics and enrich the insight of
artists in terms of themes and ideas for their artistic
expression. In Figure 7, Dr. Riza Muhida, director of
the Center for Robotics and Intelligent Machine,
Surya University, who introduced the current robotic
developments and the basics of machine mechanics,
conducted the first workshop session.
Figure 7: Workshop session by Dr. Riza Muhida,
discussing basic mechanism in robotics.
Then, the second workshop session was led by
Yuka Narendra who was the researcher from the
Center for Art and Design, Surya University (at the
time of the program), discussing various local
cultures in Indonesia and how culture is related to
pursuing the future (Fig. 8).
Figure 8: Workshop session by Yuka Narendra, discussing
Indonesian culture as a medium for contemporary art.
Finally, in Figure 9, Heri Dono, a senior artist
from Yogyakarta shared his experience of working
with kinetic and media art (ARCOLABS, 2014a).
Workshops were intensive and productive and helped
the participants broaden their scope of robotics as the
main theme of their work.
Figure 9: Workshop session by Heri Dono, sharing his
experience and perspective in new media art.
In so doing, this exhibition is based on the
collaborative effort by each group, which resembles a
mechanical working logic that requires cooperation
of many different parts. Likewise, each group divides
jobs for each artist. For example, in the work of
“B.I.O. #0.1 ESM-Basic Intelligent Organism
Externalized Spatial Memory” (Fig. 10 & 11), HONF
divided roles by several individuals. For instance,
programming and concept were developed by Irene
Agrivina and Tommy Surya R. Meanwhile, Weissa
Adhiprasetya provided installations and techniques
and Felix Deufel sound installation.
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Figure 10: HONF, B.I.O. #0.1 ESM (2014). Display view
of intelligent bacteria placed in hanging petri discs which
movement is captured by hacked infrared web cam
underneath and transferred to stereo speakers for sound
and TV monitors for visual patterns. All controlled by
central computer.
Figure 11: Partial view of B.I.O. #0.1 ESM (2014)
showing colony of intelligent bacteria in a petri disc.
In the case of “Facing the Future” (Fig. 12 & 13),
an interactive installation by XXLABS, more
numbers of individuals were involved. In
collaboration with Stefanie W., Irene Agrivina, Asa
Rahmana, Rennie “Emonk” Agustine and Fahla
Fadillah Lotan conducted concept, installation, and
techniques. Additional assistance was provided by
Eka Jayaningtyas and Ratna Djuwita and additional
programming was done by Yudianto Asmoro
(ARCOLABS, 2014a).
Figure 12: XXLABS, Facing the Future (2014). Audience
getting into interaction with the work.
Figure 13: Audience being reflected on the water in the
installation Facing the Future (2014), reading her own
future.
4.2.2 Five Passages to the Future
It is an unorthodox to discuss a project that is still in
preparation stage, but Five Passages to the Future
(2019) is a very good example of curatorial
experimentation, which core idea lies in significance
of collaboration in media art. Scheduled in October
2019 in National Gallery of Indonesia, this exhibition
is a collaborative effort by five female curators
in
Indonesia who have different professional
background and interest in the field of research. For
example, Evelyn Huang is a curator educator who is
interested in local wisdom of indigenous people in
relation to environment issue. On the other hand,
Irene Agrivina is an artist curator who focuses on the
problem of sustainability through ecological relevant
artworks. Meantime, Jeong Ok Jeon who is a curator
educator explores how AI has become a part of our
daily routines. As a curator writer, Nin Djani suggests
VR and video games as a way of storytelling media
of today while Ratna Djuwita who is an artist
researcher examines wearable technology through
fashion that is built with bio-material (ARCOLABS,
2019).
The initial motivation for curators is based on the
phenomena of digital technology that has made
tremendous shifts in art. According to them, it does
not just prompt the emergence of new media art, but
also suggests unpredictable direction of future art.
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Furthermore, new media art has established a new
way of artistic experience of time and space where
audience relates to art instantly, bilaterally, and
virtually. New media art today, which presents the
most innovative way of art in the 21st century, is
looking beyond the mere reflection on digital media,
and rather suggesting a new perspective in art and
life. Five Passages to the Future aims to showcase
five cutting-edge approaches of new media art in the
issues around eco-politics, sustainability, AI, digital
narrative, and wearable technology, which all serves
as an indicator for future art. The exhibition also
showcases various explorations of five emerging
practices in the field under the theme of eco-data
(ARCOLABS, 2019).
