principle known as the “multimedia principle” states
that “people learn more deeply from words and
pictures than from words alone” (Mayer, p. 47). It is
also used in various fields such as in education,
training, business, games and science and
technology. This is a proof that multimedia is
important. In fact, multimedia is changing the ways
of learning itself. Instead of just limiting students
with a linear presentation such as reading text from a
book, adobe flash makes many improvements in
learning by bringing various elements in order to
make it more dynamic.
2.2 Multimedia Learning Environment
PM. Neo and T. K. Neo (2000) provides
“multimedia as a technology-based constructivist
learning environment where students are able to
solve a problem by means of self-explorations,
collaboration and active participation. Simulations,
models and media rich study materials like still and
animated graphics, video and audio integrated in a
structured manner facilitate the learning of new
knowledge much more effectively” (2009:254-266).
The interactive nature of multimedia provides the
room to enhance traditional "chalk-and-talk" method
of teaching with more flexibility to learners to adapt
to individual learning strategy. It enables both the
educators and learners to work together in an
informal setting. The role of educators and learners
are extended. Furthermore, it encourages and
enhances peer learning as well as individual
creativity and innovation. (2009:149-158).
3 ADOBE FLASH – BASED
INTERACTIVE LEARNING
MULTIMEDIA
Adobe Flash (formerly called Macromedia Flash and
Shockwave Flash) is a multimedia and software
platform used for creating vector graphics,
animation, browser games, internet applications,
desktop applications, mobile applications and
mobile games. Flash displays text, vector and raster
graphics to provide animations, video games and
applications.
Adobe Flash is open-source software that
primarily used to design graphics and animation, but
supports action scripting and debugging. In software
development, there is a standard process called
SDLC. (tutorialspoint.com, Software Development
Life Cycle (SDLC) Simply Easy Learning by
Tutorialspoint.com).
“Most people associate the term ‘language-
learning materials’ with course books because that
has been their main experience of using materials.
However, in this book the term is used to refer to
anything which is used by teachers or learners to
facilitate the learning of a language. Materials could
obviously be videos, DVDs, emails, YouTube,
dictionaries, grammar books, readers, workbooks or
photocopied exercises. They could also be
newspapers, food packages, photographs, and live
talks by invited native speakers, instructions given
by a teacher, tasks written on cards or discussions
between learners. In other words, they can be
anything which is deliberately used to increase the
learners’ knowledge and/or experience of the
language.” (Tomlinson, 2011:2).
Multimedia is important in our life. This is
because it is pack with various elements such as text,
graphic, sound, video and animation. All of this
element can be seen in our surrounding. It is also
used in various fields such as in education, training,
business, games and science and technology. This is
a proof that multimedia is important. In fact,
multimedia is changing the ways of learning itself.
Instead of just limiting you with a linear presentation
such as reading text from a book, Adobe Flash
software application technology makes many
improvements in learning by bringing various
elements in order to make it more dynamic and
attractive.
K.V. Madhavi (2015) on his journal states:
“Computer-assisted language Learning is often
considered as an approach to language teaching and
learning in which the computer is used as an aid to
the production, substantiation and evaluation of
material to be learned, usually including a
significant interactive element. Learners are given
freedom over their own learning process so that they
can decide when to repeat the questions, exercises or
sequences based on their own progress. Grammar
practice, communication activities and vocabulary
enhancement can be acquired with ease and
enthusiasm.”
Education courses and instructional design, skills
and knowledge are often taught in a context. To
overcome this, the use of multimedia as an education
tools help to provide a real-world example using a
computer with high quality content. The various
type of software available on the market can also
help to provide a friendly interactive method of
learning. Multimedia and tool such as the internet
can provide teacher an instant excess to millions of
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