Implementing Malay Gamelan Module through Digitalization
Wong Huey Yi, Colleen Wong and Christine Augustine
Sultan Idris Education University,35900 Tanjong Malim, Perak, Malaysia
Keywords: Malay Gamelan, ADDIE, module, technology, digitalization, teaching and learning.
Abstract: The purpose of this study is to design a module of Malay gamelan playing using technology as the medium
of teaching and learning. This research will look into three objectives: a) identify the content for the digital
instructional Malay gamelan module; b) design the digital instructional Malay gamelan module; and c)
evaluate the usability of the digital instructional Malay gamelan module. ADDIE model of instructional
design will be used to help ensure the efficiency of designing this Digital Instructional Teaching and Learning
module. Respondents for this research consist of Malay gamelan teachers, and students. At the end of the
research, a module consisting of units of Malay gamelan teaching and learning instructional design will be
developed to provide a reference to learners who wish to learn in a more systematic approach through
technology. This research will benefit students and teachers in school, allowing for more fun and effective
learning.
1 INTRODUCTION
In learning in the 21st century, developments in
technology offer new opportunities to design new
products and services. Thus, technology has also
become a platform for learning and innovation, to
help in teaching and learning especially in schools.
Classroom learning is designed as to provide students
with a more interactive approach rather than teacher-
centered learning. According to Williams and Renna
(2016), the evolution of technology must not be
ignored but should instead be embraced. With the
current advancements in technology, individuals have
been able to indirectly learn new knowledge and
understanding through the devices they possess and
use. Learning in the 21st century should be fun and
creative. With the latest 21st century, learning
(Pembelajaran abad ke-21[PAK]) proposed by the
Malaysian government, another stage or standard of
learning should “colour” the scope of teaching and
learning through technology. According to Abdul
Halim & Nur Hanani (2017), the new generation Z
has an attachment to media and technology. This has
given a substantial impact on the education system.
Therefore, learning in the 21st century is grouped into
four categories: a) student-centered learning; b)
collaborative learning; c) contextual learning; and d)
integration with society. With these new approaches
in teaching and learning, the classroom environment
needs to become more “friendly” and comfortable to
its learners.
1.2 Problem Statement
Based on the observation conducted by the
researcher, there is still no formal Malay gamelan
teaching and learning module that is packaged
through technology. Learning still very much through
hands-on and books, which are not standardized. The
current Standard Kurikulum dan Pentaksiran (DSKP)
for Kurikulum Standard Sekolah Menengah (KSSM)
for Lower Secondary School in Malaysia does not
emphasize the learning of Malay gamelan but rather
gives options to schools to choose what ensemble
they would like to learn. Examples of these ensembles
are Angklung, Cak Lempong, Dikir Barat, Western
Orchestra, Chinese Orchestra, Rebana Ubi and many
other. The e-module book produced in this study will
be a stepping-stone for learners to learn playing the
Malay gamelan at any time and place, where it will
guide them to learn to play based on standards of
difficulty.
1.2 Research Objective
The purpose of this study is to create Digital
Instructional Teaching and Learning Modules for use
in the Malay gamelan course offered for Malaysian
502
Yi, W., Wong, C. and Augustine, C.
Implementing Malay Gamelan Module through Digitalization.
DOI: 10.5220/0009446705020504
In Proceedings of the 1st International Conference on Interdisciplinary Arts and Humanities (ICONARTIES 2019), pages 502-504
ISBN: 978-989-758-450-3
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
public schools. There are three research objectives,
which are to: a) Identify the content in the digital
instructional Malay gamelan module. b) Design a
digital instructional Malay gamelan module. c)
Evaluate the usability of the digital instructional
Malay gamelan module.
1.3 Research Question
a) What are the contents of the digital instructional
Malay gamelan module? b) How is the digital
instructional Malay gamelan module designed? c)
How can the usability of digital instructional Malay
gamelan module be evaluated?
2 LITERATURE REVIEW
In the late 1990s, the curriculum known as Kurikulum
Bersepadu Sekolah Menengah (KBSM) was
introduced to public secondary schools in Malaysia
where a section in the curriculum stated that the
introduction of music ensemble playing needs to be
implemented. Hence, Malay gamelan was introduced,
alongside other music ensembles such as Kompang
and Cak Lempong. Learning traditional music is
crucial, as it is different from learning formal western
instruments. There was no standardization of notes
and techniques of teaching the instrument. With a
proper module of teaching and learning, there will be
better focus in the teaching of Malay gamelan, aided
by the use of the sources and materials.
