275 million local visitors in 2019 which will bring the
income of IDR 16 trillion.
2 LITERATURE REVIEW
2.1 Social Media
According to Kotler and Keller (2012:568), social
media is a tool that can be used to share texts,
pictures, audio, and videos with another user as well
as establishments.
Kaplan and Haenlein (2010) in Lesmana (2012:1)
define social media as a group of internet- based
applications that were built upon the ideology and
technology of Web 2.0 and enable the creation and
the exchange of user-generated content. Web
2.0 has become the very foundation of social
media. Social media is divided into different
categories; including social networks, forums,
weblogs, social blogs, microblogging, wiki, podcasts,
pictures, videos, ratings, and social bookmarks.
(Lesmana, 2012:10)
According to Paramitha (2011:42), social media
is a media that was designed to give easy access to
social interactions that are interactive or two ways.
Social media is based on internet technology that
changes the way information spreads from one to the
peers to become peers to peers.
Andreas M. Kaplan and Michael Haenlein (2010)
categorize social media into 6 (six) types:
1. Collaborative projects give ways to collaborate in
content creation among users simultaneously, i.e.
Wikipedia. A number of sites like this allow their
users to add, delete, and edit contents. Another
type of collaborative project is social
bookmarking that groups up anything that is
related to content media to the user liking.
2. Blogs are one of the first types of social media that
grew as private web and in general, show date-
stamped entries in chronological order. The most
popular type of blog is a text-based blog.
3. Content communities have their main goal of
sharing media content among users, such as text,
photos, videos, and PowerPoint presentations.
The users do not have to create a private profile
page.
4. Social networking sites allow users to connect
with each other to create a profile with private
information and invite friends and family to
access the said profile and send emails as well as
instant messages. A profile usually consists of
photos, videos, audio recordings, blogs, etc.
Example of social networking sites are Facebook,
MySpace, and Google+
5. Virtual game worlds are platforms that replicate
the environment into three dimensions (3D)
which allow the users to appear as an avatar and
interact with others according to the rules.
6. The virtual social world allows the inhabitants to
act freely and to live as an avatar in a virtual world
like in real life. An example of this is Second Life.
According to Purnama (2011:116), social media
has its own special characteristics, including:
1. Range: The range of social media, from local to
global
2. Accessibility: social media can be accessed easily
with a cheaper fee.
3. Usability: social media is relatively easy to use
because there is no need for training or skills
4. Immediacy: social media could produce instant
reaction of the mass
5. Permanence: social media could change
comments instantly by editing.
2.2 Intention to Visit
The tourist’s interest to visit in Marketing for
Hospitality and Tourism can be assumed with the
interest to buy a product (Sholikha 2019). Meanwhile,
consumers’ interest to buy is part of a consumer’s
behavior in consuming, with the tendency of being
respondent before making the right decision in buying
the product (Fitriah, 2018:77).
According to Annafik and Rahardjo, the buying
interest is a phase when an individual list all possible
choice to buy and ends up buying a product or a
service based on several consideration. (Fitriah,
2018:78) claims that buying interest is obtained from
the learning process and thoughts that could shape a
perception.
Buying temptation according to Fungkiya (2018)
is a tendency, passion, and desire to possess
something. Temptation is an aspect of psychology
that has an enormous effect to an individual’s
behavior as well as a source of motivation that will
guide them in what they are doing. According to
Ferdinand (2002:129) the interest to buy / to visit can
be identified by a number of indicators such as:
1. Transactional interest, a tendency for someone to
buy a product
2. Referential interest, a tendency for someone to
refer a product to someone else
3. Preferential, a tendency that shows an individual’s
behavior that has first preference of a product.
This tendency tends to swap the product in case of
something happening to the product.
4. Exploration interest, a tendency that shows an
individual’s behavior that is always looking for
information about a product that they are looking
at by finding the positives of the product.