Stimulation of Gross Motor Skills in Early Age Children
through Playing Estafet and Circuit
Panggung Sutapa
1
, Hadwi Prihatanta
1
, Suharjana
1
1
Sports Science Study Program, Faculty of Sports Science, Universitas Negeri Yogyakarta,
Jln. Colombo No. 1, Yogyakarta, Indonesia
Keywords: Fine Motor Skills, Gross Motor Skills, Motor Skills in Early Childhood, Estafet and Circuit.
Abstract: The purpose of this study is to determine the effectiveness of stimulation through playing on a relay and
playing on a circuit against gross motor skills in early childhood. Motor skills are divided into two parts,
namely gross motor and fine motor skills. Gross motor skills involve large muscles and fine motor skills
involve small muscles. The participants in this study were the children of kindergarten budding jasmine
with a total of 68 people. All children were used as samples by using population sampling techniques. The
sample was divided into two groups; group A received treatment playing on a circuit and group B received a
relay treatment. The instruments used to measure gross motor skills consisted of five points, namely (1)
speed - 25 meters running, (2) strength - tennis ball throw, (3) explosive strength of the legs standing
broad jump, (4) balance - walking on 4 meters long balance beam, and (5) agility - shuttle run passing the
cones with 4 meter distance. Data analysis was conducted by using ANOVA with a significance level of
5%. The results showed that circuit and relay play were very influential on the gross motor skills P < 0.05.
The relay play was very effective for increasing leg power and arm power while the circuit play was more
effective in increasing speed, agility and balance P < 0, 05.
1 INTRODUCTION
Early childhood education which is carried out
before basic education plays an important role as the
basic potential development of cognitive, affective,
and psychomotor skills. Thus, it can be said that
early childhood is the golden age of growth and
development. Children are national assets that need
special attention because of their uniqueness in their
growth and development. In general, every child has
the same pattern of growth and development, yet the
speed going through each stage is not the same. This
kind of difference is often called the sensitive
period, which is a condition of readiness in receiving
stimulation. Such potential will disappear and will
not appear again if the child is not given the
opportunity to develop in the appropriate time. In
this sensitive period, children need to be stimulated
through playing.
Playing is a fun activity and is the best way to
stimulate growth and development. A pleasant
atmosphere makes children not depressed so they
can enjoy the environment while playing. They are
not bored to repeat the same activity, meaning that
children indirectly train their motor skills. Many
benefits that can be obtained by children through
playing such as establishing social interaction,
training the five senses, and fostering an empathetic
spirit. There are many kinds of plays that can be
done by children in indoor or outdoor. An indoor
play is preferred by parents because children do not
get tired, overheated, and consume too much energy,
while an outdoor play is beneficial for children who
are experiencing body growth and development.
Thus, energy usage making them hungry and more
secretion of growth hormones affects the increase of
growth and development. Physical activities
requiring energy usage is very helpful in making the
children healthier, stronger, and more cheerful.
Outdoor plays could be in the forms of relays and
circuits. Relay and circuit plays require speed,
agility, strength, and coordination (Wang, 2009: 34).
The elements of motion become the basis for
responding to stimuli through movement.
Kinaesthetic development in children is divided into
two. They are gross motor and fine motor
development. Gross motor development leads more
to activities involving large muscles, while fine
336
Sutapa, P., Prihatanta, H. and , S.
Stimulation of Gross Motor Skills in Early Age Children through Playing Estafet and Circuit.
DOI: 10.5220/0009786003360341
In Proceedings of the 3rd Yogyakarta International Seminar on Health, Physical Education, and Sport Science in conjunction with the 2nd Conference on Interdisciplinary Approach in Spor ts
(YISHPESS and CoIS 2019), pages 336-341
ISBN: 978-989-758-457-2
Copyright
c
2020 by SCITEPRESS Science and Technology Publications, Lda. All rights reserved
motor one leads to the ability to control coordination
between various types of motion into a series of
motion. Most people assume that the gross motor
development will automatically develop along with
the increasing age of the child. In fact, slow motor
development can occur because of lack of
stimulation, making the child not confident in
carrying out physical tasks and skills. Children with
good motor skills will have well nervous system in
coordinating all movements in the body so that they
will be responsive, agile, and strong. Based on the
background described above, the problem can be
formulated as: since the differences between the
effect of relay and circuit plays on gross motor skills
of early childhood is not known whether which one
is more effective for increasing gross motor skills of
children, as well as the differences based on gender,
can relay and circuit plays improve the gross motor
skills of early childhood? Which is more effective to
improve the gross motor skills in early childhood?
Playing has an important meaning for children
especially to socialise as a member of the
community, to recognise, and to appreciate the
community, meaning that playing can foster a sense
of togetherness, tolerance, and empathy. Behrn et al.
