The Role of Haptics in Pediatric Rehabilitation
Ellyana Sungkar
Department of Physical Medicine and Rehabilitation, Dr. Hasan Sadikin General Hospital,
Faculty of Medicine, University of Padjadjaran, Bandung, Indonesia.
Keywords: Haptic, Haptics Technology, Pediatric Rehabilitation, Disability
Abstract: Haptic is derived to the Greek word that means the sense of touch. Haptic is consisted of kinesthetic and
tactile. Areas of Haptics are divided into machine, computer and human haptics. In haptic technology,
human sense of touch have coupled with computer and used mainly in creating and controlling virtual
objects. Haptics technology can be used to train people for task requiring hand-eye coordination. Haptic
interface is included as haptics technology, it is a system that allows a human to interact with a computer
through bodily sensations and movements. Haptics in medical rehabilitation has a primary purpose to
recover or improve the impairments. Haptics is proven to be beneficial in medical rehabilitation for
disability children to improve their haptic perception development, overall cognitive and social interaction
in the long term. In conclusion, Movement disorders in children are causally and clinically heterogeneous
and present in a challenging developmental contexts. The haptics technology should be categorized as the
complement of conventional therapy in pediatric rehabilitation that motivating, allows for high repetition
therapy, and improves outcomes recording and feedback.
1 INTRODUCTION
Rehabilitation science has recently shown that
intense and longer physical rehabilitation trough
repeating movement will benefit even chronic
patients. Robots are ideal in this kind of situation,
because they are not only can train patients for the
required long duration without tiring (unlike human
therapists), but also lead to a reduction in labor costs
(Burdea,2010). Basic development theory of robotic
rehabilitation is the Haptic Technology.
The meaning of Haptic Technology is the
technology of virtually touching and feeling the
objects and forces. It is a new emerging technology
from the area of virtual reality that allows computer
users to use their sense of touch to feel three-
dimensional virtual objects using haptic devices (D.
Naga, 2013).
Haptic is derived to the Greek word that means
the sense of touch. The word entered English in the
late 19th century as medical synonym of tactile
(ISO, 2011). The development of haptic in human
has been started since an early age and it is
important because it enables humans to perform a
wide variety of exploration and manipulation task.
Haptic is consisted of kinesthetics and tactile
receptors (Vera, 2016). The tactile aspect refers to
the static and information received from the nerve
terminals of the skin. Kinesthetic refers to the
dynamic aspects of interaction with the object
(Carter J).
There is also an idea which is developed by the
use of kinesthetic sense through receptors located in
the muscles, joints and tendons. These receptors also
allow the person to feel the force/torques exercised
upon contact with a body and to know where this
person’s hand within the space, even with his eyes
closed.( Coles, 2011) Tactile receptors such as
pressure, shear, and vibration, are sensed by
specialized sensory end organs known as
mechanoreceptors that are embedded in the skin.
The Cutaneous mechanoreceptors are localized
in the various layers of the skin where they can
detect a wide range of mechanical stimuli, including
light brush, stretch, vibration and noxious pressure
by touch.( Roudaut Y, 2012)
Touch itself is the detection of mechanical
stimulus impacting the skin, including innocuous
and noxious mechanical stimuli. It is a necessary
sense for the survival and the development of mam-
Sungkar, E.
The Role of Haptics in Pediatric Rehabilitation.
DOI: 10.5220/0009064401050110
In Proceedings of the 11th National Congress and the 18th Annual Scientific Meeting of Indonesian Physical Medicine and Rehabilitation Association (KONAS XI and PIT XVIII PERDOSRI
2019), pages 105-110
ISBN: 978-989-758-409-1
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
105
mals and human.( Roudaut Y, 2012) Touch is a
compound sense because it represents different
tactile qualities, namely, vibration, shape, texture,
pleasure and pain, with different discriminative
performances.
Haptic also affected by mechanoreceptors. The
aptitude of mechanoreceptors is to detect mechanical
cues relies on the presence of mechano-transducer
ion channels that swiftly transform mechanical
forces into electrical signals and depolarize the
receptive field. This local depolarization, called
receptor potential, can generate action potentials that
promulgate toward the central nervous system.
There are four main functions that contributing
in human haptic perception: somatosensory
sensation, manual and in-hand manipulation,
cognition and vision (ISO, 2011).
The role of somatosensory sensation in haptic
reaction is to developed a body scheme to help the
interpretation of object’s spatial properties, then to
manage manual and in hand manipulation during
active touch. The role of Manual and in hand
manipulation is to generate exploratory actions from
the information from motor command, produces
tactile feedback needed for object acknowledgment.
