Multimodal Approach in Advacing the Visual Literacy
Adya Arsita, Kusrini, and Terra Bajraghosa
Institute Seni Indonesia Yogyakarta, Jl. Parangtritis Km 6.5 Sewon Bantul, Yogyakarta, Indonesia
Keywords: Multimodal, Visual Literacy, Graphic Novel.
Abstract: This research aims to introduce multimodality as an analytic tool to analyze visual texts which are rich in
semiotic modes, especially those that juxtapose more than one pictorial forms elaborated with verbal text,
such as in a graphic novel. Graphic novel is chosen as the object of the study because it elaborates drawings,
photographs, other forms of pictures, and verbal texts. This research chose several graphic novels to highlight
that such form of literature is not ‘cheap’ or childish, yet it could promote visual literacy which might have
not been considered as ‘academic’ all along. Literary studies were conducted in compiling some samples and
collecting qualitative data. Samples were purposively selected and narrowed down to five samples to help
finding out the significance of learning multimodality. The semiotic modes discussed include the visual,
verbal, written text, gesture, and even color. While the meta-functions posited to help analyzing a whole text
cover three domains, namely ideational, interpersonal, and textual. The findings will bring the audience to
recognize that using multimodal approach is suitable to understand a visual text thoroughly and hopefully it
will also escalate the use of various visuals as a way of effective communication in enhancing the visual
literacy.
1 INTRODUCTION
Multimodality has been an intriguing topic nowadays
because it has been receiving more attention. People
communicate one to another with several different
modes at the same time. In this context,
communication is considered as an action of
exchanging information from the sender to the
receiver and at the same time also constructing
meaning.
Communication is a way to exchange information
(Danesi, 2004). In everyday life, communication can
expand further when making and delivering the
message, that the message must be spread and finally
it will reach the receiver. Danesi stated, human’s
communication is unique in the way they use more
than one mode (modality) and medium, being
multimodal and multimedia. All human’s senses have
the ability to be the modes of communication. Our
five senses are the modality to experience our
surroundings, to encode, to store, and to construct
meaning from each information received.
In communication, the construction of codes and
signs is critical. The choice and the implementation
of signs will influence how a communication is
conducted and they will create effects that might
appear during the process. That will also include
whether the message is being effectively and
accurately delivered. Kress and van (Leeuwen,2006)
use the term multimodality to explain how the value
of truthfulness and the credibility of a statement are
constructed through a message. Commonly, this will
be deducted from the representation of a particular
social group as communication agents. Therefore, it
is obvious that the role of a message in a
communication process to construct meanings of
reality is essential. So does what happens with visual
communication. The presented visual medium is able
to form an understanding of the world represented in
it.
Visual medium used in communication may vary
from written text, hand drawing picture to
photograph, and even sculptures. One interesting
phenomenon to be observed in visual communication
is the use of various media at once, which could be
referred to as visual multimodality. An example of
media juxtaposing some different visuals is graphic
novel. It is easy to find and it has been passed down
from generations to generations, known as comic.
The ubiquity of visuals encounter in comic or graphic
novel could be considered massive. Graphic novels
are rich in semiotic modes and all is visualized.
14
Arsita, A., Kusrini, . and Bajraghosa, T.
Multimodal Approach in Advacing the Visual Literacy.
DOI: 10.5220/0008544200140019
In Proceedings of the 1st International Conference on Interdisciplinary Arts and Humanities (ICONARTIES 2019), pages 14-19
ISBN: 978-989-758-450-3
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
Comprehending the whole text (verbal and pictorial)
as an intact message may not be as easy as it seems
because of its complexity. Due to the name ‘comic’ it
bears, its popularity seems to remain as ‘childish’.
Hence, the term graphic novel would be more
attractive and suitable for a larger scope of audience.
No wonder more publishers and bookstores distribute
more graphic novels for they have been gaining fame
even when they contain science and history. To
generally sum up, there is no huge difference between
comic and graphic novel. Advertisements both on
television and printed actually carry the same
complexity as in graphic novels, but it is only for a
very short time viewing.
