Instructional Cine-Dance: Discovering the Learning Video Model
of Yogyakarta Classical Dance
Arif Eko Suprihono
1
1
Lecturer at Television Department, Indonesia Institute of The Arts, Yogyakarta, Indonesia
Keywords: Instructional Cine Dance; Learning Video; Yogyakarta Classical dance; Cinematography; Indonesian
Performing Arts.
Abstract: The background problem of the research entitled Instructional Cine-Dance: Discovering The Learning Video
Model of Yogyakarta Classical Dance is the potential of audio-video learning media in traditional performing
arts, both in college and community, which is not utilized optimally. The main objective is discovering the
instructional media models of Yogyakarta classical dance. The specific target is documenting, disseminate
traditional art through the creation of artwork model of recording media referring to audiovisual technology-
based learning media. The utilization of photography in the field of dance requires more serious scientific
study because performing arts decay with the passing time and the fate of artwork created by dedicated artists
have not been able to be well-preserved. It is hypothesized that this condition is caused by several problems:
the conceptual understanding of instructional program format, the production capacity of media format, the
limitation of research information on learning model development, and even the competence of art workers
which requires two basic domains that are media technology and the mastery of dance material.
1. INTRODUCTION
The title of the research “Instructional Cine-Dance:
Discovering The Learning Video Model of
Yogyakarta Classical Dance” is intended to give
focus on the working process of team research to
develop hypothesis on multimedia learning by
researching, analysing, formulating, documenting
performing arts through dialectic creative-scientific
approach on the activity of combining the potential of
audiovisual technology and the learning process of
dance art. A two- year observation period is set
aiming at research on the creation of model design
film (learning video) of Yogyakarta classical dance.
At least, the research process will orientate itself
toward the effort to discover and delve into the
potential of audio-video to support school students,
university students or dance learning activists in
managing the learning process of Yogyakarta
classical dance more creatively. The teaching-
learning process using the potential of multimedia
offers interesting promise to develop the effectivity
and efficiency of learners’ competence enhancement
during the current era of high tech diversity.
Nowadays, it is a hard fact that in the community
and even in the area of art higher education, the
utilization of audiovisual technology to support the
kinetic-creative learning activity of traditional
performing art is not optimum yet. Academicians’
concern about the process of kinetic-creative
knowledge transfer by using the high tech audio-
video medium is strongly believed will be able to
show scientific performance during the learning
process in studio, workshop, and art learning centre
and in turn the academicians’ performance to produce
the designs of performing art learning media will
serve as the pillar of the preservation and
dissemination of traditional performing arts in the
wider geographical and demographic areas. It is
strongly believed that in the initial research process
of the creation of learning media design, the practical
application of audiovisual technology will give
greater opportunities to the learners to independently
sharpen their competence for the sake of study time
acceleration, although the creation of multimedia
learning will not remove the role of instructor or
teacher. The rationale of the research is that the
research working process in the utilization of learning
media will orientate itself more toward the students’
need without removing the central role of teacher. In
the next stage,
Suprihono, A.
Instructional Cine-Dance: Discovering the Learning Video Model of Yogyakarta Classical Dance.
DOI: 10.5220/0008560601310135
In Proceedings of the 1st International Conference on Intermedia Arts and Creative Technology (CREATIVEARTS 2019), pages 131-135
ISBN: 978-989-758-430-5
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
131
cine-dance is projected to be the design of
meaningful learning for any observer of the dance
learning process.
The creation of instructional program model of
performing arts, or performing arts learning video is
the production process of appropriate technology in
the series of interactive work among teachers,
learners and learning the material of performing arts.
Scientific study on the pre-production, production
and post-production process and even the practical
application of teaching-learning work chart, as a
publicizing effort, is highly urgent to be carried out.
