basis in basketball because it can help the attacking 
team produce shots that have high potential to score" 
(Oliver, 2007)
. "Rebound can reduce the number of 
opponent's shots" (Oliver, 2007). Steal is a statistical 
component that has a sixth  effect  because  stealing 
can  frustrate  opponents  to  score  and  operate  the 
moving ball so that it can create the potential to turn 
around to score. 
The  seventh  statistical  component  is free  throw 
with 7.78%. It is a statistical component which has 
the  seventh  effect  because  by  free  throw  the 
participant  team  can  print  numbers  easily  without 
having to bother because it is done without guarding 
the  opponent.  It  also  harms  the  opposing  team 
because players  get  fouls  that have  the potential  to 
be expelled from the game if they have done foul 5 
times. What is  funny is that in basketball 80% is a 
great  percentage.  A  team  would  be  really  happy 
shooting 80% and most are a good 5% points lower. 
There  are  just  more  moving  parts  affecting  a  free 
throw  and  it  is  a  much  smaller  goal  even  though 
heact it self is easier. 
The  eighth  statistical  component  is  foul  with 
7.46%.  Foul  is  the  eighth  statistical  component 
because  minimizing  foul  can  make  the  opposing 
team not easily score without guarding is free throw. 
Besides that, it can make a player last until the end 
of  the  game  because  the  player  did  not  foul  for  5 
times.  
The  last  statistical  component  is  block  with 
7.13%.  Block  becomes  a  statistical component  that 
has the last effect because the block only blocks or 
dispels  opponent's  shots  which  can  make  the 
opponent  fail  to  score.  So,  the  block  is  not  very 
important for a team to win the game. 
5  CONCLUSION 
Based on the results of research on statistics analysis 
of  1  season  Indonesian  Basketball  League 
participant  teams  that  have  been  conducted,  the 
following  conclusions  are  obtained  as  follows:  the 
sequence of statistics components that influence the 
winnings are: (1) Field Goal is 12.80%. (2) Assist is 
12.64%.  (3)  3  Points  is  11.99%.  (4).  2  Points  is 
10.38%. (5). Turnover is 10.04%. (6). Rebound and 
steals is 9.89%. (7). Free Throw is 7.78%. (8). Foul 
is  7.46%.  and  (9).  Block  of  7.13%.  Stapac  Jakarta 
has  the  highest  Field  Goal  average  is  46%,  Satria 
Muda  Pertamina  Jakarta  has  the  highest  average 
assists in games is 20 times, Stapac Jakarta, Pacific 
Caesar  Surabaya,  and  Pelita  Jaya  Basketball  Club 
Jakarta has an average of 3 points the highest in the 
games is 32%, Stapac Jakarta had the highest 
average  of  2  points  in  the  games  is  53%,  Prawira 
Bandung  had  the  lowest  average  turnover  in  the 
games  is  13  times,  Satria  Muda  Pertamina  Jakarta 
had the highest average rebound in the games is 47 
times, NSH Jakarta has the highest Steal average in 
the games is 13 times, Hangtuah South Sumatra has 
the highest free throw average in the games is 72%, 
Prawira  Bandung,  Hangtuah  South  Sumatra,  and 
Satya Wacana Salatiga has  the  lowest  foul  average 
in  the  games  is  15  times,  Satria  Muda  Pertamina 
Jakarta,  Pacific  Caesar  Surabaya,  and  Prawira 
Bandung  had  an  average  block  the  highest  in  the 
games is 4 times. 
ACKNOWLEDGEMENTS 
We are grateful to Indonesian Basketball League in 
Jakarta,  Indonesia  for providing  all  the  data in  this 
research,  which  helped  us  complete  the  research 
subject. 
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