The role of cognition is to understand and
acknowledge the world to develop the inquiry of
environment. The Role of vision is to help learning
and recognize object characteristics (ISO, 2011). All
of them above are use in haptic extrimity
rehabilitation device.
The extrimity rehabilitation are devided in two
two groups the upper one and the lower one. The
upper extremity rehabilitation focus to improving
the patient’s shoulder, elbow, wrist, and fingers and
the patient’s activities of daily living. Lower
extremity training focus to exercising the patient’s
knee, ankle, foot, or the whole leg in walking.
Robots have been used in physical rehabilitation for
more than a decade, and they focused all of the
above areas of therapy. A Major goal in point of
view of rehabilitation is to help children with
movement disorders in understanding the limits of
the human body and help them interact in the
physical environment. (B. Smits-Engelsman, 2013)
2 DISCUSSION
2.1 Human Haptic System
Human Haptic system is consist of the human sense
of touch include a closed loop system of receptors
sensing, transmitting messages to and from the
brain, thinking, and manipulating. Haptic interfaces
needs electromechanical and computer-based
system. (SPIE)
2.1.1 Areas Of Haptic
Basically, a haptic system formed of two parts,
namely, the human part and the machine part. Both
the systems include Sensor, processors, and Actuator
control circuitry. A sensor is accountable for sensing
the haptic information exerted by the user on a
certain object and sending it to haptic rendering
module. The actuator will read the haptics data sent
by the rendering module and transform this
information into a form of perceivable by human
beings.(Moradabad, 2014)
2.1.2 Haptics Interfaces
Haptics interface system will allow human to
interact with a computer trough bodily sensation and
movements. Haptic Interface uses fully duplex
channel, you can both transmit and receive
information simultaneously.(Technopedia) There are
two types of haptic interfaces the first one is tactile
and the second one is force feedback technology
Haptic Interfaces.(Cohen YB)
Haptic Interface Scan is divided into two main
groups from the point of view of the sensation they
can create at the moment of contact with the part of
the body, those which create kinesthetic stimuli and
those which create tactile stimuli.(Bilgincan, 2010)
2.2 Tactile Technology
Tactile Technology known as touch screen, is a
device that is responsible of stimulating the nerve
receptors of touch to display, in the interaction with
human skin. Tactile will feel vibration and pressure.
Vibration and pressure are the familiar
mechanical receptors stimulated in Tactile
Technology.(Garcia Hernandez N, 2014)
There are some parameters used in tactile
technology and contribute in tactile feedback such as
temperature, coarseness, shape, and texture.(Sato K,
2010)
Tactile feedback in the tips of fingers can help in
increasing the degree of immersion of the user in
virtual environment.(Zasulich, 2016)
There have also been a progress using tactile
technology called by electro cutaneous interfaces. It
uses the principle of electrostimulation of the nerve
endings on the surface of the skin. These interfaces
KONAS XI and PIT XVIII PERDOSRI 2019 - The 11th National Congress and The 18th Annual Scientific Meeting of Indonesian Physical
Medicine and Rehabilitation Association
106
tend to be small, substantial, efficient and there are
free of mechanic resonance.
2.3 Force Feedback Technology
The kinesthetic or force feedback Haptic Interfaces
(HIs) demonstrates behaviors indistinguishable to
robot mechanisms with which the user interacts and
exchanges mechanical energy.
The way of the kinesthetic HIs are mechanically
built under two great categories related to the way
the force feedback applied (via links and tension
elements). The first are compact in size and portable,
while the other one are large. The most commonly
used interface is the linked element one, where the
rigid elements are linked to each other until the final
effector are activated by electric engines located at
the base of the device.(Jose-LuisRodriguez, 2012)
The second interface group has the transference of
force through tension cables, given the exerted force
via motors in continuous and its movement is
graduated by movement via digital decoders
connected to them.(Sato K, 2010)
Tabel 1: Summary of Technologies Applied in Kinesthetic
Haptic Interfaces(Zasulich, 2016)
Technology Actuator
Mechanism
Contact Zone
Pneumatic Piston Direct support
to extremities
Hydratic Piston Direct support
to extremities
Electric DC motor directly
connected or by
cables and pulleys
Arm, hand
wrist or fingers
Magnetic Lorentz principle
levitation
mechanism
Hand, fingers
In this second group, a haptic exoskeleton is also
established. This is another type of interface for the
transference of force that was developed some time
back and is based on tension cables by motors and
position decoders. The support for these devices can
be on the floor, wall, desk or on the user’s body and
can attain more than six degrees of freedom in the
workspace.(Sabater J.M, 2010)
2.4 Haptic Manipulation Strategies In
Infants
There are several development in infant haptic and
motoric reflex. We all know that baby from 2 – 3
months will experiencing oral exploration, grasping,
hand mouth coordination. Arm and hand movement
develops fast during this stage. What was once a
tight, clenched fist is now an open hand grabbing
and batting object. Babies explore their hands by
bringing them in front of their face and putting them
in their mouths.(John M)
Baby from 4 to 6 months old will have a vision
reflex as the initial exploration modality, and
fingering behaviour.