Therefore, this paper aims to introduce
multimodality as an analytic tool to analyze visual
texts which are rich in semiotic modes, especially
those that juxtapose more than one pictorial forms
elaborated with verbal text, such as in a graphic novel.
The diverse visuals presented a graphic novel make it
interesting to analyze.
The research is conducted by doing literary
research and desk studies by compiling some samples
and collecting qualitative data. Samples are
purposively selected and narrowed down to five
samples, solely to introduce the application in using
multimodal approach to promote visual literacy and
its importance in making meaning in graphic novels.
2 ADOPTING MULTIMODAL AS
AN APPROACH
Multimodality is comprehended as a part from
communication study and social semiotics. The term
multimodality refers to a communication practice
which involves several different modes at the same
time (Kress & van Leeuwen, 1996). When
communicating, people tend to use more than one
mode, for as we speak to someone, not only the
speech is uttered, but it is also followed by certain
gesture, gaze, and even written text. How people
engage themselves in a communication indicates a
practice of multimodality.
Each mode in multimodal has its own power and
capacity in constructing meaning. As an example, a
communication occurs during a seminar may include
speaking and listening (auditory), eye contact and
body language (gesture), printed papers, slide show
with graphics and pictures, and written text in slide
show (visual). To sum up, such communication is
multimodal (Danesi, 2004). Those modes may show
a great disparity, however none could be regarded as
stronger than or more dominant than the others. Each
mode has its own characteristic to create meaning
partially, yet together they will build a distinct
meaning and somehow people will understand those
chains of modes as ‘a good presentation in a seminar’.
Jewit confirmed that all modes have an important
part in contributing the construction of meaning in
different ways (Jewitt, 2008). As stated by Kress, a
mode is a socially shaped and culturally given
semiotic resource in constructing meaning (Kress,
2010). Therefore, it is considered substantial to
appreciate and understand each resource used in that
process (Jewitt & Kress, 2003).
Aforementioned, a multimodal analysis is derived
from a social semiotics and communication theories,
and it considers that every resource is important in
meaning potential within a distinct and specific
context. To apply multimodality as an approach, a
shift of theorising shall be implied.
2.1 Metafunction
Grammar, which initially was only for anything
related to language and linguistics, it has been
enabled to analyze all visual matters in this visual era.
Visual grammar treats all visual images as if they are
languages. Among all of those different semiotic
modes applied at the same time in a text (graphic
novel as a whole), the text has a broader context. It is
not only in the form of written or verbal form, but
signifies far more than that. The text is all practices
that signifies, being meaningful in the form of images
and even sounds (Barker, 2000).
In relation to social semiotics, the social function
of a text and its operation of the semiotic resources to
make meaning are regarded as carrying three
metafunctions namely ideational / logical,
interpersonal, and textual (Kress & van Leeuwen,
2006). The exploration of those three metafunction
described by Kress and van Leeuwen is derived from
Halliday’s theory of seeing grammar not as a fixed
rule, but more as a resource to deliver meaningful
message (Halliday, 2004). The first is ideational /
logical which is exposing pictures or images as a
representation of empirical aspects experienced by
human being. The second is interpersonal which
observes the interrelation of someone with the others
and amongst all of present semiotic modes. The
amalgamation of each sign or mode to build an intact
meaning is the third metafunction, the textual, which
breathes coherence and relevance with the other two.
Altogether, this process will lead to a finding that
each mode is subjectively motivated and shaped by
certain culturally given resources. In the context of
Multimodal Approach in Advacing the Visual Literacy
15
visual multimodal, the power of visual resources is
very important in a communication process. Kress
and van Leeuwen revealed that there are two
important things to be considered in a communication
practice, interaction and representation (Kress and
van Leeuwen, 1996). By interaction, it means that the
communication will always need participants who
shall understand each other, showing that
communication is effective. While choosing the
proper and adequate expression in communication
implies the representation.
