The Fourth Industrial Revolution based Innovation for Information and
Communication Technology based Teaching
Yaya S. Kusumah
Study Program of Mathematics Education, School of Postgraduate Studies, Universitas Pendidikan Indonesia (UPI)
Keywords:
The Fourth Industrial Revolution, Information and Communication Technology, Critical and Creative
Thinking Ability.
Abstract:
As we move into the Fourth Industrial Revolution Era, due to the massive development of the newest digital
technology, our world is now so complex, interconnected, borderless and dramatically unpredictable. The
demand from the borderless world is that critical and creative thinking skills are required for excellent com-
munication, direct or indirect, real or virtual. The huge flow of information, which is so tremendous in the
integrated system of globalized world, should be analyzed and synthesized carefully for the advancement of
education and science. Information and knowledge in this era can be accessed through various mobile devices,
using various available software and put in cloud computation storage easily. Place is no longer a barrier, as
information and knowledge can be accessed under expanded networking services, from almost anywhere by
almost any means. Information and communication technology-based teaching (ICT-based teaching), which
covers digital and mobile learning, should be used as it is so important for students’ life and career, and can give
them critical and creative mathematical thinking abilities for selecting, classifying, analyzing and interpreting
data and information. In this paper, ICT-based teaching under interdisciplinary theme will be discussed, based
on the challenge and demand in the Fourth Industrial Revolution Era.
1 THE REQUIRED SKILLS FOR
SOLVING PROBLEMS IN THE
4TH INDUSTRIAL
REVOLUTION ERA
The distinct system and process of industry in The
Industrial Revolution 4.0 bring a number of exist-
ing digital industrial technologies into an integrated
system. This system covers the Internet of Things,
Blockchain, Autonomous robots, Driverless vehicle,
Autonomous vehicles, Artificial intelligence, Cloud
computing, Big Data, 3D Printing, and Augmented
Reality. All these available system, tools and media
can be utilized for enhancing productivity in all as-
pects of our life, particularly in education. Labour,
capital, and productivity are key factor in creating
excellent growth of economy and education of a na-
tion. However, in the Fourth Industrial Revolution, it
is productivity which so far has triggered the growth
of these two fields. The benefits of the Fourth In-
dustrial Revolution technology adoption for manufac-
turing, economy and education, will be widespread,
with smarter supply chains, smarter production and
smarter products.
The Industrial Revolution 4.0 encourages us to
live and work smarter, not harder. This reality can
be observed from daily situation. For example, the
merging of information and communication technol-
ogy (ICT), together with the technology being ap-
plied, support almost all possibilities of automation
that could speed up transportation, massive process
improvements, fast enhancement and massive pro-
ductivity. The innovation produces also alternative
revenue sources, all of which have their foundations
in information and services. Not only will manu-
facturing become more productive, it will also be-
come more flexible, as smarter products could be re-
sulted from smarter process of production, smarter
transportation, and smarter supply chain. The innova-
tion as the result of these advantages, however, could
eventually lead to the disruption of existing business
model, information availability and high-quality ser-
vices, as well as system of education.
One of the main characteristics of the challenge in
the Fourth Industrial Revolution era is that our world
is now so complex, interconnected, and is dramati-
cally changed from time to time. The appearance of
phenomena of modernization, globalization and digi-
Kusumah, Y.
The Fourth Industrial Revolution based Innovation for Information and Communication Technology based Teaching.
DOI: 10.5220/0009439004770482
In Proceedings of the Second International Conference on Social, Economy, Education and Humanity (ICoSEEH 2019) - Sustainable Development in Developing Country for Facing Industrial
Revolution 4.0, pages 477-482
ISBN: 978-989-758-464-0
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
477
talization, have shaped this world without border. The
demand from the world without border is skills re-
quired for excellent communication, direct or indi-
rect, real or virtual, by empowering people in tech-
nology, whether technology in general, or information
and communication technology. The flow of infor-
mation, which is so tremendous in globalized world,
requires skills for selecting and classifying data and
information to draw precise and accurate conclusion.
All information obtained should be analyzed and syn-
thesized carefully to make it meaningful for the ad-
vancement of science and the preparation in facing
complex and complicated daily problems.