(2013) state that playing is a very important
requirement for children that can influence positive,
physical-motoric, social, and emotional aspects. It
also serves as the means for socializing. According
to Lynch (2015), playing is an activity that makes
children happy, excited, and creating a comfortable
atmosphere. Bjartveit (2017) states that playing is an
activity that is able to provide pleasure, information,
and to develop imagination. Thobald (2017) states
that plays can be used as an educational tool to
recognize rules and to get satisfaction and pleasure.
For children, playing allows them to socialize with
friends, understand the prevalent norms, increase
creativity, and understand the world from what has
not been recognised to what can be lively
experienced. This is in line with the opinion of
Mukherji and Louise (2014) stating that playing
offers children the opportunity to develop key skills
across domains including particular skills associated
with each developmental domain involving social,
physical, and intellectual development as well as
communication/ language development. According
to Madrona (2014), playing for children is a
recreational activity as the key role in education
especially in the early stages of development that
can enable children to develop their imagination and
abilities in various aspects. Playing for children
provides an opportunity to manipulate, repeat,
explore and practice ideas. It is their medium to find
more of their world, to obtain new knowledge, and
to realise new ideas (Singer, 2006). Parsons (2013)
states that playing is not only the medium of
motorskill training, but also the stimuli of emotional
and intellectual development. Through playing,
children can jump directly into the field and become
new experienced individuals that can explore the
world.
The implementation of circuit plays is a
combination of various kinds of activities involving
elements of motions such as walking, running,
throwing, kicking, leaping, and jumping. They are
arranged in a circle performed by the player
accomplishing the whole items that have been
compiled earlier. A circuit play is divided into
several posts and there are forms of activities in each
post that should be accomplished in the fastest time.
Faigenbaum, Bush, Mcloone et al. (2015) affirm that
with qualified instruction and deliberate practice,
children can improve their motor skill performance
and enhance their muscle strength, which are the
blocks for future participation in game, sports, and
fitness activities. Wastcott (2003) mentions that a
circuit is a form of activity carried out sequentially
and continuously for one round involving different
activities. A circuit play is a way that is seen as a
very effective and efficient training with limited
equipment (Kumar, 2014). The advantage of circuit
plays is that it can be done without using weights but
it can still stimulate physical conditions such as
strength, speed, agility, and endurance depending on
the content of activities played in each post.
A relay play is a continuous activity. The
implementation of relay plays in this study is almost
the same as circuit plays. The only difference is that
there is a change of players in each post. Relay plays
require the activeness of each member in a group to
wait their turn after another player in the group
finishes carrying out activities. This kind of relay
plays is very popular among children because the
activity has the elements of game and competition.
A relay play is a game that connects the first player
to the next player by giving a sign to the actor to
continue the challenges. In playing this game, a stick
is usually equipped. In this case, the game can be
modified by tapping on the shoulder after the first
player completes the challenge.
Motor is always associated with motion;
therefore, it is difficult to distinguish motor from
motion in everyday life. Motion is a muscle
contraction while motor involves the function of
nerves, muscles, and skeletons. Motor development
includes gross motor and fine motor skills. Gross
motor skills are basically all activities that involve
Stimulation of Gross Motor Skills in Early Age Children through Playing Estafet and Circuit
337
large muscles and are the basis for many sports
(Veldman et al, 2016). On the other hand, Sher
(2009) states that gross motor activities require
coordination, such as various types of sports, or even
tasks, such as jumping forward. Willams (Zawi, et
al. 2014) determines that gross motor skills refer to
the ability in using major muscles groups to perform
organized joint movements like walking, running,
throwing, jumping, climbing, and catching. It is in
accordance to Lenner & Kline (2006) stating that
gross motor skills involve large muscles, both the
muscles of the arms, the body, and the muscles of
the legs to perform various kinds of motion like
walking, running, throwing, and jumping
Kokstejn, Musalek, Stastny et al. (2017) affirm
that Achievement of a sufficient fundamental motor
skills level by the end of the preschool period is an
important premise for the later participation of
children in many sports activities. While Bardid,
Huyben, Deconick et al. (2016) assert that the
motoric 4-6 was designed to assess the gross and
fine motor skills of preschool children(4-6 years old)
and allows early detectionof children with motor
delay which are grouped in gross motor skills
including locomotors, object-control, and balance
skills. Motor skill development affects other
development as stated by Hill (2010) that motor
development and its impact on other areas of
physical and mental health as well as cognitive
achievement, is also the central area of focus for
those working on children with neurodevelopmental
disorders. General motor skills include locomotors,
non-locomotors, and manipulative movements.
