give the innovation about the supporting media that
help the players to do the exercises independently to
increase the physical condition of the players, so
they are able to do the training individually and do
not depend on the training schedule from Football
School (SSB). The goal of the media is to cover
several aspects required in the muscle strength when
playing football if they maximize their training. At
the age of 12-14 years old, there are expansion
occurred in the complex words mastery (Fischer &
Lazerson, 1984), where the players become better in
analyzing the one word function that takes role in
the sentences of the application (Santrok, 2007). The
players learn to understand the certain vocabularies
that they have not acquired when they are in the
fields along with the coach. Thus, this application is
created to help the players to analyze the goal in of
the sentences in the application and help them to
boost their insights about the strength training
pattern without depending on the coach since the
application is validated, in other words, the users of
this application are able to conduct the training at
home even when there is no coaching companion,
the players still obtain the optimal training results
when they accomplish the steps consisted in the
application about the football muscle strength.
This application consists of the strength training
technique materials with or without tools, video
tutorials, training execution explanation, test and
measurement, and warming up, so that the
application can be used as the coach learning source
and simplify the players to conduct supplementary at
home training to achieve the optimal result. The
verity showed that the players are still dependant to
the coach because there are no sufficient facilities to
carry out self-training.
This research is aimed to create a product of
football strength training media development,
android-based for the age of 12-14 years old. By this
application, the players are expected to do self-
training at home without depending on the training
schedule and by this application, the players are also
expected to gain optimal results since this
application is validated.
2 METHODS
2.1 Research Type
This research applies the Research and Development
method. The research and development is one of the
research methods to create a certain product by
applying a need analysis research to test the
effectiveness of the product so that the product
benefits to the society (Sugiyono, 2013).
This research is aimed to develop the android-
based application about types of football muscle
strength training for the coach and the children of
12-14 years old which is able to be used as self-
training source and supporting tool in determining
the training materials given by the coach, validated
and feasible to be applied as the learning media by
the users.
2.2 Research Time and Place
The testing tool creation was done in Technique
Faculty (FT) UNY. The implementation of the
testing tool was done in SSB Satria Pandawa and
SSB Baturetno. The small group trial test was done
on April 15, 2019 and large group trial test was done
on April 19, 2019.
2.3 Research Population and Sample
The subjects of this development test were SSB
Pandawa and SSB Baturetno. The trial test was done
in several stages. Small group trial and large group
trial the technique of determining the trial subject in
this research was done by the purposive sampling
method. Purposive sampling is a technique to
determine the sample by considering certain criteria
(Arikunto, 1987).
2.4 Data Collecting Instrument
The questionnaire is one type of data collecting
technique by giving the written questions to the
respondents to be answered (Sugiyono, 2013). The
Questionnaire can be a question/ closed question or
open question. The types of the questionnaire based
on its format divided into three, those are: (1)
Multiple Choices Questionnaire, (2) Check list. (3)
Rating Scale (Sugiyono, 2012).
The data collection in the research and development
of android-based football muscle strength training
media used a closed and open questionnaire, which
on the next page is accompanied by a suggestion
column. The questionnaire was given to the media
expert lecturer, materials expert lecturer and
physical condition expert lecturer and the
respondents from the experimental people.