The development of skills required for facing
the problems in the Fourth Industrial Revolution Era
need some materials which contain interdisciplinary
themes including global awareness, financial literacy,
civic literacy, and environment literacy. Toh & Kaur
(2016) indicated that to fulfil these literacies, there are
some skills needed: (1) Skills of Learning and Inno-
vation, (2) Information and Media/Technology Skills,
(3) The skills for Life and Carier.
In facing this changing world, we require skills
which should be developed. These skills consist of
critical thinking, creative thinking, problem solving,
communication, representation, and connection abil-
ity. On the other hand, nowadays, the development of
quality of human resources through education, which
can enhance the student achievement, is triggered by
the development of technology. The advancement of
science and technology has fostered the easiness of
information access and shortened the required time to
gain information. This easiness should minimize the
problems in education, and particularly in mathemat-
ics education.
The existence of science and technology has pro-
vided students with broad access of information rel-
evant to the need and demand; opportunities for do-
ing exploration and self finding in mathematical con-
cepts in the given computer program. This can trigger
the empowerment of student skills optimally, so it can
be expected that their critical thinking in mathematics
can also be enhanced.
2 THINKING ABILITIES UNDER
THE CURRICULUM 2013
Under the implemented national education system,
Indonesia has high expectation of having high qual-
ified, independent, creative, professional and produc-
tive community. These targets need serious efforts
which should be developed by enhancing the quality
of teaching-learning process and exploring the end-
less information, where thinking skills are the main
focus.
Tracing and implementing the endless information
require skills in accessing information sources, select-
ing and compiling the type of information, together
with analyzing and drawing conclusion. This kind of
abilities can be obtained through the development of
critical, logical, systematic, analytical, creative, and
productive thinking abilities.
The enhancement of critical and creative thinking
abilities in formal education gained in high schools is
developed by mathematics teaching, emphasized on
system, structure, concepts, principle and the strong
connections between one element and the others.
These efforts require deductive thinking patterns in
logic, as its application is required in daily activities.
The concepts of mathematical logic can clearly ex-
plain and simplify a situation by abstraction and gen-
eralization.
Under the construction of Curriculum 2013 for
high schools in Indonesia, there are a number of im-
plications of different changes in mathematics edu-
cation. The emphasis of this curriculum consists of
(1) competency required for solving any problems re-
lated to mathematics; (2) competency of using math-
ematics as communication tools; and (3) competency
of using mathematics as tools for reasoning in any
situation, such as critical, logical, systematic, objec-
tive thinking and self-discipline in facing and solving
problems. These abilities are extremely useful in at-
tending higher education, constructing good commu-
nication in society, and preparing required skills for
possible jobs.
The high expectation in the new curriculum can-
not be handled by merely implementing conventional
methods and approaches. To reach these mathemati-
cal competencies, some abilities in selecting materi-
als on mathematics are required based on the struc-
ture of knowledge, the depth of materials, the char-
acteristics of materials and their applications in real
world. In addition, there should be a few methods
and approaches that should be applied to accommo-
date all demands mentioned above. These new ap-
proaches which should be formulated, require opti-
mization of student motivation; enhance student self-
regulated learning; enhance the process of students’
learning effectively; and counterbalance (keep up) the
speed of science and technology development. One of
the appropriate solutions considered as a good effort
to realize these goals, is the application of information
and communication technology as media in teaching
mathematics, which give opportunities to students in
learning mathematics independently through interac-
tive programmed teaching materials.
ICoSEEH 2019 - The Second International Conference on Social, Economy, Education, and Humanity
478
3 COMPUTER AS DEVICES IN
MULTIMEDIA-BASED
TEACHING
Computer technology has been developed since the
beginning of 1950s (Molenda et al., 1996) and since
then computers have been contributing extraordinary
advantages for community life. The greatest contri-
bution ever in education area has been admitted long
time ago, although the use of computers in schools
was limited in word processing or worksheet only.
The use of computer software for teaching activi-
ties is not limited (Fey and Heid, 1984), and the po-
tency of computer technology as media in mathemat-
ics teaching is so huge (Fletcher, 1983). There is so
much real contribution delivered by computers for the
advancement of education, particularly for mathemat-
ics teaching. Computer can be used for overcoming
student individual differences; teaching concepts; car-
rying out calculation; and stimulating student learning
(Glass, 1984). Students can manage their own learn-
ing, based on their level of skills. They can repeat
many times until they really understand the concepts
they learn. This is ideal for students who find difficul-
ties in attending mathematics teaching, particularly
for students who could be classified as slow learner.