4.3 A New Audience Role in
Participating and Interactivity
The emergence of media art has made a significant
change in the role of audience. Unlike in traditional
exhibition, the audience of media art exhibition
became an active participant rather than passive
viewer. Such change in the role of audience has
affected the problem of communication in art. The
media art exhibitions organized by ARCOLABS
focus on the new way of communication between a
work of art and audience through the participatory
and interactive structure of the exhibition. This
section will analyze Dialogue with the Senses (2016)
exhibition in order to reveal how multiple sensory
experiences become the key elements of
communication in media art.
4.3.1 Dialogue with the Senses
Dialogue with the Senses (2016) is an exhibition that
aims to explore ‘sensory experience’ and its
significance in the course of our lives. The exhibition
stimulates various sensory experiences to encourage
audience members to engage with the works of art at
multiple levels. Some arts are hands-on and
interactive, requiring physical contact or direct
operation by the audience. Some are participatory in
that they stimulate the audience to become a
performer within the works on display. All of them
draw a sense of emotion and psychological
excitement through the stimuli of sensory experience.
Therefore, the body in this regard plays a central role
in perceiving each work of art (Jeon, 2016, pp.13-14).
Dialogue with the Senses features nine
innovative artists whose main consideration lies in the
participation of the audience that is a crucial factor in
completing their work. The sensory experiences that
are pivotal in this exhibition are essentially different
from traditional modes of art appreciation. Unlike the
viewing of paintings or sculptures in conventional
exhibitions, the new mode of art appreciation
presented in this exhibition goes beyond the visual.
We are not only viewing a work of art, but also
hearing, touching, smelling, and tasting it. In that
respect, this exhibition also challenges the long-term
privileging of ‘sight’ in the appreciation of art, and
recovers the power of all other physical senses that
are equally valuable (Jeon, 2016, p.14).
In Fig. 14 & 15, Fajar Abadi is a young
Indonesian artist who often uses food as his main art
medium. With food as a medium, Fajar has
highlighted the ‘ephemerality’ and ‘rasa’ (flavor,
taste, sense) of food in a wide rage of art forms,
including performances, installations, and
community projects. In his work titled “Rasarumah
(which can be translated as ‘home-aroma-therapy’),
he created an aromatherapy candle with two different
scents: one represents the popular Indonesian chicken
soup (sop ayam), the other the common Korean
fermented soybean paste stew (doenjang jjigae).
Commonly served at family meals in the two different
cultures, sop ayam and doenjang jjigae, as mundane
food, provoke longing for family and memories of
one’s hometown. Subtle and trivial, the ephemeral
scent from the candle serves as an invisible yet
powerful art medium that arouses a variety of
sentimental and sensory responses from the audience
(Jeon, 2016, p.15).
Figure 14: Fajar Abadi, Rasarumah (2016). Two bowls of
candles in installation that provoke aroma of soybean
paste stew (doenjang jjigae) far left and of chicken soup
(sop ayam) in the center.
Figure 15: Detail view of the bowl that contain the aroma
of chicken soup (sop ayam). The pattern in bowl itself
representing the particular bowl used in everyday life.
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Park Seung Soon is a musician and new media
artist from Korea who created media art content for
audiences who can play a variety of traditional
Indonesian instruments using water. Titled
“Symphonie Aquatique” (Fig. 16 & 17), Park’s
instrumental installation consists of nine bowls of
water that serve as a musical instrument. When
audience touches the water in a bowl, Indonesian
traditional melody resonates in the space.
Incorporating digital media, whereby a computer
program creates a set of sophisticated musical
instruments, the performance is undertaken
spontaneously by anyone who plays it. By virtue of
his experimental music installation turning us from
music consumers into creators of our own music,
Park’s work allows us to witness our long-held
contemporary belief that anyone can be an artist
(Jeon, 2016, p.16).
Figure 16: Park Seung Soon, Symphonie Aquatique
(2016). Installation view without audience interaction.
Figure 17: Symphonie Aquatique (2016) being interacted
by audience who becomes a music player and producer.
Another Korean artist Choi Suk Young
approaches his new media art as a form of play. In
figure 18, his video installation “Interactive SeeSea
Drawing” is designed to invite the audience to
contribute a drawing and play with the work of art.
Choi’s sensibility toward and love of nature
encouraged him to share his awareness of the
importance of nature, which provides a never-ending
sense of security and maternal warmth. He invited
audience to draw endangered underwater animals on
a piece of paper. Their drawings are then scanned and
appear on the projected video, as if the animals have
been back to life. Play and participation is crucial to
Choi’s art, for he wants art to become a playground
that enhances our emotional state (Jeon, 2016, p.17).
