acteristics when interacting with creative products
that have cultural content, through revitalizing tradi-
tional craft regions as an effort to increase cultural
identity in eco-design contexts for creative economy-
based industrial clusters (contemporary craft products
made of pandanus fiber); and (2) demonstrating the
distinctiveness of craft products as unique products
and have a different visual application background
from other regions.
6 DESIGN IN THE CONTEXT OF
USEFULNESS AND
CREATIVITY
The elaboration on the philosophy of design in the
context of usefulness rests on the socio-historical
point of view of the field of design that relates to
the field of philosophy. This research did not try to
explain the linkages between the theories of the two
fields—even though there are linkages, it requires in-
tensive study—instead, it sought to explain the con-
nection of substantial conceptual phenomena as a
meeting point between the two fields of science.
It starts with an understanding of the world of de-
sign which is not only appreciating design works as
mere artifacts, but it is also an integrated view that
covers cultural values and thoughts, and the accompa-
nying socio-economic changes. Design is not a stan-
dalone product, but it is a living order of civilization.
Even historians argue that design is an integrated and
synergistic form of humans, nature, and social en-
vironment in a broad and substantial sense (Walker,
1989).
Design is inseparable from the aspect of creativ-
ity as the spearhead of design. Substantively, it can-
not be separated from human ideas, namely elements
of reason (ratio, logic, thoughts, ideas, and so on)
and elements of taste (creativity, intuition, inspiration,
taste, value -values, and so on). In viewing the cur-
rent development of design and creativity, there has
been an established mutualistic relationships, namely
as an order of physical cultural works, which are born
from various considerations of thoughts, ideas, tastes,
and souls of the designers, and they are supported
by external factors concerning discoveries in science,
technology, art, social environment, values, culture,
aesthetic rules, economic and political conditions, as
well as projections of future developments. Its role
is increasingly important in the order of physical cul-
tural work, especially to support creative economic
growth and increase the quality of human life.
On one hand, when referring to efforts in applying
innovative approaches of design to that produce inno-
vative products, then design innovation in the context
of creativity is the solution to the deadlock of creativ-
ity. This design innovation is based on exploration
activities on the superiority and uniqueness of indige-
nous materials and design ideas to be developed into
products that have originality and new function val-
ues. On the other hand, the world of creativity indi-
cates the convergence of concepts and practices from
creative design works, originating from individual tal-
ents collaborating with cultural industries on a large
scale through the use of new technological media in
the digital era which is a new economic knowledge
as a way of using new interactive media in the con-
sumer community. The emergence of this new-faced
world of creativity is a result of changes in the global
technological and economic fields and the widespread
use of various forms of interactive media (such as
high-capability computers), as well as commercial ex-
ploitation of IPR-based goods and services. In short,
design is a modern object culture. In essence, it is
built by involving aspects of human images in view-
ing the world, mastery of technology, understand-
ing of science, and aesthetic values. Starting from
creative images, humans build their world—with the
support of science, technological proficiency, and tan-
gible aesthetic values—into products that are func-
tionally useful, and meaningful in human civilization
((A. Sachari, 1999) and (Sunarya, 2014)).
7 CURRENT AND FUTURE
CREATIVE INDUSTRIES
The creative industry in Indonesia is one of the main-
stays that is expected to support the national econ-
omy (Pangestu, 2008). At present, the creative in-
dustries, especially small industries, are the one that
empowers the most workers, which utilize local nat-
ural resources, and national cultural wealth, so that
its development deserves attention. The products pro-
duced by small industries now have relatively short
and fast changing life cycles. Therefore, a strategy
model is needed in developing new designs. This is
one of the keys that becomes the strength of the na-
tional creative industry to be able to have excellent
competitive power in the national and regional mar-
kets. In developing an accurate product development
strategy, all elements must be assessed on the basis of
the goals and objectives. Another element is the con-
trol function that identifies the phenomena of global
change and development. This function must work
responsively and quickly in informing processed data
in evaluating the strategy. Thus, as a designer, it
Exploring Indigenous Material of Thorny Pandanus Pangandaran as Indonesian Traditional Craft in the Creative Context
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