Images, Picture or Signs of events that have
replaced experience, have shown that humans in the
community of generations of
Millennials (Gen-
digital) live in the world of Simulacra. Simulacra is a
human who lives in a world of simulations, there is
nothing real outside of simulation, there is no original
that can be replicated. The imperative value of a
production has also been replaced by "Simulation"
models, codes, spectacle and hyperralism.
Communication through the media has made people
trapped in the game Simulacra which is not related to
"external reality". Humans live in the world of
Simulacra, a world filled with images or markers of
events and have replaced real experiences. Life in a
world full of simulations: not real, not authentic, and
cannot be imitated, because what is available is a
simulation. Society as a sociological reality has
vanished replaced by mass or mass. The masses do
not have the predicate, attribute, quality or reference.
2 DEVELOPMENT OF CYBER
CULTURE
Cybernetic roles with various aspects that arise are a
consequence of changes in the socio-cultural system.
When the virtual world dominates the world of
reality, it can be said to be a kind of 'natural or second
world' of contemporary society. Information channels
are free to ambush in the space of activity anytime
and anywhere to enjoy global phenomena by using
their interaction space and increasingly ignoring their
physical existence. Urban vision is then attached to
culture as a part that is integrated with the
development of contemporary society. This tendency
of life is under the influence of Cyberspace and the
idealization of virtual space that has latently
crystallized in society lately. Graphs of Cybernetic
product users (TV, cellphone, PDA. IPhone, monitor
capsule IPad, Android, Blackberry, e-mail. Tweeter,
Friendster, face book, badoo and others) are ranked
highest in Indonesia, the fact that this country is part
of the community consumptive world. Users of social
networks that have plagued lately have motives as
communication media "Silaturahmi" only with old
friends for romance or with certain motives to surf to
build networks and build their businesses, until
finally dependence on several daily activities in
fulfilling life's desires live through the wireless.
4
In the last 5-10 years, there have been very rapid
changes in building and developing internet networks
that are rapidly becoming a trend of society today,
despite having high simulations and manipulative
effects. Large-scale exoduses from the world
community enter cyberspace, if urbanization is
understood as a shift from village to city and vice
versa, now urbanization is a radical change in
contemporary society from the real world to the
virtual world (Virtual Space through Cybernetics
Systems. Digital internet simulation technology
revolutionizes the scale With many breakthroughs
that facilitate the discovery of new high-speed
communication systems by encapsulating time and
folding the world, silent culture is the current
tendency to reach all parts of the world, everyone is
connected in a hyperlink that resembles a snowball.
5
3 LACK OF HUMANISTIC
SPIRITS FOR MILLENNIALS
The application of various Cybernetic mechanical
networking systems brings huge, very significant
changes to social and economic system changes. As a
real indication is the emergence of symptoms of
lifestyle changes (communication style, shopping
style, business transaction style, learning style and
sex style) through Cyberspace facilities. Virtual space
facilities seem to be able to change the characteristics
of the urban generation of Millennials with
contemporary culture in the digitization system. In
the context of Millennials-generation society,
urbanization no longer means the movement of
people into cities in real space, but evolves towards
virtual urbanization, namely the massive migration of
people to the digital city center 'Cyberspace'. When
humans arrive at that point, humans are actually in the
condition of an existential crisis.6
Figur 2: Crisis of Existence
A surprising social fact is that users of Cyberspace
facilities penetrate all walks of life and capture all
ages and social strata from center to village to various
satellites farthest from their providers. Living
activities are spent on high acceleration work cycles
into traps in the acceleration rhythm while narrowing
space and time to the journey of spiritual life. The
peak achievement of acceleration on the one hand
increases efficiency, effectiveness and comfort, on the
other hand is a trigger in narrowing the level of