wishful thinking, and fantasies about the life of
"Prince" in a wealthy palace accompanied by a
beautiful wife. KK cards are a representation of an
industrial system that is exploitative and will not be
able to solve the problem of poverty. The background
guidelines for 1919, 1960, 1974 and 1980 are
representations of how the exploitative industrial
system is the "history" of workers' clasps in structured
poverty spaces. If in the MB play, the fate of workers
is still in the hands of the Dutch colonial government,
then the fate of the "Abu" Labor who lived in 1960,
1974 and 1980 was the fate of workers under their
own independent national government, but still felt
unfair and not prosperous.
Next is the "Aduh" play, by Putu Wijaya, the first
winner of writing play contest of the Jakarta Arts
Council in 1974 (Imran T. Abdullah, 1978). This play
(hereinafter referred to as A) uses unique plot
elements. The plot of A play uses a way of stretching
as long as possible uncertainties in solving the
problem. The first round shows the suspicion that
success to manages a group, so the suggestion that the
character "Si Sakit" is quickly helped is ignored.
Finally, "Si Sakit" died helplessly. The second half
shows the prominence of the attempt to bury the body
"Si Sakit", but this effort is urged by other things that
control the group, namely the problem of smell,
ghosts, possessions, robbed corpses, places to bury
bodies, sex of corpses, untill dogs break the group.
The third round concerns the smell that still wafted
and still attached to their limbs. A plot formation
system captivates the reader or the audience in an
uncertain way. The rest of the play is interesting
because it ends without completion. Repetition at the
end, namely the reappearance of the character "Si
Sakit" by asking the same questions from group
leaders showing the symbol of the life cycle, the
history that repetative again.
A play uses absurd irony, that is, shows unusual
views, strange and unacceptable common sense to
develop problems, unite things that are illogical to be
logical, shape them into cycle problems, so that the
series of grooves form a circular pattern. The series
of grooves patterned in this circle are principally
symbols that want to say that the real problem has not
yet been resolved.
The character shown in the A play is not like in a
conventional play. The activities of characters in the
A play are symbols that seem playful. That is,
activities that look like playing games are actually
symbols. Therefore it appears that the development of
the story does not originate from the development of
the figure’s characters. The story is developed
through a framework of situations created by figures
such as: "Pioneer", "Leader", "The angry one,"
Deputy”, “Owner of Balm ", which can be played by
anyone in the" One of The " that there is inside group.
A play uses the irony of the inversion semantic form
so that these characters can change places, depending
on the situations to be created. They are symbolic
figures to makes funny situations. The”Owner Balm”
as well as to create a funny atmosphere and scene.
"One of the" figures urinated by the corpse. This
scene also shows the use of paradoxical irony, that the
dead man need to be helped, but instead got robbed,
and the robber is the Leader himself. The paradox is
when a leader who will help "the sick" (and "the
dead") steal the ring, rob property ("the sick") and the
"dead".
A play shows things that are exaggerated, causing
reflection, even though smiling because of the absurd
irony. The sick person is a symbol of irregularity. The
very serious Sick is a symbol of irregularities that
must be resolved quickly because the consequences if
not will be fatal. But in dealing with the problem
("The Pain"), this group of people did not try to solve
it with a firm and positive action.
A play is more concerned with events that actually
occur in society, even though it has been exaggerated,
and the thoughts expressed have already "made", so
there is no need to develop character. The characters
who are made and the characters can be anyone in the
community. Therefore, there is no need for an
element of physical description, there is no need for
the characteristics of the body. Such statements make
use of the irony of parody, namely the character of
respectable and dignified figures in the community,
but because their measures and actions deviate from
the rules, norms, morals and ethics of decency, so the
figures are then mocked, made playful and laughed
at. Such a statement can also be called a
dehumanization statement, meaning that individual
humanitarian actions are destroyed, figures only
remain as symbols of the mind, symbols of action.
Modern life with everything that is mass has resulted
in people losing their personality as individuals.
A play uses tragic irony to reverse the mud that
settles in life. The tragic irony is a representation of
the current attitude of society. The problem which is
developed in the A play is a representation of today's
society who have lost the joints of humanity.
Individuals are ensnared into mass groups. They have
turned into a part of a routine life machine without
creativity. A number of sentences that sound quite
sympathetic to "Si Sakit", but actually are just a small
talk. Automatic sentences, such as electronic devices
that emit sound, without the character itself realizing
the son. The character only asks, gives only guidance