2.2 Graphic Novel as a Visual
Communication Media
Graphic novel, a ‘new term’ for comic as a medium
for storytelling, can be regarded as a communication
medium. The message in the form of story is based on
an idea or concept to be delivered to the readers.
Comic is a channel to deliver story in a (pictorial)
visual form.
Seen from the point of view of visual
communication design, graphic novel is applying
some graphic design elements such as images
(drawing) and typography, into a particular
composition, to send message to the readers.
The cycle of communication process used as the
communication model in graphic novel is expected to
help understanding its visual communication process
that will enhance the appreciation towards comic or
graphic novel as a media that is able to communicate
various ideas.
In this context, the source as the message’s sender
is the comic artist, merely from one component- they
are the drawing artist and the author, and can be from
many other components. The initial idea and the
objective of the story are originated from the source,
with the story maker (author) as the main component,
to define plot, scenes, actions, as well as to provide
narration and dialogue. The other components are the
comic artists (draftsmen), from the pencillers, inkers,
colorists, letterer, or depending on the work flow, that
will interpret a story into images. Started with
pencillers who will define the layout and
composition, then followed by the inkers to
emphasize the style, and followed by written text
attachment as paralanguage inspired by the author
and at last being colored (if needed) for color will
bring out different meaning in the extension of the
message (Duncan & Smith, 2009). The receivers are
the comic readers, who will send their feedback
through open forums such as discussion group,
articles in newspapers, and even in a more private
way which is by personal letter or emails. Those
feedbacks could easily be found indirectly in social
media or in a discussion session related to comic
publication. On web-based comics (webtoon), the
feedback is directly expressed in the comments
provided by platform of the online comic providers.
The message implied in a comic is presented in
the form of storytelling, with the comic itself as the
channel. There are two types of messages in the
communication of comic, the encoded message (sent
by the source) and the decoded message (received by
the readers (audience). Comic has many codes and
they operate as particular system of general meaning
for the groups of certain culture or culture-derivative
in the form of signs’ organization, consists of signs
and their convention in how codes are combined to
form a far more complex message (Fiske, 2011).
The format of the message in a graphic novel is
the harmonization of comic-style drawing and
photograph or other visual text. A precise example for
that is a graphic novel entitiled ‘The Photographer:
Into War-Torn Afghanistan with Doctors without
Borders’, published in 2011, was made by Didier
Lefѐvre and Emmanuele Guibert. It presents the
readers with the comic-style drawing and black and
white photograph. The juxtaposition of different
images forms a message that could complete one
another. The comic drawings are arranged in series of
panels and the photographs are in frames-like-panels.
Verbal texts and word balloons accompany the
comic, while captions and narrations set to the
photographs, sometimes slightly apart just to make
the photographs remain intact as they are supposed to.
As a centre of phenomenon, comic is able to
collide and to blur the boundaries between verbal text
and pictorial texts (Eisner, 2004). Reading a comic is
a perceptual experience that does not only involve the
decoding of pictorial symbols, but also the linguistics
as well as the inter-animation between images and
words (Duncan & Smith, 2009).
3 ADVANCING VISUAL
LITERACY USING
MULTIMODAL XPLORATION
Defining visual literacy is quite strenuous since it has
not got a specific and fixed term. Ausburn and
Ausburn define visual literacy as a group of skills that
make each person understands and intentionally use
visuals to communicate with the others (Ausburn and
Ausburn, 1978). Considered as the pioneer who
coined the term ‘visual literacy’, Debes, defined
visual language as the intentional use of culturally
ICONARTIES 2019 - 1st International Conference on Interdisciplinary Arts and Humanities
16
given sign to establish patterns in acquiring
communication (Debes, 1969).
Visual literacy in general is something that
already dwells within our daily life. The term visual
literacy will always remind us that we are all visual
creatures. Visual literacy is basically all about
understanding what you see.
