Gamelan Listrik: A Low-cost Solution to Introduce Javanese
Gamelan to the Young Generation
Petrus Sutyasadi
Politeknik Mekatronika Sanata Dharma, Yogyakarta, Indonesia
Keywords: Gamelan listrik, javanese gamelan, electric gamelan, midi gamelan.
Abstract: This paper offers a new design of electric musical instrument that called Gamelan Listrik. Gamelan Listrik is
designed to be a low-cost instrument that can be used to play Javanese traditional music ensemble. A set of
traditional gamelan instrument is very expensive. This makes only a few elementary schools own gamelan
instrument and causes only a few numbers of students who know the instrument or even able to play it.
Gamelan Listrik is proposed to be the solution of this matter. Using the gamelan Listrik, an elementary school
can develop a gamelan class where the students can learn basic playing of the instrument and gain experiences.
The most important thing is the students will have opportunity to develop their motivation in their early age.
Experiments showed that Gamelan Listrik performed satisfactorily. It has small latency and the sound volume
can be controlled by varying the mallet hitting/striking force to mimic the real gamelan playing. The cost of
gamelan listrik is about 1/10 from the cheapest low quality of real gamelan made of iron, or about 1/100 from
good quality made of bronze.
1
INTRODUCTION
The word gamelan is derived from the word “gamel”
which means to strike or to handle (Sumarsam,
1988). It refers to a music ensemble of Java or Bali
Indonesia that has metallophones at their core
(Johnson, 2008). Gamelan will produce its tone
when it is struck with mallet except the percussion
called kendhang that played by hitting using our
palm or fingers, zither types of instrument, and flute.
Gamelan is a cultural heritage that should be
preserved. Some researchers mentioned that gamelan
is popular in many countries as an ensemble to be
played (Wardhana et al., 2015). Besides, gamelan
music can be used as a good method to reduce labor
pain (Resna et al., 2017) (Ismail, 2011) until
emotional therapy in prison (Mendonça, 2010).
Nonetheless, only a few people especially in Java
who play gamelan and it became less popular among
the young people (Purbayekti, 2011). Young
generations nowadays are rarely knowing this kind
of instruments because they do not easily meet this
kind of instrument whether at school or at their
neighborhood. There are some reasons that make
gamelan is a bit hard to be learnt (Kurniawan and
Syarif, 2013) (Wijaya, 2015) such as: 1) The size of
gamelan is not flexible, 2) Normally gamelan is
played in team, cannot be played individually, 3)
The price of gamelan set is very expensive, 4)
Gamelan needs a special maintenance, and 5)
Gamelan needs a large of space.
There were some researches tried to overcome
this situation. One method is using tablet or smart
phone installed with application that can produce
gamelan instruments sound (Hesananta, 2018)
(Sumirat, 2014). Other projects are using laptop
instead of tablet or smart phone (Kurniawan and
Syarif, 2013) (Wiriadjaja, 2013). Commonly those
researches tried to produce gamelan sound that can
be played from the device interface whether it is
using touchscreen, button from the keyboard, or any
hardware designed to trigger the sound. All the
projects may have resolved the highly cost, size, and
flexibility problem. However, by using the devices
produced from the researches mentioned above, the
player still loses the real sensation in playing
gamelan since they omit the role of the mallet.
Secondly, the previous researches designed a single
instrument for a single player. It means if we want to
play in group, we need to duplicate the whole device.
Consequently, the cost will increase proportionally.
This paper offers a new design of electric gamelan
that may reduce the learning problems mentioned
172
Sutyasadi, P.
Gamelan Listrik: A Low-cost Solution to Introduce Javanese Gamelan to the Young Generation.
DOI: 10.5220/0008556901720176
In Proceedings of the 1st International Conference on Interdisciplinary Arts and Humanities (ICONARTIES 2019), pages 172-176
ISBN: 978-989-758-450-3
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
above. It still incorporates the mallet striking so the
player gets the real sensation of playing gamelan. The
design is very efficient in size and price as well. When
playing in group, we just need to duplicate the
embedded system and the gamelan input device only.
While the sound engine still relies on a single PC.
