Need Assessment for the Development of Android-based Learning
Media for Sport Injuries Prevention and Treatment for
Sandboarding Guide
Eko Setyo Raharjo
1
, Widiyanto
2
1
Master Program in Sport Sciences, Yogyakarta State University, Yogyakarta, Indonesia
2
Faculty of Sports Sciences, Yogyakarta State University, Yogyakarta, Indonesia
Keywords: Sport Injuries, Sandboard, Android
Abstract: Sport injuries are all kinds of injuries that occur during training, playing sport or afterwards. Injuries can
occur in many sports; sports tourism like sandboarding is no exception. It is very important for sandboarding
guide to have knowledge of sport injuries prevention and treatment. The aim of this study is to describe the
needs of development of android based learning media for sport injuries prevention and treatment for
sandboarding guide. The subjects in this study are 25 sandboarding guides. The data were analyzed using
descriptive percentage. The results show that 100% of the sandboarding guides need an android-based
learning media for sport injuries prevention and treatment.
1 INTRODUCTION
Sport Injuries are all kinds of injuries that occur
during training, playing sport or afterwards
(Widhiyanti, 2018). Injuries cannot be completely
prevented, but the risk of injuries can certainly be
reduced (Joyce & Lewindon, 2016). Injuries can
occur on many types of sport, one of them is sport
tourism.
Sandboarding is one of sports tourism in
Yogyakarta. Sandboarding is very unique, because
there are only few places in the world where people
can play this game, and one of them is in Indonesia,
especially in Yogyakarta.
Sandboarding is a board sport similar to
snowboarding. It is a recreational activity that is
done on sand dunes rather than snow-covered
mountains. The board ports have been adherent
throughout the world, most prevalently in desert
areas or coastal areas with beach dunes (Saayman,
2012). People are usually accompanied by a
sandboarding guide when they play sandboarding in
Yogyakarta.
Sandboarding is categorized as extreme sport.
The definition of extreme sport covers any sports
featuring high speed, height, real or perceived
danger, a high level of physical exertion and highly
specialized gear or spectacular stunts and involve
element of increased risk (Wood, 2019). Participant
in extreme sport is associated with the risk of injury
or even death, and therefore, the extreme athlete
amateur or professionaland the medical personnel
treating these athletes must consider the risk of
injury and measures for injury prevention (Lior, et
al, 2017). For that reason, the guides who
accompany sandboarding player must have
knowledge about sport injury prevention and
treatment to minimalize the injury risk and give their
best treatment to the injured player.
The growth of the technology is very fast
nowadays. One of the few technologies that has been
growing very fast is smartphone with the android
operating system. This technology affects every
aspect of human life, including the world of
education. Smartphone with android operating
system can be used as learning media. The
development of android-based mobile learning as
the learning media can serve as one of the solutions
to cope with the learning problems, both in terms of
time limitations, media & broadcasting, and learning
methods (Musahrain, 2016).
18
Raharjo, E. and Widiyanto, .
Need Assessment for the Development of Android-based Learning Media for Sport Injuries Prevention and Treatment for Sandboarding Guide.
DOI: 10.5220/0009208300180019
In Proceedings of the 3rd Yogyakarta International Seminar on Health, Physical Education, and Sport Science in conjunction with the 2nd Conference on Interdisciplinary Approach in Sports
(YISHPESS and CoIS 2019), pages 18-19
ISBN: 978-989-758-457-2
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
2 RESEARCH METHOD
The subject involved in this research are
sandboarding guides in Yogyakarta. This research
involved 25 guides. A combination of direct
observation and questionnaire techniques were used
to obtain data. The data in this study were analyzed
per point and then the results were presented in the
form of percentage. After that, the results were
described to generate conclusion.
3 FINDING AND DISCUSSION
Table 1: Questionnaire result
Guide knows about sport injuries
prevention and treatment
Yes
No
Number
5
20
Percentage
20%
80%
Availability of sport injuries
prevention and treatment android-
based learning media for
sandboarding guide
Yes
No
Number
0
25
Percentage
0%
100%
Guide use android device
Yes
No
Number
25
0
Percentage
100%
0%
Need of android-based learning
media for sport injuries prevention
and treatment
Yes
No
Number
25
0
Percentage
100%
0%
Table 1 shows that 20% guides knows about sport
injury prevention and treatment whereas the rest,
80% of the subject, know nothing about it. From the
data, we know that there is no availability of
android-based learning media of sport injuries
prevention and treatment for sandboarding guide and
100% of the sandboarding guides use android-based
smartphone as their device. As many as 100%
guides need android-based learning media for sport
injuries prevention and treatment.
4 CONCLUSION
This study describes the need of android-based
learning media for sport injuries prevention and
treatment to facilitate the learning process. Such
need arises from the unavailability of android-based
learning media on sport injuries prevention and
treatment nowadays. Android based learning media
on sport injuries prevention and treatment are
expected to help sandboarding guides optimize their
learning process in sport injuries prevention and
treatment so they can minimize the risk of the injury
from playing sandboard and give maximum help for
sandboard player who gets injury.
ACKNOWLEDGMENTS
The authors would like to thank all sandboarding
guides who contributed to this research, the lectures
and fellow students of sports science, Yogyakarta
State University, for guidance and support.
REFERENCES
Joyce & Lewindon, D., 2016. Sports injury prevention and
rehabilitation.
Lior L., Ioannis P. Pengas, Omer Mei-Dan. Injuries in
extremesports.https://www.ncbi.nlm.nih.gov/pmc/artic
les/PMC5395874/
Musahrain, 2016. Developing android-based mobile
learning as a media in teaching english.
Saayman, 2012. An introduction to sports tourism and
event management. Institute for Tourism and Leisure
Studies.
Widhiyanti, K.A.T., 2018. Cedera olahraga, pencegahan
& perawatan. Pustaka Panasea. Yogyakarta.
Wood, R., Adventure & Extreme Sports Home. Topend
Sports Website, 2008,
https://www.topendsports.com/sport/adventure/,
Accessed 9/7/2019
.
Need Assessment for the Development of Android-based Learning Media for Sport Injuries Prevention and Treatment for Sandboarding
Guide
19