For students in fast learner category, they can be given
enrichment to make them challenged and have special
opportunity in exploring concepts deeply. Computers
can guide students, starting from easy and simple con-
cepts to complicated ones. By the help of its program,
computer can give access to the students in analyzing
and exploring some concepts of mathematics, so they
gain better understanding in the concepts they learn.
Computer has unique advantages which do not
belong to other media; for example, computer can
give repetitive assistance; presenting material in much
more interesting format and design, having good and
interesting graphic animation and audio, and serving
individual differences. As expressed by Wilson (Wil-
son, 1988), computers with good software design can
present repetitive and dynamic presentation, a charac-
teristic which can hardly found in any other media.
Some of computer advantages which are appropri-
ate for mathematics teaching is its endless patience;
can motivate students with designed reward; give op-
portunities to do experimentation without being anx-
ious of possible damage; serve students undiscrim-
inatively; give students valued skill for their future,
speed up their computation process which cannot be
handled manually, or requires long time solution. The
research by carried out by Kulik, Bangert-Drowns
(Kulik et al., 2004) showed that compared to conven-
tional teaching, interactive computer-based teaching
has some advantages. Among all advantages are as
follows: the use of computer can strengthen students’
ability in mathematics; students’ speed in understand-
ing the concepts will be even higher than their previ-
ous achievement, and the students’ positive attitude
towards mathematics will be much better.
As media for teaching, computer is not merely a
tool which can carry out new situation, but also plays
a positive role in developing students’ talent and in-
terest toward mathematics. This new situation, inte-
grated in alternative teaching, can construct certain
interest for students, so they will be motivated in at-
tending the lesson, although the materials may be dif-
ficult to understand. In Indonesia, computer-assisted
teaching is relatively new, so it can trigger students
in learning mathematics, who might think that math-
ematics is a “dry” lesson, uninteresting, and difficult
to understand.
4 INFORMATION AND
COMMUNICATION BASED
MATHEMATICS TEACHING
In interactive mathematics teaching, teaching materi-
als are specially designed, so the interaction between
students and computer go dynamically in stimulus-
response type. Computers give students opportunity
to enter input while computers give a response or vice
versa. In the following process, the response can be
a new stimulus so it triggers some other following re-
sponses which can strengthen student retention in the
presented concepts. In stimulus-response type, pro-
gram input can be constructed in various forms, so
that it converges into the goals of teaching. When a
student does a mistake, computer has to present ex-
planation which guides them to the correct solution.
To construct computer software which can moti-
vate students in such a way that they are interested
in analyzing and exploring the concepts is certainly
not simple. Software programmers have to design a
program based on the students’ mental development;
they also have to understand pedagogical aspects, so
the material presentation can be understood by the
students properly. Kaput (Kaput, 1992) revealed that
computer program-based teaching is not only based
on assumptions as a guide, but it has also to be based
on the expertise of the experts in implementing those
assumptions in presenting the software, and relevant
to the characteristics of the software and hardware
they use.
The use of computers in schools can be classified
in three models: the application of computer as tutor,
The Fourth Industrial Revolution based Innovation for Information and Communication Technology based Teaching
479
tool, and tutee. As tutor, computer assists students
in understanding concepts, from the theory, theorem,
until proofing, and exercises. As a tool, computer can
be used by students for solving mathematical prob-
lems. Students can run special computer application
programs relevant to the concepts they learn. By us-
ing this program students are enabled to analyze the
characteristics of a notion (idea); for example, how
to write a formula of a function when the formula
is modified by manipulating its variable or constant.
Through this pattern, students do exercises to analyze
functions and find the relation between the graphics
and their formula, so they can identify the character-
istic of the function they observe.
As a tutee, computers act as an object which can
implement all students’ instruction, so computers fol-
low all students’ control. In this situation, computers
do any given tasks.
5 INTERACTIVE
MATHEMATICAL
COURSEWARE IN THE
IMPLEMENTATION OF
E-LEARNING
After the invention of microcomputers with graphic
interface, followed by the easiness of their opera-
tion and managed by consistent menu, the devel-
opment of courseware-based education is a devel-
oped phenomenon which grows rapidly. This com-
prises Computer-Aided Instruction (CAI), Computer-
Assisted Learning (CAL), Computer-based Training
(CBT), Computer Conference, Electronic Mail (e-
mail), Website, and Multimedia Computers.