When the student wants to practice in solo, the design
supports individual playing or practice with digitally
pre-programed accompaniment. It can be used as an
alternative method to teach gamelan in school with
many benefits that were not easy to do before.
2
GAMELAN DESIGN
This section will explain the overall design of the
system including the mechanic, electronic, and
software design. The main block diagram of the
system is shown in Fig. 1 below. Suppose there are
10 instruments, all those instruments are connected
together through a USB hub. The signals from the hub
are sent to the PC or laptop through a USB port.
Kontakt free player is installed in the PC to receive
all the instrument signals that have been mapped to
several midi channels. The midi signals converted to
audio sound by the Kontakt free player software. The
quality of the sound amplifier and the speaker have a
large influence to the quality of the final gamelan
listrik sound.
Figure 1. Block diagram of the system
2.1
Mechanic Design
The mechanical design actually will not be the same
among different instrument. For example, saron and
bonang are physically different in shape, therefore
the design of the instrument is also different. Saron is
made from several metallophones’ plates. To mimic
the plates, we used hard sponge. Mechanical design
of saron is shown in Fig. 2. The thickness of the first
layer of the sponge is 1.2 mm. After the sensor is
attached, we put 5 mm thick hard sponge to cover it.
The next layer should be soft enough so it will not
deliver the vibration from one plate to the others.
Later as the base we use harder material such as
particle board.
Figure 2. Mechanical Design of Saron Listrik
The plates of the metallophones made of rubber
and acrylics. The impact sensor is put in between the
rubber and the acrylics. The upper rubber prevents the
mallet impact noise due to the difference with the real
gamelan where the sound actually produced by the
impact itself.
Figure 3. Prototype example of wilahan and pencon style
In Gamelan Listrik, impact of the mallet and the
instrument does not generate the gamelan sound
directly. Instead, it will generate impact sound
without tone or noise that actually we do not want to
exist. Therefore, we designed the instrument surface
to be soft enough to absorb the impact, but the player
still able to feel the impact. Fig. 3 shows example of
the gamelan prototype.
2.2
Electronic Design
The sound is triggered by the mallet impact to the
metallophone plate. The impact is detected using
piezoelectric sensor. The sensor converts mechanical
force into electric signal. The electric signal is read
by the microcontroller through an analog to digital
converter (ADC). The signal received by the
microcontroller is analog and proportional to the
amount of forces generated by the impact. Therefore,
Gamelan Listrik: A Low-cost Solution to Introduce Javanese Gamelan to the Young Generation
173
we can use the information to control the volume of
the instrument’s sound. The tone and the volume
information will be sent to the PC as a midi signal.
The schematic of the electronic sensor and its signal
conditioning design is shown in Fig. 4 below.
Figure 4. Electronic schematic of the sensor system
2.3
Software Design
Gamelan ensemble normally is played in group, and
we need a good quality of sound to mimic the real
gamelan sound. To manage such things, midi is the
best choice since it is the only standard in digital
music. The individual instruments of gamelan sound
are sampled. The sound was sampled using Kontakt,
an industry standard sampler from Native Instrument
(Native Instruments, 2019). Kontakt can receive
midi signal from several external midi input directly.
Using midi hub, we can connect several midi devices
that has been programmed to produce different
gamelan instrument sound. The block diagram of the
midi devices arrangement and the PC is shown in
Fig. 5 below
.
Figure 5. Block diagram of midi devices connection to the
PC
3
TESTING METHOD
After the system fully assembled, there were several
tests conducted to check the performance. We need
to know how close the system performance to the
real gamelan in term of the player experience and
playing sensation. Therefore, some parameters
involved are: latency time, maximum hitting
frequency, and the volume or midi velocity range.
Latency time is measured from the first hit of the
mallet until the particular sound is produced from the
speaker. The struck of the mallet was captured using
piezoelectric sensor and then the signal was sent to
latency test microcontroller. The output from the
speaker was captured using sound sensor and then
passed directly to the latency test microcontroller.
The detected time difference of the two the signals
was measured by the microcontroller and converted
into latency time. Maximum hitting frequency test is
conducted by measuring and logging the maximum
frequency of the mallet strike the metallophone plate
whilst it still produces a true and relevant sound.