Such urgency is based on the fact that the utilization
of cinematography product in the teaching-learning
process of traditional art in Indonesia has not been
given serious attention by the workers of recording
media art. The teaching-learning of Indonesian
traditional performing art as in the case of dance art,
the art of gamelan (karawitan), the art of shadow
puppet show (pedalangan), and craft art supporting
the stage show still uses traditional teaching-learning
model. What is meant by the definition of traditional
teaching-learning model here refers to series of work
in the form of knowledge and skill transfer conducted
through teacher and student interaction, class
instruction, and the model of exposure to oral
tradition? Although the traditional learning method
has already used two channels with double
receptivity, there are still some opportunities to
involve the availability of mechanical and digital
technology so that higher effectivity and efficiency
will be achieved.
Referring to the effort to achieve excellency,
effectivity and efficiency of teaching-learning
process which can be seen in the quantity and quality
of the outcome product, it is necessary to quantify and
validate that the creation of model, the provision and
utilization of reference material in the form of
audiovisual information media will open up greater
opportunities in the process to improve the quality
and quantity of students and alumni. This research is
not aimed at reducing or removing the role of the
teacher in classroom interaction. The effort to
optimize the discovery of the instructional
documentary program format is based on the
identification of the condition of the teaching-
learning process as follows.
1.1 Classroom instruction in the form of
interaction between teachers/lecturers and the
students severely limited the effectivity and
efficiency level of the students’ learning outcome,
and even the productivity greatly influences the
“golden period” of an alumnus to stay longer as a
well-known artist in his/her field. Golden period
refers to the time span to pursue a career in the field
of art, as a variable on “personal charisma” and
quality of skill.
1.2 The potential of classroom activeness
which is highly dependent on the quality of
teachers/lecturers needs to be developed more widely,
structured, and sustainably so that the teaching
pattern (face-to-face meeting, tutorial and
independent learning) in the application of Semester
Credit System can be more productive.
1. 3 The utilization of audio-video technology
and the effectivity of the teaching-learning process is
still lacking in attention. Dance learning video has not
been understood as technology contribution with
potential application to improve teaching and
learning effectiveness and efficiency.
Some interesting points to be researched on this
occasion is that: a) The work of instructional
cinematography, the format of instructional/learning
video program (instructional cinematography model)
is artwork product. b) The socio-cultural condition of
electronic media (audiovisual) utilization in the
teaching-learning process of performing arts in
Yogyakarta Special Province deserves to be given a
better understanding about the effectivity and
efficiency of the utilization of audio-video
technology-based teaching-learning media
Be advised that papers in a technically unsuitable
form will be returned for retyping. After returned, the
manuscript must be appropriately modified.
2. RESEARCH ON THE
DOCUMENTATION OF THE
TEACHING LEARNING OF
YOGYAKARTA CLASSICAL
DANCE
The activity of observing the teaching-learning
process of Yogyakarta classical dance needs in-depth
thought and attention to details. The research team is
faced with a range of learning activity in the
classroom and the performance formats in the show
stage. In such an activity range, the researcher opens
themselves to interact with Jogja dance performers.
The researcher’s study background in dance art gives
him an advantage in this research. At least the
researcher has been familiar with the movement
models and the complexity of the stage technique of
Jogja dance. Therefore this research is directed more
to the dialectic creative-scientific effort on the
activity to combine the potential of audiovisual
CREATIVEARTS 2019 - 1st International Conference on Intermedia Arts and Creative
132
technology in the teaching-learning process of dance
art.
Documenting the stage show of dance is a
scientific, creative dialectic activity of the researcher.
Taking photos of wayang wong (dance-drama using
real people instead of puppets) festival show, taking
photos of art performance in pendopo (large open
pavilion-like veranda at the front of a big house where
guests are entertained and wayang performances to
celebrate family events are held), and taking photos
of dance learning activity is a form of initial research
step to observe the creative process behind the
activity of Mataram dance culture. The researcher
realizes that the creative range of Jogjakarta dance
can be mapped into single dance, duet, trio, quartet,
and even ninesome, sixteen some, and many more.