Below is the sample of a graphic novel entitled
‘Maus’ that received a Pulitzer Prize in 1992. That
time was the benchmark of embracing comic book,
also known as graphic novel, as a part of literary
world.
Figure 1: “Maus” by Art Spiegelman http://www.
goodreads.com/book/show/15195.The_Complete_Maus
(accessed on 20th May 2019).
‘Maus’ is special in a way it gives a touch of a
different visual, comic hand-drawings and a portrait.
The presence of the portrait seems to emphasize the
importance of the memory of a mother and a best
friend of the graphic novel artist. He seems to want
telling his readers how those two important persons
mean a lot to him. The juxtaposition of black and
white hand-drawing and the black and white portrait
seem to indicate the sorrow happening in the story.
The irony and metaphor are presented in the
characters, the mice. The story narrated through word
balloons and narration show the representation of the
political and social situation happening at that
moment.
Figure 2: Fumetti entitled ‘Doomlord” (1980s), http://
www.cisforcomics.gr/doomlord/ (accessed on 5th May
2019).
The above fumetti or photonovel was actually
considered to be one of the first photonovels back
then. The collaboration of photographs with the
iconic word balloons as in comic would not be
directly understood as a pure comic form even though
all elements of comic present in that photonovel. The
images look so realistic, however to make them less
realistic, the panels are all in black and white, leaving
the cover alone stays in full color. The convention
format of a comic somehow will lead the readers to
comprehend it as a comic book, in a new way.
Figure 3: Interdependence of verbal text and picture,
supporting a scene. Losing one of it, the meaning of the
story might not be understood. Source: “Ayam Majapahit”
(Ismail:1997).
The collaboration of pictorial and linguistics in a
graphic novel is the combination of images and
written text that enable a graphic novel to be an
effective communication media. The combination is
unnecessarily in balanced, however, the interaction
and the proper stress amongst the elements would
build a good communication (Duncan & Smith,
2009). Words are spread all over the big upper panel
in picture 5, with one image of a seemingly traditional
Multimodal Approach in Advacing the Visual Literacy
17
house. The simplicity shown in that panel actually
does not offer the same simplicity, as the readers need
to discern the sequence of the word balloons. Failing
to follow the sequence will make that panel losing its
meaning.
Figure 4: Situation in Afghanistan in “The Photographer”.
Source: The Photographer (Guibert, et.al., 2009).
Figure 5: One of the main characters in “The Photographer”
(left:comic version and right: photograph version). Source:
The Photographer (Guibert, et.al., 2009).
The above images, picture 6 and picture 7 show
how the graphic novel drawings are elaborated with
photographs. Picture 7 almost seems redundant by
showing the same image of a man. Yet, those two
visuals with their own characteristic and mode, show
their own strength in making meaning. They
complement each other in visuality. The left panel
with typical comic drawing emphasizes its presence
as a comic, while the right panel with typical black
and white photograph (even without a single word
balloon) define its ubiquity as a photograph carrying
a message that what is drawn on the left panel is
inspired by the real life, a real man. Without
appreciating all visuals, lacking information about the
reality of the story might happen to the readers.
Figure 6: Onomatopoeia representing some sound effects in
a graphic novel. Source: Ophir (Studio Bajing Loncat,
1999) and Kecoa (Yudi, 1998).
Onomatopeia is often regarded as the sound effect
of a comic, in this context it could also be referred as
sound lettering. This iconic presentation is almost as
famous as the word balloons, that once people see it,
will identify the media as a comic or graphic novel.
This onomatopoeia has a strength in narrating the
sequential story or to indicate an event not presented
in the panels (Duncan & Smith, 2009).
Understanding the types of word balloons in
comic is regarded as important, for the shapes and the
thickness of the lines are quite distinctive. Various
types of word balloons defines thoughts, direct
utterance, and even calm talking (Saraceni, 2013).
ucapan
biasa
Bisik-bisik
ucapan
r esmi
mon o l o g
bat in / pikir an
Figure 7: Variations of word balloons. (Bajraghosa, 2012).