While the midi velocity test was conducted by simply
strike the plates in two power variation and plot the
response. The hardware connection for the latency
test, maximum frequency test, and the midi velocity
response test is shown in Fig. 6.
Figure 6. Latency test hardware connection diagram
4
RESULT AND DISCUSSION
The three tests result are shown in Table 1 and Fig. 7
to Fig. 8. The latency time result is shown in Table
1. The table shows that in average the system has
14.5 ms latency time including around 1ms the cycle
time of the Arduino program as the data acquisition
system. Therefore, the overall latency time from the
mallet striking to the captured sound from the loud
speaker is around 13.5ms. This latency time is
acceptable and the actual sound also gives
satisfactorily result.
ICONARTIES 2019 - 1st International Conference on Interdisciplinary Arts and Humanities
174
Table 1. Result of the latency test in micro second
No
Latency
(uS)
No
Latency
(uS)
No
Latency
(uS)
1 14904
15 14904
29 14896
2 14240
16 14792
30 14896
3 15008
17 14904
31 14680
4 14784
18 22184
32 12320
5 14896
19 14792
33 15016
6 14792
20 18528
34 15288
7 15008
21 14896
35 14680
8 10216
22 14792
36 16448
9 14896
23 14792
37 14568
10 14896
24 14792
38 14784
11 14904
25 14784
39 10624
12 14784
26 16104
40 14904
13 14784
27 14792
41 14680
14 14896
28 14896
42 14784
Average
14539 uS
The maximum hitting frequency is shown in Fig. 7.
The maximum period of the strike before the actual
sound from the speaker overlapped is 149 ms, or the
maximum frequency is 6.7 Hz. This frequency is also
acceptable because there are no high frequency
striking for the basic gamelan training in elementary
school.
Figure 7. Maximum mallet striking frequency on the
metallophone plate
The midi velocity test results are shown in Fig. 8.
Higher power strike is shown with higher amplitude
and the lower power strike is shown with lower
amplitude. From this graph we can set the range of
the midi velocity by mapping the actual analog read
of the mallet strike to the range of standard midi
velocity. This feature is important when we have
vocal singing during the play. Normally when the
vocal start, the gamelan player needs to reduce the
sound volume by reducing the striking power when
playing the gamelan instrument so the vocal can be
distinctly heard.
Figure 8. Analog read of the piezo electric sensor for midi
velocity test.
The Kontakt software is not a freeware. A sampler
or composer software usually is not cheap. However,
any school which want to use the Gamelan Listrik can
use Kontak Player software. Kontakt Player software
is free. Therefore, we can omit the PC software cost
from the overall expenses. The main cost of building
this system is for the construction of the gamelan
instrument and the embedded controller system as the
midi controller. Each instrument has its own
mechanical interface and controller. Therefore, if we
need ten instruments in our gamelan set, we must
make ten set of hardware and ten set of midi
controller. Cost to build one set of one instrument
hardware interface and one midi controller is around
Rp. 400.000,00 including mallet and wiring system.
We can arrange one set of gamelan for example
consist of: 2 Sarons, 2 Demungs, 1 Peking, 1 Bonang
Penerus, 1 Bonang Barung, 1 Slentem, 1 set of Gongs
and Kempuls, 1 set Ketuk and Kenong. In total there
are 10 instruments, so the total cost is around Rp.
4.000.000,00. We assume that school has their own
PC and sound system already, so we exclude it from
our cost estimation. According to one source from the
Internet (SB Flash Art, 2019), the price of one set
fine gamelan made of iron is Rp. 125.845.000,00,
made of brass is Rp. 352.195.000,00, and the most
expensive made of bronze is Rp. 654.095.000,00.
5
CONCLUSIONS
The results showed that the development of the
electric gamelan or Gamelan Listrik has been
successfully conducted. The instrument input
response is quite fast with 13.5 ms latency time. It
Gamelan Listrik: A Low-cost Solution to Introduce Javanese Gamelan to the Young Generation
175
means the delay is almost un-noticeable. The
maximum input frequency is 6.7 Hz which is also fast
enough to handle basic gamelan practice hitting
speed. The volume level of the instrument can be
controlled by varying the striking force of the mallet.