Locomotor motion is a movement performed by
moving the body from one place to another, non-
locomotor motion is carried out in a place without
moving around, and manipulative motion is a
movement that uses a tool requiring coordination.
Furthermore, according to (Wang, 2009), the basic
elements of motion shaping motor skills are
strength, agility, balance, and coordination. Motor
skills as the basic foundation for early childhood are
divided into two, namely gross motor and fine
motor. Gross motor skills are the ability in using
large muscles to make physical movements of the
whole body or the body parts as in running, leaping,
jumping, and crawling while fine motor skills are the
ability to coordinate various elements of motion into
one set of motion. Johnson Holaca (2010) states that
fine motor skills are those manipulative skills that
involve small movements and small muscles in parts
of the body, such as picking up, feeling themselves,
threading, drawing, cutting and dressing. Fine
motor skills develop slightly later than gross motor
skills and need patience and practice to develop.
According to Payne & Larry (2012), fine
movements are also integral to motor development
in general to other areas of human development, like
academics and social development. Fine motor skills
like printing or writing legibly, for example, are
important for transmitting written ideas. Rebbeca et
al. (2014) state that gross motor function has a very
important role in maintaining the health of a child
with which the child is able to carry out daily
activities without interference so that they can
improve their quality of life. Furthermore, Yusof, et
al. (2013) state that mastery of motor skills leads to
improved proficiencies in complex skills, which in
turn enhances participation of children in physical
activities.
2 METHODS
This was an experimental study involving two
groups with different treatments, namely the group
of relay plays and the group of circuit plays. The
number of samples in this study was 68 children
aged 5-6 years tested subsequently and then ranked
and paired to be divided into two groups. Group A
performed all the items (five posts) and then
replaced by other players (circuit plays) and Group
B performed every activity in each item then moved
to the new item in relays. The instruments used to
measure gross motor skills consisted of five points,
namely (1) speed 25meters run, (2) strength
tennis ball throw, (3) explosive strength of the legs –
standing broad jump, (4) balance – walking on 4
meters long balance beam, and (5) agility shuttle
run passing the cones with 4 meter distance.
YISHPESS and CoIS 2019 - The 3rd Yogyakarta International Seminar on Health, Physical Education, and Sport Science (YISHPESS
2019) in conjunction with The 2nd Conference on Interdisciplinary Approach in Sports (CoIS 2019)
338
Table 1: Achievement.
No
Time of 20 m
run (second)
Ball throw
(meter)
Explosive
strength (meter)
Time of walking on 4 meters
long balance beam (second)
Time of shuttle
run (second)
Score
1 >3.59 < 5.9 < 1.53 > 5.11 > 4.0 5
2 3.60-4.02 4.8 – 5.8 1.22 – 1.52 5.12 - 6.76 4.01 – 4.53 4
3 4.03-4.45 3.7 - 4.7 0.91 – 1.21 6.77 - 8.41 4.54 – 5.06 3
4 4.46-4.88 2.6 - 3.6 0.60 – 0.90 8.42 - 10.06 5.07 – 5.59 2
5 < 4.89 > 2.5 > 0.5 < 10.07 < 6.00 1
The data analysis technique used in this study
was the ANACOVA test at a significance level of
5% with a test on the prerequisite of data normality
and homogeneity. The hypothesis in this study was
as follows: relay and circuit plays could improve the
gross motor skills of early childhood. Circuit plays
were more effective than relay plays in improving
the gross motor skills of early childhood.
3 RESULTS
The preliminary test results that must be obtained
were the normality and homogeneity tests. The
results of the normality test show that the
distribution of the data was normal, indicated by the
results of the statistical test of P<0.05, while the
results of the homogeneity test indicated that the
data were homogeneous, indicated by the results of
the statistical test of P <0.05. The results of the first
hypothesis test stating that relay and circuit plays
could improve the gross motor skills of early
childhood was proven with P< 0.05 and the results
of the second hypothesis test stating that circuit
plays were more effective that relay plays in terms
of improving gross motor skill in early age of
children was proven with P < 0.05.
The table 2 below explains that both circuit-
based and relay-based play treatments show a
significant effect on gross motor improvement in
early childhood with P < 0.05.
Based on the table 3 below, it can be determined
that the treatment of circuit plays is very influential
whether on running speed, the ability to throw the
ball, standing broad jump, balance, and agility and
all of them were proven to be significant with P <
0.05.
Table 2: Circuit and relay treatment test results.
No. Score F Sig t df Sig.(2) tailed
1 Equal Variances 3.564 .063 6.537 66 .000 assumed
2 Equal variances not 6.537 62.674 .000 assumed
Table 3: Test results before and after treatment of circuit plays.
