Visual Pun in Visual Playability Fire Extinguisher Display
at Terminal 3 Soekarno-Hatta Airport
Wegig Murwonugroho
Faculty of Art and Design, Universitas Trisakti, Jalan Kyai Tapa No. 1 Grogol Jakarta Barat, Jakarta, Indonesia
Keywords: memorability, visual pun, playability, fire extinguisher display.
Abstract: The main issues in this journal are focused on how such work of art ultimately has a factor of memorability.
Fire extinguisher are displayed in punny ways reflected similar with various tubes (simile). These visual puns
actually raises a variety of narratives. Fire extinguishers have been punned with diving cylinder, helium tanks
with hot air balloons, and others. This style of display has read the process of creativity starting from how to
equate the shape of the tube and the next stage appears a visual narrative that has a correlation with the function
of other tubes which are no longer as fire extinguisher. From all the puns of the fire extinguisher to various
tubes, it raises the level of distinction in which illustrations are most memorable. This research is using the
Roland Barthes’ semiotic method. Data analysis shows that the most memorable illustration is the illustration
that humorous or punny. The punny level is influenced by the unusualness of the story and the depiction of
character expressions. In addition, the personal pragmatic experience of each person also evokes a memorable
past. This study contributes the finding of a correlation between visual forms with pun. If the illustration only
has a narrative that is limited to being informative and not using much puns, it does not have much effect on
fame. Playability factor is the finding in this study. Playability will feel more exciting when illustrated wordy
puns as well, comical, whimsy, and unusualness of the story.
1 INTRODUCTION
Airports in each country other than functioned as the
access in and out of each individual traveling using
air transportation modes, are often used as icons of
that country. Each country competes to make various
improvements both in terms of design, facilities, and
or facilities and infrastructure at the airport. Its main
function as check in place, boarding and landed.
There are supportive facilities, for passengers as well
as for the families (café, book store, department store,
among others). In addition, the airport is also a transit
place for many people from various parts of the
world. The airport is known as one of the places
where the memory is formed and then attached.
The airport atmosphere confirms what identity is
being pinned on someone. So that the airport becomes
a place for someone to actualize himself or a place to
interact. It needs a constructive atmosphere and
comfortable nuance.
Figure 1. Illustration of a couple who will become separated
at the airport. Source: http://bit.ly/2QXCaE4
Thus interior design is one of the supporting
factors of an airport that has the power to create space
experiences, and later forming a memorable memory.
The well-arranged visual ornaments greatly help the
process of forming a memorable memory. The place
association and event or experience will
automatically be formed with the aid of eye-catching
signifier and signified. Beside of that, an airport has
several standards of eligibility that must be met. One
of them, the placement of Fire Extinguishers at
certain points.
296
Murwonugroho, W.
Visual Pun in Visual Playability Fire Extinguisher Display at Terminal 3 Soekarno-Hatta Airpor t.
DOI: 10.5220/0008763702960301
In Proceedings of the 1st International Conference on Interdisciplinary Arts and Humanities (ICONARTIES 2019), pages 296-301
ISBN: 978-989-758-450-3
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
The placement of these Fire Extinguishers must
be at a clear visibility and an easily accessible points.
So far there has been no innovation in the installment
of Fire Extinguishers in public spaces so that they are
far from being tedious and scary. Until Angkasa Pura
2 combines mural artwork with punny visual themes
as a visualization of Fire Extinguishers that are
unique and carry such high attractiveness.
Issues we examine are: 1). How visual structure
carried its identity as a signifier, 2). How Visual Pun
Creates Meaning, and 3).How to make it memorable.
2 THEORETICAL BASIS
Visual Pun is the use of usually funny words by
shifting meaning in such a way as to suggest two or
more meanings or meanings of other words that are
similar in form and word or sound. Henri Bergson
defines pun as a word, sentence or utterance where
the same sentence appears to offer two independent
meanings, but it is only a form; in reality there are two
different sentences consisting of different words, but
claiming to be one and the same because both have
the same voice. (Augarde, 2003)
Considering the definitions mentioned above and
the study of empirical matter, we can come to the
conclusion that pun is a figure of speech consisting of
deliberate confusion of words or phrases that are
similar to a rhetorical effect, whether in the form of
funny or serious.
