details of gymnastic movement techniques. And the
material in the application is in the form of a link to
YouTube, so the explanation of the material is less
effective. In order to deliver the material more
optimally, material in accordance with the technique
in the Code of Point is needed in the form of
animation so that it is able to display the correct and
easier way understand the stages of the movement.
Based on the above background, the research
entitled the development of learning media software
"stop motion floor gymnastics techniques on
android-based smartphones" needs to be done
immediately.
2 RESEARCH METHOD
2.1 Type of Research
This research applied a Research and Development
method. Research and development is a process or
steps to develop a new product or improve existing
products, which can be accounted for (Sukmadinata,
2011). Research and development is product-
oriented research. States that research and
development is research method employed to
produce certain products, and test the effectiveness
of these products (Sugiyono, 2011).
2.2 Research Place
Data collected at Selabora Floor Gymnastics FIK
UNY and Yogyakarta City Floor Gymnastics Club.
Data collection carried out during training hours and
training grounds of each club.
2.3 Testing Subject
There are two test subjects in this research and
development:
2.3.1 Expert Trial Subject
(a) Media Expert: The referred media expert is the
expert who is used to dealing with learning media.
(b) Material Expert: The material expert is
lecturer/teaching staff, trainer or floor gymnastics
expert whose role is to determine whether the floor
gymnastic material packaged in the learning media
"stop motion floor gymnastics techniques on
android-based smartphones" is in accordance with
the level of material depth and authenticity of the
material used or not yet.
2.3.2 User Trial Subject
The trial subjects in the use of this product are
athletes who practice at a gym club in Sleman
Regency. The trial was carried out through several
stages. The first stage was one by one trial with the
number of research subjects as many as 3 athletes
and the next stage was a field trial with a total of 10
research subjects.
The technique of determining the subjects of
trials in this research development is the simple
random sampling method. Simple random sampling
is a sampling technique or subject that provides
equal opportunities for each element (member) of
the population to be elected as a sample or subject
member (Sugiyono, 2011).
2.4 Data Collection Instrument
An instrument is a tool used to measure observed
natural or social phenomena (Sugiyono, 2011). The
instrument for collecting data in this research
development applying a questionnaire, namely open
questionnaire and closed questionnaire. Open
questionnaire is used to find out the advice of the
sample given, and a closed questionnaire containing
the statements chosen by the trial subjects and
material experts.
2.5 Instrument Validation
Validity in this instrument is content validity. The
instruments that have been made are tested by
material and media experts by comparing material or
product plans to be developed.
Technically testing the content validity can be
supported by using the instrument reference, or the
instrument development matrix (Sugiyono, 2010).
2.6 Data Analysis Technique
After the data is collected, the data is classified into
two data groups, namely qualitative data and
quantitative data (Arikunto, 1996). Qualitative data
obtained through expert validation and trial activities
in the form of opinions, responses, criticism and
suggestions. Quantitative data in the form of
assessment, collected through questionnaires or
product trial questionnaires, at the time of the trial
activities, analyzed with descriptive quantitative
analysis. Percentage is intended to find out the status
of the entity presented as a percentage. After
reaching the percentage later be interpreted with a
sentence qualitatively.