learning process and stimulate students to be
passionate about learning.
2.4 Types of Learning Media
Media includes all learning resources needed by
students to increase student activity in the learning
process. Learning media have many types, which can
be used according to the needs of the teacher and are
needed when learning activities take place. Rudi &
Breatz (in Trianto 2010: 201) classifies media into
seven components of the media, namely: a) audio
visual motion media, b) silent audio visual media, c)
semi-motion audio media, d) visual motion media, e)
visual media silent, f) audio media, and g) print
media.
Based on the opinions of the experts above, the
researchers concluded that the types of media that can
be applied in learning in the classroom are very
diverse. The teacher can use the media according to
his needs. In this case the researcher uses visual
media that is devoted to graphic media in the
cooperative model of thinking think pair share.
Because graphic media are considered able to activate
student learning activities in thematic learning
2.5 Eksisting
(a) (b) (c)
Figure 3: Studi Eksisting (a) Marbel Flashcard, (b)
Watermelon Math Center, (c) Pizza Preschool Counting
Activity
The following are products that support numbers
recognition and counting activities for children,
which consist of Marbel Flashcard, Pizza Preschool
Counting Activity, and Watermelon Math Center.
Marbel Flashcard is one of the developers of
interactive media for children in Indonesia, one of
which is the flashcard media. Like a flashcard in
general, Marbel Flashcard displays the numbers and
the supporting images behind them. Visuals on the
card are presented in cartoon form with colorfull
color tones made with vector techniques. Marbel
Flashcard is mass produced by printing.
While the other two are more directed at
handmade and the presentation is made simpler. In
Pizza Preschool Counting Activity and Watermelon
Math Center, the interactive impression is more
pronounced. Children as users can carry out motor
and cognitive activities when matching objects with
other objects.
3 DISCUSSION
3.1 Design Concept Media Calculates
the Panka
Based on the results of interviews, literature studies,
and previous media studies, the learning media made
by designers as a form of designer responsibility is in
the form of educational games (edutoys) by raising
basic numerical material for paud children. Edutoys
counting is not only a media that can help paud
educators in delivering numeric material to children,
but also creates interaction between educators and
their students. In addition, sticking activities are one
form of children's motor activities that can be added
to the edutoys.
Communication objectives.
creating board games: edutoys for pre-school
children using materials and techniques that are
more concise and easy to use.
creating edutoys board for paud children
involving their cognitive and motoric sensors.
providing educational calculating material for
paud students through board games: edutoys,
so learning becomes fun.
growing interaction between teaching staff and
paud students.
Verbal Strategy
The language used in supporting this media is by
using informal language, because the intended target
is that children will more easily absorb information
by using non-formal language to be relaxed and
friendly.
Visual Strategy Color
Mood that wants to be aimed at this game media,
leads to colorful colors and nuances in order to
increase children's power. Because colorful
combination colors are very related to children
games. The combination of elements is supported by
graphic elements of objects depicted by vector
techniques.