the artist in Yogyakarta considered everyday machine
as valuable as cutting-edge technology due to its
strong connection to their daily life that is influenced
by tradition and culture (Hujatnika, 2009, p.4). It is
legitimate to say that sound, light, and movement
generated by means of interactivity shown in much of
his works later became seminal elements in works of
Indonesian media art.
Undoubtedly, the video art of Krisna Murti and
interactive kinetic installation of Heri Dono paved the
way for younger generation to expand their
experiments with more advanced technology in
creating their work of art. Growing up with various
digital tools and computer in particular, such young
artist initiatives recognized the importance of digital
technology and explored its possibility within their
artistic experimentation and creative process. The
earlier groups include HONF in Yogyakarta (1999),
Ruang Rupa in Jakarta (2000) and Bandung Center
for New Media Arts in Bandung (2001) (Timeline,
2018)
i
. Although their subject matter and the way of
practice differs from one another, they commonly
pursue blending art with different disciplines, such as
science and technology in order to address the way
technological development has changed a daily life in
Indonesia.
It is interesting to note that these artist groups
rather than curator first conducted media art curating
in Indonesia. Therefore, apart from practicing as
media artist, they also initiated video and technology-
based art exhibitions and festivals in the city of their
base. For example, Ruang Rupa kicked off biannually
held OK. Video: Jakarta International Video Festival
in 2003 to support video art development in
Indonesia. Starting in 2015 it changed its name to OK.
Video: Indonesia Media Arts Festival showcasing
expanded art forms ranging from sound, Internet,
social media and audio-visual art, along with
traditional medium of video and film (Sukmana,
2015, p.5). In 2005, HONF started to organize video
focused international festival called YIVF –
Yogyakarta International Videowork Festival and ran
annually until 2012, but their enthusiasm for pursuing
innovation and convergence between art and science
made them initiate the first Cellsbutton – Yogyakarta
International Media Art Festival in 2007. One of the
core missions of this annual media art festival lies in
education and supporting local creative communities.
After a six-year hiatus, Cellsbutton returns this year
and is held concurrently with annual Transformaking,
a maker’s platform that began in 2013 (Christ, 2019).
OK. Video and Cellsbutton were based on the
form of festival. Along with an artwork showcase, the
festival consisted of numerous other programs such
as open labs, workshops, film screening, audio-visual
performances, and discussion series. The festival was
undoubtedly an exciting event in that it offered a
variety of attractions and various programs to
participate, but it was sometimes overwhelming in
terms of the number of works and programs, which
results in some works not fitting to the theme of the
festival and not all programs thoroughly appreciated.
On the other hand, the media art exhibition organized
on a smaller scale provided an opportunity for
audience to concentrate on each work of art in relation
to the exhibition theme. As a result, audience could
comprehend the message of the exhibition that
curator attempts to deliver. In mid 2010, a curator
collective called ARCOLABS came into the
contemporary art scene in Indonesia and made fresh
efforts, particularly in developing different curatorial
approaches to media art.
In 2014 ARCOLABS began its curatorial
practices as Center for Art and Community
Management within Surya University, aiming to
enhance creativity and innovation through a variety
of practice-based programs including visual art
exhibitions, community development projects, hands-
on workshops, student research, and other academic
and non-academic events. Led by three female
curators with various backgrounds
ii
, ARCOLABS
became independent of the university in 2016 and has
currently focused on curatorial and education
programs. Through their art and technology program,
ARCOLABS has developed and experimented
specific curating methods for media art exhibition.
Unlike curating traditional exhibitions, media art
curating requires different knowledge and the way of
presentation. The works in the traditional exhibition
mostly represented by paintings and sculptures, or so-
called object-based, are static and visual, and
therefore often categorized by medium, scale, and
chronology in their arrangement. On the other hand,
by utilizing digital technology, media art, by its
nature, is often based on time (unless it is a digitally
manipulated two-dimensional photography or
illustration) and contains non-material elements that
demand new understanding on its presentation.
This paper aims to discuss the instrumental role
that ARCOLABS plays in enhancing the
development of media art curatorial practices in
Indonesia. It begins explaining ARCOLABS’s
constant efforts to introducing media art exhibitions
in Indonesia by means of experimenting with
numerous thematic and aesthetic approaches. Then, it
further explores the importance of collaboration in
media art curating with various individuals and
sectors across disciplines. It also discusses the new
role granted to audience at the participatory and
interactive structure of the exhibition in which their
multiple sensory experiences are the key elements in
media art appreciation. Essentially, this paper aims to
reveal the various facets of the current phenomena of
media art practices in Indonesia and provide a