Pun, recognized as a rhetorical device and
communicative strategy, is widely used both in
literature and in everyday life and gradually receives
attention from a more scientific side. As a figure of
speech, puns have been widely used in
advertisements, jokes, puzzles, literary works and the
like, to make language come alive and impress and
produce funny, and or sarcastic effects.
Pun as a linguistic phenomenon has increasingly
attracted the interest of researchers over the past few
decades. Review and analysis of various conference
books, articles, and materials devoted to this subject.
It should also be noted that almost all the works
mentioned above relate to the sentence form of words
that are expressed verbally. Thus, puns are very
dominant in their character so people tend to forget
that they may be visual (pictorial) as well and
therefore make more attraction through the eyes than
the ears.
In addition, Salvatore Attardo (2005) believes that
puns can be considered a form of verbal humor. He
talks about Pepicello and Weisberg's linguistic theory
of humor and believes the only form of linguistic
humor is limited to puns. This is not entirely
appropriate given that the idea of words is limited to
special languages, because the visual representation
of an image can create ambiguity which is considered
a central figure in creating word play. The conclusion
characteristic of “pun” are: figuratively, wordplay,
ambiguity or intentional confusion, puzzles, as if to
be serious, or as if it would be funny or humorous.
The only difference that lies between verbal and
visual utterances is that visual playability plays a dual
meaning that is possible in certain types of images.
Verbal punctuation is a pun of various possible
meanings of words or phrases. While visual puns are
triggered by uniqueness in verbal form. In visual
language, this is often done to replace one image with
another, or one symbol for another - not only for
humor purposes, but also for increasing meaning. In
simple terms it can be concluded that puns are "wordy
plays" while visual puns are “image plays." Visual
Pun is an Imaging with funny meaning, both
intentional and/or not
From the perspective of advertising design, the
application of visual games in advertisements
resembles the use of keys. Advertisers who use puns
combine images and "lock" some product
information into advertisements, and then let
consumers find the key to unlock information.
Although this method is creative, it does not present
product characteristics that encourage high
rationality. Beside of that, high advertising
skepticism is characterized by the effect of cynicism.
Therefore, advertisements that contain visual puns for
products that lead to high rationalities are not trusted
by people with high skepticism about an ad. The role
of advertising for products that encourages low
involvement-rationality is to help consumers
compare various products but does not influence
consumers' decisions to buy products (Vaughn,
1986).
Consumers feel happy when they see
advertisements that contain puns and process related
information. As a result, consumers have a positive
attitude towards products that are advertised in such a
way (Mulken et al, 2005). In this study, it can be
concluded that people with low advertising
skepticism usually do not reject messages; therefore,
consumers with low advertising skepticism find the
creative use of humorous visual puns, thus it can be
concluded that this approach is effective in providing
such peripheral instructions to consumers, thus
encouraging the formation of positive acceptance of
messages. The experimental results also show that for
people with low advertising skepticism, visual
Visual Pun in Visual Playability Fire Extinguisher Display at Terminal 3 Soekarno-Hatta Airport
297
wordplay in advertising for products that causes high
involvement-rationality is very persuasive
(Hempelmann & Samson, 2007); this is still
considered significant even though the average
difference between the two types of products is small.
Literature states that consumer cognitive and
advertising exposure can moderate the attitude
responses of ad viewers. This can be proven by
research that viewers' understanding of advertising
gradually rises to touch a certain level of exposure.
Beyond the level of exposure, the effects that were
generated on the advertising audience and attitude
brand began to decline. According to Krugman
(1972), exposure to the first advertisement leads to
curiosity, ambiguity and lack of recognition about
advertising, called the "what is" stage. At the third
advertisement exposure, the ad that was watched at
the same time was evaluated. According to Cacioppo
and Petty (1979), the relationship between
advertisement viewers and brand attitude increasing
significantly when ads are viewed three times will
greatly benefit the next exposure.