No Indicators F Sig t df Sig.(2tailed)
1 Run
Equal variances assumed
Equal variances not assumed
0,13 .911 3.748
3.748
66
65.961
.000
.000
2 Ball throw
Equal variances assumed
Equal variances not assumed
3.556 .064 -7.638
66
57.413
.000
.000
3 Broad jump
Equal variances assumed
Equal variances not assumed
2.295 .135 -11.875
-11.875
66
64.803
.000
.000
4 Balance Equal variances assumed
Equal variances not assumed
0.14 .096 8.535
8.535
66
65.985
.000
.000
5 Agility Equal variances assumed
Equal variances not assumed
5 .785 8.634
8.634
66
65.979
.000
.000
Stimulation of Gross Motor Skills in Early Age Children through Playing Estafet and Circuit
339
Table 4: Test results of before and after the treatment of relay plays.
No Indicators F Sig t df Sig.(2tailed)
1 Run Equal variances assumed
E
q
ual variances not assumed
3.93 .533 4.767
4.767
66
60.317
.000
.000
2 Ball trow Equal variances assumed
Equal variances not assume
d
.48 .827 -12.468
-12.468
66
65.770
.000
.000
3 Broad Jump Equal variances assumed
Equal variances not assumed
12.523 .001 -11.394
-11.394
66
57.311
.000
.000
4 Balance Equal variances assumed
E
q
ual variances not assumed
.483 .489 9.932
9.932
66
65.999
.000
.000
5 Agility Equal variances assumed
Equal variances not assumed
26.554 .000 10.180
10.180
66
44.703
.000
.000
Based on the above table, it could be determined
that the treatment of relay plays was very influential
on running speed, the ability to throw the ball,
standing broad jump, balance, and agility and all of
them were indicated significant with P < 0.05.
Table 5: Time decrease.
No Indicator Relay Circuit
1 Run 4.3685 3.3391
2 Balance 6.9574 6.0403
3 A
g
ilit
y
3.9291 3.3506
Time decrease after performing circuit-based and
relay-based physical activities of the motor running
element, balance and agility is depicted in table 5.
The time decrease indicated the effectiveness of
circuit-based and relay-based physical activity. The
treatment of circuit plays showed more effectiveness
when compared to relay plays in running, balance,
and agility with the decreasing time of 1.03 seconds,
0.92 seconds, and 0.58 seconds, respectively.
Table 6: Increased power of arm and lower limbs.
No Indicators Circuit Relay
1 Power of Arms 4.1909 4.9135
2 Power of Lower Limbs 1.0941 1.1571
The increased power of the arm and lower limbs
after relay and circuit plays is shown in table 6. This
increased power indicated the effectiveness of the
treatment of relay and circuit plays. The treatment of
relay plays showed more effectiveness compared to
circuit plays in arm power and lower limb power.
The differences of increased power were 0.72 meter
for arm power and 0.06 meter of lower limb power.
4 DISCUSSION
Playing is a physical-motoric need for children and
it turns out to be a means for socialising. Playing is
an activity that makes a person happy, excited, and
able to create a comfortable atmosphere, provides
information, and develops imagination. Playing can
be used as an educational tool to recognise rules and
to get satisfaction. Playing with physical activity for
children allows socialising with friends,
understanding the prevalent norms, increasing
creativity, improving fitness with which the
elements of physical ability such as strength, agility,
power, and speed will also increase. Playing for
children provides an opportunity for children to
manipulate, repeat, explore and try their ideas and
knowledge to be applied in the field.
The results of the research show that circuit plays
were very effective and efficient ways to improve
children's abilities such as speed, balance, and agility
which increased significantly, whereas the arm
power and lower limb power increased greater
through relay plays. The discovery of physiological
theory related to the theory of neurons states that
new neurons will interlock into a circuit if along
with given motor stimulation, so that the separated
neurons will be integrated each other creating a link
between the right brain and the left-brain nerves.
Learning in the form of circuit plays was done by
conducting a series of activities in one unit of
activity. These activities include walking, running,
throwing, leaping, and jumping. Through the
practice of direct motor skills, children will get to
know their world in a concrete manner and physical
activity leads to increased sensory sensitivity
causing increased space and time awareness. At this
rate, this kind of increased abilities causes other
functions to increase.
YISHPESS and CoIS 2019 - The 3rd Yogyakarta International Seminar on Health, Physical Education, and Sport Science (YISHPESS
2019) in conjunction with The 2nd Conference on Interdisciplinary Approach in Sports (CoIS 2019)
340
5 CONCLUSIONS
Relay and circuit plays could improve the gross
motor skills of early childhood with P < 0.05.
Circuit plays were more effective than relay
plays in improving the gross motor skills of early
childhood with P < 0.05.
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