The repertoire of Jogja dance terms such as klana,
golek, beksan, srimpi, bedaya, lawung, wayang
wong, beksan menak, langen mondro wanoro, langen
driyan, and even ballet is a range of presentation
model (performance genre) in Jogja dance. On the
other side, there is a learning process with three
important aspects of Jogja dance namely learning the
wirogo (the dance movement with particular order);
wirama (the harmonious state between the rhytm of
the performer and the accompanying music), and
wirasa (the expression of the performer and the
demand of dance characterization).
The mapping of Jogja dance can also be carried
out by differentiating three types of movement
creativity that is tari putri (female dance), tari alus
(gentle dance) and tari gagah (male dance). In this
mapping, it can be understood that the model of dance
movement is highly influenced by the physical figure
of the performers. The personification of the female
character model, gentle male character model, the
dashing male character model is the aesthetic fact
behind the characterization and series of movement
of Jogja dance. Demographic mapping can also be
carried out on the fact of basic level learning to the
advanced level. However, it is worthy of being
considered that learning classical dance in the college
does not automatically mean learning in the advanced
stage. The reason for such a caveat is that it is
undeniable that the learning process of Jogja dance is
faced with
long time span and high commitment to realize the
philosophy of joged mataram (mataram dance) that is
sawiji (to agree, be of one mind), greged (a strong
urge), sengguh (having the character like), ora
mingkuh (not trying to avoid, evade).
3. THE MODEL OF LEARNING
DOCUMENTARY VIDEO
The utilization of the potential of photography
technology (still photography and motion
photography) in the process of knowledge transfer is
the educative function of recording media
application. The creative product of recording media
with educative information content (learning media
model) is framed under three conditions. Namely, it
must contain factual and valid information; it must
accurately target its users from the various socio-
cultural background. It means that the information
content is required to be true and trustworthy,
presented under good cinematography order, and
reached the targeted media user accurately.
There are five basic components to consider the
work of learning media as good, that is creation idea,
the talent of the presenter, creative team, the clarity of
the targeted users, and production tools. All these
factors in the production process of learning media
should be taken into consideration carefully at various
levels, whether the learning media discuss the topic
with basic information coverage or present in-depth
and detailed information.
Out of several findings of audiovisual media, after
being observed and evaluated, the researcher can take
some tentative formulation as follows:
3. 1. Simple learning media presentation,
marked by the utilization of steady camera, home
video, or even handphone and other non-professional
equipment with a single discussion topic. Shot
variation and editing are not utilized. Using simple
equipment instead of the professional recording
equipment or standard broadcast.
3. 2. Complex or high-tech learning media,
utilizing the potential of camera recording tool,
editing, sound recorder, lighting, artistic setting and
the selection of host. The mapping of camera function
in the floor plan is very clear, where the editing
direction fits the needs of information presentation.
The point of discussion can be single or multi, but it
is packaged in the form of variety.
3. 3. The learning media of dance requires at least
three conditions of recording expression, namely
related to the analysis of movement order, related to
the standard form of movement and presented in
movement analysis, and related to the accuracy of the
presentation process. This condition signifies that the
expression of performing arts have complexity and
uniqueness.
Instructional Cine-Dance: Discovering the Learning Video Model of Yogyakarta Classical Dance
133
4. THE MODEL OF LEARNING
DOCUMENTARY VIDEO
Yogyakarta classical dance refers to the cultural
product of Yogyakarta palace created by Sri Sultan
Hamengku Buwana I. As a cultural activity,
Yogyakarta classical dance has a cultural system with
the form of idea complexity, community attitude, and
aesthetic products. Its existence is closely related to
the legitimacy of Yogyakarta palace as the centre of
the new government, and even in the historical fact, it
is preserved as the self-identity of a community
member. The background of Jogja dance creation is
surrounded by a divisive war in the Mataram
Kingdom, which is marked by Giyanti Agreement
1755.