Computer-based teaching materials can be consid-
ered as a set of techniques, software, and accompany-
ing materials designed to be used in computer-based
teaching, training, seminars/ workshops, or in any
other education activities. Hatfield (?) indicates that
computer-based instruction is basically an execution
of computer programs for instructional purposes. In
CAI, students are assisted step by step in understand-
ing a topic. Students are given examples, exercises,
questions, and tutorials. A computer program which
is designed to make the students interested in the topic
they learn can make the students reach the previous
designated goals. Animation techniques, which are
usually used in these programs, can motivate students
extrinsically, as well as strengthen their interest.
Students can do distance discussion via com-
puter conference, which can be held between remote
schools. Students can pose their ideas and communi-
cate to each other without limitation of distance. Al-
though these activities are usually conducted, com-
puter conference, however, so far is considered as ex-
pensive option, and is not considered as an efficient
mode of learning.
Web site can be used as media in mathematics
teaching, although the teaching-learning process does
not depend on the existence of website. Teachers can
give tasks via website and provide the answers in the
same media. This option of learning type can be inte-
grated into e-mail use, so the teachers can communi-
cate (in two-way traffic communication) to students,
as well as between a student and the others, who can
do discussion via this media. This type of learning is
appropriate to be developed, particularly for distance
learning, which enables students and teachers to have
discussion without face-to-face meeting.
Teachers can explain concepts via multimedia
computers, particularly concepts which contain mo-
tion, change, animation, or repetitive explanation,
equipped by audio-video facility. Students get infor-
mation via these media, whether in CD ROM, DVD
ROM format, or even in common discs only. Teach-
ers as a facilitator only need to operate these media
whenever they need.
There are a number of computer-based teach-
ing models, consisting of drill and practice, tuto-
rial, game, simulation, discovery, and problem solv-
ing (Glass, 1984). In more details, there are several
types of computer-based teaching interaction can be
used, as follows: (1) Drill and Practice, (2) Tutorial,
(3) Simulation, (4) Interactive discovery, (5) Games,
(6) Presentation/Demon-stration, (7) Test, (8) Com-
munication, and (9) Information Sources.
6 DEVELOPING SOFTWARE FOR
MATHEMATICS TEACHING
By identifying the characteristics of software mathe-
matics teaching, together with its advantages, we can
start developing interactive teaching materials by ob-
serving the has-to-be-followed steps. Some priorities
which should be taken into account in dealing with
software development for teaching are as follows: (a)
Identifying the demands in learning outcomes, stipu-
lated in the curriculum, (2) Evaluating all available
software, (3) Enhancing the quality of the existing
software, and (4) Developing new software.
In designing, developing, and implementing
computer-based teaching materials, there are some
steps that should be considered. Development phases
which are required for designing high quality interac-
tive teaching materials needs several phases. The first
ICoSEEH 2019 - The Second International Conference on Social, Economy, Education, and Humanity
480
phase is Analysis of Demand/Need. In this phase, it is
required to analyze what topic needs presentation via
computer-based teaching materials, how important it
is, and what kind of difficulties usually found in con-
ventional teaching. The other important aspect which
should be put into account is the cost for designing
the material by computer programs.
The topic designed in details should be done in the
first phase to find out the content of teaching materials
which will be designed, and what competency can be
obtained from computer program to be adapted into
instructional objectives, prerequisites, and animations
to present the program more interesting and presented
in well structure.
In the second phase, program design is started by
setting the sequence or hierarchy of material presen-
tation which is basically divided into input, process,
and output sections. From each section, subsections
of program which are interrelated can be designed.
The process of design is followed by program
evaluation step, which tests whether the design is
already feasible viewed from program requirement,
such as system parameter and specification. In ad-
dition, it has to be ensured that viewed from pedagog-
ical aspect, the presentation is already adequate based
on student mental development, the sequence of con-
cepts based on the prerequisite, accuracy in writing
sentences, language aspects, including symbolic writ-
ing in formula and theorem. Program animation is not
allowed to convert the concept and standard structure
in a rigorous concept. This phase is often called as
“test-belt stage”.
The third phase: Development and Implemen-
tation Phase. In this phase, the computer pro-
gram which consists of several modules/ subroutines
are constructed based on the design of formulated
flowchart. Each subroutine has to be analyzed by us-
ing various inputs, after which the subroutine is in-
tegrated into the main program or other subroutines.