It is easy to add instrument to the ensemble. Just by
connecting new instrument through the USB Midi
hub and set the midi channel for the new instrument.
Playing in solo also possible. The playing command
of all instruments in a single song can be pre-
programmed into independent microcontroller. Just
by managing the midi channel, we can set what
instrument should be muted and then we can play to
fill the muted channel using the gamelan hardware
instrument.
REFERENCES
Sumarsam, Introduction to Javanese Gamelan, Notes for
Music 451, Wesleyan: Wesleyan University, 1988.
H. Johnson, "Composing Asia in New Zealand: Gamelan
and Creativity," New Zealand Journal of Asian
Studies, vol. 10, pp. 54-84, 2008.
P. S. P. Wardhana, I. G. M. Darmawiguna and I. M. G.
Sunarya, "Pengembangan Aplikasi Instrumen
Gamelan Gong Kebyar Berbasis Android," Jurnal
Nasional Pendidikan Teknik Informatika (JANAPATI),
vol. 4, no. 2, 2015.
R. W. Resna, I. Yusniarsih and P. L. Yuliani, "Study On
Gamelan Degung As Music Therapy In An Active
Labor Phase On The First Stage Of Labor By Using
Pain Intensity Rating Scale," International Journal of
Advances in Science Engineering and Technology, vol.
5, no. 3, 2017.
S. Ismail, "Music and Music Intervention for Therapeutic
Purposes in Patients with Ventilator Support; Gamelan
Music Perspective," Media Nurse Journal of Nursing,
vol. 1, pp. 129-146, 2011.
M. Mendonça, "Gamelan in Prisons in England and
Scotland: Narratives of Transformation and the “Good
Vibrations” of Educational Rhetoric,"
Ethnomusicology, pp. 369-394, 2010.
A. D. Purbayekti, "Proses Pembentukan Citra Modern
Gamelan Sebagai produk budaya Melalui Komponen-
Komponen dalam Iklan Gamelan United, Thesis,"
Universitas Atmajaya Yogyakarta, Yogyakarta, 2011.
A. W. Kurniawan and A. M. Syarif, "Perancangan
Aplikasi Pembelajaran Orkestra Gamelan Secara
Mandiri Berbasis Computer Assisted Instruction,"
Techno.COM, vol. 12, no. 4, pp. 231-240, 2013.
Z. Wijaya, "Pengembangan Multimedia Pembelajaran
Interaktif Pokok Bahasan “Alat Musik Gamelan”
Untuk Pembelajaran Bahasa Jawa Sekolah Dasar Kelas
V, Skripsi," Program Studi Teknologi Pendidikan
Jurusan Kurikulum Dan Teknologi Pendidikan
Fakultas Ilmu Pendidikan, Universitas Negeri
Yogyakarta, Yogyakarta, 2015.
M. B. Hesananta, "Perancangan Alat Musik Virtual
Bonang (Gamelan Jawa) Berbasis Android
Menggunakan Sensor Ultrasonik Dan Arduino,
Skripsi," Program Studi S1 Teknologi Informasi
Fakultas Ilmu Komputer Dan Teknologi Informasi
Universitas Sumatera Utara, Medan, 2018.
P. A. Sumirat, "Aplikasi Alat Musik Gamelan Jawa Pada
Perangkat Android," Jurnal Emitor, vol. 14, no. 1.
A. O. Wiriadjaja, "Gamelan Sampul: Laptop Sleeve
Gamelan," in 13th International Conference on New
Interfaces for Musical Expression, NIME’13, Daejeon,
Korea, 2013.
"Native Instrument website," [Online]. Available:
https://www.native- instruments.com/en/products/
komplete/samplers/kontakt-6- player/kontakt-6-player-
vs.-kontakt-6/. [Accessed 3 February 2019].
"SB Flash Art," [Online]. Available: https://
sbflashart.com/blog/tag/jual-gamelan-jawa-komplit-
perunggu-super-termurah-di-jawa-timur/. [Accessed 4
February 2019].
ICONARTIES 2019 - 1st International Conference on Interdisciplinary Arts and Humanities
176