Fantasia (1940), Dumbo (1941) and Bambi (Ghani &
Ishak, 2012). Although the principles were developed
for traditional hand-drawn animation, they also apply
to both two-dimensional (2D) and three dimensional
(3D) computer-based animation. John Lasseter
(1995) still uses twelve traditional Disney animation
principles when making the first feature length 3D
computer animation "Toy Story" in 1995 (Lasseter,
1987).
In conjunction with wayang, Ghani and Ishak
(2012) in their study concluded that there was a very
close relationship between the 12 animated principles
of Disney and wayang kulit. Even stated that "it is
strongly believed that Walt Disney studied and
adapted the 12 principles of animation from wayang
kulit” (Ghani & Ishak, 2012). The twelve principles
of animation are: squash and stretch, anticipation,
staging, straight ahead action and pose to pose,
follow through and overlapping action, Slow in and
slow out, arc, secondary action, timing, exaggeration,
solid drawing, and appeal (Frank Thomas, 1981).
3 RESEARCH METHODS
This study will use an experimental art approach or
art-based research. In the context of art research, art-
based research or practice-based research requires
the involvement of researchers directly with the
object under study (the researcher is involved
intensely with the artwork that he is about to create).
Intense involvement in the process of creating
artwork requires artistic ability and experience as the
creator of the work. This position in the view of
Carole Gray and Julian Malins (2004) places artists /
designers as reflective researchers. (Gray & Malins,
2004). The stages to be carried out in this study
include: puppet motion observation of the "Perang
Kembang" scene to classify the pattern of puppet
motion, followed by exploration and
experimentation of digitally animated puppet
movements, then applying the results of
experimental motion into 2D digital animation.
4 RESULTS AND DISCUSSION
4.1 Classification of Character
Movements and Puppet Motion
Scenes "Perang Kembang"
The character of the puppet figure (body shape)
greatly determines the main movement and character
of the character. Apart from body shape also: eye
gaze, how to stand, nose shape, hair style, and
equipment attributes that are worn. The types of
puppet characters are classified into seven main
characters that determine the personal identity of
each character (Heru S Sudjarwo, 2010).
Alus or alusan (refined, courteous, courteous),
who has a whole character (has a personality
with a careful and polite attitude) with a
marked on the body shape of a standing
position with a downward gaze. Examples of
these characters are Arjuna, Pandu, Rama, etc.
Lanyap, having a person like loneliness is only
more aggressive, with a marked on the body
shape of the standing position with the eyes
gazing forward. Examples of these characters
are Krishna and Karna.
Gagah, or Stout, has a muscular body shape
with round eyes (thelengan) Examples of such
characters include Bima, Gatotkaca, Baladewa,
etc.
Gusen, has a muscular body shape and visible
gums on its molars. This character is more
aggressive and inconsistent. Examples of these
characters include Cakil, Durmogati, etc.
Danawa, giants with large and fat bodies, for
example Dasamuka, Rahwana, etc.
Wanara, monkeys like Hanoman, Subali,
Anila, etc.
Dhagelan or comedian, including Semar,
Gareng, Petruk, Bagong, Cangik, Limbuk, etc.
In the wayang both wayang kulit and wayang
wong, the embodiment of the figure of the mosaic is
usually "luruh" meaning that it is bent (not looking
up) with a slim and small body (mbambang).
Bambangan is a symbol of a handsome-looking
knight figure who is all-smooth in everything,
including: behaviour, ways of speaking, content of
speech, and mindfulness of his character. Knight
figures that included mining included Sumantri,
Rama, Laksmana, Palasara, Pandu, Arjuna,
Abimanyu, Irawan, and Priyambada. Gagah
(gagahan) puppet figures such as: Gandamana,
Salya, Bima, Gathutkaca, Antareja, Kakrasana, and
the like are not commonly referred to as bambangan,
even though they are classified as knights. Apart
from gagahan figures, related to the "Perang
Kembang" or Bambangan-Cakil, handsome figures
who are small and slim but look up (lanyapan) are
also not commonly referred to as bambangan. So
that the warrior figures such as: Karna, Nakula,
Sadewa, Truthajumena, Narasoma, Kresna,
Wisanggeni, and Samba, for example, are not
included in the figures of Bambangan because their
face features look up.