It may happen that a subroutine can be run when it
does not involve any other subroutines, or it gets stuck
when it is integrated with other subroutines or when
repetition is implemented.
After the program have been integrated, in terms
of variable (local variable and global variable) and
the declaration of each subroutine, the whole program
has to be run, and then analyses and evaluation step
should be implemented, to see if there are some er-
rors, by testing the output of the program and its re-
sults and display on the screen of computer.
To be successful, a program needs to be tested in a
phase called as “piloting stage”. In this phase, teach-
ing material is tried out to a number of students, who
have learned that material. A couple of problems arise
when piloting stage is implemented. However, these
problems have to be identified and recorded, for the
sake of the program refinement. Before a program is
launched, improvement should be carried out based
on the materials contained and the characteristics of
the type of the program.
To obtain high quality teaching materials, we
should select people who are involved in constructing
materials for teaching in the form of computer pro-
grams. Their experience and knowledge of teaching
will be really important as contribution to the high-
quality design of teaching materials.
To assist education experts in designing teaching
materials, system analysts are required for analyzing
the system. However, some programmers are also re-
quired to help, in translating the basic ideas of teach-
ing materials into structured computer programs.
To construct beautiful and interesting presenta-
tion, artists are required, provided that they are ex-
perts in audio-video programs. Their expertise in in-
tegrating the animation of audio and video, motion in
graphic representation and animation, and any other
aesthetic aspects will contribute to the excellent inter-
active teaching materials which can motivate student
learning.
Apart from the abovementioned information,
there should be also some editors and reviewers who
are able to see the advantages and the weaknesses of
the produced programs for refinement purposes. They
consist of experts on pedagogy and experts in com-
puter programming.
7 THE IMPLEMENTATION OF
MATHEMA-TICS TEACHING
ACTIVITIES
In conducting interactive teaching materials in
schools, we should be aware of misleading in its im-
plementation. It should be realized that computer is
not a “panacea” which can cure all types of students’
learning difficulties. Computer, however, is only a
machine which is created by human being, but will
not be able to replace the role of teachers. Computer,
in its application, has to be integrated fully based on
its potency and advantages in any stratum of educa-
tion, as a tool as well as media in teaching.
As a matter of fact, the implementation of com-
puter program in mathematics teaching cannot be al-
ways realized as the impact of difficulties in con-
structing computer programs, and computer program
construction is time consuming. There are also some
experts who think that teachers can be trapped in
The Fourth Industrial Revolution based Innovation for Information and Communication Technology based Teaching
481
designing and developing computer programs rather
than analyzing and exploring concepts. Camp and
Marchionini (Camp and Marchionini, 1984) even re-
vealed that computer programming has potency of
distracting the process of learning mathematics as it
is time consuming and teachers focus their attention
more on the program rather than the concepts of math-
ematics itself.
It is not easy for computer programmers to be
skilful in designing instructional computer programs.
This situation is easily understood as in designing
and developing interactive teaching materials, a pro-
grammer not only has to understand a computer lan-
guage but he/she also needs to understand instruc-
tional design, and of course, the concepts of math-
ematics. They have to direct their constructed pro-
grams for achieving the goals of teaching. Without all
these things, computer-based instruction will be only
the conversion of text from a book into a screen of
computer, a failed effort.
8 FACING SOME CHALLENGES
AND REQUIRED ACTIONS
To face the challenge of the new curriculum we need
to prepare all strategies, approaches, and models of
teaching, so that we can achieve the stipulated goals.
Problem solving and reasoning skills require the help
of computer media which can assist teachers in their
teaching. Sufficient preparations are required to wel-
come the content and its resulted change, particu-
larly the change paradigm from the teacher-centered
paradigm to the student-centered paradigm.
To ensure that we are not left behind by many
other countries, we need to take some efforts to be
in the same level as the teachers in other countries.
A number of Asian countries, including China, Thai-
land, and the Philippine have seriously implemented
computer-based teaching by conducting some work-
shops and seminars on these matters, together with
program evaluation. Singapore, Malaysia, and also
Japan are developing computer programs devoting for
the advancement of teachers and prospective teach-
ers, particularly science and mathematics teachers
(Calumpit, 2000). The question is: are we walking in
the same place or will we move to follow other coun-
tries in shaping our beautiful and promising future?
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