4 CONCLUSIONS
In visual communication, multimodality can become
an alternative in the format of a message. However, it
is mandatory to have a good comprehension on verbal
text, images, and other things that cannot be replaced
by thousands of words. It is resulted from the
complexity of the images themselves. The graphic
novel seems unique in its own way, the information
is solid and compact yet there is a hint of ‘freshness’
in it. For those who are not familiar with comic
reading, to understand the combination of text and
visual, could be assisted by the presence of the
photographs. The nature of a photo as the recorder of
reality can be implied as the element of continuity,
which will result in the understanding of the whole
comic story with the messages meant to be delivered.
Another advantage of visual multimodality in
communication is how the message enters the mind
and the perception of the readers. The impression of
ICONARTIES 2019 - 1st International Conference on Interdisciplinary Arts and Humanities
18
the related images from an event can be more striking
when visual as in picture is present. Hence, readers
unnecessarily imagine for themselves how an event
happens. The stimuli of the images or the visual
sensory dashes because written texts and photographs
or other visuals are attached. Even so, further research
on it will still have to be done.
REFERENCES
Ausburn, Lynna and Floyd B. Ausburn., 1978. “Visual
literacy: background, theory and practice” (Accessed
from https://www.researchgate.net/publication/
234650756_Visual_Literacy_Background_Theory_an
d_Practice, on 4th June 2019)
Bajraghosa, Terra., 2012, Visualisasi bahasa dalam komik
indonesia, Program Pascasarjana Pengkajian Seni ISI
(thesis), Yogyakarta.
Barker, Chris., 2000. Cultural studies: theory and practice.
London: SAGE Publication.
Danesi, Marcel. 2004. Messages, signs, and meaning: a
basic textbook in semiotics and communications theory
(3rd Edition). Toronto: Canadian Scholars’ Press Inc.
Debes, John L. 1969. Some Hows and Whys of Visual
Literacy Educational Screen and Audiovisual Guide,
Vol.48, No.1
Duncan, Randy and Matthew J. Smith., 2009, The power of
comics: history, form, and culture, New York:
Bloomsburry Academy.
Eisner, Will., 2004, Comics and sequential arts, Florida:
Poorhouse Press
Fiske, John. (2011), Introduction to cultural and
communication studies or cultural and communication
studies; Sebuah Pengantar Paling Komprehensif,
Jalasutra: Yogyakarta.
Guibert, Emmanuel., Didier Lefevre, Frederic Lemercier,
2009, The Photographer : Into war-torn afghanistan
with doctors without borders, New York: First Second
Halliday, M.A.K. dan Matthiessen, Christian, M.I.M. 2004.
An introduction to functionnal grammar, 3rd edition.
Great Britain: Arnold.
Ismail, Ahmad Faisal & Kirikomik. 1997. Ayam majapahit,
Jakarta: Balai Pustaka.
Jewitt, Carey. 2008. Multimodality and literacy in school
classrooms (Review for Research in Education), Vol.
32. DOI: 10.3102/0091732X07310586
Jewitt, C., & Kress, G. (Eds.). 2003. Multimodal literacy.
New York: Peter Lang.
http://www.cisforcomics.gr/doomlord/ (accessed on 5th
May 2019)
http://www.goodreads.com/book/show/15195.The_Compl
ete_Maus (accessed on 20th May 2019)
Kress, Gunter and Theo van Leeuwen. 2006. Reading
Images: The Grammar of Visual Design, Routledge:
New York.
Kress, Gunther R. and Theo Van Leeuwen. 2001.
Multimodal Discourse: The Modes And Media Of
Contemporary Communication, London: Cardiff
University.
Saraceni, Mario. 2003. The Language of Comics,
Routledge: New York.
Studio Bajing Loncat.1999. Ophir, Mizan: Bandung
Sulistia, Yudi and Arief Yaddie. 1998. Kecoa, Balai
Pustaka: Jakarta.
Multimodal Approach in Advacing the Visual Literacy
19