5.5 Logic Design of Clothing Model
Control the rotation direction and position of the
clothing model as well as data exporting by the logic.
5.6 Logic Design of Model Exporting
This virtual interactive project is equivalent to a
platform that can change the virtual model, where the
virtual hall and the clothing model can be replaced by
changing the model without altering the logic in case
there is any supplement afterwards.
Figure 27: Loading resources in Unity3D.
Figure 28 Show virtual Taiwan Gaoshan costumes in VR
6 CONCLUSIONS
In this work, taking six sets of Taiwanese Gaoshan
traditional clothing as the object, through 3D
scanning and virtual simulation, a rapid generation
process of virtual reality scene suitable for art design
is proposed. Integrated with 3Dmax, Unity and other
virtual scene producing software, as well as combined
with other 3D modeling and virtual simulation
software, the 3D scanning technology will greatly
simplify the process from the design to prototype and
final display, increasing the efficiency of the design
industry.
This research should have good research and
application prospects, which will help theoretically
and empirically understand the further application of
VR technology in the field of design education,
especially the international design education.
Meanwhile, it is also possible to probe an immersive
design process based on VR technology, which will
not only promote the efficiency of design education
but also can be applied to enterprise training and a
wider domain of industrial design.
ACKNOWLEDGEMENTS
This work was supported by Young Teacher Social
Science Research Project in Fujian
Province(Grant: JAS160421) “Research on the
Separation of Contemporary Chinese Fashion
Culture”, Outstanding Young Scientists Training
Program in Universities of Fujian Province. The
authors also acknowledge the Fuzhou science and
technology project (project No. 2017-g-107) and
MOE (ministry of education in china) project of
humanities and social sciences (youth fund project
No.16yjczh106).
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