Figure 18: Choi Suk Young, Interactive SeeSea Drawing
(2016). Drawing of audience coming to life and shown in
the projected video installation.
5 CONCLUSIONS
More and more artists are working with new media
today and the curators need to be aware of this new
trend in art and be prepared for new curatorial
demands. As if demonstrating such phenomena, year
2019 anticipates a number of media art exhibitions
and festivals throughout the year. The programs’
organizers are as diverse as artist collectives,
independent curators, and government sectors that are
promoting their programs. The return of the
Cellsbutton, a media art festival led by Yogyakarta-
based new media artist collective, MAG 19, which is
the first showcase of Media Arts Globale organized
by Europe-settled Indonesian independent curator,
and Media Art Week (Pekan Seni Media) and
Instrumenta, annual media art festivals hosted by
Ministry of Education and Culture in Indonesia are
part of this exciting map. In such diverse
circumstances, an Indonesian curator collective
called ARCOLABS has played an instrumental role
in enhancing the development of media art curatorial
practices in the country. Consisting of three female
curators, ARCOLABS has flourished locally while
focusing on media art. Their consistent efforts to
building numerous thematic and aesthetic approaches
helped general public more familiar with media art in
Indonesia. Their working methods have highlighted
the importance of collaboration in media art curating
with various individuals and sectors across
disciplines. Through the participatory and interactive
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structure of the exhibition, members of the audience
become more active participants, instead of passive
viewers. In so doing, they make their multiple sensory
experiences the key elements in media art
appreciation. With the aid of technology, media art
requires a new process of curatorial framework that
differs from other contemporary art presentation, and
for that reason, more collaborations and exchanges
between the curators are encouraged.
REFERENCES
ARCOLABS. 2014a. Program Report of ARBOTICS. Jakarta:
ARCOLABS.
ARCOLABS. 2014b. Program Report of Typotopia. Jakarta:
ARCOLABS.
ARCOLABS. 2016a. Program Report of Dialogue with the
Senses. Jakarta: ARCOLABS.
ARCOLABS. 2016b. Program Report of Visualizing the
Invisible. Jakarta: ARCOLABS.
ARCOLABS. 2017. Program Report of Nomadic Traveler.
Jakarta: ARCOLABS.
ARCOLABS., and HONF. 2019. Curatorial Proposal of Five
Passages to the Future. Jakarta: ARCOLABS and HONF.
Christ, Venzha. 2019. “Two Decades of Long Process and
Journey of HONF Foundation (1999-2019).” Obtained on
May 14, 2019 from https://m.kumparan.com/award-
news/dua-dekade-proses-panjang-dan-perjalanan-honf-
foundation-1999-2019-1554221784035846214.
Graham, Beryl., and Sarah Cook. 2010. Rethinking Curating:
Art after New Media. Cambridge: The MIT Press.
Huang, Evelyn. 2014a. “Typography + Technology.” In
Exhibition catalogue of Typotopia. Jakarta: ARCOLABS.
p.24.
Huang, Evelyn., and Jeong-ok Jeon. 2017. “Nomadic
Traveler.” In Exhibition catalogue of Nomadic Traveler.
Jakarta: ARCOLABS. pp.11-13.
Hawkinson, Eric. “Introduction to New Media.” Obtained on
March 18, 2019 from
https://www.youtube.com/watch?v=CxbnnQtl0H4.
Hujatnika, Agung. 2009. “Everything Melts onto the Screen:
Video and Media Art in Indonesia.” This paper is presented
at The International Conference on Arts and Design
Research: The Shifting from Traditional to Contemporary
Visual Culture, at Bandung Institute of Technology, 20-21
July, 2009.
Jeon, Jeong-ok. 2014a. “Typography + Play.” In Exhibition
catalogue of Typotopia. Jakarta: ARCOLABS. pp.30-31.
Jeon, Jeong-ok. 2016a. “Listen to the Light, Touch the Sound,
Look at the Scent.” In Exhibition catalogue of Dialogue
with the Senses. Jakarta: ARCOLABS. pp.13-17.
Jeon, Jeong-ok. 2016b. “Curatorial Essay”. In Digital
exhibition catalogue of Visualizing the Invisible. Jakarta:
Suar Artspace.
Jeon, Jeong-ok., and Hilmi Fabeta. 2014b. “Introduction.” In
Exhibition leaflet of ARBOTICS. Jakarta: ARCOLABS.
Rancajale, Hafiz. 2017. Now, “Media Art is Near Us
(Sekarang, Seni Media Ada Di Dekat Kita).” In Exhibition
catalogue of Pekan Seni Media 2017. Jakarta: Kementerian
Pendidikan dan Kebudayaan Direktorat Jenderal
Kebudayaan Direktorat Kesenian. p.xix.