Baby from 7 to 9 months old will bang the hard
objects, and can hold fingered textured object. Baby
from 9 to 12 months old can turn and rotate the
object using their both hands.(Mersch)
In the first months of baby life, they try to adjust
manipulative behavior to objects characteristics
(rigidity, texture, shape, weight, movable part, etc)
and when they get older the haptic and motor skill
will develop and help baby to explore a variety
surface.(Ardiel EL, 2010)
2.5 Evaluation Of Haptic Perception In
Infant
As children grow, they intuitively learn more
sophisticated manual activities as a result of proceed
hand functions.
In children with disabilities who cannot reach,
grasp and directly manipulate objects due to their
physical limitations, perceptual development can be
delayed compared with typically developing
children of the same age.(Nooshin J, 2016)
There is no standardized assessments to assess
haptic perception in children with disabilities, that’s
why there are approach about the developmental
assessment coupled with criteria of referenced
procedures and process oriented to coup with that
issue.
The standardized assessment only about to
examine accuracy of haptic perception. The non-
standardized assessment is to examine the way the
child approaches a task, the effect of task on their
nature haptic style / strategy.
2.6 The Use Of Haptic For Human
The results perceived a remarkably strong case for
haptics’ ability to influence appeal and interest for
human use. Many of the study’s subjects indicated
content haptics were more approachable and
persuasive. They also know that haptics is adding to
their positive memory of the experience. Participants
across a wide range of demographics, ages, and
technology affinities rated their experience and the
The Role of Haptics in Pediatric Rehabilitation
107
products they observed with haptics at 18% higher
when it came to quality of experience. The study
also showed that an 11% increase in brand value,
and an average 40% increase of condition recall
compared to non-haptic experiences. The
diversification and depth of additional insights
provided data points on how the human brain reacts
to general and specific levels of tactile exposure. In
The end, it proved that applying haptics is highly
effective at transfer a user’s attention from one
experience to a more emotionally compelling
environment. Haptics can make greater the visual
and auditory user’s experience by creating sensory
immersion in rich and compelling tactile effects that
are fully showed in video, virtual reality, augmented
reality, and many other formats. Touch and sensory
experiences are a major part of the human brain, and
the sense of touch-enabled by haptic technology
produces a meaningful and lasting sense of
experiential emotional reality for the brain. The
pragmatic and lasting effects of haptic design,
confirm that it creates memorable and impression-
based interactions that not only influence our
reactions but also deeply connect us emotionally to
the digital experience of the moment.(Immersion)
Table 2 : The benefit haptics for human
Haptics
Influence
recognition and
perception
11% (Brand Recognition) + 18%
(perception quality)
Haptics are an
effective mode
of persuasion
8% higher motivation and
engagement responses
Haptics
Intensity
emotion
The frequency and density of
haptics affect the level of
emotional response. In a study,
haptics impacted arousal but an
average of 6% compared to
standard condition
Haptics
Improve
Memory
High motivation and arousal both
indicate an optimal level of mental
effort, which facilitate memory
encoding and overall desirability
2.7 Haptic In Medical Rehabilitation
The problem of rehabilitation is to motivate patients
to exercise consistently, so as to achieve the goals of
rehabilitation, haptic can be used when treating
children with movement disorders.
Haptic feedback used in physical therapy is
different from that provided to able-bodied users due
to the force and motor coordination deficits of the
disabled, because it’s usually in the form of resistive
forces which include graphics and other simulation
modalities (Burdea,2010).
Haptic makes more movement therapy of body
limbs by the use of control interfaces. It can provide
a more intensive and effective therapy that need less
mediation of a therapist compared with one-on to
one therapies. (Gokeler A, 2014)
The primary motive of haptic use in medical
rehabilitation is to have recovery or improvement of
impairment. There are several haptic that is used in
rehabilitation such as haptic exotendon for hand
rehabilitation, customized haptic interfaces for blind
people in computer interactions, customized haptic
joystick for motor and cognitive
impairment.Nooshin J, 2016)
Recent recommendations affirm that there are
two aspects that play a central role in haptic
feedback for physical rehabilitation, assistive haptics
and disturbances(Burdea,2010).