The next theory that can be applied in this
discussion is the semiotic theory of Roland Barthes.
Roland Barthes states that semiology is the goal of
taking various sign systems such as substance and
boundaries, images, various kinds of movements,
various sounds of music, and various objects, which
are integrated in a significant system. Roland Barthes
is the successor to Saussure's thinking. Saussure was
interested in the complex way of forming sentences
and the way in which sentences determine meaning,
but was less interested in the fact that the same
sentence could convey different meanings to people
with different situations. In the Saussure analysis,
which is used quite often by Barthes; the difference
between the signifier and the signified is very
important. The signifier is a picture used to state
something else, while what is signified is what stands
for (a real thing or, in a more perfect sense; a sensible
impression). Which is indicated sometimes has
existence outside of language and social construction,
but the signifier does not. Furthermore, the
relationship between the two ultimately changes.
There are many different ways that certain signs can
be expressed in language, or different objects divided.
None of these methods is ultimately superior to the
others.
3 METHODOLOGY
The research method used in this journal is Signifier
and Signified from Roland Barthes. Communication
systems for delivering messages are called myths, so
myths are not "objects", "concepts", or "ideas", but
modes of signifier, a "form" (Barthes, 1983: 109).
Myth is not defined by the material object of the
message, but by the way in which the object conveys
the message. Myths can be derived from writing
modes (written discourse, written coverage, books,
etc.) or pictorial representation modes (photos, films,
sports, or performances).
To be able to read a myth, we do not have to
bother to dissect the "signifier" relations and
"signified" at the linguistic level / denotative sign
(first sign), but enough to know the meaning of
denotative signs in general, because from this sign the
myth will be discussed. Denotative signs only
become signifier - "meaning" and "form" - which are
associated with signified / concepts in the level of
myth. As a total of linguistic signs, "meaning-myth"
has its own value; it relates to historical experience
and assumes certain types of knowledge and
comparative levels of facts.
4 DISCUSSION
4.1 Visual Form Similarity Analysis
In the discussion of analysis of Visual Form
Similarities, structurally the appearance of Fire
Extinguisher has a similar visual form to other
objects. When referring to Figure 2, it can be seen that
the Fire Extinguisher is hanging on a white wall
decorated with pictures of people who are taking
photographs. So far, what is commonly used as an
object of selfie is of course interesting and valuable
objects, for example: good food, expensive items that
have just been purchased, traveling to a place, etc. It's
rare for us to selfie with safety apparatus such as Fire
Extinguisher because we don't consider them to be
objects of interest. The cartoon image of a woman on
the wall with her hand placed right on the lever of a
Fire Extinguisher while taking pictures with her
friends indicates that the Fire Extinguisher can also
be an interesting, artistic, instagrammable object, and
plays an important role in safety. The target audience
becomes aware of the existence of Fire Extinguisher
which so far have only been considered as
complementary safety standards in the building.
In visualizing the Fire Extinguisher design in
Figure 3, it can be seen that the Fire Extinguisher is
punned into an astronaut oxygen tube. The image of
an astronaut as a scientist who is not only a genius but
also brave, relies heavily on the advanced equipment
attached to him. The equipment on the back of the
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astronaut supports his life and activities while in
space. The visualization of the Fire Extinguisher
which is punned into an oxygen tube indicates that the
Fire Extinguisher is a vital apparatus for astronauts. If
an astronaut just depends on a Fire Extinguisher in its
activities in space, then we also should not ignore the
existence and function of the Fire Extinguisher in the
building.
In Figure 4, the visualization of the Fire
Extinguisher is punned as well as being a gas balloon
cylinder. Balloon sellers in peddling their wares
depend on the supply of helium gas to fill the balloon.