In 21st century learning, there has been paradigm
shift where the emphasis in teaching and learning
focuses more on students rather that teacher
(Donnelly & Fitzmaurice, 2005). The authors also
mentioned that the shift also affected the curriculum
design, especially in the emphasis on learning from
knowledge, skills and competencies within courses
and modules. However, because of the demands of
education in the 21st century, including differences in
student learning styles and changes in standards and
policies, music educators need to be able to document
and express ways in which their instructional
practices support the framework. Abdul Halim & Nur
Hanani (2017) mentioned that, in 21st century
learning, the new generation Z has an attachment to
media and technology. Thus, an approach of digital
teaching and learning will be used in assisting
learners in learning how to play Malay gamelan. This
will help learners in a more creative and fun way of
learning. According to Renton School District (n.d.)
digital learning is an instructional practise that uses
technology effectively, where it will strengthen
students' learning experiences and encompass a wide
spectrum of tools and practices.
ADDIE model will assist in the process of
creating the module step by step. In addition,
secondary materials such as journals, articles and
examples of modules will be used to help in creating
the proposed module. Educators such as Black
(2003), Khalil (2017), and many other researchers
such as Sumarsam (2002) have come up with simple
lessons on learning traditional instruments, as well as
information on and the history of gamelan. This
module will look into the effectiveness of self-
learning that enables learners and teachers to teach or
learn, step by step, and gradually progress to the next
level through technology. As learning in the 21st
century should be based on technology, Abdul Halim
& Nur Hanani (2017) mentioned that the approach of
learning could be grouped into four categories as
mentioned before. These approaches can give
students choices in exploring and collaborating in
learning. Critical thinking was embedded, where
children need to be able to think out of the box.
According to Watanabe-Crockett (2016), students in
the 21st century need to think and work creatively in
both digital and non-digital environments. The
process will actually produce unique and useful
solutions.
3 METHODOLOGY
3.1 Research Design
A quantitative approach will be use in this research to
build a teaching and learning of Malay Gamelan.
Demonstration of the playing will recorded and
transferred to video digital learning modules for
students in the classrooms. Several units in the
module will be validate by gamelan expert in the
process of the module development. The significant
of the digital instructional teaching and learning were
to conduct through questionnaires using Likert scale.
An identified class chosen will evaluate the module
once it is completed.
3.2 Subject
A group of secondary students with no background of
Malay gamelan playing will participate in the
designed units. The module used by the researcher is
a module built in her previous research. It will then
be transferred to an e-module after it has been
carefully analyzed, designed, and developed). Next, it
will be validated (implement the e-module in the
Implementing Malay Gamelan Module through Digitalization
503
students’ learning). Finally, a survey will be carried
out through evaluation.
3.3 Research Instruments
ADDIE model of Instruction Design will be a
framework used in designing and developing the
educational program for this research. ADDIE stands
for Analyze, Design, Development, Implement, and
Evaluation. According to Kurt (2017), educators and
others find that having stages of ADDIE clearly
defined facilitates the implementation of an effective
training tool. ADDIE by Kurt are used to explain the
researcher’s steps:
Analyze: The researcher will identify groups of
secondary school students who are learning Malay
gamelan for the first time to participate in the
research. Design: The researcher will look for
existing Malay gamelan modules for beginners and to
plan what is to be instructed in this stage.
Development: The researcher will compile the
information gained and use it for this stage. A
quantitative method will be used in the research. The
gained information will then be transformed into
digital instructional teaching and learning module.
Implementation: In this stage, the researcher will still
be looking for the best teaching and learning
materials, to modify and to edit as needed.
Evaluation: Evaluation of the summative and
formative phases of the product will be tested in this
stage. Feedback given by the students through the
questionnaires and observations on the module will
later be incorporated in the improvements to be made
and be further refined at the end of the project.
Kuala Lumpur.
4 CONCLUSIONS
This research hopes to share the new approach in
teaching Malay gamelan through technology. With
the integrated learning in both old and new traditions,
it flows along way the evolution in teaching and
learning. Thus, Malay gamelan will not extinct but
new approaches to teach this ensemble varies through
years. Be advised that papers in a technically
unsuitable form will be returned for retyping. After
returned the manuscript must be appropriately
modified.
ACKNOWLEDGEMENTS
This research is a research to be proposed for
University Research Grant.
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