Assistive Haptics is used by the patient who had
a neurological disorder (stroke, spinal injury,
cerebral palsy). In rehabilitative assistive
technologies, the primary purpose of intervention is
recovery or improvement of impairment.
Haptic disturbances are effects overlaid in the
simulation in order to increase therapy difficulty or
induce desired after effects. For example in the
Rutgers Ankle CP which is one of haptic devices
from the Rutgers Physical Rehabilitation Institute,
air turbulence was simulated when piloting the
airplane during a storm by oscillating the Rutgers
Ankle in the horizontal plane. Tests showed that
patients gradually learned to cope with these haptic
disturbances, eventually being able to clear 100% of
the target hoops. This is indicative of improved
ankle control (Burdea,2010).
2.8 Haptic Technology In Medical
Setting
In multimodal haptic guidance systems in medical
setting have been accompanied by visual and/or
auditory sensory information to enhance the
perception and task performance of people with
disabilities. (Jafari N, 2016)
This haptic guidance system is used in several
devices. For example that is use in Serious Games
(SG) based therapies for Upper limb. The function
of this device is to optimize neuro-rehabilitation in
CP children. It increase engagement and provide
rich, congruent multi-sensory feedback during
virtual interaction.(Bortone, 2016)
Providing the haptic feedback in a virtual
environment appears to be a feasible approach to
KONAS XI and PIT XVIII PERDOSRI 2019 - The 11th National Congress and The 18th Annual Scientific Meeting of Indonesian Physical
Medicine and Rehabilitation Association
108
improve cerebral palsy children's handwriting
skills.(Choi KS, 2011)
The earliest applications of haptics in upper
extremity rehabilitation is the MIT MANUS one of
the commercial robotic for upper extremity that was
released at the Burke Rehabilitation Hospital, NY
1994. The patient rests their forearm on a special
support with safety coupling that detaches in case of
excessive forces, then the patient is strapped in a
chair in order to prevent compensatory torso leaning
and faces a monoscopic display controlled by a PC
(Burdea,2010).
After The MIT MANUS there is a development
of prototype called The Rutgers Master II Glove
only weighs about 100 grams. The Rutgers Master II
has an exoskeleton that provides one degree of force
feedback per finger. The glove uses a direct-drive
configuration and compressed air, so that each
fingertip is resisted in flexion with up to 16 N force.
This Glove is faster and easier than the previous
one(Burdea,2010).
While robots for upper extremity rehabilitation
have existed, those used to train the patient’s
walking and ankle control are more infrequent. The
robots for lower extremity uses the same treadmill
and Body Weight Support approach, but adds a pair
of leg exoskeleton robots, which assist the gait cycle
with speeds up to about 3 km/h(Burdea,2010).
There is also a robotic ankle therapy for children
with CP, that is proved to improve plantar flexor and
dorsi flexor ROM, strength, spasticity, mobility,
balance (Paediatric Balance Scale), and Selective
Control Assessment of the Lower Extremity
(SCALE).(Moulton S, 2014)
For children with Down syndrome and
developmental disabilities, there is a commercial
prototype of a multimodal guidance system called a
PHANToM interface. It uses haptic guidance to
assist the user’s hand movements in sketching a
template shape by tracing its contours in a virtual
environment. Then, the sketched shape was printed
on a piece of foam and haptic feedback assisted to
cut it out using a hot wire tool connected to the
PHANToM device. This device equipped with an
audio feedback related to the hand’s velocity and
position. Participants’ precision of operation was
assessed before and after being guided by sound and
haptic feedback.(Covarrubias M, 2011)
Using all of the robotic and haptic devices can
make a possibility that children with disabilities may
experience improving haptic perception
development, potentially leading to improved
overall cognitive and social interaction in the long
term.(Atashzar SE, 2017)
2.9 The Downsides Of Haptics
There are some of the disadvantages of the haptic
technology such as higher cost, complex in nature,
large weight and size, crude experience, requires
advance design.(Mathur P, 2014)
3 CONCLUSIONS
Movement disorders in children are causally and
clinically heterogeneous and present in a challenging
developmental context.
The patients were able to accomplish and
motivated trough rehabilitation session with the
support from haptic use. Haptic help increase the
therapy dosage and reduce the supervision and lead
us to improve cost benefit profiles.
The haptic technology should be categorized as
the complement of conventional therapy in pediatric
rehabilitation that motivating, allows for high
repetition therapy, and improves outcomes recording
and feedback. Intensive rehabilitation is necessary
for improving motor function in children with
movement disorders.
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Medicine and Rehabilitation Association
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