Although the balloon seller might be able to fill the
balloon with a blow of air from the mouth, but it is
not effective and efficient. Filling air from the mouth
cannot caused the balloon to fly. In addition, blowing
air will certainly drain the balloon seller's energy.
Therefore, the helium gas cylinder is very helpful for
the balloon seller's business. The analogy with the
Fire Extinguisher is that if a fire occurs then the
manual method will not be effective and efficient to
extinguish the fire. Then the Fire Extinguishers
function is very vital in overcoming fire problems.
Table 1. Comparison of interest of 30 respondents to the
attraction of narrative visualization.
Fire
Extinguisher 1
Visualization
Selfie with Fire
Extinguisher
Fire
Extinguisher 2
Visualization
Astronaut
Oxygen
Cylinder
Fire
Extinguisher 3
Visualization
Balloon
seller’s
Helium
Cylinder
7
15
8
4.2 Narrative Analysis
In the discussion of narrative analysis, each Fire
Extinguisher visualization tells the narrative relating
to everyday life. In Figure 2, selfie visualization with
Fire Extinguisher builds a narrative in which the Fire
Extinguisher becomes a selfie-able and Instagram-
able object. The Fire Extinguisher is considered as a
"contemporary" object so that it attracts people to take
selfies and upload them to social media. Fire
Extinguisher are visualized in such a way as to
encourage the interaction of the target audience to
interpret the Fire Extinguisher. Murals in the form of
pictures of photographers stimulate the target
audience to do the same. If in our daily lives we often
take pictures and upload photos to Instagram about
interesting objects, now the target audience is also
taking pictures with Fire Extinguishers.
The visualization of the Fire which became the
oxygen tube of astronauts in figure 3 builds a
narrative of how vital and important the Fire
Extinguisher is for the life and safety of the human
soul. Fire Extinguisher are considered a sophisticated
tool that supports human life at critical times. In this
mural astronauts are facing a problem where he is
being attacked by aliens. The Fire Extinguisher keeps
the astronauts alive to stay alive and survive in critical
conditions. Visualization of Fire Extinguisher
stimulates the target audience to interpret them as
vital equipment in the face of fire. The Fire
Extinguisher is no longer underestimated, because its
function is very important during fire emergency.
In the figure 4, the visualization of the Fire
Extinguisher which is a Helium balloon seller
cylinder. The narrative that wants to be appointed is
the Fire Extinguisher to be the best solution in dealing
with critical situations. The balloon seller might be
able to inflate the balloon without a tool or through
the air, but obviously it will not be efficient. Using a
helium cylinder makes the balloon expand faster.
This visualization stimulates the meaning of the target
audience to understand the effectiveness and
efficiency of using Fire Extinguisher in fire
situations. If there is a small fire inside the building it
might be possible to use a manual method to
extinguish it, but it is not as effective and efficient as
using a Fire Extinguisher.
4.3 Humor Analysis
In the discussion on Humor Analysis, the appearance
of Fire Extinguisher that usually look tedious, serious,
and signal danger, are now visualized by a more
humanistic, humorous appearance. When referring to
Figure 2, where the Fire Extinguisher is visualized as
a selfie object, it makes it a tool that is no longer
related to terrible or dangerous situations, but rather
as a unique and dominant object to take pictures.
Figure 3, the Fire Extinguisher is visualized as an
astronaut oxygen cylinder. Figure 4, the Fire
Extinguisher is visualized as a helium cylinder
balloon seller. Of the three examples of visualization,
the Fire Extinguisher is seen as a humanist object with
the impression of being friendly with everyday
human life. Fire Extinguishers become tools or
objects that are close to the lives of the target
audience.
Every day thousands of people come to the airport.
Both those who travel using airplanes, those who
work there, to those who come to take or pick up
relatives and or family. The airport is one of the
busiest places in an area with a very high
concentration point.