Sarisetiati, Julia. 2017. “Artist Statement.” In Exhibition
catalogue of Nomadic Traveler. Jakarta: ARCOLABS.
pp.32.
Sukmana, Tubagus ‘Andre’. 2015. “Foreword.” In Digital
exhibition catalogue of Orde Baru Ok. Video – Indonesia
Media Arts Festival 2015. Jakarta: ruangrupa. p.5.
Supangkat, Jim. 2018. “The Emergence of Curating in
Indonesia in 1990 and its Background.” This paper is
presented at The National Seminar on Imagined Curatorial
at Bandung Institute of Technology on August 8, 2018.
pp.1-8.
Timeline. 2018. In Exhibition of Manifesto. Jakarta: National
Gallery of Indonesia.
LIST OF FIGURES
Figure 1: Suar Artspace and Rangga Kuzuma
Figure 2: Suar Artspace and Rangga Kuzuma
Figure 3: <http://www.arcolabs.org/nomadic-traveler/>
Figure 4: <http://www.arcolabs.org/nomadic-traveler/>
Figure 5: ARCOLABS
Figure 6: <http://www.arcolabs.org/typotopia/>
Figure 7: ARCOLABS
Figure 8: ARCOLABS
Figure 9: ARCOLABS
Figure 10: <http://www.arcolabs.org/arbotics/>
Figure 11: <http://www.arcolabs.org/arbotics/>
Figure 12: <http://www.arcolabs.org/arbotics/>
Figure 13: <https://www.youtube.com/watch?time_
continue=161&v=q0aP1eFHUfM>
Figure 14: <https://www.thejakartapost.com/life/2016/
10/24/engage-the-senses-at-media-installation-art-
exhibition.html>
Figure 15: <https://hot.detik.com/art/d-3333143/mencicipi-
karya-seni-instalasi-seniman-korea-indonesia>
Figure 16: <http://www.arcolabs.org/dialogue-with-the-
senses/>
Figure 17: ARCOLABS
Figure 18: ARCOLABS
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99
ENDNOTES
i
Besides the three aforementioned artist groups, there are
other artist initiatives that concern a dramatic
transformation of Indonesian society caused by
technological advancement. Ruang Mes 56 in Yogyakarta
(2002) focuses on contemporary art and photography;
Forum Lenteng in Jakarta (2003) on documentary, film,
video and performance; and Videolab in Bandung (2003)
on video art of young artists, just to name a few. More artist
list can be found in the exhibition catalogue of Pekan Seni
Media 2019.
ii
ARCOLABS is currently run by three female curators: (1)
Jeong Ok Jeon is a Jakarta-based Korean curator who is
actively engaging in Southeast Asian contemporary art,
especially working on providing international exposures for
regional artists in and outside of Indonesia. With interests
in new media and interactive art, she has curated
several science and technology based art exhibitions. She
has gained an MFA from Savannah College of Art and
Design in the US and a BFA from Ewha Womans
University in Korea. Now Jeon serves as the managing
director at ARCOLABS and a full-time lecturer at Jakarta
State University; (2) Evelyn Huang is an Indonesian curator
and lecturer who graduated from her MFA in Creative
Entrepreneurship, Jakarta Institute of Arts after obtaining
her Bachelor degree in Visual Communication Design,
University of Pelita Harapan and Master degree in Cultural
Studies, University of Indonesia. She curates annual media
art exhibitions and international exchange exhibitions for
ARCOLABS while she has been also curating EXI(S)T,
one of the most renowned art incubation programs in
Indonesia. At present, she is the program head of Visual
Communication Design in International Design School; and
(3) Nin Djani is an Indonesian curator and writer with a
passion in literature, history, and pop culture which become
significant influences in her artistic curatorial practice. She
holds an MA in Southeast Asian Studies from Leiden
University and a BA in Media Communications from
Goldsmiths, University of London. Nin is independently
active in various inter-disciplinary creative projects and she
is part of Suar Artspace, ARCOLABS and Atreyu Moniaga
Project.
iii
Today’s media art can be expressed in various forms and
one of the growing forms of media art in Indonesia is sound
art. In order to showcase sound art in indoor gallery space,
soundproof system of the building is required. As for light
art, capacity of electrical power of the designated venue is
crucial so that the artwork can be presented as properly as
it is meant to be by the artist. If the media art is showcased
outdoor, there must be much more to be taken into
consideration.
iv
After the exhibition, XXLABS has changed its name to
XXLab and its members have also been changed over the
years.
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