Figure 1: Beksa Menak: Fight scene between Menakjinggo
and Damarwulan.
Figure 2: Wayang Wong
Figure 3: Srimpi
Figure 4: Bedaya: The performance of Bedaya Dance in
Yogyakarta Palace
5. THE DOCUMENTATION
DESIGN OF THE LEARNING
MEDIA OF YOGYAKARTA
CLASSICAL DANCE
To create the learning media of Yogyakarta classical
dance, the researcher discover and identify some
potential to develop media with a range of
complexity: firstly, general learning media
determines the description of learning target in a
totality of dance work. Secondly, formal analysis
learning media give explanation about the movement
technique with teachers’ analysis and interpretative
perspective; thirdly, movement interpretative
learning media explain the rules of movement model
interpretative based on the students’ physical
condition; fourth, cultural interpretative learning
media study various cultural context to analyze
Yogyakarta classical dance in the context of cultural
product of the local community; fifthly, the
encyclopedia of Yogyakarta dance movement,
explains various uniqueness of movement with the
CREATIVEARTS 2019 - 1st International Conference on Intermedia Arts and Creative
134
context of characters, technical superiority, and
various information about dance philosophy.
The realization of the documentation of instructional
cine dance will be directed to five types of recording
media art packages with certain specification.
5.1 GENERAL LEARNING MEDIA. It shows in
general (through master shot documentation with
only one camera as the proof of the attendance of the
audience’s eyes) where various presentation
information can be packaged. All effort is concerted
to present 5W + 1 H in the video presentation. The
insert of movement order structure, the format of the
stage show, dance costume, and other general
information should be packaged wholly in one stage
show unit.
5.2 FORMAL ANALYSIS LEARNING MEDIA.
It shows the audiovisual analysis of the movement
shape with movement variation unit and connection
of movement order structure from start to finish.
Break/pause is inserted in a VISUALLY
TECHNICAL WAY to allow the learners to practice
the information exposed in the screen. The narration
and performer can be separated.
5.3 INTERPRETIVE LEARNING MEDIA.
(Giving freedom to the learners to build their own
personal style in dance art. Due to the differences in
one’s physical condition, learners are allowed to
make a personal interpretation. General rules apply
based on the physical condition of a dancer). The tips
of dance art from the teacher can be shown in
audiovisual media.
5.4 CULTURAL INTERPRETIVE LEARNING
MEDIA. (Presenting audiovisual information and
cultural, social, historical, economic, psychological,
philosophical, aesthetic analysis of artwork through
learning media).
5.5 CINE-DANCE LEARNING MEDIA
(CRITICS & ENCYCLOPEDIA) is the package
format of various brief information in the form of
audiovisual media to improve understanding on 5W
+ 1 H of Yogyakarta classical dance.
6. CONCLUSIONS
The creation of learning instructional model is
constrained by various rule governing the practice of
education. Adaptation to various rules is directed at
the distinctive design of learning material. In the
context of the learning media of Yogyakarta classical
dance, the researcher discovered the distinctiveness
of design framed in the format of kinetic learning.
Yogyakarta classical dance has two teaching
dimension, and it orientates itself toward the skills of
moving technique, philosophical view, and the
affective aspect of the performer. The field and
domain of learning material need mapping and
strategy in the elaboration of learning syllabus. 
The creation of learning material needs some trial
in each teaching topic discussion. It is directly related
to the needs of the learner for a creative pattern in
multimedia learning.
ACKNOWLEDGEMENTS
The focus of professional activity is to develop
multimedia learning, together with a team managing
Database Budaya Nusantara (Archipelago Culture
Database), kebudayaannusantara@gmail.com. He is
actively involved in human resources development by
joining. AELI (The association of experiential
learning) holding the position of the managing board
of provincial level in Yogyakarta. He is a certified
programmer outbound at the national level. His
community service is carried out by managing the
training program with wonosalamtraining.com
institution.
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