Visual Pun in Visual Playability Fire Extinguisher Display at Terminal 3 Soekarno-Hatta Airport
299
Figure 2. Fire Extinguisher visualization that is punned into
a selfi-able and Instagram-able object Source:
http://bit.ly/2QYJMpV
For those who live far away from relatives and /
or family, the airport can be a place that can awake
the feelings of sadness. Because this is where they
separated from their loved ones. The visual puns of
Fire Extinguishers at Soekarno-Hatta Terminal 3 is
able to present a cheerful, pleasant and entertaining
atmosphere. The visual puns of the Fire Extinguisher
was originally intended for children but ultimately
attracted the attention of the adult community as well.
The slick impression is displayed through mural
artwork with the theme of the meaning of the Fire
Extinguishers themselves. The general impression
that often appears in the display of Fire Extinguishers
in general is that they are serious, rigid and tend to be
tedious.
Indeed, the placement of Fire Extinguisher is
intentionally installed at a certain points to meet the
standards of building security requirements in the
event of a minor incident such as a small fire
emergency. In order not to seem tedious and rigid,
Fire Extinguishers at Soekarno-Hatta Terminal 3
were combined with the elements of art. There has
never been a display of Fire Extinguishers that were
as attractive as those at Soekarno-Hatta Terminal 3,
causing enthusiasm for the public. Even considered to
be the one of the most instagrammable spots. The old
impression of the airport that is gloomy now
becoming obscured by the existence of this unique
display system. Associations of places and events that
arise are positive and pleasant impressions.
Figure 3. The Visualization of Fire Extinguisher was
punned into an astronaut oxygen cylinder Source:
http://bit.ly/2QQ2xvA
The camouflage of the Fire Extinguishers are
combined with this mural art did not rule out the main
function of the display of the Fire Extinguishers. Even
with this unique collaboration, visitors become more
aware of the existence of the Fire Extinguishers. The
eye-catching design is sure to attract attention, not
even a few visitors are then interested in taking photos
with the background of these Fire Extinguishers. If
usually the Fire Extinguishers are ignored wherever
they are. This did not happen at Soekarno-Hatta's
Ultimate Terminal 3. Visual pun style display is a
special attraction for airport visitors. Which then
creates a beautiful memory that is attached to visitors.
Another effect that arises from the display of APAR
tubes in the style of visual slides is none other than
the increasing image exposure of an international
standard airport which is one of Indonesia's iconic
pride. Visual pun initiated by: 1). illustrative imagery;
2). Ambiguity and humor; 3). Creates interactive
response.
Figure 4. Visual playability principle. Initiated by: 1).
Illustrative imagery; 2). Ambiguity and humor; creates 3).
Interactive response.
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5 CONCLUSIONS
The use of visual puns on the Fire Extinguishers
display at Soekarno-Hatta Terminal 3 proved
effective. Which in the beginning was intended to
attract the interest of young children, in fact, adults
also like. The uniqueness and novelty of ideas is one
of the aspect that makes this work of art can be
categorized as a successful work of art. Artwork
which was then used as a communication medium
that had the effect of building memory that was fixed
in the mind.
Figure 5. The Fire Extinguisher visualization was set into a
balloon helium gas cylinder Source: http://bit.ly/
2QUXB8D
Memory arises due to the association of places
and memorable events. The visual display of the Fire
Extinguisher is seen as beautiful, unique and
instagrammable. The last category, instagrammable,
is a category that is almost mandatory in today's
public space. The association of places and events is
assisted by the presence of artsy and photogenic
angles. Fire Extinguisher whose existence is often
overlooked because its function should only be used
in emergency situations, is now more prominent and
interesting to see, as well as easily accessible during
fire emergency.
The indicators of Visual Playability success are:
1). Narratives strength that has been built; 2). The
strength of the correlation of human figure characters
with the similarity of Fire Extinguishers; 3). Strength
to build fantasy; 4). Responded to whether or not by
the public so they’re willing to take selfies in front of
the illustration.
The success of the visual display of Fire
Extinguishers at Soekarno-Hatta Terminal 3 is
feasible as an example for other airports in the whole
archipelago. Maybe not using the same idea as the
existing visual puns. But it can be with other shifting
meanings that are also unique and interesting..
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